If the Delamain quest had ended with a smart car that taxis you around the city while you don't have to drive it and can just look out the window and enjoy the scenery I might have used it
Massive missed opportunity but then I guess they would have had to program in some car AI...
They should have just made it a remote AI that transferred into any vehicle you are operating.
+8
Dr. ChaosPost nuclear nuisanceRegistered Userregular
I was going to end the Delamain quest differently but
Johnny peer pressured me into letting loose the insane children, dangerous and unstable that shouldn't be allowed to run free.
Probably the dumbest thing he asks you to do and thats saying a lot.
So I took a week off to get frustrated playing God of War on Far Too Hard, then I came back. Played for a good hour before it crashed again.
Peralez quest:
I ended up not telling Jeff that he been brainwashed, as I figured he'd probably get his memory wiped of me telling him anyway.
But if I can find a way to block whatever conspiracy/AI/whatever is messing with them, I'm totally going to do it.
You know, if it stops crashing.
I was going to end the Delamain quest differently but
Johnny peer pressured me into letting loose the insane children, dangerous and unstable that shouldn't be allowed to run free.
Probably the dumbest thing he asks you to do and thats saying a lot.
I think he does praise you for merging them though as well.
Correct; he does. In a way, this foreshadows (ending spoilers):
His willingness to be swallowed up by the AI formerly known as Alt Cunningham. Though I suspect he might have a different opinion if he knew he’d be sharing that privilege with fucking Saburo Arasaka.
Which reminds me, I remember seeing somebody point out that Hanako’d be pretty cool if only she weren’t a part of this particular family. I… can’t agree. The hero of the Arasaka family—if there is one—is absolutely Yorinobu. (As appealing as he is as a person, Takemura is willfully small-minded.)
Sneaks on
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I was going to end the Delamain quest differently but
Johnny peer pressured me into letting loose the insane children, dangerous and unstable that shouldn't be allowed to run free.
Probably the dumbest thing he asks you to do and thats saying a lot.
I think he does praise you for merging them though as well.
Correct; he does. In a way, this foreshadows (ending spoilers):
His willingness to be swallowed up by the AI formerly known as Alt Cunningham. Though I suspect he might have a different opinion if he knew he’d be sharing that privilege with fucking Saburo Arasaka.
Which reminds me, I remember seeing someone at somebody point out that Hanako’d be pretty cool if only she weren’t a part of this particular family. I… can’t agree. The hero of the Arasaka family—if there is one—is absolutely Yorinobu. (As appealing as he is as a person, Takemura is willfully small-minded.)
This is especially clear if you take the corpo ending
It is really hard to believe them when they say things like "These issues did not show up in our testing/QA process..." when so many bugs are so easily reproducible on both PC and console.
Like getting stuck crouched after certain cutscenes, the scanner button becoming unresponsive, NPC's T-Posing and standing up inside cars, the whacky wavy palm trees... The list is almost endless.
The game really is the epitome of a rough diamond, one that could go from being merely very good, to great, with the upcoming patches.
Looks like the PS5/XSX version got delayed again. This time "late 2021" which really means 2022. I should have just taken the refund deal and waited.
That is functionally the most useless diagram I have ever seen.
I like how it lists things that have already happened, something that's supposed to happen in the next couple weeks, then just a big nebulously defined bar of THINGS WILL PROBABLY HAPPEN stretching out to what might as well be the heat death of the universe.
It is really hard to believe them when they say things like "These issues did not show up in our testing/QA process..." when so many bugs are so easily reproducible on both PC and console.
Like getting stuck crouched after certain cutscenes, the scanner button becoming unresponsive, NPC's T-Posing and standing up inside cars, the whacky wavy palm trees... The list is almost endless.
The game really is the epitome of a rough diamond, one that could go from being merely very good, to great, with the upcoming patches.
I have never had any of those problems. You underestimate the effect of large numbers; what 13 million people may combine to easily reproduce, an internal team may literally never encounter.
