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[Assassin's Creed]: Modern day political intrigue video gaming - NEW GAME AND NEW THREAD
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No clue if it was updated but I finished it last week and after I got the "big" guys, minus the head honcho, it revealed the locations of all the wandering Zealots for me.
xbl - HowYouGetAnts
steam - WeAreAllGeth
www.hoptonogood.com - Beer/Adventure/Life
Edit: Not to say it's a bad game. It's good, but not great.
Steam: MightyPotatoKing
Yeah I agree.
As soon as I realized that I was going to have to play out a story in each individual little province I just had to roll my eyes. It's a perfect example of too much of a good thing. The game needed someone to come in and say "Ok. Take everything and dial it down 3 notches.".
The order being so open also left some of the actual narrative zones feeling really disjointed depending on the order. In hindsight it seems like your first province should be Ledercestershire, then do the other 3 or 4 provinces available, then do Oxenfordshire. Instead if you're like me and did the 2 Sigurd missions back to back
Same thing happened to me but I'd almost argue that every character's progression is similar - even Eivor's.
Like you start the game as a proud Norse warrior that is incredibly devout to Sigurd but then later on you're all "I am Eivor the Wolfkissed, Scourge of Mercia, etc etc".
Even some of the provincial stories are incredibly similar - namely "There's gonna be an Althing and we need to pick a new Jarl" and "Coming of age story for a young man who is being thrust into a position of leadership".
Finally, I'm 60 hours into the game and I still don't understand the actual tie in to Assassin's Creed. Like, I'm going around acting all spooky like Hytham and the assassin's but I still know nothing, as a character, about the Order or what they do or why I have all these assassin skills.
There are the two Assassins there with you and their bureau in your village; but you getting the hidden blade seems entirely odd given...they just met you. I guess it sort of becomes clear near the end why they do that. It feels far less epic and involved than Odyssey which was a real high point. Sailing around on tiny little rivers isn't quite as exciting as the open seas. The more I think about, the more I feel like the game is watered down; raiding is...aenemic, your crew just rush the target and you do most of the heavy lifting. Asgard felt like a chore and was far less engaging than the three DLC destinations in the previous game. There's no fantastic creatures that I've seen so far which was an incredible treat in Odyssey.
Also, one time my character's face literally SWAPPED with Odin's in one of the post-assassination vignettes. I'm actually still not sure if that was a glitch or some sort of weird narrative device.
That said, not just any game is magically better by being longer. You need to make a game that works with all that length(heh) and has systems that compliment it.
If your systems start to cease functioning as intended as you reach the further lengths of a game then either those systems needed to be re-worked or the game was too long for the systems.
And yea, the choosing what regions to go to really felt out of place in this game. First of all because of the level ranges. There is clearly an intended order. But also if you have multiple HUGE regions at the same level then players will always be overleveled for multiple of them. There's just no way around that. And then in general you could start picking whatever order because you got so overleveled that it just doesn't matter. But that shouldn't be the reason for picking an order.
And of course the story and impact reasons listed above. They would have been much better off designing around a set order both froma gameplay perspective and a story perspective. Nothing was truly gained by allowing the choice here but a lot was lost.
*ok not nobody, but significantly fewer than Odyssey
D3 Steam #TeamTangent STO
Yea as someone who generally dislikes scaling enemies this game could have used scaling RANGES. Which is something i support much more of. Along with levels not coming quite so fast.
That way you still allow people to just run the mainline story without issue like they want but also not make doing side content feel like it was almost not intended with how far out of range it puts you. And then still allows for people to feel like they are growing in strength above the starting zones and the ability to grind out of range if you really want to. Covers many more playstyles that way.
I guess I more or less missed the Yule Festival content. I’m still at the very beginning but if I push through, how long until I can get to the Yule content? Like is it something I can get to in the next few hours of play?
