That was disheartening... got to the final boss of One Step From Eden with tons of HP, two revivals, lots of shields, and still got stomped to oblivion.
Remember that you can skip taking cards.
My advice is to focus on a specific build based on the early stuff you get (or force things with brand selection). Doublelift has some complete nonsense if you can get Jam Slam and Skewer/Railgun.
(Although, just stuffing a deck full of accurate good stuff that's cheap can work, although I feel that's more applicable to a different boss route that really rewards big AoE)
That was disheartening... got to the final boss of One Step From Eden with tons of HP, two revivals, lots of shields, and still got stomped to oblivion.
Remember that you can skip taking cards.
My advice is to focus on a specific build based on the early stuff you get (or force things with brand selection). Doublelift has some complete nonsense if you can get Jam Slam and Skewer/Railgun.
(Although, just stuffing a deck full of accurate good stuff that's cheap can work, although I feel that's more applicable to a different boss route that really rewards big AoE)
I was considering that, but then I miss out on the 'does damage based on amount of spells in the deck' stuff...
I went without power for a bit over 3 days two or three winters ago and it sucked. Lots of "recharge the tablet/phone in the car" time and "fuck I'm sick of PB sammiches." You have my sympathy.
Throwing away all the food from the freezer/fridge sucked too.
I've always tried to keep an emergency stock of food and other supplies on-hand that will last for a specific period of time, just in case. I decided to beef my stores up over the past few days just in case society temporarily implodes next week, one piece of advice I can give you is to go to the grocery store and grab a bunch of those roughly rectangular shaped gallons of drinking water (the ones that cost around $0.80 a piece and look like this:)
draining a few inches of water from them, and then putting them in your freezer (filling up as much space as possible (depending on how much food you normally keep in your freezer, obviously) without interrupting airflow from the rear). This works a lot better if you have an over/under fridge and freezer instead of a side by side. A full freezer requires less energy to keep cold, and when the power goes out your food will stay cold for significantly longer because your freezer has a bunch of giant ice blocks in it. I do the same thing with 20oz bottles of water if I get one while I'm out and end up taking the empty bottle home, the small bottles can fill gaps fairly easily. An additional upside is that if there is ever a disaster (or even a particularly bad cold snap or storm where your pipes freeze and burst) and you suffer complete loss of utilities than you have a few extra gallons of drinkable water lying around.
That was disheartening... got to the final boss of One Step From Eden with tons of HP, two revivals, lots of shields, and still got stomped to oblivion.
Remember that you can skip taking cards.
My advice is to focus on a specific build based on the early stuff you get (or force things with brand selection). Doublelift has some complete nonsense if you can get Jam Slam and Skewer/Railgun.
(Although, just stuffing a deck full of accurate good stuff that's cheap can work, although I feel that's more applicable to a different boss route that really rewards big AoE)
I was considering that, but then I miss out on the 'does damage based on amount of spells in the deck' stuff...
Deck slam isn't bad, but on a realistic level it probably tops out at 10-12 cards. After a point you've got too much chaff going.
I went without power for a bit over 3 days two or three winters ago and it sucked. Lots of "recharge the tablet/phone in the car" time and "fuck I'm sick of PB sammiches." You have my sympathy.
Throwing away all the food from the freezer/fridge sucked too.
I've always tried to keep an emergency stock of food and other supplies on-hand that will last for a specific period of time, just in case. I decided to beef my stores up over the past few days just in case society temporarily implodes next week, one piece of advice I can give you is to go to the grocery store and grab a bunch of those roughly rectangular shaped gallons of drinking water (the ones that cost around $0.80 a piece and look like this:)
draining a few inches of water from them, and then putting them in your freezer (filling up as much space as possible (depending on how much food you normally keep in your freezer, obviously) without interrupting airflow from the rear). This works a lot better if you have an over/under fridge and freezer instead of a side by side. A full freezer requires less energy to keep cold, and when the power goes out your food will stay cold for significantly longer because your freezer has a bunch of giant ice blocks in it. I do the same thing with 20oz bottles of water if I get one while I'm out and end up taking the empty bottle home, the small bottles can fill gaps fairly easily. An additional upside is that if there is ever a disaster (or even a particularly bad cold snap or storm where your pipes freeze and burst) and you suffer complete loss of utilities than you have a few extra gallons of drinkable water lying around.
