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[The Elder Scrolls] Stolen? No! This one found this thread by the side of the road.

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Posts

  • KreutzKreutz Blackwater Park, IARegistered User regular
    There's only one horse I bother with, and it's the homicidal maniac you get from a certain faction's quest line. That thing absolutely massacres bandits and lesser wildlife if you let it.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Kreutz wrote: »
    There's only one horse I bother with, and it's the homicidal maniac you get from a certain faction's quest line. That thing absolutely massacres bandits and lesser wildlife if you let it.

    I would also like to put a word in for the spooky scary skeleton horse.

    But seriously those are the only two horses that are worth a damn.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • DrezDrez Registered User regular
    Skyrim came out in 2011.

    Maybe the next Elder Scrolls game they are going to announce will be Daggerfall Remastered. I could see it taking 9-10 years to fix it with updated graphics.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • AistanAistan Tiny Bat Registered User regular
    Arena or bust.

    I won't take anything less than an entire world in my open world games nowadays.

  • MechMantisMechMantis Registered User regular
    Drez wrote: »
    Skyrim came out in 2011.

    Maybe the next Elder Scrolls game they are going to announce will be Daggerfall Remastered. I could see it taking 9-10 years to fix it with updated graphics.

    I would LOVE to see how they handle the dungeon map.

    Because the top down thing they have going from Morrowind on?

    AIN'T GONNA CUT IT FOR THIS

    1*KpS9Bxcc4RO3PhN9Iip9Ng.jpeg

  • AistanAistan Tiny Bat Registered User regular
    edited November 2020
    Local maps have been completely unusable in all Bethesda games post-Morrowind. That's one thing they really need to work on.

    Aistan on
  • Commander ZoomCommander Zoom Registered User regular
    ... huh.
    y'all weren't kidding about Daggerfall dungeons, I see.

  • MechMantisMechMantis Registered User regular
    When I say something about Daggerfall, I am never, ever exaggerating for effect. Ever.

  • Jealous DevaJealous Deva Registered User regular
    ... huh.
    y'all weren't kidding about Daggerfall dungeons, I see.

    That’s actually very tame for a daggerfall dungeon.

    The very first dungeon was significantly larger and more labyrinthine. I have no idea how I manage to get out of it when I was 15 years old.

    Like the original arena maps were a bit labyrinthine, but they were really just old school 2d dungeons. Daggerfall really pushed it up to absurd levels.

  • SynthesisSynthesis Honda Today! Registered User regular
    It's about the same level of architectural coherence as a map in Descent II.

  • DelduwathDelduwath Registered User regular
    The very first dungeon was significantly larger and more labyrinthine. I have no idea how I manage to get out of it when I was 15 years old.
    Hey bud, I dunno how to tell you this, but uh... you... you never did get out of that dungeon.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Aistan wrote: »
    Local maps have been completely unusable in all Bethesda games post-Morrowind. That's one thing they really need to work on.

    I think there should be an actual Cartography skill and that your character mentally maps a place out in 3D as they progress through it.

    The skill for it would provide the player with a simple unlabelled 3D map as they progress through a dungeon. As the skill increases, you can check the map to see things like doors and whether they're locked, lever locations, trap locations, chest spots, estimates of treasure in the dungeon, etc.

    And making the dungeon map properly 3D (like it should've been since fucking forever) means they can design dungeons again that are more than just a big loop with a secret door that lets you out back by the entrance. Ones that are built like actual places, not one design idea stamped on every dungeon.

  • BionicPenguinBionicPenguin Registered User regular
    I like the loops. Having to waste time getting back to the entrance of a dungeon is often the most annoying part.

  • Jealous DevaJealous Deva Registered User regular
    edited November 2020
    The loops are just compensation for not having mark and recall (due to game engine issues). They are fine I think, I liked that kind of thing in Soulslike games too. Once I clear an area one time don’t make me waste 10 minutes just walking through it.

    Jealous Deva on
  • Jealous DevaJealous Deva Registered User regular
    Kreutz wrote: »
    There's only one horse I bother with, and it's the homicidal maniac you get from a certain faction's quest line. That thing absolutely massacres bandits and lesser wildlife if you let it.

