Super curious as to why they thought a foretell watermark was necessary.
EDIT: For end-of-game expediency, maybe? Just flip up all your remaining facedowns to show they have marks?
Thinking about this some more, I wonder if Arena will reveal face-downs? There's no reason for it especially in Bo1, but there could be strategic implications in Bo3.
but incredibly shitty FoF on a 6 mana stick is not good
yeah, I get that it's a play on Rune-Scarred Demon, but almost all the "have your opponent choose" cards are bad, even the ones that look good, and he just looks boring. Yeah, you can maybe get cards that work from your graveyard. Yawn.
but incredibly shitty FoF on a 6 mana stick is not good
yeah, I get that it's a play on Rune-Scarred Demon, but almost all the "have your opponent choose" cards are bad, even the ones that look good, and he just looks boring. Yeah, you can maybe get cards that work from your graveyard. Yawn.
My opinion on this card is that it must facilitate a combo in some way or something.
Certainly they want you to imagine a return of the Gifts Ungiven/Unburial Rites combo deck — heck, we even got a Praetor running around. But even if such a deck were to come about and include the Rune Demon, its efficacy and success will likely not be because of the Rune Demon.
can you foretell a card down without the keyword and just leave it there, unflippable, taunting your opponent?
Probably not. The digital clients won't let you, and in paper there's almost certainly a rule similar to the one with Morph, where at the end of the game you have to flip all your unflipped facedown cards to show they have the ability that let you put them facedown, and if they don't then you get a game loss or something.
can you foretell a card down without the keyword and just leave it there, unflippable, taunting your opponent?
yes you can cheat at the game assuming you don't get caught
+6
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Putting a card facedown in exile when you can’t is cheating, yes
Humor can be dissected as a frog can, but dies in the process.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Decent in limited.
Humor can be dissected as a frog can, but dies in the process.
I think it may just be Decent period. It's very rare that these effects get to do Any Target these days.
+2
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Ehhhhh it’s four mana and we haven’t seen any super cheap giants yet
Humor can be dissected as a frog can, but dies in the process.
I think it's also important to note that it's Any Tribe, not just giants. Did you just shit out a bunch of tokens? Drop that and now each of those tokens is one damage to the face boom. This is a very versatile tool for any red creature-based aggro that is able to play a tribal component.
+2
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah I guess it could work in a fairy looting deck, which would have the bonus of pitching the upkeep damage giant into the GY
Humor can be dissected as a frog can, but dies in the process.
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admanbunionize your workplaceSeattle, WARegistered Userregular
One thing I noted in Zendikar is that the way the class tribes overlapped and the way that Party brought them all together made Zendikar arguably the best tribal limited format ever. You could draft linear all-in tribal, but you could also draft hybrid tribal with Party or go full Party. The powerful decks weren't just a Lord and 16 creatures from the same tribe.
It kinda seems like they're trying to reproduce that for Kaldheim. Aside from Changeling, which is a universal tribal-fixer, a lot of the tribal abilities are formatted like Basalt Ravager where you could splash that card into a Dwarf deck and it'd be nearly as viable as in a Giant deck. Most of the tribal creatures also have a class, which gives you a secondary tribe for "creature type in common" effects. Even a lot of the cards that specify a tribe specify more than one.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
God dammit I keep forgetting that changelings are in this set God dammit
Humor can be dissected as a frog can, but dies in the process.
+1
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I think it's also important to note that it's Any Tribe, not just giants. Did you just shit out a bunch of tokens? Drop that and now each of those tokens is one damage to the face boom. This is a very versatile tool for any red creature-based aggro that is able to play a tribal component.
now I don't even have to attack with my Scute Swarms
One thing I noted in Zendikar is that the way the class tribes overlapped and the way that Party brought them all together made Zendikar arguably the best tribal limited format ever. You could draft linear all-in tribal, but you could also draft hybrid tribal with Party or go full Party. The powerful decks weren't just a Lord and 16 creatures from the same tribe.
It kinda seems like they're trying to reproduce that for Kaldheim. Aside from Changeling, which is a universal tribal-fixer, a lot of the tribal abilities are formatted like Basalt Ravager where you could splash that card into a Dwarf deck and it'd be nearly as viable as in a Giant deck. Most of the tribal creatures also have a class, which gives you a secondary tribe for "creature type in common" effects. Even a lot of the cards that specify a tribe specify more than one.
Makes me wonder, if we ever go back to Lorwyn or Ixalan, how will they apply the techniques from these more sophisticated tribal sets to the tribes from those older, simpler settings.
I definitely feel like making cards care about two tribes instead of just one is such a small thing that makes a big difference. For example, if every blue card in Ixalan with a tribal effect applied to both pirates and merfolk instead just one or the other, it would have greatly increased the amount of potential deck building variety.