Steam/PSN/Xbox: Drezdar
Playing: Persona 5 Royal (PS4), Animal Crossing (SW), FF7remake (PS4)
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Ended up swapping to shield and hammer and parry-hammering it into submission
I also swapped the QTE prompts from mash to hold when I started the game, but that didn't affect how long I would get mauled for - seems like it's just a "fuck you, taking an entire health bar, hope you have rations" situation
And yeah "hold for QTEs" didn't do anything for me either unless things like kicking doors in is supposed to be a button mash
D3 Steam #TeamTangent STO
- The large fish have gross alien eyes when Eivor is showing them off
- The boat songs keep getting interrupted by areas that they could land and raid
- The kid I give fish to needs to shut the fuck up when I'm running down the list of ones he needs
- I was promised boobs by the options menu and so far it's just been witch boobs, even with the nudist quest
- My controller sometimes acts weird and I don't think it's the new PS5 controller as I've gone back and tested the triggers and vibration on Astro's Playroom
However, in the interest of balance, things I'm enjoying:
- Petting the cats
- The weapons all feel distinct and useful in different situations
- Flyting is silly and fun, like Monkey Island insult swordfighting
- Looks gorgeous
- Shaun!
- Side missions being more variable than just "go to a place and kill the people"
- Having a game set in places I've lived, although Cambridgeshire is a bit hillier than I remember
There is exactly one normal, human boobs scene in the entire game.
I have no idea what that toggle was even for.
Let's play Mario Kart or something...
They made all of the strong enemies scale to your power level. That should have been an option not forced unless it was within set ranges.
Which is actually really silly in this game(not that you can't still break your character) but because you can legit get to a point where increasing your power level doesn't actually do anything for you.
Like if you are a pure melee character after you get all the melee skills all you have left are a bunch of slots that give you ranged damage/bonuses to bows/stealth/assassination damage. So you can basically add a bunch of power to the world bosses without actually growing your power at all which seems... not great?
It's the same problem as in Odyssey where at some point you're going to be in melee, so speccing purely for assassination or ranged will fuck you up
In theory it should be scaled to your current power level so I imagine that would work. Certainly worth a shot!
Basically they saw people complaining about getting over powered and then patched in this "fix" which is just the laziest and most ill thought out way to do it..
Her: My Eivor is so hot!
Me: Did you hide his shirt so you can admire his rippling physique wherever you go?
Her: YOU CAN DO THAT?!
Later, get a message: "Omg! Shirtless 🤪🤪"
Someone mentioned a bunch of pages back that not spending points is a way to fine tune power level, I believe.
Having now played through that part I realize it wasn't quite that bad. Still though, that threw me for a bit of a loop.
I was more annoyed they didn't let you keep the gear.
I didn't even get the gear. I was so fed up I ran straight to the dude and fist-fought him to death.
anyways, enjoy it, bayek is a great character
Yeah and you got to retain your skills so while your gear wasn't there your op skills were.
Http:// pleasepaypreacher.net
Cant find big flatfish or big mackerels, heard they were bugged and dont exist in the game yet?
Origins was definitely grindy.
I wasn't super feeling the optional stuff so I tried to just play through the story and... yea the game is like LOL nope go play some more weak ass side missions before you can proceed.
The biggest problems with the fishing are:
1) making the different size fish be exact for turn ins. Nothing like being an an area with the right fish catching 10 medium ones and 5 big ones but no small ones so they are all useless. And now there are no fish left in the area at all. Very poorly thought out design. They should have just had the sizes be different values for turn ins.
2) the locations. The fish are at very specific locations. But the guide gives you very general locations. For something that is already time consuming and with the issue above this feels TERRIBLE. It says rivers in(area) but it's actually just 2 specific places on 2 specific rivers so unless you look it up online you just spend a bunch of time fishing in the wrong place just guess and checking.
I was actually super excited for fishing before I saw how it was implemented.
I'll give back all my stealth points temporarily, even, just give me an AOE
And while I'm griping, why can't I use my Abilities on non-aggressive animals? I want to multi-shot an entire collective noun of hares, not maybe shoot one and then Benny Hill around Lincolnscire trying to spear them individually