I wasn't super-thrilled with the music at first - partly because on PS5 at least, the sound mixing in cars seriously prioritizes the sound of the engine (and everything else) over the music. I had to force the volume for everything but music and radio down to like 50% in the settings to make it better but not perfect.
But the atmospheric music is awesome. The combat music is awesome (when it's smart enough to shut off after combat ends), and the radio stations are... not as good as GTA. Not as good as San Andreas or IV or V.
How the songs are cued up to play in-game, how every radio station begins at the start of its normal playlist every time you start up the game, how "news" interrupts every station at the same time so you can't just switch over to music - how the DJ asks you how your afternoon is at midnight - how you can't skip songs - it's just poorly-executed. The radio stations needed more content and more user-control, period.
And there are some horrible fucking songs. "It begins and it ends and begins with her" needs to get chucked out a fucking window. Everything by Namakopuri (Us Cracks) can go away. Just go away. I have never heard music that made me go "if this is popular, I am old" until I heard this shit. Is anyone actually enjoying these songs in their entirety? Boppin' their heads to it, maybe feelin' it in the hips? I actually want to know so I can stop talking about music forever, 'cause it evokes a literal nails-on-a-chalkboard reaction from me.
But then Rihanna pops up and you're like "wtf, seriously, Rihanna?" and all of the Run the Jewels stuff is really good.
Keanu Reeves
cyberarm under my sleeves
I blast 'em all
watch 'em fall like autumn leaves
damnit I can't leave
Night City keep callin' me
goddamnit I'm a G
and this fuck-shit is all I need
life a funky bitch
an' this bitch ain't divorcin' me
My personal faves are, number one - Best Driving Song, which I bestow upon Bigger Man. No idea who Konrad OldMoney is, but he's got some other very solid songs on here. I have completed the game multiple times and have turned dexterity, body, and int builds into Godly, building-levelling avatars of death - but nothing makes me feel more badass in Cyberpunk than just driving around to this song.
And second, for some reason - which really annoys me - 4AEM by Grimes. I've never been aware of hearing a Grimes song until now, and prior to this all I knew about her was she married Elon Musk and named her child something very shitty. But I love this song. Which, again, really pisses me off because the person seems insufferable but the song is hot shit.
Hole in the Sun is pretty fun, but I'm not linking that. It starts out with the lyrics "I fuck you, I fuck you, I fuck you, I fuck." Then it starts getting dirty.
There are a lot of duds, though. There is one song that I've only heard once, but it just repeats "It's Night City" over and over and over.
*edit*
And there's a random child in the room where the prisoner was being held?
*edit 2*
Ok, never mind, it was just an internment camp being run by a corporation so there were multiple people including some other children.
*thousand yard stare*
HappylilElf on
+5
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
one funny/sad thing about the amazing soundtrack that i noticed.
The songs play through in a particular order.
Full exiting the game seems to reset music back to the start.
So if you are playing on a console you may end up in a situation where you rarely ever get to hear some tracks due to crashing.
50 some hours into the game I started hearing tracks I had never heard before which was super awesome. But also hearing them again was so rare it was also a bit sad.
+4
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I know there's the JVZEL track that sounds like her.
But even googling "rihanna cyberpunk" does get me anything other than the one weapon joke thing. Which I feel like it should if she had an actual track in the game. And I can't find her name on any soundtrack lists.
I know there's the JVZEL track that sounds like her.
But even googling "rihanna cyberpunk" does get me anything other than the one weapon joke thing. Which I feel like it should if she had an actual track in the game. And I can't find her name on any soundtrack lists.
No I guess not... it just sounded exactly like her and then I googled Cyberpunk Rihanna and it took me to JVZEL cyberpunk stuff so I assumed JVZEL was some in-game pseudonym.
But either way I definitely went "is that Rihanna?"
'Chance, you are the best kind of whore.' -Henroid
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I know there's the JVZEL track that sounds like her.
