OOC:mrpaku posted the confusion rules/state/save up above, but reposting it here.
An affected target can't take Reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
1: The creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face (1=N, 2=NE, 3=E, 4=SE, 5=S, 6=SW, 7=W, 8=NW). The creature doesn't take an action this turn.
2-3: The creature doesn't move or take Actions this turn.
4-6: The creature uses its action to make a melee Attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
7-10: The creature can act and move normally.
At the end of its turns, an affected target can make a Wisdom saving throw (DC 11) . If it succeeds, this Effect ends for that target.
OOC: Jack and Oak are still under the effect of the Confusion drug: those under the effects of the drug act according to what you roll on a 1d10 (see Austin's post above), and can try to shake off the Confusion effect with a Wisdom Saving Throw (DC 11) at the end of your turn. Fiver’s roll of a 9 allowed him to act normally this turn, and his roll of 15 allowed him to shake off Confusion.
Oak can use the Torc of Restoration to clear his Confusion effect *immediately* (no roll required!), but activating this ability will expend one use of Oak’s Rage.
"Wow, I wish I could turn into a giant crocodile. I really wish the chameleons weren't trying to turn us over to an evil witch, we have so much in common. Oh, I guess I should help out with those giants, they are tough."
"Oh, anyone stabby want this magic dagger? It stops troll regeneration."
Cast farie fire on trolls, 20 foot cube to get as many as possible. Dex 13, failure gives all attacks advantage and troll can't hide.
Then move to a square that will have smoke end of round.
It's hard to read Jack right now, thanks to his helm, however the swaying hints that not all is well. At least he's fully armed and armoured again, even if the bow in his hands looks as dangerous to friendlies as it does enemy right now...
In his confused state he turns his head, gives a startled gasp as his addled mind replaces one of his allies with a foe and punches at them, "Enemy!"
Geth, roll 1d2 for Target (Rax = 1, Oak = 2)
Geth, roll 1d20+1 against Target
(flat 1 damage on hit)
OOC: For Scale Reference, the distance on the Map is 1 Inch= 5 feet (Chameleon-Guards 1 and 7 standing almost exactly within 30 feet of each other right now).
Geth roll 1d20+1 Forest Troll A vs. Faerie Fire
Geth roll 1d20+1 Forest Troll B vs. Faerie Fire
Geth roll 1d20+1 Forest Troll C vs. Faerie Fire
Geth roll 1d20+1 Forest Troll D vs. Faerie Fire
[Running forward towards the Worg Riders, ARNO finds themselves nearly tripping over BLUURG, who is currently in hiding, awaiting the Worg Riders unseen. He presses a scaly finger to his mouth in the universal sign of “Let’s keep this just between us”]
[STRIKE applies Bless to the Wild Bunch! He then moves between Ilmater and Creeper, providing backup for Ril and Shin.]
Bless-
You bless up to four creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
[CREEPER, though Large and Fearsome looking, is not one for conflict- She uses her action to Dodge. ]
[ ILMATER, neither Larger *or* Fearsome looking, is also not one for conflict- He uses his action to Ready a Cure Wounds Spell, to activate upon Ril, Shin, or Strike taking damage]
"Hmm," Urixes grunts, looking back and forth between the oncoming forces, "No good options here." Although he could start blasting, he thinks better of making an early target of himself. Instead he makes multiple targets of himself, summoning illusory duplicates from the ether.
(( Casting Mirror Image on myself, that'll do it for my turn. ))
[ WORG RIDERS 12, 13, 14 ride around the North End and along the Fire Line, attempting to close in on the group’s back….as they ride, they take *pot shots* at the large Crocodiles and Dikku…]
Geth roll 1d20+4 Shortbow at Chameleon-folk 1 (WR#12)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Chameleon-folk 2 (WR#14)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Dikku (WR#13)
Geth roll 1d6+2 piercing damage
[ WORG RIDER 1 cuts away from the pack as they see ARNO emerge. Atop their snarling steed, the Goblin closes in and attacks the Changeling, mere seconds before the smoke grenade bursts…]
Geth roll 1d20+4 Scimitar at ARNO (WR#1)
Geth roll 1d6+4 slashing damage
[ WORG RIDERS 2, 3, 4, 15 ride together towards Ril and Shin, letting loose with their Bows as they ride…]
Geth roll 2d20+4 Shortbow at Creeper the Centipede *DODGING* (WR#2)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Shin the Kitsune (WR#3)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at Ril the Aarakocra (WR#4)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at Strike the Rak’Ta
Geth roll 1d6+2 damage
[ Just to their East, another group of four WORG RIDERS (5,6, 16,17) attack the back lines of the Troll defense from a distance…]
Geth roll 1d20+4 Shortbow at Chameleon-folk 4 (WR#5)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at OAK (WR#5)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at Kiko (WR#16)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at URIXES (WR#5)
Geth roll 1d6+2 damage
[DM NOTE: As I understand it, Urixes is rolling a 1d20, and if he rolls above a 6, the Worg Rider hits his Mirror duplicate with the shot instead, destroying the duplicate and leaving two remaining…]
[The remaining Worgs split into two groups that *immediately* head south: one of the groups (7,8,9,18,21) lets loose on the Troll in front, while the other group (10,11,19,20,22) concentrates on the one behind it (DM NOTE: Troll B is currently under the effect of ARNO’S Faerie Fire, and subject to Disadvantage on Attacks)…]
Geth roll 1d20+4 Shortbow at Troll A (WR#7)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Troll A (WR#8)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Troll A (WR#9)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Troll A (WR#18)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Troll A (WR#21)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at Troll B (WR#10)
Geth roll 1d6+2 piercing damage
-
Geth roll 2d20+4 Shortbow at Troll B (WR#11)
Geth roll 1d6+2 piercing damage
-
Geth roll 2d20+4 Shortbow at Troll B (WR#19)
Geth roll 1d6+2 piercing damage
-
Geth roll 2d20+4 Shortbow at Troll B (WR#20)
Geth roll 1d6+2 piercing damage
-
Geth roll 2d20+4 Shortbow at Troll B (WR#22)
Geth roll 1d6+2 piercing damage
Shortbow at Chameleon-folk 1 (WR#12):
1d20+414 [1d20=10]
piercing damage:
1d6+27 [1d6=5]
Shortbow at Chameleon-folk 2 (WR#14):
1d20+411 [1d20=7]
piercing damage:
1d6+27 [1d6=5]
Shortbow at Dikku (WR#13):
1d20+47 [1d20=3]
piercing damage:
1d6+28 [1d6=6]
Scimitar at ARNO (WR#1):
1d20+419 [1d20=15]
slashing damage:
1d6+49 [1d6=5]
Shortbow at Creeper the Centipede *DODGING* (WR#2):
[ARNO was *slashed* by a Goblin Scimitar, and took 9 HP damage]
[STRIKE almost took an arrow, but it chipped off his armor a near-miss! [ *Bless* remains intact for the group]
[Creeper *nearly* takes a hit and goes down (his hard exterior hides a soft inner self…), but he manages to *DODGE* at the last second and, somehow survive]
[Kiko-Not-Victor (your sometimes-guard, sometimes-conversation companion), takes a *piercing* arrow to his Chest for 8 HP damage]
[Forest Troll (A) suffers three *successive* hits from the incoming Goblin Party…hitting for 18 HP damage]
[Due in no small part to ARNO’S Faerie Fire, the second Forest Troll (B) begins to be stuck like a pincushion from the other Goblin’s shots, resulting in 24 HP damage]
[FOREST TROLL’S TURN]
Despite their similarities, you soon learn that the incoming Trolls have nothing on Maalick the Hunter who you fought a few days ago…despite their ferocity and bellowing, they lumber in *VERY* slowly, and lack their cousin’s favored weapon of the Giant Javelin…
[The Forest Trolls approach lumberingly, and are ready to strike by Round Two… the turn is now to the Wild Bunch and their Allies. I’m gonna let the Wild Bunch go before the Fox Crew this time…OAK and JACK have been *fully* cleared of the Confusion condtion. ARNO has been attacked, but may make their turn before the Smoke Grenade explodes, if they so choose (it will explode upon the beginning of Rax’s turn). URIXES is currently under Goblin-shortbow-fire, and making a 1d20 (DC 6) to substitute their Mirrored Doppelganger in place to take that hit. *Everyone* in the Wild Bunch is currently under the Bless condition]
Arno's blood seeps out, and their mind starts to swim.
"Need a bit of a pick me up. Or a pick us up in this case!" Calling upon the spirts of the earth, Arno and their compatriots are filled with the strength of the bear, a rallying fortitude.
But it doesn't feel enough. Usually they were made of sterner stuff, but for the past few days they had been so...hungry. A twinge of instinct and memory from a prior form, and an unusually predatory look comes across the otherwise charming changling's face.