What's the best post-apocalyptic game on Steam?
What flavor of apocalypse are you after? Nuclear? Zombie? Social collapse? Demons? Real world or fantasy world?
Addendum for Eden, now that you've gotten a clear - the other outcomes on reaching that point in the game:
Are based on whether you spare people.
Specifically, whether you spare everyone, kill everyone, or do a mix gets you a different final boss. Also, I strongly suggest saving kill everyone for last.
Also, there's something traditional to roguelikes you can do.
The shopkeeper is an optional boss fight and she's stronger the more money you've given her.
It really is a good game, too. Vehicle combat is just batshit fun. Ground combat isn't as fun, but it's basically Arkham's control system with a less agile and more brutal character.
As far as cities reclaimed by nature, in Mad Max the biosphere died before civilization but sand dunes are nature, right? Driving through the buried airport terminal is creepy as fuck.
Oh shit, I forgot about Enslaved. I pocked that up forever ago but never played it. Thank you guys for reminding me. I also own Madmax, I should fire that up too.
If anyone else is on the same wavelength but wants something with no combat than Submerged is pretty solid. It's basically a walking/climbing/boating simulator through a busted up city that is half underwater. The $20 pricetag is pretty steep for what it is though. Definitely the sort of game you want to put on your wishlist and pick up for $10 during a sale.
Addendum for Eden, now that you've gotten a clear - the other outcomes on reaching that point in the game:
Are based on whether you spare people.
Specifically, whether you spare everyone, kill everyone, or do a mix gets you a different final boss. Also, I strongly suggest saving kill everyone for last.
Also, there's something traditional to roguelikes you can do.
The shopkeeper is an optional boss fight and she's stronger the more money you've given her.
Yeah, I gathered that from some guides I read. I took a shot at the Neutral boss by accident and got utterly clocked(that last attempt prior).
Addendum for Eden, now that you've gotten a clear - the other outcomes on reaching that point in the game:
Are based on whether you spare people.
Specifically, whether you spare everyone, kill everyone, or do a mix gets you a different final boss. Also, I strongly suggest saving kill everyone for last.
Also, there's something traditional to roguelikes you can do.
The shopkeeper is an optional boss fight and she's stronger the more money you've given her.
Yeah, I gathered that from some guides I read. I took a shot at the Neutral boss by accident and got utterly clocked(that last attempt prior).
That one strongly rewards AoE spells. You can actually completely prevent it from fighting back with enough firepower.
In terms of writing you get a really great cross section of people from all walks of life, politics, religion. How the world has changed and how it's stayed the same. People argue to this day over which of the faction endings, or a Courier led independence, is the best choice. And of course, mods continue to make everything better.
I've done hyping for Fallout: The Frontier for years now, and I couldn't be happier its out now. Now I just need to get that GPU of mine fixed....
Bit late to the party, but apropos for all the FONV talk, the best thing I played in 2020 that was from 2020 is going to Wasteland 3.
Still plenty of old-timey PC RPG jank, and I did back it on Fig so weigh my opinion accordingly, but beneath the tighter presentation and better tactical gameplay, there's a remarkable improvement in the writing and quest design. The game establishes a sliding scale of reactions to lawbreakers early on, where you can be lenient, extort them, hand them over to the transparently brutal Marshals, or take them into custody yourselves, and you're presented with some genuinely complicated decisions. Planning where to put a rocket is easy; deciding whether a guy wronged by Colorado justice deserves to go free after he gets a lot of people killed is not. Likewise the game's critical objectives can be utterly failed and the game just keeps on truckin', depending on whether you can live with the consequences.
They also put quite a bit of effort into worldbuilding, and everything feels more considered and a part of the setting. It's superficially silly to have a gang of Spanish-speaking clown raiders fighting guys in wolfmen masks and letterman jackets, but each bunch of weirdos has their own internal logic and it's reflected in how they fight. Creating a cult based on Ronald Reagan is a political minefield, but the writing makes it clear they know exactly what they're doing, from throwaway comments ("Reagan bless this arms deal!" says a cheery weapons vendor before initiating a sale) to the underlying dilemma with their 'God-President'. There's even a nice mystery element as you investigate your supposed benefactor, the Patriarch, and can optionally listen to someone feeding you information about his supposed crimes. Whether they're trustworthy and he's dirty, whether you ignore it, whether you dig it all up but pragmatically stick to the deal - it's all up to you.