But even googling "rihanna cyberpunk" does get me anything other than the one weapon joke thing. Which I feel like it should if she had an actual track in the game. And I can't find her name on any soundtrack lists.
No I guess not... it just sounded exactly like her and then I googled Cyberpunk Rihanna and it took me to JVZEL cyberpunk stuff so I assumed JVZEL was some in-game pseudonym.
But either way I definitely went "is that Rihanna?"
Well you aren't alone in thinking it sounds like her!
It looks like she actually works with her and is/was one of her back-up singers so it makes sense!
I know there's the JVZEL track that sounds like her.
But even googling "rihanna cyberpunk" does get me anything other than the one weapon joke thing. Which I feel like it should if she had an actual track in the game. And I can't find her name on any soundtrack lists.
No I guess not... it just sounded exactly like her and then I googled Cyberpunk Rihanna and it took me to JVZEL cyberpunk stuff so I assumed JVZEL was some in-game pseudonym.
But either way I definitely went "is that Rihanna?"
Well you aren't alone in thinking it sounds like her!
It looks like she actually works with her and is/was one of her back-up singers so it makes sense!
Feat. Rihanna!
'Chance, you are the best kind of whore.' -Henroid
+2
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited January 2021
Welp, this side mission doesn't work, because the side character spawns on top of the car when she gets out of said car. And I can't talk to him.
Finally finished the game because I didn't want to 100% it with a terribly unfocused build (also that likely wasn't even an option because of my 8 year old PC)
I didn't expect to get feels as the credits ran but, well, feels happened.
I want to see what this game is after it's fixed and at the same time? I kinda don't because how dare you make me care about fake people like this, you jerks.
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Is there a difference or eventual consequence for killing vs giving mooks a nap? Like is this just something that will come back to bite me in the end or is there some sort of skill or experience difference I'm not noticing?
I've been mostly knocking people out but I've come to question why. I started killing all the gangs involved with some of the horrific shit though. Fuck em.
Is there a difference or eventual consequence for killing vs giving mooks a nap? Like is this just something that will come back to bite me in the end or is there some sort of skill or experience difference I'm not noticing?
I've been mostly knocking people out but I've come to question why. I started killing all the gangs involved with some of the horrific shit though. Fuck em.
Yeah I don't think there's any reason other than how you want to play. I think there are a few missions where someone specifically says "don't kill them" but I think that's about it. Not really an effect on the story if that's what you're worried about.
...though mostly only because it requires I pay the slightest bit of attention
So many games that encourage multiple playthroughs do this shit. I cannot understand how it’s not an industry standard to break up saves by character. There must be technical hurdles or resource prioritization at play. Otherwise it’s just bad/lazy design.
...though mostly only because it requires I pay the slightest bit of attention
So many games that encourage multiple playthroughs do this shit. I cannot understand how it’s not an industry standard to break up saves by character. There must be technical hurdles or resource prioritization at play. Otherwise it’s just bad/lazy design.
Like anything it just needs to be part of the design from the beginning.
...though mostly only because it requires I pay the slightest bit of attention
So many games that encourage multiple playthroughs do this shit. I cannot understand how it’s not an industry standard to break up saves by character. There must be technical hurdles or resource prioritization at play. Otherwise it’s just bad/lazy design.
One reason is every character is named V so you can't differentiate saves that way.
But as a general prioritization thing, if you've looked achievement percentages, most players never finish their games. I've seen as low as 5%, and Cyberpunk looks to be around 30% right now. So even less than that will play through a game more than once. Then you have the fact that it's unlikely for someone to play 2 characters simultaneously where ease of flipping back and forth would be necessary. So having the current playthrough's saves sorted to the top by date is "good enough" since most players are unlikely to ever load an old character again. But if they do, it'll just be back at the top of the save list as the "current" one again.
Just remember that half the people you meet are below average intelligence.