[In Goblin] "Aren't you just a...tender looking thing," as the mandibles bulge from it's face and the new legs begin to grow.
Bonus action bear spirit, every ally in a 30ft radius circle gets 8 temp HP. Arno is on the edge, so I think I get the full fox group, northern chameleons, and maybe Urixes? No Oak, sorry.
For my action, I turn into a Giant wolf spider again.
AC: 13
HP: 11
speed: 40
10 foot blindsight (if it tries to run when the smoke goes up, attack of opp)
+3 to attack, 1d6+1 plus 2d6 poison (dc 11 con halves poison)
Jack stands there, shaking his head, then stops and looks around. The world looks... right, now. People are no longer swimming and changing before his eyes. Well, aside from Arno, but he's used to them changing.
"...I'm okay!" He yells out, then scans the front lines, getting his bearing on the situation. And his read is: it's not looking great! The human part of him wonders how he ended up in this mess. The wolf part of him is thrilled the situation has finally coalesced into its purest form, a quick, mass burst of violence that will resolve the situation one way or the another.
Right. Helm down, he lifts his longbow and aims it at the nearest enemy, loosing an arrow in their direction, "Let's kill some goblins, then."
Geth, roll 1d20+1d4+7 for Longbow Shot at Goblin 2
Geth, roll 1d8+3 for Longbow Damage
((OOC: Did the scene in the cages count as a short rest? I'm not actually sure how long it went on in-character before we got pulled out))
Oak's hands tighten their grip of the sword as he watches Trolls lumber towards them. Some of the Worgs apparently felt the group of guards and prisoners were an easy match as they broke off for a separate attack on the trolls themselves. Oak wasn't going to complain, it drew their attention for now. His muscles tensing, he charged forward, unleashing a roar as he drove at the nearest troll. Everyone here, troll, worg, and captor needed to see his ferocity so that when this battle was over, things would be different for the Wild Bunch.
Oak closes in on the troll and swings across it's torso with his sword.
OOC: Going into a rage, moving forward and attacking Troll D.
Geth, roll 1d20+1d4+5 for Attack
Geth, roll 1d10+5 for Damage
OOC: The Scene in the cages, despite your tumble down the Sinkhole and confinement, is considered a LONG REST. ARNO has applied the Bear Spirit to the following allies, granting them a temporary 8 HP: Chameleon-guards 1, 2, 7, Dikku, Ril, Shin, STRIKE, Ilmater, Creeper, Rax, and JACK. Turn is to @Denada
[Worg Rider#5 manages to stick a *piercing* shot into the real URIXES]
"Well that made the decision easier," Urixes growls, turning his gaze on the rider that shot him. He extends his palm to unleash a blast of force, while his other hand brings a tentacle up out of the muck, its spectral form crackling with electricity.
(( Eldritch Blast vs Worg Rider 5, and a Grasp of the Deep next to him to follow up with a slap. ))
Geth, roll 1d20+1d4+5 for Blessed Eldritch Blast
Geth, roll 1d10+3 for Force Damage
Geth, roll 1d20+1d4+5 for Blessed Grasp of the Deep
Geth, roll 1d8 for Lightning Damage
[Worg Rider#5 and it’s mount are blasted by arcane energy, before being throttled by Urixes’s dark power…they both go down in a heap, defeated!]
[STRIKE moves forward into the fray, READY-ing an attack on anything that emerges from the smoke cloud]
[Ilmater, never leaving Creeper’s side, utters a few words, and casts a Magic Circle between the two incoming Goblin groups]
[Creeper is still scared senseless, and takes her turn to DODGE again]
[Chameleons 1 and 2, in their Crocodile forms, dive into the waters to the North, and attempt to HIDE]
Geth roll 1d20+2 HIDE Chameleon (Crocodile) 1
Geth roll 1d20+2 HIDE Chameleon (Crocodile) 2
[DIKKU produces a tinny grenade of his own from one of his many pouches, and hurls it at the incoming goblins to the North…]
Geth roll 1d20-1 Wisdom Save vs Blind (WR#12)
Geth roll 1d4 Thunder damage
Geth roll 1d20-1 Wisdom Save vs Blind (WR#13)
Geth roll 1d4 Thunder damage
Geth roll 1d20-1 Wisdom Save vs Blind (WR#14)
Geth roll 1d4 Thunder damage
[Chameleon (Crocodile) 7 moves quickly to attack incoming Worg Rider#2]
Geth roll 1d20+4 Crocodile Bite
Geth roll 1d10+2 piercing damage
[KIKO follows Dikku’s lead, producing a small flash grenade which he hurls at the incoming Trolls…]
Geth roll 1d20-1 Wisdom Save vs Blind (Troll D)
Geth roll 1d4 Thunder damage
Geth roll 1d20-1 Wisdom Save vs Blind (Troll E)
Geth roll 1d4 Thunder damage
Geth roll 1d20-1 Wisdom Save vs Blind (Troll F)
Geth roll 1d4 Thunder damage
[Chameleons 3 and 5 rush in spears aloft to attack Troll F. Their companions Chameleons 4 and 6 attempt to take on Troll E]
Geth roll 1d20+4 Spear Attack Troll F (3)
Geth roll 1d6+1 piercing damage
Geth roll 1d20+4 Spear Attack Troll F (5)
Geth roll 1d6+1 piercing damage
Geth roll 1d20+4 Spear Attack Troll E (4)
Geth roll 1d6+1 piercing damage
Geth roll 1d20+4 Spear Attack Troll E (6)
Geth roll 1d6+1 piercing damage
[Fiver the Lapine takes OAK’s advice and trains the magical cannon on some approaching Worg Riders]
Geth roll 1d20+4 Cannon Attack WR#3
Geth roll 2d8 force damage
[Ril the Aarkocra pulls a longbow from his back and carefully measures himself before firing into the incoming Goblin Horde]
Geth roll 1d20+7 Longbow Attack WR#2
Geth roll 1d8+1 piercing damage
[Shin the Ktsune moves around the murky pool to the East, and goes to READY an attack with his fists and quarterstaff against anything that gets within range]
[Bluurg emerges from the muck silently but swiftly, attempting to backstab the Worg that had struck at ARNO…]
Geth roll 2d20+5 Dagger Sneak Attack (WR#1)
Geth roll1d4+1+2d6 piercing damage
[Rax strides forward to close the bottleneck between Chameleon 7 and STRIKE, and prepares a RIPOSTE for anything that tries to come at him]
[As your allies enter the fray and fully engage, the smoke grenades beneath the feet of the goblin hordes suddenly *EXPLODE* into choking thick clouds…]
[Worg Rider 1 *nearly* goes down to Bluurg’s backstab. Overwhelmed, frightened, and now disoriented from the Smoke Grenade, it attempts to lash out *twice* at the giant-spider form of Arno with it’s scimitar…]
Geth roll 2d20+4 Scimitar Strike at Arno (WR#1 Disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Arno (WR#1 Disadvantage)
Geth roll 1d6+2 slashing damage
[Worg Rider 12, 13, 14 cut down around the murky Northern pool, trying to cut off your group at the back. Two of them looking highly dazed from the flashbangs, and gaze unsteadily from their steeds. Only Goblin 12 rushes in scimitar at the ready to take a swipe at Dikku. 13 nearly stumbles into the fire line, and only just pulls back when it feels the heat becoming too intense. 14 rides forward blindly and takes a pot shot at a distant shape (which turns out to be Jack), before tumbling with its steed into the muddy water…]
Geth roll 1d20+4 Scimitar Strike at Dikku (WR#12)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Shortbow at Jack (WR#14 disadvantage)
Geth roll 1d6+2 piercing damage
[The Group of Worg Riders mainly caught up in the smoke cloud mostly begin to panic, and drive forward blindly, only to find themselves bottlenecked in by the Magic Circle on the other side. Goblin 2, heavily injured, continues his duel with Chameleon 7. Goblin 3 moves in to attack Strike, who is ready with a counterstrike of his own. Goblin 4 moves in to attack a prepared Rax. Only Rider 14 manages to keep his head and escape the cloud, making a fleeting parting shot at Strike…]
Geth roll 1d20+4 Scimitar Strike at Chameleon 7 (WR#2)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Chameleon 7 (WR#2 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20 for Staff at WR#3 (Strike’s Readied Attack)
Geth roll 1d6+1 bludgeoning damage
Geth roll 1d20+4 Scimitar Strike at STRIKE (WR#3)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at STRIKE (WR#3 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Rax (WR#4)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Rax (WR#4 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Shortbow at STRIKE (WR#15)
Geth roll 1d6+2 piercing damage
[The group cut off by the fallen log and the Magic Circle close in on your bandfrom the other side. Worg Rider 6 immediately runs into Shin, who attacks the goblin as soon as he comes into range. As the two clash, the remaining Worg Riders pull up around the side of the water, assessing the developing situation. They are soon joined from the other side by Goblins 8 and 9. Banding together, the group of goblins begin opening fire *WILDLY* on their surrounding enemies…]
Geth roll 1d20+4 Scimitar Strike at Shin (WR#6)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Shin (WR#6 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+3 for Quarterstaff at WR#6 (Shin’s Readied Attack)
Geth roll 1d6+1 bludgeoning damage
Geth roll 1d20+3 Unarmed Strike at WR#6 (Shin’s Readied Attack)
