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[BATTLETECH/MechWarrior] Sea Fox merchants buy PGI lostech using Terra-based shell company
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And that’s just the ones destroyed planetside, I’d have to imagine that ones destroyed in orbit probably burn up on re-entry or drift into the void.
In general,
It takes years of training to be a Mechwarrior. Most start when they are teenagers. By they time they are young adults they have spent quite a few years in training and are now finally able to actually start learning how to be a Mechwarrior.
Aersospace pilots take about a year. Give or take. Some academies it is up to three years. Either way it is significantly less time consuming.
However Mechs are the weapon of choice for the Nobility (or Honorable Clan Warrior). Therefore they are clearly the best weapon.
Bu-
Nope, doesn't matter. Mechs are piloted by people with pedigree and not by common rabble like tanks or aerospace fighters.
Tha-
Nope! We build Mechs! Could you imagine the indignity of someone of fine heritage being forced to operate something other than a Mech? Monocles would pop, I daresay! Pop!
On the other hand, the Inner Sphere is somehow like "yeah monarchy is where it's at" and determines its mech pilots that way and what?
As for mercenaries, they're just trying to be big and intimidating. It's a status thing, but only because I guess the galaxy forces them into it. It's like when people go mini-golfing instead of PGA tour golfing. Except the driver is a giant canon mounted on a walking tank's shoulder and you better hope they don't nail a hole in one.
Edit - Also there's pancakes sometimes I guess.
I stream during mornings (10pm to 2am PST) - /henroidt on Twitch
I'm in dire need of help with rent. Relevant link is on my Twitch page.
I stream during mornings (10pm to 2am PST) - /henroidt on Twitch
I'm in dire need of help with rent. Relevant link is on my Twitch page.
It’s the other way around?
Mechs are considerably easier to pilot and operate in lore than other vehicles. (And they would be, too). The “long training time” is because, mechs, being effective and safe, garnered prestige for their pilots and the nobility wanted to corner the market on that prestige. Kind of how the fighter jet core dominates the air force upper echelon. Flying a fighter jet isn’t harder than flying a helicopter.
Where do you think merc pilots come from? They’re all former military with mech training? Please. They’re outcasts who luck their way into military equipment that is easy to use. They’re techs who scavenged a war machine. Mech pilots aren’t a commodity.
Mercs use mechs because pilot exposure is significantly lower in a mech. If a mech explodes the pilot has a high likelihood of survival and if they die it’s only one. Tanks? Nah everyone in the tank dies and there are three to five of them. A tank column has over five times the manpower requirements and manpower risk
Mercs use mechs because they’re far easier to operate and train for than tanks. So if someone does die piloting one a replacement pilot is far easier to find.
They can operate effectively in far wider a range of environments than tanks and extraction and infiltration is significantly easier.
Many other Mercs still come from minor noble houses or were effectively armsmen to a noble of some repute.
Like I said, training generally starts young and takes years. Even after their formal training some, no joke, literally intern somewhere before they ever take to the battlefield.
Mechwarriors are, no surprise, largely inspire by Knights of yore and their training reflects that. If one or both of your parents were Mechwarriors, chances are you will be too. It is in many ways a family business regardless of what titles your family may or may not possess.
That's not to say there aren't those that are self taught. Moving a Mech around is easy, learning how to properly use it in combat is much harder however.
edit- Most (not all) Mechwarriors go to what amounts to Mechwarrior High School and then they go to Mechwarrior University and then they either take to the field or intern somewhere for awhile.
edit 2- I'm not even making this up! I promise! I had remembered reading that it took years for training, but diving in to the Sarna rabbit hole I had no idea how absurd the whole thing actually is.
Mech warriors are not trained because piloting a Mech is hard but because they’re mech warriors. The first mech warriors weren’t trained for years, they got in a mech and wrecked face so hard everyone was like “damn we gotta make mechs”. It wasn’t until it got taken over by the nobility that being a Mechwarrior had a long training period. And this was because they could, not because it was necessary.
Mercs are not born into it. You’re born into a noble house, not a mercenary squadron. Mercs that come from noble houses aren’t allowed to leave because mech warriors are hard to train and so hard to come by. They’re allowed to leave because it doesn’t matter, because mech warriors are a dime a dozen.
Now sure, the best mech warriors are really good and a lot better than new ones. But this isn’t because being a Mechwarrior requires a lot of training it’s because they had a lot of time to train.
I’m just being boring and running this: https://mech.nav-alpha.com/#37934ff9_COR-7A
That game we tried a bit to not rotate so I got to hug the middle hill and just unload on whoever tried to poke over the middle. The 7a has dummy high mounts so I barely had to expose myself and sat in the same place blasting people as they poked. I felt bad for the king crab because he couldn’t poke me back with his dumb low arms but he got 5 kills so I don’t feel bad for him anymore.
Honestly the triple racs are pretty brain dead to pilot half the time you just stare at people and blast away.
Cool, the RAC2 build. I was wondering if you ran that or the UAC10 build.
Steam: betsuni7
Yesterday and today have been pretty awful win/loss wise but the psr system likes it when you kill someone and get 400 damage before dying horribly to getting the bad spawn with a 55kph assault.
I still think the current psr system is stupid compared to using straight win/loss but I gotta admit ranking up anyway when your team is stinky is a nice consolation prize.