Is there a difference or eventual consequence for killing vs giving mooks a nap? Like is this just something that will come back to bite me in the end or is there some sort of skill or experience difference I'm not noticing?
I've been mostly knocking people out but I've come to question why. I started killing all the gangs involved with some of the horrific shit though. Fuck em.
The cyberspycho missions all give reduced rewards if you kill them, but they still complete.
Most of the other side gigs where your reward gets tanked for committing genocide also seem to do the same if you just put everyone to sleep, the fixers are only satisfied if you get in and out undetected.
But as a general prioritization thing, if you've looked achievement percentages, most players never finish their games. I've seen as low as 5%, and Cyberpunk looks to be around 30% right now. So even less than that will play through a game more than once. Then you have the fact that it's unlikely for someone to play 2 characters simultaneously where ease of flipping back and forth would be necessary. So having the current playthrough's saves sorted to the top by date is "good enough" since most players are unlikely to ever load an old character again. But if they do, it'll just be back at the top of the save list as the "current" one again.
I get what you’re saying… but it’s still too bad for those of us who share a gaming PC (with their spouse, for instance).
...though mostly only because it requires I pay the slightest bit of attention
So many games that encourage multiple playthroughs do this shit. I cannot understand how it’s not an industry standard to break up saves by character. There must be technical hurdles or resource prioritization at play. Otherwise it’s just bad/lazy design.
One reason is every character is named V so you can't differentiate saves that way.
But as a general prioritization thing, if you've looked achievement percentages, most players never finish their games. I've seen as low as 5%, and Cyberpunk looks to be around 30% right now. So even less than that will play through a game more than once. Then you have the fact that it's unlikely for someone to play 2 characters simultaneously where ease of flipping back and forth would be necessary. So having the current playthrough's saves sorted to the top by date is "good enough" since most players are unlikely to ever load an old character again. But if they do, it'll just be back at the top of the save list as the "current" one again.
I actually thought about this after my post. The problem with this thinking is that it applies to replayability as a whole. If the vast majority of your audience is only going to do one playthrough, then you’re going to have a hard time justifying life paths, multiple endings, game plus modes, and the entire leveling system. It’s pretty clear the devs want people to play it more than once, even if it’s a poor investment.
"I see everything twice!"
+1
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Is there a difference or eventual consequence for killing vs giving mooks a nap? Like is this just something that will come back to bite me in the end or is there some sort of skill or experience difference I'm not noticing?
I've been mostly knocking people out but I've come to question why. I started killing all the gangs involved with some of the horrific shit though. Fuck em.
The cyberspycho missions all give reduced rewards if you kill them, but they still complete.
Most of the other side gigs where your reward gets tanked for committing genocide also seem to do the same if you just put everyone to sleep, the fixers are only satisfied if you get in and out undetected.
Right, unless it specifically says so, there's no reward or penalty.
Posts
I... I only just now realized why I didn't seem to be taking any damage in there. /headdesk/
I r dum.
Not starting a second run until someone makes a radio on foot mod though. Should have been in the game from the start.
They should have just made it a remote AI that transferred into any vehicle you are operating.
Probably the dumbest thing he asks you to do and thats saying a lot.
Peralez quest:
But if I can find a way to block whatever conspiracy/AI/whatever is messing with them, I'm totally going to do it.
You know, if it stops crashing.
Looks like the PS5/XSX version got delayed again. This time "late 2021" which really means 2022. I should have just taken the refund deal and waited.
Which reminds me, I remember seeing somebody point out that Hanako’d be pretty cool if only she weren’t a part of this particular family. I… can’t agree. The hero of the Arasaka family—if there is one—is absolutely Yorinobu. (As appealing as he is as a person, Takemura is willfully small-minded.)
That is functionally the most useless diagram I have ever seen.
https://medium.com/@alascii
This is especially clear if you take the corpo ending
For more details on Cyberpunk's development, the finished game might be out in a year. No promises. Wowww.... seriously.
