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[D&D 4e][pbp] The Wilds of Aladrion

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Posts

  • ElvenshaeElvenshae Registered User regular
    edited March 2021
    Undaunted, and with the area immediately around him clear, Ellandryn raises up his orb and calls forth a rushing cyclone of wind and flame! It fills the area near the portal, and Lex feels the world suddenly slip sideways as, just before the fire reaches him, his body melts into mist, carried out of the conflagration and nearer to Ellandryn. Fractions of a second later, he feels himself reform - slightly disoriented, but none the worse for wear. The rushing winds presses down upon Bos, but the doughty Minotaur stands firm and refuses to budge. The spearman, after laughing off Ellandryn's attempt at mental command, is surprised to find himself suddenly thrown to the ground by the follow-up, an ... enflamed ... Bos standing over him, ready for revenge. All of the other creatures, save one guarded partially by the stone of the portal, are likewise knocked from their feet.

    The ground is awash in flame, the remnants of the spell, but the winds still swirl under the wizard's command, keeping the fire away from Ellandryn's allies.

    Ellandryn Combat Info
    AC: 17 | Fort: 13 | Reflex: 17 | Will: 18
    HP: 26/32 | Surges: 6 | Surge Value: 8
    Speed: 6 | Initiative: 4 | Action Point: 1

    POWERS
    A Beguiling Strands (Close Blast 5, +8 vs Will, 4 Psychic + Push 4)
    A Howling Wall (Wall 6 within 10, +8 vs Fort, Slide 3)
    X Orbmaster's Incendiary Detonation (Burst 1 within 10, +8 vs Ref, 1d6+5 Force + Prone; or Burst 2 within 10, 1d6+3 Force + Prone; zone 2 Fire)
    _ Pinioning Vortex (10, +8 vs Fort, 2d6+5, Slide 2 up + Dazed + Immobilized + Combat Advantage until start of target's turn)
    _ Noble Presence (Move; Close Burst 3, one or two allies Shift 2 as a free action, +2 power bonus to all Defences until EONT)
    X Fey Step (Move; Teleport 5)
    _ Arcane Whirlwind (Burst 2 within 10, +8 vs Ref, 2d6+5 Thunder + Slide 2, Miss Half, Zone: minor Slide 3, move move zone 6, sustain minor)
    Geth, roll 1d20+8 for Ref Spike 1
    Geth, roll 1d20+8 for Ref Spike 2
    Geth, roll 1d20+8 for Ref Spike 3
    Geth, roll 1d20+8 for Ref Mouthy
    Geth, roll 1d20+8 for Ref Tactician
    Geth, roll 1d20+8 for Ref Green
    Geth, roll 1d20+8 for Ref Bos
    Geth, roll 1d6+2 for Force Damage

    Combat Log
    Link to Map
    Ellandryn uses Beguiling Strands to hit the back half of the room, and hits everything except the Tactician for 4 Psychic damage, Push 4.
    Ellandryn uses an Action Point to take an additional Standard Action, and uses Orbmaster's Incendiary Detonation with Enlarge Spell to make it a Burst 2, E12. Use Twist the Arcane Fabric to give Lex a Teleport 3. 2 Fire damage to any enemies starting their turn or entering the zone until EONT.
    Mouthy Monster: 17 / 42 Bloodied, -2 all Defenses EONT (Bos), Prone
    Green Grosser: 35 / 44 Prone
    Swift Spined Scavenger 1: 25 / 34 Prone
    Swift Spined Scavenger 2: 25 / 34 Prone
    Swift Spined Scavenger 3: 30 / 34
    Taciturn Tactician: ??-5 / ??, Prone

    Ref Spike 1:
    1d20+8 20 [1d20=12]
    Ref Spike 2:
    1d20+8 25 [1d20=17]
    Ref Spike 3:
    1d20+8 9 [1d20=1]
    Ref Mouthy:
    1d20+8 27 [1d20=19]
    Ref Tactician:
    1d20+8 17 [1d20=9]
    Ref Green:
    1d20+8 25 [1d20=17]
    Ref Bos:
    1d20+8 14 [1d20=6]
    Force Damage:
    1d6+2 5 [1d6=3]

    Elvenshae on
  • ElvenshaeElvenshae Registered User regular
    edited March 2021
    @JPants You can pick your teleport ending location, within 3 squares of where you started.

    And you're up next!


    0bpqpwk7d2dy.png

    Elvenshae on
  • BahamutZEROBahamutZERO Registered User regular
    "Woah!" Yona exclaims as a wave of hot air from Elladryn's spell blasts past her and up through the trap door in the ceiling, whipping her robes around. Her hood doesn't blow off though. "Cough, hack. Ugh! Wizards!"