    I would also like to put a word in for the spooky scary skeleton horse.

    But seriously those are the only two horses that are worth a damn.

    Was the skeleton horse the one you could basically summon and dismiss like a WoW mount? Because that was definitely the best horse, used him all the time for my no fast travel run.

    Murderhorse was pretty fun too though.

  • DelduwathDelduwath Registered User regular
    Aistan wrote: »
    Local maps have been completely unusable in all Bethesda games post-Morrowind. That's one thing they really need to work on.

    I think there should be an actual Cartography skill and that your character mentally maps a place out in 3D as they progress through it.

    The skill for it would provide the player with a simple unlabelled 3D map as they progress through a dungeon. As the skill increases, you can check the map to see things like doors and whether they're locked, lever locations, trap locations, chest spots, estimates of treasure in the dungeon, etc.

    And making the dungeon map properly 3D (like it should've been since fucking forever) means they can design dungeons again that are more than just a big loop with a secret door that lets you out back by the entrance. Ones that are built like actual places, not one design idea stamped on every dungeon.
    This just made me imagine an RPG with a cartography skill where characters with a low cartography are faced with dungeons like that Daggerfall dungeon from earlier in the thread, and the cartography skill modifies the actual dungeon layout to make it more streamlined, reasonable, and legible. I guess kind of how a high Survival/Ranger/Pathfinder/whatever skill can prevent random encounters.

    (Probably more fitting for some experimental, concept RPG rather than an Elder Scrolls.)

  • HappylilElfHappylilElf Registered User regular
    Aistan wrote: »
    Local maps have been completely unusable in all Bethesda games post-Morrowind. That's one thing they really need to work on.

    I think there should be an actual Cartography skill and that your character mentally maps a place out in 3D as they progress through it.

    The skill for it would provide the player with a simple unlabelled 3D map as they progress through a dungeon. As the skill increases, you can check the map to see things like doors and whether they're locked, lever locations, trap locations, chest spots, estimates of treasure in the dungeon, etc.

    And making the dungeon map properly 3D (like it should've been since fucking forever) means they can design dungeons again that are more than just a big loop with a secret door that lets you out back by the entrance. Ones that are built like actual places, not one design idea stamped on every dungeon.

    And because it's an Elder Scrolls game it only gains exp by opening and closing the map so the start of every playthrough begins with standing still in a dungeon mindlessly hitting M until it's high enough level and then being annoyed that suddenly all of the enemies are in steel armor.

  • SageinaRageSageinaRage Registered User regular
    Jragghen wrote: »

    Morrowind seems maybe the worst choice for VR just due to all the super leaping potions you can make. If people have trouble walking in vr from motion sickness, I think jumping 3000 feet might make people faint.

    sig.gif
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    You can play Morrowind without making the outrageous potions and spells; for VR that's just a choice you'd have to make when playing to keep things reasonable. Or you could be me and just not enjoy the gameplay loop of breaking a crafting system, so I never did that stuff in the first place :P

    9uiytxaqj2j0.jpg
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Honestly a jump 100 for 1 second spell is on my checklist for every playthrough just as much as receiving the package from Caius Cosades. Superjumping around is way too convenient and fun to ever not do.

  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Are the paintbrushes in Morrowind, but they were removed in Oblivion? Or are they in Oblivion and removed for Skyrim? I can't remember.

  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    They were in oblivion and removed for skyrim.

  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Awesome, thanks!

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2020
    The loops are just compensation for not having mark and recall (due to game engine issues). They are fine I think, I liked that kind of thing in Soulslike games too. Once I clear an area one time don’t make me waste 10 minutes just walking through it.

    Yeah, having a loop through a dungeon is fine, for the exact reason that the end of the dungeon dumping you at the beginning saves you several minutes of hoofing it back through the now-explored dungeon.

    But that one main loop is basically every Bethesda dungeon everywhere at this point, with rare exceptions. Take something like Morrowind, where you could levitate up to a door, explore a fortress, end up on the other face of the mountain that you started from, and neither entrance was the actual main entrance because it's an actual fortress, not a big loop with fortress textures and rooms.