Geth roll 1d4 unarmed damage
Geth roll 1d20+4 Shortbow at Troll B (WR#16)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at Troll B (WR#16 disadvantage)
Geth roll 1d6+2 piercing damage
Geth roll 1d20+4 Shortbow at Troll B (WR#17)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at Troll B (WR#17 disadvantage)
Geth roll 1d6+2 piercing damage
Geth roll 1d20+4 Shortbow at Shin (WR#8)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at Shin (WR#8 disadvantage)
Geth roll 1d6+2 piercing damage
Geth roll 1d20+4 Shortbow at OAK (WR#9)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at OAK (WR#9 disadvantage)
Geth roll 1d6+2 piercing damage
[The remaining Worg Riders forgo careful strategy and distance: teaming up into groups of four, they give a loud *ROAR* and dogpile onto the nearby Trolls…]
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#7)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#7 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#18)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#18 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#19)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#19 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#21)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#21 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
[FOREST TROLL’S TURN]
[The Trolls are far less creative in their tactics. They begin to respond in kind to the assault…]
[Troll A *bats and bites* at the Worg Riders around it…]
Geth roll 1d20+7 Bite at WR#10
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at WR#11
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#20
Geth roll 2d6+4 slashing damage
[Troll B jogs the short distance over to Kiko, and begins to *PUMMEL* him…]
Geth roll 1d20+7 Claw at Kiko
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at Kiko
Geth roll 2d6+4 slashing damage
[Troll C *bats and bites* at the Worg Riders around it…]
Geth roll 1d20+7 Bite at WR#7
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at WR#18
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#19
Geth roll 2d6+4 slashing damage
[Troll D has been blinded! Furious and eyes unfocused, he attempts to *bite and bat* at OAK…]
Geth roll 2d20+7 Bite at OAK (disadvantage)
Geth roll 1d6+4 piercing damage
Geth roll 2d20+7 Claw at OAK (disadvantage)
Geth roll 2d6+4 slashing damage
Geth roll 2d20+7 Claw at OAK (disadvantage)
Geth roll 2d6+4 slashing damage
[Troll E has been blinded! Furious and eyes unfocused, it *bats and bites* at the Chameleons underneath it…]
Geth roll 2d20+7 Bite at Chameleon 6 (disadvantage)
Geth roll 1d6+4 piercing damage
Geth roll 2d20+7 Claw at Chameleon 4 (disadvantage)
Geth roll 2d6+4 slashing damage
Geth roll 2d20+7 Claw at Chameleon 4 (disadvantage)
Geth roll 2d6+4 slashing damage
[Troll F has been blinded! Furious and eyes unfocused, it *bats and bites* at the Chameleons underneath it…]
Geth roll 2d20+7 Bite at Chameleon 5 (disadvantage)
Geth roll 1d6+4 piercing damage
Geth roll 2d20+7 Claw at Chameleon 3 (disadvantage)
Geth roll 2d6+4 slashing damage
Geth roll 2d20+7 Claw at Chameleon 3 (disadvantage)
Geth roll 2d6+4 slashing damage
Scimitar Strike at Arno (WR#1 Disadvantage):
2d20+431 [2d20=20, 7]
slashing damage:
1d6+26 [1d6=4]
Scimitar Strike at Arno (WR#1 Disadvantage):
2d20+424 [2d20=19, 1]
slashing damage:
1d6+25 [1d6=3]
Scimitar Strike at Dikku (WR#12):
1d20+410 [1d20=6]
slashing damage:
1d6+27 [1d6=5]
Shortbow at Jack (WR#14 disadvantage):
2d20+428 [2d20=19, 5]
piercing damage:
1d6+26 [1d6=4]
Scimitar Strike at Chameleon 7 (WR#2):
1d20+418 [1d20=14]
slashing damage:
1d6+25 [1d6=3]
Scimitar Strike at Chameleon 7 (WR#2 disadvantage):
Jack gives an unhappy huff when his arrow flies wide. It felt good, too... He quickly looks around the battlefield, having some trouble keeping track of everything happening all at once, then spots Shin alone with a bunch of goblins bearing down on them, "Hey, fox! Pull back, you're getting swarmed!"
Geth, roll 1d20+1d4+7 for Longbow shot at Goblin 6
Geth, roll 1d8+3 for Damage
((OOC: Action Surge for a second shot ))
Geth, roll 1d20+1d4+7 for Longbow shot at Troll B
Geth, roll 1d8+3 for Damage
Urixes turns his attention to the trolls, but not completely. While his tentacle continues to harass the goblins, he throws his arcane force at the troll fighting with Oak.
(( Eldritch Blast vs Troll D, Grasp of the Deep vs Goblin 2 ))
Geth, roll 2d20k1+1d4+5 for Eldritch Blast
Geth, roll 1d10+3 for Force Damage
Geth, roll 1d20+5 for Grasp of the Deep
Geth, roll 1d8 for Lightning Damage
In the middle of a hectic battle, Oak's anger grows at an uncontrollable rate. When his initial swing misses the troll, it explodes as a white hot fire within him, his roar becoming more guttural, and his features shifting to be more beast-like. Exposing his growing fangs in anger, he swings again at the troll, recklessly attacking the troll in front of him as he attempts to put it down.
OOC:Looking through the combat log, one of the trolls would have hit me successfully with a claw as well (double 13s with Disadvantage +7 will hit). I marked down the additional damage for that (7dmg from the slash). So, in total 12 dmg, halved to 6 because of rage.
Bonus action to shift. AC is 18 now. Edit: +12 temp hit points for Shift.
Geth, roll 1d6 for Temp Hit Points
Attacking Troll D again. Recklessly attacking, so I have advantage, but attacks against me have advantage next turn.
Geth, roll 2d20k1+5 for Attack
Geth, roll 1d10+5 for Damage
((OOC: Let me tell you the tale of mrpaku, who strived to simulate a large scale battle in D&D and was tragically lost in the process. Some say, if you listen carefully in the wee hours of the night, you can still hear them rolling dice even now... ))
Apologies, thanks for your patience everyone! Rough few days at home and, uh, nationally this last week...I honestly haven’t been able to get myself to look away from it all, so have had *VERY* little downtime/DM focus. I’ll try to make it up to you this weekend as best I can! All sheets are updated, all effects are applied, and my small-notebook-that-lives-just-for-*THIS BATTLE* has been triple-checked! Further updates soon!
[JACK’s Shot hits! Dealing a *hefty* blow to Worg Rider#6! It holds onto it’s mount woozily…]
[ARNO, the Giant Spider, descends on the injured Goblin and it’s mount…the Goblin hears one finally, sickeningly sweet *HISS* in it’s ear before it’s life ends]
[Troll D spars with OAK…when from across the battlefield, URIXES hits it with a rocking blast of dark energy. OAK, the beast within coming out to play, takes the opening to cleave the giant between the arm and shoulderblade!]
[Bluurg chuckles as ARNO *AWM-NOMS* on their prey...giving the spider’s abdomen an appreciative parting pat, Bluurg takes his knife into his off-hand, and *DIVES* down into the nearby murky water, seeking the blinded Worg Rider flailing in the shallows from underneath]
Geth roll 2d20+5 Dagger Sneak Attack (WR#14)
Geth roll 1d4+1 piercing damage
Geth roll 2d6 bonus damage
[Rax, having missed his counterblow, is *FURIOUS*…he lunges forward with the Cutlass, attempting to slash at the Goblin and mount as they dance around each other…]
Geth roll 1d20+6 Cutlass at WR#4
Geth roll 1d8+1 slashing damage
[As JACK warns Shin the Kitsune, he looks back to say something biting…then, noticing the descending hordes and Troll, he nods once somberly (to himself, mostly), and decides to DISENGAGE and fall back, to take rank among URIXES and his clones]
[Ril the Aarakocra uses his keen sight to look for weaknesses in the enemy ranks…seeing JACK’S arrow hit home, the Birdman goes into action with his Longbow and a followup arrow…]
Geth roll 1d20+7 Longbow Attack WR#6
Geth roll 1d8+1 piercing damage
[Fiver the Lapine can be heard whistling through his front teeth as he turns the Eldritch Cannon around, and trains it on the Worg Riders headed for your backline…he seems to be having an *excellent* time with all of this…]
Geth roll 2d20+4 Cannon Attack WR#13 blind advantage
OOC: Jack’s first arrow hit the goblin dead-on (AC 16), but his second arrow *just* missed the Forest Troll (AC 15)
[From a distance, both Ril and Fiver hit their targets…Fiver’s Eldritch Cannon *BLASTS* the Worg Rider into the fire line, and their ugly, dying screams can be heard over the din of battle. Ril’s arrow drives the Goblin and his mount down to the ground, panting and bloody…both rider and steed barely get to their feet, the life ebbing out of them…]
[CHAMELEON GUARDS]
[“KIKO!” The Chameleon wearing Gary’s skin (Dikku) yells out. DISENGAGING from the fray frantically, he runs towards his dead friend, (and the body of your former deckhand), cutting between the back lines of the battle as he goes…]
[As Rax and the Worg Rider face off against each other, (Crocodile) Chameleon 7 attempts to wade into the fray, and tries to *BITE* both the worg and the goblin in it’s massive jaws….]