The finale builds on this complexity in ways I appreciate, and while it's not executed perfectly, there's a respectable degree of nuance in what happens. Without going into details, the people you recruit, not just your party members, will have opinions about certain events and what hand you've had in them. If you want revolution, it's there. If you want law and order, it's there too. But the game does not blink when it asks how far you're willing to go, and whose bodies you'll have to step over to make it happen; it gets harder when they have names and stories you've personally seen unfold. There's peace to be found, too, but you have to think hard, and think long-term, about what that's going to take.
With that said, the game never gets too dark, either. It allows itself to be consistently weird in fun little ways, and shows a lot of care and craft in its making. One of your skills lets you tame various animals to fight for you, and circumstances might pair you with other AI friendlies that follow you around. My current party has a cat in a ranger hat, a wolf, a cybernetic chicken, a disco ball on tank treads, and a gunslinger in a white suit that only speaks Latin for some reason. Incidental text is often cheeky without being obnoxious ("It cannot be overstated how important it is to point the rocket launcher at the enemy,") and a lot of effort went into animating and giving expressions to the rare face-to-face conversations. Acting is also weirdly good for a game with very few household names in it, and it feels like the VA all had a skilled director to work with.
On top of all this, it has some Divinity: Original Sin-style multiplayer, where you create 2 PCs and your MP buddy controls the second one, with your party split between the two of you. It's not quite as creative as D:OS (your PCs won't ever bicker, for instance) but works about as well, with players able to access each others' dialogue and non-combat skills as long as that half of the party is close enough. Saves created in singleplayer can be used for MP and vice versa, and it's fun to have someone along who might not make the same decisions you do. There's definitely more jank to it - my co-op buddy reports that some doors don't appear to open even though we're passing through them - but it's been mostly stable and we haven't crashed yet, knock on wood.
I made a video/review (about 30m) focusing on one quest in particular, wherein you kill Santa Claus (long story); mostly showing how the game works, highlighting certain features, and making a few nitpicks. There are definitely issues and things it could've done better, in some cases a lot better, but overall it was one of the best RPGs I've played in a long time. The original Wasteland was a foundational title for me, a cornerstone of my early gaming years, and I'm very pleased to see it still kept alive and relevant some 30 years later. It might look like a relic as far as games go, but it rewards creativity and its morality isn't binary; it invites you think carefully whether taking a shot or clicking on a line of dialogue. Give it a look if TRPGs, post-apocalyptia, or especially both are your thing
If nothing else, it's worth it for a somber country cover of Wang Goddamn Chung's "Everybody Have Fun Tonight". This has no right to work as well as it does.
(and definitely not even in the same league as something like HZD)
I mean, I agree with you on both points, but I feel like it's not the most popular opinion here.
It's not at all, which is why I have fun with it every time FONV comes up.
I think it's okay, and Obsidian is fairly good at what they do, but they are not good at what Bethesda does (open world environmental storytelling), which is what I play a Bethesda game for. So the game feels lifeless to me, and suffers from shoehorning Obsidian's game into Bethesda's toybox.
I got a chance to try out Star Wars: Vader Immortal with my friend's Oculus and holy ****. That was a next-gen experience I tell you whuat. I did my little, limited saber training from college and it worked like magic. I'd love to try a boxing or martial arts game.
In ten years people will be checking out to the Matrix, and I'll probably stop by now and then to play poker or CoD: World War IV or something.
0
Options
OrivonHappy Fun BallThey/ThemRegistered Userregular
@Isorn has apparently not learned his lesson yet and has convinced @EvmaAlsar to meet an innocent friend request with a gift.
Thank you Evma for Kentucky Route Zero!
Posts
Remember that you can skip taking cards.
My advice is to focus on a specific build based on the early stuff you get (or force things with brand selection). Doublelift has some complete nonsense if you can get Jam Slam and Skewer/Railgun.