    And they really can't get away from that with the shitty 2D map Bethesda uses, simply because somebody trying to navigate 6 floors of interconnecting tunnels without a 3D reference would be a total nightmare. It would just be a solid block of nonsensical overlapping tunnels.

    I mean, I've had games providing 3D maps you revealed on the fly as far back as the PS1 days. This is not a new idea.

    Ninja Snarl P on
  • HappylilElfHappylilElf Registered User regular
    Honestly a jump 100 for 1 second spell is on my checklist for every playthrough just as much as receiving the package from Caius Cosades. Superjumping around is way too convenient and fun to ever not do.

    Narrator: And that's how WhiteZinfandel got vomit inside a VR headset.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Jragghen wrote: »

    just watching the first part of one of those YouTube videos made me motion sick. it's going to suck when EVERYTHING becomes VR because boy howdy my brain *hates* it.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • HappylilElfHappylilElf Registered User regular
    Jragghen wrote: »

    just watching the first part of one of those YouTube videos made me motion sick. it's going to suck when EVERYTHING becomes VR because boy howdy my brain *hates* it.

    The big thing about VR is that it's really hard to demo it for people without a headset on them, especially if they're people who experience motion sickness.

    Personally I don't think I'll ever be able to do much VR in games where you have the ability to free roam just because my brain does not like it when the world around me moves forward but I'm actually standing still and I'm skeptical they're ever going to find a solution to that (teleporting is even worse for me).

    But there are still a ton of things in VR that can be a a lot of fun even when you're constrained to just the area you can physically move around in (I say having a Rift that hasn't been set up in three years because of lack of space :P ).

  • SynthesisSynthesis Honda Today! Registered User regular
    it's going to suck when EVERYTHING becomes VR because boy howdy my brain *hates* it.

    Well, I (and by "I", I mean, "actual VR adoption rates on the consumer side") have some good news for you. :lol:

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Yeah, unless they can resolve a) the very notable cost issue and b) a VERY significant chunk of the population suffering severe motion sickness from VR, it ain't ever gonna be the go-to replacement for 2D screens.

    I mean, I love the tech and I've only used a cheap version of it, but I still have yet to put it at any kind of priority.

  • DrezDrez Registered User regular
    The loops are just compensation for not having mark and recall (due to game engine issues). They are fine I think, I liked that kind of thing in Soulslike games too. Once I clear an area one time don’t make me waste 10 minutes just walking through it.

    That careful, elegant shortcut design through the series is one of my favorite things about their design.

    I mean, Dark Souls 3 literally throws bonfires at you like they are Skittles anyway, but still.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    look I just

    the definitive essay on tabletop dungeon design is this: https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon

    ms. jennell jaquays is a genius

    and more video game designers should learn from her example.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Not only am I mildly shocked that there isn't a full conversion mod that adds Pokemon gyms to all the cities of Skyrim, but it seems like there's vanishingly few Pokemon mods for Skyrim at all. I guess the existence of Pixelmon set my expectations too high.

    9uiytxaqj2j0.jpg
  • SynthesisSynthesis Honda Today! Registered User regular
    Not only am I mildly shocked that there isn't a full conversion mod that adds Pokemon gyms to all the cities of Skyrim, but it seems like there's vanishingly few Pokemon mods for Skyrim at all. I guess the existence of Pixelmon set my expectations too high.

    Yeah, I honestly don't recall Pokemon mods being much of a thing in Skyrim before the SE either, and I followed the mod scene since literally the start, when everything was just being converted over from Oblivion. It's a very impressive thing in Java Minecraft, I know.