Geth roll 1d20+4 Crocodile Bite
Geth roll 1d10+2 piercing damage
[The two Crocodiles hiding in the northern water show themselves at once…the one above the water rises menacingly, ready to drag the Worg Rider flailing in the water down to the depths; the other emerges behind Dikku’s attacker, then lumbers with unnerving speed towards the Worg’s legs…]
Geth roll 2d20+4 Crocodile Bite at WR#14 blind disadvantage
Geth roll 1d10+2 piercing damage
Geth roll 1d20+4 Crocodile Bite WR#12
Geth roll 1d10+2 piercing damage
[And the Chameleon guards, hissing and circling, continue to square off against the towering Forest Trolls…]
Geth roll 2d20+4 Spear Attack Troll F (3) blind disadvantage
Geth roll 1d6+1 piercing damage
Geth roll 2d20+4 Spear Attack Troll F (5) blind disadvantage
Geth roll 1d6+1 piercing damage
Geth roll 2d20+4 Spear Attack Troll E (4) blind disadvantage
Geth roll 1d6+1 piercing damage
Geth roll 2d20+4 Spear Attack Troll E (6) blind disadvantage
Geth roll 1d6+1 piercing damage
[STRIKE, ILMATER, AND CREEPER]
[STRIKE hisses to himself in satisfaction as his first foe drops at his feet…turning to the next Goblin, he moves around Rax and his opponent, attempting to give a hearty *THWACK* to the Rider poised to strike just behind them…]
Geth roll 1d20 Staff attack at WR#2
Geth roll 1d6+1 bludgeoning damage
[Ilmater uses his turn to drop to his knees; praying for Absoltion for the poor souls of those departed…]
[Creeper the Friendly Centipede, watching the violence and seeing Kiko die horribly, finally *loses it* and *BOLTS*, unknowingly into the field of Trolls. Scared out of it’s mind and unwitting, it bites at the ankles of the Forest Troll in it’s path as it madly dashes away…]
[Worg Rider#4 is grappled by the Croc! Worg#14 is grappled by the Croc! Worg#12 is grappled by the Croc!]
[Troll B was bitten by the fleeing Creeper, and clutches the wound in sudden pain…]
Geth roll 1d20+5 Constitution Save vs. Poison
[WORG RIDER’S TURN]
[Strike is not so lucky on his second attempt, and the Goblin spits in disgust, swinging it’s scimitar around towards the Rak’Ta…]
Geth roll 1d20+4 Scimitar Strike at STRIKE (WR#2)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at STRIKE (WR#2)
Geth roll 1d6+2 slashing damage
[The Lone Rider (#15) arcs around the circle to join his charging brethren, shooting a single arrow towards the gaggle of URIXES clones as he rides up. Worg Rider (#6) rides up and attacks Shin the Kitsune, with Worg Rider (#8) behind him attempting a swing at the clone army…]
Geth roll 1d20+4 Shortbow at URIXES (WR#15)
Geth roll 1d6+2 piercing damage
Geth roll 1d20+Scimitar Strike at Shin (WR#6)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at URIXES (WR#8)
Geth roll 1d6+2 slashing damage
[DM NOTE: URIXES, please roll x2 more 1d20 (DC 6) for your Mirror Image protection, as you are attacked by bow and scimitar...]
[Worg Riders (#16 and #17) couple up and descend on the nearby Troll, uttering things only ARNO would understand about this being *their* forest now. As they drive their blades at the ankles of the giant, a single goblin breaks off and attempts to flank OAK as he battles a giant of his own…]
Geth roll 1d20+4 Scimitar Strike at Troll B (WR#16)
Geth roll 1d6+2 slashing
Geth roll 1d20+4 Scimitar at Troll B (WR#17)
Geth roll 1d6+2 slashing
Geth roll 1d20+4 Scimitar Strike at OAK (WR#9)
Geth roll 1d6+2 slashing
[Meanwhile, the Goblins continue their dogpile of the two northern Trolls nearby…]
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#7)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#7 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#18)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#18 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#19)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#19 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#21)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#21 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#11)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#11 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#20)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#20 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#22)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#22 disadvantage)
Geth roll 1d6+2 slashing damage
[FOREST TROLLS TURN]
[And the trolls continue to retaliate in kind…the ones who were blinded find their focus, and *HOWL* at the awful tricks of their opponenets…]
[Troll A continued the assault on the Worg Riders around it…]
Geth roll 1d20+7 Bite at WR#10
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at WR#11
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#20
Geth roll 2d6+4 slashing damage
[Troll B retaliates against the Worg Riders and Creeper…]
Geth roll 1d20+7 Bite at WR#16
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at Creeper
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#17
Geth roll 2d6+4 slashing damage
[Troll C *bats and bites* at the Worg Riders around it…]
Geth roll 1d20+7 Bite at WR#7
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at WR#18
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#19
Geth roll 2d6+4 slashing damage
[Troll D is no longer blinded! The giant attempts to *DESTROY* OAK…]
Geth roll 1d20+7 Bite at OAK
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at OAK
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at OAK
Geth roll 2d6+4 slashing damage
[Troll E is no longer blinded! Furious, it *bats and bites* at the Chameleons underneath it…]
Geth roll 1d20+7 Bite at Chameleon 6
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at Chameleon 4
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at Chameleon 4
Geth roll 2d6+4 slashing damage
[Troll F is no longer blinded! Furious, it *bats and bites* at the Chameleons underneath it…]
[STRIKE takes 8 damage, and the Bless effect drops from the Wild Bunch...]
[URIXES is attempting to Mirror Image save against *two* incoming attacks (Shortbow and Scimitar, each for 7 damage a piece]
OOC: Misplaced the attack roll against Shin the Kitsune (currently in the same area as URIXES), so placing it here (Shin is trying to defend against 5HP slashing damage…)]
Geth roll 1d20+4 Scimitar Strike at Shin
[The Forest Trolls take a severe beating, but regenerate (save for Troll ….Trolls A and B still look woozy, but Trolls E and F look good as new…]
[Worg Rider#7 has been slain!]
[OAK takes 9 damage from the Troll’s assault (halved from 18- forgot to add in disadvantage *this* time, but the dice *did not* seem to care...)]
[Chameleon 6 is at Death’s Door, as are many of the other Chameleon-guards...Creeper the Friendly Centipede could currently be killed by a gust of wind...]
OOC:Turn to the Wild Bunch! Level 4 awaits you guys on the other side of this battle!
Jack feels overwhelmed at the situation, there's far too many people fighting for him to keep track. Far too many people period, really. So, he just focuses on helping the friends that appear to be in danger- seeing Strike take a hit he directs his attention that way, taking a shot at one of the goblins next to them.
Geth, roll 1d20+7 for Longbow Shot at Goblin #4
Geth, roll 1d8+3 for Longbow Damage
If it hits he'll use his superiority die for a Goading Attack (1d8 extra damage, must pass WIS saving throw at DC 13 or get disadvantage on attacks not directed at Jack).
[Oak, shifted and savage, stands toe-to-toe with the Forest Troll, not relenting an inch. The Shifter standing alone has done more damage to his Giant foe than either the Chameleons or the goblin hordes- the chameleons nearby, seeing his strength, give a *SHOUT* and rally- nearby goblins seem fearful, knowing if they bring down their Giant oppressors, they'll have Oak to deal with next...]
"That was a mistake," Urixes growls at the worg rider, his eyes flashing with hellfire. Flames erupt around the goblin's body, but Urixes doesn't watch it burn. He extends his hand at the other goblin and unleashes a blast of force, while his tentacle attacks the rider that dared to fire at him.
(( Using my reaction to cast Hellish Rebuke on Worg Rider 8, then an action for Eldritch Blast vs Rider 6, then a bonus action for Grasp of the Deep vs Rider 15. Rider 8 takes half damage on a DC 13 Dex save, or full damage on a failed save. ))
Geth, roll 2d10 for Hellish Rebuke Fire Damage
Geth, roll 1d20+5 for Eldritch Blast
Geth, roll 1d10+3 for Force Damage
Geth, roll 1d20+5 for Grasp of the Deep
Geth, roll 1d8 for Lightning Damage
Emerging from the smoke, the giant spider searches the battlefield. Senses on alert, all the predatory instincts scream to find a weak and vulnerable prey. Spotting a loan worgrider, the giant spider pounced.
