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[Path of Exile] 3.13 Echoes of the Atlas on 1/15! Must now submit dissertation to play
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Yeah, crack lance looks cool being moveable and having that damage boost, but DI has that ailment cheese.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I mean, everything is more squish this league, so... Just kill stuff faster?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Do the full DI lighting conversion to chaos thing, maybe double wield singularities (all gear is tbd tbh), stack lightning damage and DOT to the ceiling, Herald of Lightning and Blasphemy with Conductivity, since that initial hit is gonna determine the ignite
Use self-cast Despair to both trigger the Divine Ire lazor beam and to get them doom stacks
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
this would actually be a lot easier to do now using the new stuff...
Does that count as a conversion, calculating ignite based on lighting hit dmg instead of fire?
(I honestly have no idea, thought that was a whole different thing)
Edit: Ahh, it converts the lightning damage to fire and then calculates ignite, so I wonder if I should use elemental weakness instead of conductivity
the only resistance that matters for the ailment is the damage type of the ailment so conductivity wont help (cos it calculates the burn based on the base damage of the hit purely affected by conversion steps), then applies ur full stack of damage mods / resistance effects after (this was done to stop double dippin from shreds)
but ye u want majority fire to get the 25% more damage on the elementalist ignite node if ur taking that plus a source of withered plus some kinda chaos shred
in a pinch u can get a surprisingly large amount from void gaze (its -20% chaos res in a huge fucking cone in front of u on a like 2second cooldown) plus the 8% ele as chaos will benefit u if ur multiconverting (as well as being a free increase in the size of ur chaos burns)
Should I even bother with Shaper of Storms then, since the shock won't really do much to the base? There is some benefit it looks like but I dunno if I should go for that or for Bastion for the D.
Absolutely going wither totems and self cast Despair/Impending Doom/IAOE to trigger the Divine Ire beam
Won't Conductivity increase the initial hit, making your ignite beefier? Or I guess elemental weakness?
Edit: also, how are you getting despair to trigger Divine Ire?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
the actual damage of the hit on the mob is totally irrelevant for ignite base damage, ailments are purely generated from the base damage and type of the hit
the reason this gets a bit confusing is that some operations happen to generate this "base" - notably, conversions - and conversions can include increases in the conversion steps, eg cold to fire adds extra.
however u can think of all of these things as just scaling up and generating a base damage figure. when the mob takes the damage the "hit damage" calculation is done, and if ignite is triggered the ignite damage is generated from that base damage from scratch, then applied to the monsters defenses as if it was the first time. it has to be done this way to prevent things like resistance shreds double dipping (if ur -100% fire res and the burn is calculated post-mitigation, then the burn is twice as big base and then deals fire damage that is in turn doubled again)
shaper of storms less important given that u have wither which is giving u huge "increased taken" already, which shock wont add as much to. honestly if ur going stormfire and elementalist i wouldnt bother with the chaos side of things - the new "exposure is 25% more" node works very well with burns, because its shred rather than pen, and u can just get a cluster jewel like heraldry (everybody near u is 10% exposured) for free -35% shred plus the 20% from combustion + whatever curses (ele weak and flammability)
what could be interesting would be new occultist for this build. occultist gives u -20% chaos shred from void beacon (so with 20% from void gaze ur at 40% straight shred already), 15% more chaos damage (that will scale the "chaos ignite"), and the free wither application stuff. because ur already going stormfire u dont need the ignite conflux
then u can do what u want for the other 2 points, malediction is free curse effect and a defensive layer +1 curse, profane bloom is crazy good clear, etc. u got OPTIONS
Yeah, that damn base damage step always catches me.
edit: I prefer going Witch, but I was wondering if Inquisitor might not be juicy. You could grab that Fanatic node and fire lazor's super fast. But yeah, I was trying to think through occultist the other page, but then forgot about the base damage issue, so I assumed you'd want the exposure node.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
So neither lighting nor fire res are gonna mean shit, it's all chaos res shred since that's the actual damage that ends up happening.