Steam: adamjnet
https://www.youtube.com/watch?v=O3V4UBZmC9o
It is really hard to believe them when they say things like "These issues did not show up in our testing/QA process..." when so many bugs are so easily reproducible on both PC and console.
Like getting stuck crouched after certain cutscenes, the scanner button becoming unresponsive, NPC's T-Posing and standing up inside cars, the whacky wavy palm trees... The list is almost endless.
The game really is the epitome of a rough diamond, one that could go from being merely very good, to great, with the upcoming patches.
I like how it lists things that have already happened, something that's supposed to happen in the next couple weeks, then just a big nebulously defined bar of THINGS WILL PROBABLY HAPPEN stretching out to what might as well be the heat death of the universe.
I have never had any of those problems. You underestimate the effect of large numbers; what 13 million people may combine to easily reproduce, an internal team may literally never encounter.
As I mentioned earlier, I love the Valentino combat theme.
https://youtu.be/gr4K47m45CY
Hole in the Sun is pretty fun, but I'm not linking that. It starts out with the lyrics "I fuck you, I fuck you, I fuck you, I fuck." Then it starts getting dirty.
There are a lot of duds, though. There is one song that I've only heard once, but it just repeats "It's Night City" over and over and over.
One of them was armed with an epic steel pipe.
I, uh, ok then.
*edit*
And there's a random child in the room where the prisoner was being held?
*edit 2*
Ok, never mind, it was just an internment camp being run by a corporation so there were multiple people including some other children.
*thousand yard stare*
The songs play through in a particular order.
Full exiting the game seems to reset music back to the start.
So if you are playing on a console you may end up in a situation where you rarely ever get to hear some tracks due to crashing.
50 some hours into the game I started hearing tracks I had never heard before which was super awesome. But also hearing them again was so rare it was also a bit sad.
I know there's the JVZEL track that sounds like her.
But even googling "rihanna cyberpunk" does get me anything other than the one weapon joke thing. Which I feel like it should if she had an actual track in the game. And I can't find her name on any soundtrack lists.
No I guess not... it just sounded exactly like her and then I googled Cyberpunk Rihanna and it took me to JVZEL cyberpunk stuff so I assumed JVZEL was some in-game pseudonym.
But either way I definitely went "is that Rihanna?"
Well you aren't alone in thinking it sounds like her!
It looks like she actually works with her and is/was one of her back-up singers so it makes sense!
Feat. Rihanna!
Just noticed he is phase through the car roof.
I want to see what this game is after it's fixed and at the same time? I kinda don't because how dare you make me care about fake people like this, you jerks.
Who do you think you are, Bioware?
THIS IS UPSETTING
...though mostly only because it requires I pay the slightest bit of attention
https://youtube.com/watch?v=SfDxpP2iGvU
I've been mostly knocking people out but I've come to question why. I started killing all the gangs involved with some of the horrific shit though. Fuck em.
Yeah I don't think there's any reason other than how you want to play. I think there are a few missions where someone specifically says "don't kill them" but I think that's about it. Not really an effect on the story if that's what you're worried about.
Like anything it just needs to be part of the design from the beginning.
One reason is every character is named V so you can't differentiate saves that way.
But as a general prioritization thing, if you've looked achievement percentages, most players never finish their games. I've seen as low as 5%, and Cyberpunk looks to be around 30% right now. So even less than that will play through a game more than once. Then you have the fact that it's unlikely for someone to play 2 characters simultaneously where ease of flipping back and forth would be necessary. So having the current playthrough's saves sorted to the top by date is "good enough" since most players are unlikely to ever load an old character again. But if they do, it'll just be back at the top of the save list as the "current" one again.
The cyberspycho missions all give reduced rewards if you kill them, but they still complete.
Most of the other side gigs where your reward gets tanked for committing genocide also seem to do the same if you just put everyone to sleep, the fixers are only satisfied if you get in and out undetected.
Right, unless it specifically says so, there's no reward or penalty.