(Although, just stuffing a deck full of accurate good stuff that's cheap can work, although I feel that's more applicable to a different boss route that really rewards big AoE)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I was considering that, but then I miss out on the 'does damage based on amount of spells in the deck' stuff...
draining a few inches of water from them, and then putting them in your freezer (filling up as much space as possible (depending on how much food you normally keep in your freezer, obviously) without interrupting airflow from the rear). This works a lot better if you have an over/under fridge and freezer instead of a side by side. A full freezer requires less energy to keep cold, and when the power goes out your food will stay cold for significantly longer because your freezer has a bunch of giant ice blocks in it. I do the same thing with 20oz bottles of water if I get one while I'm out and end up taking the empty bottle home, the small bottles can fill gaps fairly easily. An additional upside is that if there is ever a disaster (or even a particularly bad cold snap or storm where your pipes freeze and burst) and you suffer complete loss of utilities than you have a few extra gallons of drinkable water lying around.
What's the best post-apocalyptic game on Steam?
Deck slam isn't bad, but on a realistic level it probably tops out at 10-12 cards. After a point you've got too much chaff going.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
What flavor of apocalypse are you after? Nuclear? Zombie? Social collapse? Demons? Real world or fantasy world?
I want cities that have been reclaimed by nature.
Cities reclaimed by nature, you say? Horizon Zero Dawn is the most obvious answer here.
Reaching back a bit, Enslaved: Odyssey to the West had that. And Elex somewhat more recently. All good.
Having just finished Enslaved very recently, I can vouch for it being a good option here.
Super broken shield deck FTW.
You haven't seen anything until you've used Reva's second loadout.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
https://www.youtube.com/watch?v=-dJolYw8tnk
Also, there's something traditional to roguelikes you can do.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
https://youtu.be/G_Umwecg07c
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
AND MY COMPUTER IS WORKING AGAIN!!
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
It really is a good game, too. Vehicle combat is just batshit fun. Ground combat isn't as fun, but it's basically Arkham's control system with a less agile and more brutal character.
As far as cities reclaimed by nature, in Mad Max the biosphere died before civilization but sand dunes are nature, right? Driving through the buried airport terminal is creepy as fuck.
If anyone else is on the same wavelength but wants something with no combat than Submerged is pretty solid. It's basically a walking/climbing/boating simulator through a busted up city that is half underwater. The $20 pricetag is pretty steep for what it is though. Definitely the sort of game you want to put on your wishlist and pick up for $10 during a sale.
And if you suddenly have an itch for a Stardew Valley-like game, My Time at Portia would technically qualify.
Thanks for the belated bday present, buddy
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
Look at me.
I'M THE POWER NOW
Yeah, I gathered that from some guides I read. I took a shot at the Neutral boss by accident and got utterly clocked(that last attempt prior).
That one strongly rewards AoE spells. You can actually completely prevent it from fighting back with enough firepower.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Played its jokes straight, it's characters queer
Didn't out stay its welcome
Now, let us dual with tigers, like civilized people
http://www.fallout3nexus.com/downloads/file.php?id=16534
@JaysonFour decided I needed some tavern elves.
To be fair, when does one not need tavern elves?
Thanks!
https://www.youtube.com/watch?v=el3hEQCnFyc
(and definitely not even in the same league as something like HZD)
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
Thanks @EvmaAlsar for Empires II: Definitive Edition!
🖥️Steam Profile
In terms of writing you get a really great cross section of people from all walks of life, politics, religion. How the world has changed and how it's stayed the same. People argue to this day over which of the faction endings, or a Courier led independence, is the best choice. And of course, mods continue to make everything better.
I've done hyping for Fallout: The Frontier for years now, and I couldn't be happier its out now. Now I just need to get that GPU of mine fixed....
https://www.youtube.com/watch?v=UCqZb6X2BJs
I mean, I agree with you on both points, but I feel like it's not the most popular opinion here.