Geth roll 1d20+3 for Nom Nom #15
Geth roll 1d6 for bite
Geth roll 2d6 for poison dc 11 for half
Geth roll 1d20+2 Dexterity Save vs. Hellish Rebuke (WR#8)
[Worg Rider#6 has been slain by URIXES’S Eldritch Blast!]
[Worg Rider#15 is yanked about by the summoned tentacle, and the crackle of electricity seems to slow him- he barely has time to get his mount and get clear as Arno the Giant Spider *BOUNDS* in, mandlibles clacking!]
[THE FOX GANG]
[Ril the Aarakocra’s keen eyes see ARNO and URIXES’S taking the battle to the enemy from the front…trilling an appreciation, he turns around and takes aim at one of the Worg Riders grappled by the Crocodiles at the group’s back…]
Geth roll 1d20+7 Longbow Attack WR#12)
Geth roll 1d8+1 piercing damage
[Fiver the Lapine continues his creepy whistle as he surveys the battlefield…the Shifter had told him to take out the Goblins, and he seemed to be looking for moving targets to train his shot on…seeing the Goblin cleaving towards OAK, the cheery Lapine swivels his Cannon around, and lets loose a *BLAST* towards it…]
Geth roll 1d20+4 Cannon Attack (WR#15)
Geth roll 2d8 force damage
[DM Note: If the Force Ballistae hits, WR#15 will be physically pushed back 5 feet, and ARNO will be granted an Attack of Opportunity]
[Shin the Kitsune, spinning his quarterstaff and growling, turns around to confront his Goblin pursuer with fist and stick…]
Geth roll 1d20+3 Quarterstaff (WR#8)
Geth roll 1d6+1 bludgeoning damage
Geth roll 1d20+3 Unarmed Strike (WR#8)
Geth roll 1d4 unarmed damage
[Bluurg grossly chortles in dissatisfaction as the Goblin struggles and evades his knife…he uses the Worg Rider to push himself out of the pool, and he attempts one more *STAB* at the water-treading Goblin before using his Cunning Action to DISENGAGE, and disappears back into the smoke…]
Geth roll 1d20+5 Dagger (WR#14)
Geth roll 1d4+1 piercing
[Rax *hisses and spits* in an ugly fashion, bobbing and weaving as he attempts yet again to *SLASH* at the Goblin…]
Geth roll 1d20+6 Cutlass at WR#2
Geth roll 1d8+1 slashing
[CREEPER THE CENTIPEDE/ILMATER]
[Creeper the Centipede wheels around itself scared and cornered, as all the angry aggressors bound in. Not knowing what else to do, she *BITES* at the nearest pair of legs, which happen to belong to a nearby Worg Rider…]
Geth roll 1d20+4 Bite (WR#9)
Geth roll 1d4+2 piercing
Geth roll 3d6 poison damage
[Ilmater, seeming completely out of place on this battlefield, walks very slowly after the fleeing Centipede, as though he were exploring a dream. As he walks along, he looks around himself sadly, as the blood is shed and the piles of Worgs and Goblins begin to pile up. Oblivious or unaware of the shots being fired overhead, he subtly provides AID to the injured nearby…
[Ilmater waves his hands in the directions of ARNO, URIXES, and CREEPER providing them AID: Each target’s hit point maximum and current hit points increase by 5 for the duration]
Posts
1: The creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face (1=N, 2=NE, 3=E, 4=SE, 5=S, 6=SW, 7=W, 8=NW). The creature doesn't take an action this turn.
2-3: The creature doesn't move or take Actions this turn.
4-6: The creature uses its action to make a melee Attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
7-10: The creature can act and move normally.
At the end of its turns, an affected target can make a Wisdom saving throw (DC 11) . If it succeeds, this Effect ends for that target.
Oak can use the Torc of Restoration to clear his Confusion effect *immediately* (no roll required!), but activating this ability will expend one use of Oak’s Rage.
"Oh, anyone stabby want this magic dagger? It stops troll regeneration."
Cast farie fire on trolls, 20 foot cube to get as many as possible. Dex 13, failure gives all attacks advantage and troll can't hide.
Then move to a square that will have smoke end of round.
Geth roll 2d20k1+1 for Jack Shaking Off Confusion (with Inspiration)
In his confused state he turns his head, gives a startled gasp as his addled mind replaces one of his allies with a foe and punches at them, "Enemy!"
Geth, roll 1d2 for Target (Rax = 1, Oak = 2)
Geth, roll 1d20+1 against Target
(flat 1 damage on hit)
OOC: For Scale Reference, the distance on the Map is 1 Inch= 5 feet (Chameleon-Guards 1 and 7 standing almost exactly within 30 feet of each other right now).
Geth roll 1d20+1 Forest Troll A vs. Faerie Fire
Geth roll 1d20+1 Forest Troll B vs. Faerie Fire
Geth roll 1d20+1 Forest Troll C vs. Faerie Fire
Geth roll 1d20+1 Forest Troll D vs. Faerie Fire
[Running forward towards the Worg Riders, ARNO finds themselves nearly tripping over BLUURG, who is currently in hiding, awaiting the Worg Riders unseen. He presses a scaly finger to his mouth in the universal sign of “Let’s keep this just between us”]
[STRIKE applies Bless to the Wild Bunch! He then moves between Ilmater and Creeper, providing backup for Ril and Shin.]
Bless-
[CREEPER, though Large and Fearsome looking, is not one for conflict- She uses her action to Dodge. ]
[ ILMATER, neither Larger *or* Fearsome looking, is also not one for conflict- He uses his action to Ready a Cure Wounds Spell, to activate upon Ril, Shin, or Strike taking damage]
(( Casting Mirror Image on myself, that'll do it for my turn. ))
MAP UPDATE-
The Worg Riders (AC 16) *CHARGE* in….
[ WORG RIDERS 12, 13, 14 ride around the North End and along the Fire Line, attempting to close in on the group’s back….as they ride, they take *pot shots* at the large Crocodiles and Dikku…]
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Chameleon-folk 2 (WR#14)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Dikku (WR#13)
Geth roll 1d6+2 piercing damage
[ WORG RIDER 1 cuts away from the pack as they see ARNO emerge. Atop their snarling steed, the Goblin closes in and attacks the Changeling, mere seconds before the smoke grenade bursts…]
Geth roll 1d6+4 slashing damage
[ WORG RIDERS 2, 3, 4, 15 ride together towards Ril and Shin, letting loose with their Bows as they ride…]
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Shin the Kitsune (WR#3)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at Ril the Aarakocra (WR#4)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at Strike the Rak’Ta
Geth roll 1d6+2 damage
[ Just to their East, another group of four WORG RIDERS (5,6, 16,17) attack the back lines of the Troll defense from a distance…]
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at OAK (WR#5)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at Kiko (WR#16)
Geth roll 1d6+2 damage
-
Geth roll 1d20+4 Shortbow at URIXES (WR#5)
Geth roll 1d6+2 damage
[DM NOTE: As I understand it, Urixes is rolling a 1d20, and if he rolls above a 6, the Worg Rider hits his Mirror duplicate with the shot instead, destroying the duplicate and leaving two remaining…]
[The remaining Worgs split into two groups that *immediately* head south: one of the groups (7,8,9,18,21) lets loose on the Troll in front, while the other group (10,11,19,20,22) concentrates on the one behind it (DM NOTE: Troll B is currently under the effect of ARNO’S Faerie Fire, and subject to Disadvantage on Attacks)…]
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Troll A (WR#8)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Troll A (WR#9)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Troll A (WR#18)
Geth roll 1d6+2 piercing damage
-
Geth roll 1d20+4 Shortbow at Troll A (WR#21)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at Troll B (WR#10)
Geth roll 1d6+2 piercing damage
-
Geth roll 2d20+4 Shortbow at Troll B (WR#11)
Geth roll 1d6+2 piercing damage
-
Geth roll 2d20+4 Shortbow at Troll B (WR#19)
Geth roll 1d6+2 piercing damage
-
Geth roll 2d20+4 Shortbow at Troll B (WR#20)
Geth roll 1d6+2 piercing damage
-
Geth roll 2d20+4 Shortbow at Troll B (WR#22)
Geth roll 1d6+2 piercing damage
[ARNO was *slashed* by a Goblin Scimitar, and took 9 HP damage]
[STRIKE almost took an arrow, but it chipped off his armor a near-miss! [ *Bless* remains intact for the group]
[Creeper *nearly* takes a hit and goes down (his hard exterior hides a soft inner self…), but he manages to *DODGE* at the last second and, somehow survive]
[Kiko-Not-Victor (your sometimes-guard, sometimes-conversation companion), takes a *piercing* arrow to his Chest for 8 HP damage]
[Forest Troll (A) suffers three *successive* hits from the incoming Goblin Party…hitting for 18 HP damage]
[Due in no small part to ARNO’S Faerie Fire, the second Forest Troll (B) begins to be stuck like a pincushion from the other Goblin’s shots, resulting in 24 HP damage]
[FOREST TROLL’S TURN]
Despite their similarities, you soon learn that the incoming Trolls have nothing on Maalick the Hunter who you fought a few days ago…despite their ferocity and bellowing, they lumber in *VERY* slowly, and lack their cousin’s favored weapon of the Giant Javelin…
[The Forest Trolls approach lumberingly, and are ready to strike by Round Two… the turn is now to the Wild Bunch and their Allies. I’m gonna let the Wild Bunch go before the Fox Crew this time…OAK and JACK have been *fully* cleared of the Confusion condtion. ARNO has been attacked, but may make their turn before the Smoke Grenade explodes, if they so choose (it will explode upon the beginning of Rax’s turn). URIXES is currently under Goblin-shortbow-fire, and making a 1d20 (DC 6) to substitute their Mirrored Doppelganger in place to take that hit. *Everyone* in the Wild Bunch is currently under the Bless condition]
MAP UPDATE-
*ROUND TWO!*
"Need a bit of a pick me up. Or a pick us up in this case!" Calling upon the spirts of the earth, Arno and their compatriots are filled with the strength of the bear, a rallying fortitude.