    BahamutZERO.gif
  • ElvenshaeElvenshae Registered User regular
    edited March 2021
    And just to check that I'm reading / remembering something properly ...

    Magical implement enhancement bonuses only apply on attack and damage rolls for powers that use that implement. Which is why Beguiling Strands doesn't benefit from the damage roll part - it does a flat amount of damage (equal to my Int bonus).

    But the critical hit effect - +1d6 - applies to the damage for any crit that does damage, not just those that have a damage roll. So if I managed a Nat20 on my first set of attacks, I'd've gotten to roll extra damage. Right? It's been too long since I had to worry about that. :D

    Elvenshae on
  • JPantsJPants Registered User regular
    edited March 2021
    What a turn! *chef's kiss*
    Lex's disorientation lasts but an instant as he is teleported to safety by the Eladrin's magic. "Woah.... Wizards...."
    The disorientation quickly gives way to pain as he reels from the damage inflicted by the now prone monster. He quickly downs his only Healing potion before taking aim at what he hopes is a weak spot.
    Teleport to H10
    Minor Action: Drink Healing Potion for 10hp for 1 Healing Surge
    Standard Action: Sly Flourish vs Green Grosser. Take 1 damage
    Geth roll 1d20+14 for vs AC Sly Flourish
    Geth roll 1d4+10 for Sly Flourish Damage
    Geth roll 2d8 for Sneak Damage

    Lexan'dar Combat Info
    AC: 18 | Fort: 13 | Reflex: 18 | Will: 16
    HP: 25/39 | Surges: 6/7 | Surge Value: 9
    Speed: 6 | Initiative: 6 | Action Point: 1

    POWERS
    A Sly Flourish (M/R, 12 vs AC, 1d4+10 dam)
    A Piercing Strike (M, 12 vs Ref, 1d4+6 dam)
    _ Dazing Strike (M, 12 vs AC, 1d4+6 dam, target Dazed till End Of My Next Turn)
    _ Low Slash (M, 12 vs Ref, 1d4+6, slide target 1, Slowed until EOMNT, if flanking +4 damage)
    _ Trick Strike (M/R, 12 vs AC, 3d4+6, Until End Of The Encounter: slide target 1 square each time you hit)

    Combat Log
    Link to Map
    Ellandryn uses Beguiling Strands to hit the back half of the room, and hits everything except the Tactician for 4 Psychic damage, Push 4.
    Ellandryn uses an Action Point to take an additional Standard Action, and uses Orbmaster's Incendiary Detonation with Enlarge Spell to make it a Burst 2, E12. Use Twist the Arcane Fabric to give Lex a Teleport 3. 2 Fire damage to any enemies starting their turn or entering the zone until EONT.
    Lex teleports to H10 and drinks a Potion of Healing and attacks GG for 28, taking 1 damage from aura.
    Mouthy Monster: 17 / 42 Bloodied, -2 all Defenses EONT (Bos), Prone
    Green Grosser: 7 / 44 Bloodied, Prone
    Swift Spined Scavenger 1: 25 / 34 Prone
    Swift Spined Scavenger 2: 25 / 34 Prone
    Swift Spined Scavenger 3: 30 / 34
    Taciturn Tactician: ??-5 / ??, Prone

    vs AC Sly Flourish:
    1d20+14 29 [1d20=15]
    Sly Flourish Damage:
    1d4+10 13 [1d4=3]
    Sneak Damage:
    2d8 15 [2d8=7, 8]

    JPants on
  • JPantsJPants Registered User regular
    edited March 2021
    Lex drives his dagger deep into a soft spot under one of the beasts arms, nearly finishing it. The creature howls our in rage and pain as it swipes desperately at the literal pain in it's side, missing as Lex easily ducks the swings. Withdrawing, Lexan'dar chokes on the foul fumes emanating from the monster and deftly slips beyond the reach of any further attacks.
    GG bloodied effect triggers 2 attacks, both miss.
    Move Action: Lex shifts to H9, taking 1 damage.