Another good cor game: hibernal rift, bad spawn, solo reverse nascared into the other team did 450 killed an urban mech and set up a few kmmds before dying horribly in record time. We win, rank up. Pirate scout lance.
I don't remember much about MW2: Mercenaries, but I'm fairly sure there really wasn't much in the way of ASF encounters in MW2 vanilla or Ghost Bear's Legacy.
There was that nightmare underwater level though. Where you could see even less than you could normally see in that game.
Again, in Mechwarrior 2, there were air units. But, they were limited to helicopters, slow ass heavy bombers, and dropships.
DWF-PRIME (better for the 8xAC/2 config than the UV center torso due to armor quirks)
FNR-5 (ECM + quad LB/10X)
GRH-5P (reasons)
WHM-IIC (nice right near cockpit mount quad ERPPC)
I stream during mornings (10pm to 2am PST) - /henroidt on Twitch
I'm in dire need of help with rent. Relevant link is on my Twitch page.
I stream during mornings (10pm to 2am PST) - /henroidt on Twitch
I'm in dire need of help with rent. Relevant link is on my Twitch page.
I stream during mornings (10pm to 2am PST) - /henroidt on Twitch
I'm in dire need of help with rent. Relevant link is on my Twitch page.
Ooor you can go with a Hunchback IIc and 4LB2Xs then make yourself deaf firing them all the time. Not that I have experience doing this, no not me.
Edit: A Vapor Eagle is a smarter buy though.
Steam: betsuni7
Why not both?
Actually I only have 3 mech bays, and despite my talk of selling stuff I can't really bring myself to part with anything I hate.
I never sell any mechs since I never know when one will suddenly become good and I can use it in a drop deck. Plus the amount of money you get back is abysmal.
If you're strapped for mech bays then yeah I would say stick to the more practical ones till another mech bay sale comes around. Aw who am I kidding, pick up all the mechs you'll have fun with regardless if it is practical or not. Just make sure you have one or two that are more "try hardy" for those times when the salt gets too thick and you just need to win a match.
Steam: betsuni7
I recently went through a change for all my mechs with MGs to have HMGs specifically, and while it's largely working out, I think it's a mistake on this mech in particular. I might swap back to all LMGs to give it some distance. It's less than half damage than the HMG setup but that's not the point of having any MGs anyway (the raw damage, though it helps). I wonder what it'll look like weight-wise after. I have it setup with 2 SRM6's as well currently, and it might be better to swap for some low key LRM5s.
I stream during mornings (10pm to 2am PST) - /henroidt on Twitch
I'm in dire need of help with rent. Relevant link is on my Twitch page.
Longbows are Pretty Good, and a good longbowman can pull a bow with way more poundage and far more quickly than your average crossbow. However it takes literal decades to build up that musculature.
Crossbows, arquebuses? Can teach people how to use crossbows and guns and they'll be able to be decently effective on the battlefield with a few weeks or months.
I stream during mornings (10pm to 2am PST) - /henroidt on Twitch
I'm in dire need of help with rent. Relevant link is on my Twitch page.
Yeah, the bad thing about getting the Vapor Eagle is most players know what it is and that it is a higher tier mech so it really gets focused fired on. Sometimes it is best to run a mech that nobody recognizes or isn't as popular then people tend to leave it for higher priority mechs. Just don't get a mech that is known to be one that is easy to kill though since that also puts a huge bulls eye on you.
For example: Piranha gets IDed and insta kill on it as soon as it pops up while a Flea is generally ignored.
Steam: betsuni7
There are, but usually we see it with mechs (mainly up gunned industrial mechs).
I stream during mornings (10pm to 2am PST) - /henroidt on Twitch
I'm in dire need of help with rent. Relevant link is on my Twitch page.
Yeah.
Essentially historically the way you got good archers was basically “have a cultural tradition of good archers or hire/conquer someone with one.”
The same with cavalry. You could develop a tradition for these types of warfare in a society but it was generally a generational thing. You couldn’t just grab a bunch of random 18 year olds and shove a bow in their hand and/or put them on a horse and expect them to do much. Which is generally why melee infantry was the core of most ancient and medeival armies, you could drill someone with a sheild and spear or sword pretty quickly to hold a line, then build off of that with your specialized noble cavalry/yeoman longbowman/whatever.
Crossbows and guns changed that, you could levee en masse ranged infantry the same way you would melee infantry, so you started more and more seeing armies with significant forces of ranged infantry (which you always saw in the east where archery was a lot more prevalent but was revolutionary in Europe).
You did see as a response to this nobility attempt to ban these weapons to maintain their monopoly on force. This is probably the case in battle tech. Nobles like mechs, the status quo is mechs, and no non-mech groups have enough sway to overthrow the system. Kind of like Edo period Japan.
According to the tier list I have been consulting since I got the garbage Firestarter, basically all the Vapor Eagles are S-tier
Yeah, they've pretty much took over the Huntsman as the go-to Medium. You have the LB20x one, ATM one and 3ERPPC one. I think all of the versions have a strong build, but these three are pretty much what I've seen as the top tier.
Edit: I ran one of them (I think the 1 variant) with the 3 ERPPC and 5 MGs build before it went to straight 3ERPPCs and had fun with it. It is not a speed demon, but it does have enough JJs to make it a poptart and can brawl with the MGs.
Steam: betsuni7