But it doesn't feel enough. Usually they were made of sterner stuff, but for the past few days they had been so...hungry. A twinge of instinct and memory from a prior form, and an unusually predatory look comes across the otherwise charming changling's face.
[In Goblin] "Aren't you just a...tender looking thing," as the mandibles bulge from it's face and the new legs begin to grow.
Bonus action bear spirit, every ally in a 30ft radius circle gets 8 temp HP. Arno is on the edge, so I think I get the full fox group, northern chameleons, and maybe Urixes? No Oak, sorry.
For my action, I turn into a Giant wolf spider again.
AC: 13
HP: 11
speed: 40
10 foot blindsight (if it tries to run when the smoke goes up, attack of opp)
+3 to attack, 1d6+1 plus 2d6 poison (dc 11 con halves poison)
"...I'm okay!" He yells out, then scans the front lines, getting his bearing on the situation. And his read is: it's not looking great! The human part of him wonders how he ended up in this mess. The wolf part of him is thrilled the situation has finally coalesced into its purest form, a quick, mass burst of violence that will resolve the situation one way or the another.
Right. Helm down, he lifts his longbow and aims it at the nearest enemy, loosing an arrow in their direction, "Let's kill some goblins, then."
Geth, roll 1d20+1d4+7 for Longbow Shot at Goblin 2
Geth, roll 1d8+3 for Longbow Damage
((OOC: Did the scene in the cages count as a short rest? I'm not actually sure how long it went on in-character before we got pulled out))
Oak closes in on the troll and swings across it's torso with his sword.
OOC: Going into a rage, moving forward and attacking Troll D.
Geth, roll 1d20+1d4+5 for Attack
Geth, roll 1d10+5 for Damage
[Worg Rider#5 manages to stick a *piercing* shot into the real URIXES]
Geth roll 1d6+2 damage
(( Eldritch Blast vs Worg Rider 5, and a Grasp of the Deep next to him to follow up with a slap. ))
Geth, roll 1d20+1d4+5 for Blessed Eldritch Blast
Geth, roll 1d10+3 for Force Damage
Geth, roll 1d20+1d4+5 for Blessed Grasp of the Deep
Geth, roll 1d8 for Lightning Damage
[STRIKE moves forward into the fray, READY-ing an attack on anything that emerges from the smoke cloud]
[Ilmater, never leaving Creeper’s side, utters a few words, and casts a Magic Circle between the two incoming Goblin groups]
[Creeper is still scared senseless, and takes her turn to DODGE again]
[Chameleons 1 and 2, in their Crocodile forms, dive into the waters to the North, and attempt to HIDE]
Geth roll 1d20+2 HIDE Chameleon (Crocodile) 2
[DIKKU produces a tinny grenade of his own from one of his many pouches, and hurls it at the incoming goblins to the North…]
Geth roll 1d4 Thunder damage
Geth roll 1d20-1 Wisdom Save vs Blind (WR#13)
Geth roll 1d4 Thunder damage
Geth roll 1d20-1 Wisdom Save vs Blind (WR#14)
Geth roll 1d4 Thunder damage
[Chameleon (Crocodile) 7 moves quickly to attack incoming Worg Rider#2]
Geth roll 1d10+2 piercing damage
[KIKO follows Dikku’s lead, producing a small flash grenade which he hurls at the incoming Trolls…]
Geth roll 1d4 Thunder damage
Geth roll 1d20-1 Wisdom Save vs Blind (Troll E)
Geth roll 1d4 Thunder damage
Geth roll 1d20-1 Wisdom Save vs Blind (Troll F)
Geth roll 1d4 Thunder damage
[Chameleons 3 and 5 rush in spears aloft to attack Troll F. Their companions Chameleons 4 and 6 attempt to take on Troll E]
Geth roll 1d6+1 piercing damage
Geth roll 1d20+4 Spear Attack Troll F (5)
Geth roll 1d6+1 piercing damage
Geth roll 1d20+4 Spear Attack Troll E (4)
Geth roll 1d6+1 piercing damage
Geth roll 1d20+4 Spear Attack Troll E (6)
Geth roll 1d6+1 piercing damage
[Fiver the Lapine takes OAK’s advice and trains the magical cannon on some approaching Worg Riders]
Geth roll 2d8 force damage
[Ril the Aarkocra pulls a longbow from his back and carefully measures himself before firing into the incoming Goblin Horde]
Geth roll 1d8+1 piercing damage
[Shin the Ktsune moves around the murky pool to the East, and goes to READY an attack with his fists and quarterstaff against anything that gets within range]
[Bluurg emerges from the muck silently but swiftly, attempting to backstab the Worg that had struck at ARNO…]
Geth roll1d4+1+2d6 piercing damage
[Rax strides forward to close the bottleneck between Chameleon 7 and STRIKE, and prepares a RIPOSTE for anything that tries to come at him]
[As your allies enter the fray and fully engage, the smoke grenades beneath the feet of the goblin hordes suddenly *EXPLODE* into choking thick clouds…]
[Worg Rider 1 *nearly* goes down to Bluurg’s backstab. Overwhelmed, frightened, and now disoriented from the Smoke Grenade, it attempts to lash out *twice* at the giant-spider form of Arno with it’s scimitar…]
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Arno (WR#1 Disadvantage)
Geth roll 1d6+2 slashing damage
[Worg Rider 12, 13, 14 cut down around the murky Northern pool, trying to cut off your group at the back. Two of them looking highly dazed from the flashbangs, and gaze unsteadily from their steeds. Only Goblin 12 rushes in scimitar at the ready to take a swipe at Dikku. 13 nearly stumbles into the fire line, and only just pulls back when it feels the heat becoming too intense. 14 rides forward blindly and takes a pot shot at a distant shape (which turns out to be Jack), before tumbling with its steed into the muddy water…]
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Shortbow at Jack (WR#14 disadvantage)
Geth roll 1d6+2 piercing damage
[The Group of Worg Riders mainly caught up in the smoke cloud mostly begin to panic, and drive forward blindly, only to find themselves bottlenecked in by the Magic Circle on the other side. Goblin 2, heavily injured, continues his duel with Chameleon 7. Goblin 3 moves in to attack Strike, who is ready with a counterstrike of his own. Goblin 4 moves in to attack a prepared Rax. Only Rider 14 manages to keep his head and escape the cloud, making a fleeting parting shot at Strike…]
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Chameleon 7 (WR#2 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20 for Staff at WR#3 (Strike’s Readied Attack)
Geth roll 1d6+1 bludgeoning damage
Geth roll 1d20+4 Scimitar Strike at STRIKE (WR#3)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at STRIKE (WR#3 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Rax (WR#4)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Rax (WR#4 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Shortbow at STRIKE (WR#15)
Geth roll 1d6+2 piercing damage
[The group cut off by the fallen log and the Magic Circle close in on your bandfrom the other side. Worg Rider 6 immediately runs into Shin, who attacks the goblin as soon as he comes into range. As the two clash, the remaining Worg Riders pull up around the side of the water, assessing the developing situation. They are soon joined from the other side by Goblins 8 and 9. Banding together, the group of goblins begin opening fire *WILDLY* on their surrounding enemies…]
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Shin (WR#6 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+3 for Quarterstaff at WR#6 (Shin’s Readied Attack)
Geth roll 1d6+1 bludgeoning damage
Geth roll 1d20+3 Unarmed Strike at WR#6 (Shin’s Readied Attack)
Geth roll 1d4 unarmed damage
Geth roll 1d20+4 Shortbow at Troll B (WR#16)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at Troll B (WR#16 disadvantage)
Geth roll 1d6+2 piercing damage
Geth roll 1d20+4 Shortbow at Troll B (WR#17)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at Troll B (WR#17 disadvantage)
Geth roll 1d6+2 piercing damage
Geth roll 1d20+4 Shortbow at Shin (WR#8)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at Shin (WR#8 disadvantage)
Geth roll 1d6+2 piercing damage
Geth roll 1d20+4 Shortbow at OAK (WR#9)
Geth roll 1d6+2 piercing damage
Geth roll 2d20+4 Shortbow at OAK (WR#9 disadvantage)
Geth roll 1d6+2 piercing damage
[The remaining Worg Riders forgo careful strategy and distance: teaming up into groups of four, they give a loud *ROAR* and dogpile onto the nearby Trolls…]
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#7 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#18)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#18 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#19)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#19 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#21)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#21 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
