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[Assassin's Creed]: Modern day political intrigue video gaming - NEW GAME AND NEW THREAD
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Yeah, I gave up after 40 h for the same reasons. I can't really understand why the game got such stellar reviews. It's generic and repetetive as hell.
The first 20 hours were really good, in my opinion.
True. I guess the game just overstayed its welcome. The trend of "massiveness = good" has become more and more persistent over the last decade.
I feel like the recent trend has been massive games that don't have a solid act structure that switch up gameplay and story. I'm good with massive games if they evolve throughout the experience, but 100 hours of exactly the same story beats and combat situations put on repeat gets old.
And Ubisoft has always had the issue of too much gameplay being expressed through repetitive systems, so the switch to open world feels especially pronounced since it has meant that they've largely gotten rid of the well-designed assassination missions which were the high point of the series in favor of having the plot take place through the open world systems.
Hell, one of the castles you assault has you go in ahead of time to sabotage shit, and like, I just bounced through that thing like a hot knife through butter. Why did we need the army to come through afterwards, anyway?
edit: I mean, since we're talking about "massive" Ubisoft games. It follows a similar pattern, but it's more palatable even if it is huge and derivative. The puzzles are actually really well-constructed, the humor tends to grow on you, and it's fairly decent action-wise.
Steam/PSN/Xbox: Drezdar
Playing: Persona 5 Royal (PS4), Animal Crossing (SW), FF7remake (PS4)
I feel like at the beginning of this gen, games were a regular 15-20 hours and it was good. And then all of a sudden devs decided everything had to be 60 hours long minimum and it's fucking obnoxious. We need to go back to 20 hour games again.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I don’t know if every game needs to be 15 hours either, but I definitely feel there is a lot of bloat.
I feel like the older assassins creed and fallout games were about 30 hours and felt pretty good. Outer Worlds felt fine at 25 or so hours.
For a narrative focused game that is designed to be played through once I feel like that is a good range. I had 60 hours in witcher 3 and never finished it, I feel like I can confidently say if a game is much more than 50 hours on a playthrough I’m not going to finish no matter how much I like it.
If there’s going to be a lot of content more than that I feel like games should be more willing to take the Skyrim/elder scrolls approach and put more content in discrete questlines that are self-contained and not necessary to complete the main game, so the experience can be spread across multiple playthroughs. Give the player a lot of options to explore, but also build in a “Get on With It” story path to wrap things up if the player is getting bored, and don’t punish the player by locking this path off behind things like “complete all quests in every zone” or “be this ridiculously high level that you can only get to by completing all content in the game”.
There has been some discussion in game design about not locking out content in a playthrough and making sure players see everything, so work doesn’t go wasted if a player only plays through once, and as important as that is, I also feel like I will feel a lot better about a game if I get to the end and have content left over to do post-game or in alternate playthroughs than if I quit after 50 hours because I am bored and want to move on.
I was going to skip this one but I'm just a sucker for this time period in England and doubly a sucker for Vikings. I enjoyed my time but 'overstayed its welcome' is a perfect descriptor. I love me some Ass Creed (haven't skipped a single mainline installment) but I don't think I can do this again. That's not to say that Valhalla is bad at all. It's outstanding; easily the best of the nu-AC games.
I've definitely reached a point in my life where I'd much rather sit down with a 10-20 hour game than a 60-100 hour game, I just wish I wasn't such a sucker for the latter (sidelong glance at the remaining 5 Yakuza games in my backlog).
Valhalla just turned more and more into "Viking Simulator" as I cared less and less about Eivor and the people around them. Hell, most of the people you were supposed to give a shit about I either forgot because they only came back for very specific story beats, or I had long ago started _disliking_ because they were acting like an idiot and/or piece of shit to everyone around them.
Further, they have a thing where if you put anything else in your cart it drops the overall cart price by an additional 21%. So I just grabbed Fenix Rising Gold (on sale for $80) and Splinter Cell Chaos Theory (on sale for $2.50) for a grand total of $65.17.
I bought Valhalla on release because I had a week off and wasn't going anywhere for Thanksgiving, so I wanted something to lose myself in. Other than that, I don't buy Ubi games on release because they always go on sale within weeks and are half price or less within a couple months.