  • SyngyneSyngyne Registered User regular
    Jragghen wrote: »

    why

    why would you want true to scale cliff racers

    5gsowHm.png
  • JragghenJragghen Registered User regular
    Periodic "when I feel like it" update.

    https://www.nexusmods.com/skyrimspecialedition/mods/42161 - that "no grass in objects" thing got updated again, this time with a method to pre-cache all your grass. It can apparently take up a lot of disk space, but....yeah. Grass!
    https://www.nexusmods.com/skyrimspecialedition/mods/42043 - Pandorable did a large "males" NPC release. I think I mentioned this last time? Not sure. Anyway, now it's not just sexy women in Skyrim - get you some sexy men, too.
    https://www.nexusmods.com/skyrimspecialedition/mods/42480 - Also the female Companions because why not
    https://www.nexusmods.com/skyrimspecialedition/mods/42349 - I'll throw the new Northbourne one in here too, because it's probably my favorite "make the NPCs look better, but not necessarily attractive" series out there. 3 holds down.
    https://www.nexusmods.com/skyrimspecialedition/mods/42635 - new beard mod which has some impressively large options
    https://www.nexusmods.com/skyrimspecialedition/mods/42026 - Reading is Good, remade as a SKSE plugin
    https://www.nexusmods.com/skyrimspecialedition/mods/42839 - engine fix for where custom enchantments weren't applied properly if equipment was forced on you via non-normal means
    https://www.nexusmods.com/skyrimspecialedition/mods/42408 - New Enai mod, a more stripped-down vampire overhaul than Sacrosanct
    https://www.nexusmods.com/skyrimspecialedition/mods/42090 - Speech overhaul thing, mostly looks like more options when responding to dialogue, but this may be up some folks' alley
    https://www.nexusmods.com/skyrimspecialedition/mods/42602 - Individual eating animations and sounds for all vanilla food items
    https://www.nexusmods.com/skyrimspecialedition/mods/42033 - Improved version of that 3d snowberries thing from before. Also applies to wreaths now!

    Dueling water plugins! By the same guy!

    https://www.nexusmods.com/skyrimspecialedition/mods/42854 - forces you to wade in water (move more slowly) proportional to how deep in it you are
    https://www.nexusmods.com/skyrimspecialedition/mods/42962 - sink in water while fully armored, including be able to attack while at the bottom of the water. You can fight slaughterfish!

    https://www.nexusmods.com/skyrimspecialedition/mods/42639 - New Great Village, this time Kynesgrove. Now not only unique architecture, but also including new voice acting. I believe that's supposed to be standard moving forwards.
    https://www.nexusmods.com/skyrimspecialedition/mods/42957 - And I may have published a patch collection for it last night >_>

    https://www.nexusmods.com/skyrimspecialedition/mods/42544 - meh321 made a durability mod which doesn't involve a plugin and should be compatible with most stuff, which is pretty impressive.

    https://www.nexusmods.com/skyrimspecialedition/mods/42906 - meh321 ALSO made a mod that basically makes being a telekinesis mage viable.

    https://www.nexusmods.com/skyrimspecialedition/mods/42522 - Someone added Triple Triad to skyrim.

    Also on the tools front, there's a new patcher out there which appears to be lightning fast and doesn't care about ESL limits called Synthesis, which is built on something called Mutagen? I haven't dug in yet, but their github is here: https://github.com/Noggog/Synthesis/

  • JragghenJragghen Registered User regular
    Creation Club update got pushed again, no ETA. So no SKSE updated necessary until next year sometime.

  • augustaugust where you come from is gone Registered User regular
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    edited December 2020
    august wrote: »
    video cut for size

    I'm

    Well

    I can't judge, honestly, and I hope this person has found fulfillment, and I envy their immunity to motion sickness.

    Lucid_Seraph on
    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    edited December 2020
    Hey so I'm in the Skywind discord and they post a lot more progress stuff in there, and someone did a preview of Spellmaking! Small warning because at the end of the video this guy goes and murders a bunch of NPCs to show that the spells work.

    https://www.youtube.com/watch?v=yVBAfgmE1F8

    1) I love that I can tell EXACTLY where this is, and even immediately recognized the NPCs despite the fact that they no longer look like blocky 2003 messes!
    2) Loving that UI! The spell school symbols are a little unintuitive (would like a hover tooltip plz) but the rest is a nice blend of original Morrowind's complexity with a more modern look and feel.

    Lucid_Seraph on
    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
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