That occultist angle where we put all of it on the chaos flame portion has got me like *scratch chin*
Cuz also this little bit of the tree
Mad damage
Just need to work in the crit chance instead of having the conflux, but there's a ton of support for DOT from crits, because I think even Stormfire requires you to crit to proc ignite
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
But I think if I can work it out, a Divine Ire Occultist is just weird enough I want it to work. I'd probably run it as a ED/Cont build until I could make the necessary switch.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
all "increased damage taken" modifiers stack additively. if u shock a mob for 40% and wither it for 100% increased damage taken, the mob is sitting at 140% increased damage taken vs chaos. if u only have one source of inc damage taken - say, just the shock - then it is a very straightforward multiplicative modifier. but instead of being 40% more damage, if u have 100% inc from wither it is only 20% more damage (relatively) - a hit for 100 is scaled to 240 vs 200. this is nothing to sniff at but because the shock node is in effect taking the place of something that could be 30% more eg the new pendulum of destruction or 25% shred, which are (usually) bigger multipliers the opportunity cost might not be worth it
of course if u were an elementalist/scion elementalist who then decided to take voltaxic...
or an occultist who added that to
u no
theres OPTIONS
It makes the choice more impactful because you're not just gravitating towards the ones the biggest damage boost. It's why Raider wasn't shit as long as Deadeye (or even some of the Duelist ascendancies!) were around because the DPS from 3 other ascendancies was bigger for almost the same playstyle.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I agree! I just think they missed the mark with most ascendencies. They generally just took out damage, without replacing it with something that feels either impactful or interesting. Taking out a 50% damage boost and turning it from a talent that regens 2% life on kill to one that regens 3% life on kill....just isn't iconic, dynamic, or interesting. It doesn't change your playstyle, and is overall a less impactful skill than it was before the change. Trickster isn't a more unique or interesting ascendancy in any way as a result of the change -- you already had the regen, you now have very slightly more with a significant chunk of damage gone.
There are ascendency nodes that I think they hit the mark on solidly -- like Escape Artist has always been, and still is an impactful unique skill. It changes the way you gear Tricksters relative to every other ascendancy in the game -- it's definitely impactful and interesting.
All of the new elementalist and inquisitor stuff? Looks really impactful and interesting! There's just a glaring difference in the changes they made -- the three that they specifically targeted actually did get impactful and interesting changes, while the remainder generally just got really barebones changes that don't feel impactful (there are some exceptions of course). I would be shocked if those don't get another pass soon.
Love the idea, questionable execution for most of the ascendencies. It's not about being sad that the damage gone, it's being sad that it wasn't replaced with anything fun or interesting in most cases. I know which ascendencies I'll be playing in the new league!
Honestly, none of the shadow ascendancies really need reworking. All 3 of them are quite unique and are definitely build-defining in their own right. The rangers other two ascendancies work for what they need to work for (poison and gottagofast), both the Hiero and Guardian see tons of time, and the Occultist and Summoner both are solid already.
Raider, Inquisitor, and Elementalist were just shabby versions of other, better ascendancies. More need work, I think, but these were probably the biggest standouts.
Marauder all seem to be okay, maybe some buffs.
Duelist is amazing.
It does sort of feel like a partial iteration. Get the thematic narrowing out the door this cycle and come back through with adjustments in three months. Maybe an outcome of their tightening development cycle? If you're trying to fit a more iterative, agile-esque development, splitting the ascendency adjustments into multiple stories that might ship in different patches isn't unreasonable.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
not too expensive late but early in the league they tend to be quite expensive depending on element (the fire lock one tends to be cheap tho)
since they nerfed aof ele hit much less bad
Spin to win bby
Or summoner
Both are fairly cheap and both wreck shit, especially now that Scion has full life leech again
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Minion instability is fun
Wild Strike is a build I've never done, not sure why. I did Ele Hit back when it was top dog for a single league and that was basically the projectile version of it.
Hexblast looks a lot cooler though, and that was my attempted league starter last league. It's pretty hilarious how much they had to buff impending doom, but it does make me feel better about thinking it was undertuned last league:
doesn't avatar of fire screw over blackflame?