[FOREST TROLL’S TURN]
[The Trolls are far less creative in their tactics. They begin to respond in kind to the assault…]
[Troll A *bats and bites* at the Worg Riders around it…]
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at WR#11
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#20
Geth roll 2d6+4 slashing damage
[Troll B jogs the short distance over to Kiko, and begins to *PUMMEL* him…]
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at Kiko
Geth roll 2d6+4 slashing damage
[Troll C *bats and bites* at the Worg Riders around it…]
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at WR#18
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#19
Geth roll 2d6+4 slashing damage
[Troll D has been blinded! Furious and eyes unfocused, he attempts to *bite and bat* at OAK…]
Geth roll 1d6+4 piercing damage
Geth roll 2d20+7 Claw at OAK (disadvantage)
Geth roll 2d6+4 slashing damage
Geth roll 2d20+7 Claw at OAK (disadvantage)
Geth roll 2d6+4 slashing damage
[Troll E has been blinded! Furious and eyes unfocused, it *bats and bites* at the Chameleons underneath it…]
Geth roll 1d6+4 piercing damage
Geth roll 2d20+7 Claw at Chameleon 4 (disadvantage)
Geth roll 2d6+4 slashing damage
Geth roll 2d20+7 Claw at Chameleon 4 (disadvantage)
Geth roll 2d6+4 slashing damage
[Troll F has been blinded! Furious and eyes unfocused, it *bats and bites* at the Chameleons underneath it…]
Geth roll 1d6+4 piercing damage
Geth roll 2d20+7 Claw at Chameleon 3 (disadvantage)
Geth roll 2d6+4 slashing damage
Geth roll 2d20+7 Claw at Chameleon 3 (disadvantage)
Geth roll 2d6+4 slashing damage
[The Forest Trolls have each *Regenerated* on their turn!]
[STRIKE manages to put Worg Rider 3 down in the dirt before it can touch him, and dodges an arrowshot; Bless is still in effect for the Wild Bunch!]
[OAK takes an arrow for 5 damage]
[Rax retaliates against Worg Rider 4’s feeble attempt to hit him:]
Geth roll 1d8+1 slashing damage
Geth roll 1d8 Superiority Dice
[Kiko has been slain by Forest Troll B!]
OOC:Turn to the Wild Bunch, let me know if I missed anything!
Geth, roll 1d20+1d4+7 for Longbow shot at Goblin 6
Geth, roll 1d8+3 for Damage
((OOC: Action Surge for a second shot ))
Geth, roll 1d20+1d4+7 for Longbow shot at Troll B
Geth, roll 1d8+3 for Damage
((OOC: [edit] Man, my rolls... ))
Arno attacks Goblin 1 hungrily.
Geth roll 1d20+3+1d4 for Nom Nom
Geth roll 1d20+3+1d4 for Adv since I can see and he can't
Geth roll 1d6 for bite
Geth roll 2d6 for poison dc 11 for half
(( Eldritch Blast vs Troll D, Grasp of the Deep vs Goblin 2 ))
Geth, roll 2d20k1+1d4+5 for Eldritch Blast
Geth, roll 1d10+3 for Force Damage
Geth, roll 1d20+5 for Grasp of the Deep
Geth, roll 1d8 for Lightning Damage
OOC:Looking through the combat log, one of the trolls would have hit me successfully with a claw as well (double 13s with Disadvantage +7 will hit). I marked down the additional damage for that (7dmg from the slash). So, in total 12 dmg, halved to 6 because of rage.
Bonus action to shift. AC is 18 now. Edit: +12 temp hit points for Shift.
Geth, roll 1d6 for Temp Hit Points
Attacking Troll D again. Recklessly attacking, so I have advantage, but attacks against me have advantage next turn.
Geth, roll 2d20k1+5 for Attack
Geth, roll 1d10+5 for Damage
Geth roll 1d4 for In case it matters
[JACK’s Shot hits! Dealing a *hefty* blow to Worg Rider#6! It holds onto it’s mount woozily…]
[ARNO, the Giant Spider, descends on the injured Goblin and it’s mount…the Goblin hears one finally, sickeningly sweet *HISS* in it’s ear before it’s life ends]
[Troll D spars with OAK…when from across the battlefield, URIXES hits it with a rocking blast of dark energy. OAK, the beast within coming out to play, takes the opening to cleave the giant between the arm and shoulderblade!]
[Bluurg chuckles as ARNO *AWM-NOMS* on their prey...giving the spider’s abdomen an appreciative parting pat, Bluurg takes his knife into his off-hand, and *DIVES* down into the nearby murky water, seeking the blinded Worg Rider flailing in the shallows from underneath]
Geth roll 1d4+1 piercing damage
Geth roll 2d6 bonus damage
[Rax, having missed his counterblow, is *FURIOUS*…he lunges forward with the Cutlass, attempting to slash at the Goblin and mount as they dance around each other…]
Geth roll 1d8+1 slashing damage
[As JACK warns Shin the Kitsune, he looks back to say something biting…then, noticing the descending hordes and Troll, he nods once somberly (to himself, mostly), and decides to DISENGAGE and fall back, to take rank among URIXES and his clones]
[Ril the Aarakocra uses his keen sight to look for weaknesses in the enemy ranks…seeing JACK’S arrow hit home, the Birdman goes into action with his Longbow and a followup arrow…]
Geth roll 1d8+1 piercing damage
[Fiver the Lapine can be heard whistling through his front teeth as he turns the Eldritch Cannon around, and trains it on the Worg Riders headed for your backline…he seems to be having an *excellent* time with all of this…]
Geth roll 2d8 force damage
[From a distance, both Ril and Fiver hit their targets…Fiver’s Eldritch Cannon *BLASTS* the Worg Rider into the fire line, and their ugly, dying screams can be heard over the din of battle. Ril’s arrow drives the Goblin and his mount down to the ground, panting and bloody…both rider and steed barely get to their feet, the life ebbing out of them…]
[CHAMELEON GUARDS]
[“KIKO!” The Chameleon wearing Gary’s skin (Dikku) yells out. DISENGAGING from the fray frantically, he runs towards his dead friend, (and the body of your former deckhand), cutting between the back lines of the battle as he goes…]
[As Rax and the Worg Rider face off against each other, (Crocodile) Chameleon 7 attempts to wade into the fray, and tries to *BITE* both the worg and the goblin in it’s massive jaws….]
Geth roll 1d10+2 piercing damage
[The two Crocodiles hiding in the northern water show themselves at once…the one above the water rises menacingly, ready to drag the Worg Rider flailing in the water down to the depths; the other emerges behind Dikku’s attacker, then lumbers with unnerving speed towards the Worg’s legs…]
Geth roll 1d10+2 piercing damage
Geth roll 1d20+4 Crocodile Bite WR#12
Geth roll 1d10+2 piercing damage
[And the Chameleon guards, hissing and circling, continue to square off against the towering Forest Trolls…]
Geth roll 1d6+1 piercing damage
Geth roll 2d20+4 Spear Attack Troll F (5) blind disadvantage
Geth roll 1d6+1 piercing damage
Geth roll 2d20+4 Spear Attack Troll E (4) blind disadvantage
Geth roll 1d6+1 piercing damage
Geth roll 2d20+4 Spear Attack Troll E (6) blind disadvantage
Geth roll 1d6+1 piercing damage
[STRIKE, ILMATER, AND CREEPER]
[STRIKE hisses to himself in satisfaction as his first foe drops at his feet…turning to the next Goblin, he moves around Rax and his opponent, attempting to give a hearty *THWACK* to the Rider poised to strike just behind them…]
Geth roll 1d6+1 bludgeoning damage
[Ilmater uses his turn to drop to his knees; praying for Absoltion for the poor souls of those departed…]
[Creeper the Friendly Centipede, watching the violence and seeing Kiko die horribly, finally *loses it* and *BOLTS*, unknowingly into the field of Trolls. Scared out of it’s mind and unwitting, it bites at the ankles of the Forest Troll in it’s path as it madly dashes away…]
Geth roll 1d4+2 piercing damage
Geth roll 3d6 poison damage
[Troll B was bitten by the fleeing Creeper, and clutches the wound in sudden pain…]
[WORG RIDER’S TURN]
[Strike is not so lucky on his second attempt, and the Goblin spits in disgust, swinging it’s scimitar around towards the Rak’Ta…]
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at STRIKE (WR#2)
Geth roll 1d6+2 slashing damage
[The Lone Rider (#15) arcs around the circle to join his charging brethren, shooting a single arrow towards the gaggle of URIXES clones as he rides up. Worg Rider (#6) rides up and attacks Shin the Kitsune, with Worg Rider (#8) behind him attempting a swing at the clone army…]
Geth roll 1d6+2 piercing damage
Geth roll 1d20+Scimitar Strike at Shin (WR#6)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at URIXES (WR#8)
Geth roll 1d6+2 slashing damage
[DM NOTE: URIXES, please roll x2 more 1d20 (DC 6) for your Mirror Image protection, as you are attacked by bow and scimitar...]