Still plenty of old-timey PC RPG jank, and I did back it on Fig so weigh my opinion accordingly, but beneath the tighter presentation and better tactical gameplay, there's a remarkable improvement in the writing and quest design. The game establishes a sliding scale of reactions to lawbreakers early on, where you can be lenient, extort them, hand them over to the transparently brutal Marshals, or take them into custody yourselves, and you're presented with some genuinely complicated decisions. Planning where to put a rocket is easy; deciding whether a guy wronged by Colorado justice deserves to go free after he gets a lot of people killed is not. Likewise the game's critical objectives can be utterly failed and the game just keeps on truckin', depending on whether you can live with the consequences.
They also put quite a bit of effort into worldbuilding, and everything feels more considered and a part of the setting. It's superficially silly to have a gang of Spanish-speaking clown raiders fighting guys in wolfmen masks and letterman jackets, but each bunch of weirdos has their own internal logic and it's reflected in how they fight. Creating a cult based on Ronald Reagan is a political minefield, but the writing makes it clear they know exactly what they're doing, from throwaway comments ("Reagan bless this arms deal!" says a cheery weapons vendor before initiating a sale) to the underlying dilemma with their 'God-President'. There's even a nice mystery element as you investigate your supposed benefactor, the Patriarch, and can optionally listen to someone feeding you information about his supposed crimes. Whether they're trustworthy and he's dirty, whether you ignore it, whether you dig it all up but pragmatically stick to the deal - it's all up to you.
The finale builds on this complexity in ways I appreciate, and while it's not executed perfectly, there's a respectable degree of nuance in what happens. Without going into details, the people you recruit, not just your party members, will have opinions about certain events and what hand you've had in them. If you want revolution, it's there. If you want law and order, it's there too. But the game does not blink when it asks how far you're willing to go, and whose bodies you'll have to step over to make it happen; it gets harder when they have names and stories you've personally seen unfold. There's peace to be found, too, but you have to think hard, and think long-term, about what that's going to take.
With that said, the game never gets too dark, either. It allows itself to be consistently weird in fun little ways, and shows a lot of care and craft in its making. One of your skills lets you tame various animals to fight for you, and circumstances might pair you with other AI friendlies that follow you around. My current party has a cat in a ranger hat, a wolf, a cybernetic chicken, a disco ball on tank treads, and a gunslinger in a white suit that only speaks Latin for some reason. Incidental text is often cheeky without being obnoxious ("It cannot be overstated how important it is to point the rocket launcher at the enemy,") and a lot of effort went into animating and giving expressions to the rare face-to-face conversations. Acting is also weirdly good for a game with very few household names in it, and it feels like the VA all had a skilled director to work with.
On top of all this, it has some Divinity: Original Sin-style multiplayer, where you create 2 PCs and your MP buddy controls the second one, with your party split between the two of you. It's not quite as creative as D:OS (your PCs won't ever bicker, for instance) but works about as well, with players able to access each others' dialogue and non-combat skills as long as that half of the party is close enough. Saves created in singleplayer can be used for MP and vice versa, and it's fun to have someone along who might not make the same decisions you do. There's definitely more jank to it - my co-op buddy reports that some doors don't appear to open even though we're passing through them - but it's been mostly stable and we haven't crashed yet, knock on wood.
I made a video/review (about 30m) focusing on one quest in particular, wherein you kill Santa Claus (long story); mostly showing how the game works, highlighting certain features, and making a few nitpicks. There are definitely issues and things it could've done better, in some cases a lot better, but overall it was one of the best RPGs I've played in a long time. The original Wasteland was a foundational title for me, a cornerstone of my early gaming years, and I'm very pleased to see it still kept alive and relevant some 30 years later. It might look like a relic as far as games go, but it rewards creativity and its morality isn't binary; it invites you think carefully whether taking a shot or clicking on a line of dialogue. Give it a look if TRPGs, post-apocalyptia, or especially both are your thing
If nothing else, it's worth it for a somber country cover of Wang Goddamn Chung's "Everybody Have Fun Tonight". This has no right to work as well as it does.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
It's not at all, which is why I have fun with it every time FONV comes up.
I think it's okay, and Obsidian is fairly good at what they do, but they are not good at what Bethesda does (open world environmental storytelling), which is what I play a Bethesda game for. So the game feels lifeless to me, and suffers from shoehorning Obsidian's game into Bethesda's toybox.
In ten years people will be checking out to the Matrix, and I'll probably stop by now and then to play poker or CoD: World War IV or something.
AniList