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astrobstrdSo full of mercy...Registered Userregular
With changelings, a splashable mana cost, and working on any tribe, I'm comfortable saying that's good in limited, not just decent. Requires a bit of focus to make it work, but a 4/2 and lightning bolt for 3R is a card I would throw in just about anything that could cast it in limited.
Only real drawback is it does little work if you're already behind, but an efficient frontside can still at least trade, so it's never a dead card. And god forbid you give it anything like first strike.
With changelings, a splashable mana cost, and working on any tribe, I'm comfortable saying that's good in limited, not just decent. Requires a bit of focus to make it work, but a 4/2 and lightning bolt for 3R is a card I would throw in just about anything that could cast it in limited.
Only real drawback is it does little work if you're already behind, but an efficient frontside can still at least trade, so it's never a dead card. And god forbid you give it anything like first strike.
Bear in mind that Changelings are mostly (exclusively?) in UG. Being in green means good fixing but still requires a bit more work than it was in Lorwyn.
With changelings, a splashable mana cost, and working on any tribe, I'm comfortable saying that's good in limited, not just decent. Requires a bit of focus to make it work, but a 4/2 and lightning bolt for 3R is a card I would throw in just about anything that could cast it in limited.
Only real drawback is it does little work if you're already behind, but an efficient frontside can still at least trade, so it's never a dead card. And god forbid you give it anything like first strike.
Bear in mind that Changelings are mostly (exclusively?) in UG. Being in green means good fixing but still requires a bit more work than it was in Lorwyn.
feels like something's up re all the dump-truck butts in this set
Isn't that pretty normal for those colors? White and Blue have always gotten high toughness creatures, and they started giving them to Black a while back to help differentiate Black from Red mechanically.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
'Cyclone Summoner'
5UU
Creature - Giant Wizard
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents except for Giants, Wizards, and lands to their owners' hands.
Posts
he's a limited bomb I guess
but incredibly shitty FoF on a 6 mana stick is not good
Thinking about this some more, I wonder if Arena will reveal face-downs? There's no reason for it especially in Bo1, but there could be strategic implications in Bo3.
yeah, I get that it's a play on Rune-Scarred Demon, but almost all the "have your opponent choose" cards are bad, even the ones that look good, and he just looks boring. Yeah, you can maybe get cards that work from your graveyard. Yawn.
My opinion on this card is that it must facilitate a combo in some way or something.
Actually in a reanimator deck it might be fun.
It's just a less busted rune scarred demon designed as such intentionally, all there is to it really
Still can cast stuff from exile tho
Probably not. The digital clients won't let you, and in paper there's almost certainly a rule similar to the one with Morph, where at the end of the game you have to flip all your unflipped facedown cards to show they have the ability that let you put them facedown, and if they don't then you get a game loss or something.
yes you can cheat at the game assuming you don't get caught
tribal kavu
It kinda seems like they're trying to reproduce that for Kaldheim. Aside from Changeling, which is a universal tribal-fixer, a lot of the tribal abilities are formatted like Basalt Ravager where you could splash that card into a Dwarf deck and it'd be nearly as viable as in a Giant deck. Most of the tribal creatures also have a class, which gives you a secondary tribe for "creature type in common" effects. Even a lot of the cards that specify a tribe specify more than one.
now I don't even have to attack with my Scute Swarms
Makes me wonder, if we ever go back to Lorwyn or Ixalan, how will they apply the techniques from these more sophisticated tribal sets to the tribes from those older, simpler settings.
I definitely feel like making cards care about two tribes instead of just one is such a small thing that makes a big difference. For example, if every blue card in Ixalan with a tribal effect applied to both pirates and merfolk instead just one or the other, it would have greatly increased the amount of potential deck building variety.
Cool. Another card to prompt judge calls around Living Death/Living End.
It's weird that this still lets Strip Mine/Crucible happen.
Only real drawback is it does little work if you're already behind, but an efficient frontside can still at least trade, so it's never a dead card. And god forbid you give it anything like first strike.
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Bear in mind that Changelings are mostly (exclusively?) in UG. Being in green means good fixing but still requires a bit more work than it was in Lorwyn.
Giants are UR, aren't they?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Georgia O'Keeffe
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yes
and the new snow covered basics/duals
and any snow mana dorks/rocks that may exist/be revealed
feels like something's up re all the dump-truck butts in this set
Isn't that pretty normal for those colors? White and Blue have always gotten high toughness creatures, and they started giving them to Black a while back to help differentiate Black from Red mechanically.
Wizards tho
That's some good Giant-flavor.
That and Beanstalk
Embercleave and Henge