[Worg Riders (#16 and #17) couple up and descend on the nearby Troll, uttering things only ARNO would understand about this being *their* forest now. As they drive their blades at the ankles of the giant, a single goblin breaks off and attempts to flank OAK as he battles a giant of his own…]
Geth roll 1d6+2 slashing
Geth roll 1d20+4 Scimitar at Troll B (WR#17)
Geth roll 1d6+2 slashing
Geth roll 1d20+4 Scimitar Strike at OAK (WR#9)
Geth roll 1d6+2 slashing
[Meanwhile, the Goblins continue their dogpile of the two northern Trolls nearby…]
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#7 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#18)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#18 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#19)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#19 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll C (WR#21)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll C (WR#21 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#10)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#10 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#11)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#11 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#20)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#20 disadvantage)
Geth roll 1d6+2 slashing damage
Geth roll 1d20+4 Scimitar Strike at Troll A (WR#22)
Geth roll 1d6+2 slashing damage
Geth roll 2d20+4 Scimitar Strike at Troll A (WR#22 disadvantage)
Geth roll 1d6+2 slashing damage
[FOREST TROLLS TURN]
[And the trolls continue to retaliate in kind…the ones who were blinded find their focus, and *HOWL* at the awful tricks of their opponenets…]
[Troll A continued the assault on the Worg Riders around it…]
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at WR#11
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#20
Geth roll 2d6+4 slashing damage
[Troll B retaliates against the Worg Riders and Creeper…]
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at Creeper
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#17
Geth roll 2d6+4 slashing damage
[Troll C *bats and bites* at the Worg Riders around it…]
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at WR#18
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at WR#19
Geth roll 2d6+4 slashing damage
[Troll D is no longer blinded! The giant attempts to *DESTROY* OAK…]
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at OAK
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at OAK
Geth roll 2d6+4 slashing damage
[Troll E is no longer blinded! Furious, it *bats and bites* at the Chameleons underneath it…]
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at Chameleon 4
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at Chameleon 4
Geth roll 2d6+4 slashing damage
[Troll F is no longer blinded! Furious, it *bats and bites* at the Chameleons underneath it…]
Geth roll 1d6+4 piercing damage
Geth roll 1d20+7 Claw at Chameleon 3
Geth roll 2d6+4 slashing damage
Geth roll 1d20+7 Claw at Chameleon 3
Geth roll 2d6+4 slashing damage
MAP UPDATE-
[Troll B wins his save against Poison]
[STRIKE takes 8 damage, and the Bless effect drops from the Wild Bunch...]
[URIXES is attempting to Mirror Image save against *two* incoming attacks (Shortbow and Scimitar, each for 7 damage a piece]
OOC: Misplaced the attack roll against Shin the Kitsune (currently in the same area as URIXES), so placing it here (Shin is trying to defend against 5HP slashing damage…)]
[The Forest Trolls take a severe beating, but regenerate (save for Troll ….Trolls A and B still look woozy, but Trolls E and F look good as new…]
[Worg Rider#7 has been slain!]
[OAK takes 9 damage from the Troll’s assault (halved from 18- forgot to add in disadvantage *this* time, but the dice *did not* seem to care...)]
[Chameleon 6 is at Death’s Door, as are many of the other Chameleon-guards...Creeper the Friendly Centipede could currently be killed by a gust of wind...]
OOC:Turn to the Wild Bunch! Level 4 awaits you guys on the other side of this battle!
Geth, roll 1d20+7 for Longbow Shot at Goblin #4
Geth, roll 1d8+3 for Longbow Damage
If it hits he'll use his superiority die for a Goading Attack (1d8 extra damage, must pass WIS saving throw at DC 13 or get disadvantage on attacks not directed at Jack).
Geth, roll 1d8 for Extra Damage
Geth, roll 1d20+5 for Attack
Geth, roll 1d10+5 for Dmg
Geth, roll 1d20 for Mirror Image 2
"That was a mistake," Urixes growls at the worg rider, his eyes flashing with hellfire. Flames erupt around the goblin's body, but Urixes doesn't watch it burn. He extends his hand at the other goblin and unleashes a blast of force, while his tentacle attacks the rider that dared to fire at him.
(( Using my reaction to cast Hellish Rebuke on Worg Rider 8, then an action for Eldritch Blast vs Rider 6, then a bonus action for Grasp of the Deep vs Rider 15. Rider 8 takes half damage on a DC 13 Dex save, or full damage on a failed save. ))
Geth, roll 2d10 for Hellish Rebuke Fire Damage
Geth, roll 1d20+5 for Eldritch Blast
Geth, roll 1d10+3 for Force Damage
Geth, roll 1d20+5 for Grasp of the Deep
Geth, roll 1d8 for Lightning Damage
Geth roll 1d20+3 for Nom Nom #15
Geth roll 1d6 for bite
Geth roll 2d6 for poison dc 11 for half
[Worg Rider#6 has been slain by URIXES’S Eldritch Blast!]
[Worg Rider#15 is yanked about by the summoned tentacle, and the crackle of electricity seems to slow him- he barely has time to get his mount and get clear as Arno the Giant Spider *BOUNDS* in, mandlibles clacking!]
[THE FOX GANG]
[Ril the Aarakocra’s keen eyes see ARNO and URIXES’S taking the battle to the enemy from the front…trilling an appreciation, he turns around and takes aim at one of the Worg Riders grappled by the Crocodiles at the group’s back…]
Geth roll 1d8+1 piercing damage
[Fiver the Lapine continues his creepy whistle as he surveys the battlefield…the Shifter had told him to take out the Goblins, and he seemed to be looking for moving targets to train his shot on…seeing the Goblin cleaving towards OAK, the cheery Lapine swivels his Cannon around, and lets loose a *BLAST* towards it…]
Geth roll 2d8 force damage
[DM Note: If the Force Ballistae hits, WR#15 will be physically pushed back 5 feet, and ARNO will be granted an Attack of Opportunity]
[Shin the Kitsune, spinning his quarterstaff and growling, turns around to confront his Goblin pursuer with fist and stick…]
Geth roll 1d6+1 bludgeoning damage
Geth roll 1d20+3 Unarmed Strike (WR#8)
Geth roll 1d4 unarmed damage
[Bluurg grossly chortles in dissatisfaction as the Goblin struggles and evades his knife…he uses the Worg Rider to push himself out of the pool, and he attempts one more *STAB* at the water-treading Goblin before using his Cunning Action to DISENGAGE, and disappears back into the smoke…]
Geth roll 1d4+1 piercing
[Rax *hisses and spits* in an ugly fashion, bobbing and weaving as he attempts yet again to *SLASH* at the Goblin…]
Geth roll 1d8+1 slashing
[CREEPER THE CENTIPEDE/ILMATER]
[Creeper the Centipede wheels around itself scared and cornered, as all the angry aggressors bound in. Not knowing what else to do, she *BITES* at the nearest pair of legs, which happen to belong to a nearby Worg Rider…]
Geth roll 1d4+2 piercing
Geth roll 3d6 poison damage
[Ilmater, seeming completely out of place on this battlefield, walks very slowly after the fleeing Centipede, as though he were exploring a dream. As he walks along, he looks around himself sadly, as the blood is shed and the piles of Worgs and Goblins begin to pile up. Oblivious or unaware of the shots being fired overhead, he subtly provides AID to the injured nearby…
[Ilmater waves his hands in the directions of ARNO, URIXES, and CREEPER providing them AID: Each target’s hit point maximum and current hit points increase by 5 for the duration]