Repeat when there's something new and shiny.
So I'm probably going to start over. I may mess around with this tomorrow. I'm really excited to finally get into the game. I know there are some other bugs but whatever.
That said, I'm deeeeeeeep into Immortals: Fenyx Rising. I have reversed my opinion of the tone of the game - not sure if I talked about that here, or in the Zelda thread, but I agree with @Jealous Deva - it's actually the best of the Ubi bunch of massive open world games that came out recently. I haven't loaded up Watch Dogs 3 yet so my comment is barring that. It's just so bright and fun and smart and slick. It may be derivative, but it seems bug free and it really does have some very intelligent Breath of the Wild-type puzzles. I'm definitely going to 100% it and it's currently my #1 go to game, even over Cyberpunk 2077 even though I'm honestly not having that many technical issues with it (on PC).
edit: I'm going to start over because I only played about 2-3 hours on release day, so I didn't get that far and I would have absolutely no idea what is even going on at this point.
Steam/PSN/Xbox: Drezdar
Playing: Persona 5 Royal (PS4), Animal Crossing (SW), FF7remake (PS4)
Steam/PSN/Xbox: Drezdar
Playing: Persona 5 Royal (PS4), Animal Crossing (SW), FF7remake (PS4)
Not home to test but looks like exiting and re-entering the animus may fix it.
Anybody else had this? Will that fix it or is there another step?
D3 Steam #TeamTangent STO
Yep, thank you will try that
The first time was stealthy.
Second time I was a lot less circumspect...
I mean, I think you were right. Without clicking the spoiler, it sounds like a bug to me even if you were able to quickly resolve it.
Steam/PSN/Xbox: Drezdar
Playing: Persona 5 Royal (PS4), Animal Crossing (SW), FF7remake (PS4)
It's... interesting...
Also impressed with just how many bugs i ran into while trying to do the holiday events. For such a small scale thing with simple quests and only available for a limited time it was a bit frustrating.
This sorted it, thank you!
And since the yule stuff, I load in to a drunk Eivor every time too haha
Hoping the next game gives us more Basim story, because unless I missed something I don't know his motivation for his late game actions.
Ok, cool. Looks like I need to finish those up
It featured some really complex editing, a great tune, and it showed the progression of altair and ezio up to desmond, ending with desmond fighting. While desmond is fighting it blended animation clips of Altair and Ezio into him to hammer home the Animus connection.
I cannot find this clip anywhere and I'm kinda desperate to show a friend of mine. Anyone know what this was called?
edit: NEVERMIND i found it, it was called beautiful lies if anyone is interested.
xbl - HowYouGetAnts
steam - WeAreAllGeth
www.hoptonogood.com - Beer/Adventure/Life
D3 Steam #TeamTangent STO
Like, do you need to have community hub building, fishing, hunting, drinking games, matchy rock puzzles, boring platforming glitch puzzles, raids, horse upgrading, weapon upgrading, Flyting (I like the flyting), target-shooting, Asgardian side stories, etc etc as components of one title about Assassins?
I like this game but there is way too much of it. Go home Assassin's Creed.
When you take out the bigger Order bad guys, the Zealots unlock on the map.
xbl - HowYouGetAnts
steam - WeAreAllGeth
www.hoptonogood.com - Beer/Adventure/Life
They could have had all of those systems, just not so much of each of them, and it would still be fine.
There is a part of me that says this is less of a problem for people who get maybe 1-2 games a year. That you could EASILY stretch this out over 6 months is a feature, not a bug, to those folks.
For me, the game started getting really fucking tedious around the midway point, and I basically powered through to the ending so I could play Cyberpunk. If I didn't have that artificial deadline imposed on it (by me), I might have enjoyed the game more.
Let's play Mario Kart or something...
Not sure what you're talking about. I had the entire game done and the whole Order cleaned out except the Head Honcho and all the Zealots. The Head Honcho doesn't unlock until you clean out everyone else, including the Zealots, who you have to chase down across the map. They never just showed up like other Order targets, I had to get physically close enough to them to see their icon on the map before I could start tracking them.
Maybe they changed this in a patch? Or perhaps we're just remembering differently? I remember being very frustrated by all the hunting I had to do.