    Geth roll 1d20+3 for Claw 1
    Geth roll 1d20+3 for Claw 2
    Geth roll 2d6+2 for Claw 1 damage
    Geth roll 2d6+2 for Claw 2 damage

    Lexan'dar Combat Info
    AC: 18 | Fort: 13 | Reflex: 18 | Will: 16
    HP: 24/39 | Surges: 6/7 | Surge Value: 9
    Speed: 6 | Initiative: 6 | Action Point: 1

    POWERS
    A Sly Flourish (M/R, 12 vs AC, 1d4+10 dam)
    A Piercing Strike (M, 12 vs Ref, 1d4+6 dam)
    _ Dazing Strike (M, 12 vs AC, 1d4+6 dam, target Dazed till End Of My Next Turn)
    _ Low Slash (M, 12 vs Ref, 1d4+6, slide target 1, Slowed until EOMNT, if flanking +4 damage)
    _ Trick Strike (M/R, 12 vs AC, 3d4+6, Until End Of The Encounter: slide target 1 square each time you hit)

    Combat Log
    Link to Map
    Ellandryn uses Beguiling Strands to hit the back half of the room, and hits everything except the Tactician for 4 Psychic damage, Push 4.
    Ellandryn uses an Action Point to take an additional Standard Action, and uses Orbmaster's Incendiary Detonation with Enlarge Spell to make it a Burst 2, E12. Use Twist the Arcane Fabric to give Lex a Teleport 3. 2 Fire damage to any enemies starting their turn or entering the zone until EONT.
    Lex teleports to H10 and drinks a Potion of Healing and attacks GG for 28, taking 1 damage from aura.
    GG triggers 2 claw attacks at Lex, both Miss.
    Lex shifts 1 to H9, taking 1 damage from aura.
    Mouthy Monster: 17 / 42 Bloodied, -2 all Defenses EONT (Bos), Prone
    Green Grosser: 7 / 44 Bloodied, Prone
    Swift Spined Scavenger 1: 25 / 34 Prone
    Swift Spined Scavenger 2: 25 / 34 Prone
    Swift Spined Scavenger 3: 30 / 34
    Taciturn Tactician: ??-5 / ??, Prone

    Claw 1:
    1d20+3 9 [1d20=6]
    Claw 2:
    1d20+3 10 [1d20=7]
    Claw 1 damage:
    2d6+2 12 [2d6=4, 6]
    Claw 2 damage:
    2d6+2 9 [2d6=6, 1]

    JPants on
  • JPantsJPants Registered User regular
    @captaink Sinnder's up!

  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    I just need to roll a 10 on a d20 to get rid of the ongoing fire damage correct?

  • ElvenshaeElvenshae Registered User regular
    edited March 2021
    joshgotro wrote: »
    I just need to roll a 10 on a d20 to get rid of the ongoing fire damage correct?

    Happens at the end of your turn, so you take the damage first, then do your turn, then save at the end of it to see if you still have it next round. And, yeah, 10 or better.

    Part of why leader abilities to grant saves on their turns are awesome, because the person on fire can get rid of it before their turn, before they take damage.

    Elvenshae on
  • captainkcaptaink TexasRegistered User regular
    edited March 2021
    Sinnder moves to pin the enemies against the wall
    Shift to D10
    She flicks her hand to make an arcane mark on the Taciturn Tactician.
    Minor action: Aegis of Shielding on Taciturn Tactician
    With a sweeping swing, her sword shatters the air in front of her
    Standard action: Sword burst

    The air shards pierce the Swift Spined Scavengers, causing them to bleed acid blood profusely
    Melee attackers take 2 acid damage from these guys now

    Geth, roll 1d20+7 vs SSS 1 reflex
    Geth, roll 1d20+7 vs SSS 2 reflex
    Geth, roll 1d6+5 damage to SSS 1
    Geth, roll 1d6+5 damage to SSS 2

    Sinnder stats:
    AC: 24 | Fort: 15 | Reflex:19 | Will: 15
    HP: 35/50 | Surges: 11 | Surge Value: 12
    Speed: 6 | Initiative: 2 | Action Point: 1



    Combat Log
    Link to Map
    Ellandryn uses Beguiling Strands to hit the back half of the room, and hits everything except the Tactician for 4 Psychic damage, Push 4.
    Ellandryn uses an Action Point to take an additional Standard Action, and uses Orbmaster's Incendiary Detonation with Enlarge Spell to make it a Burst 2, E12. Use Twist the Arcane Fabric to give Lex a Teleport 3. 2 Fire damage to any enemies starting their turn or entering the zone until EONT.
    Lex teleports to H10 and drinks a Potion of Healing and attacks GG for 28, taking 1 damage from aura.
    GG triggers 2 claw attacks at Lex, both Miss.
    Lex shifts 1 to H9, taking 1 damage from aura.
    Sinnder shifts to D10, marks the Tactician, and hits Scavengers 1&2 with Sword Burst
    Mouthy Monster: 17 / 42 Bloodied, -2 all Defenses EONT (Bos), Prone
    Green Grosser: 7 / 44 Bloodied, Prone
    Swift Spined Scavenger 1: 15 / 34 Bloodied Prone
    Swift Spined Scavenger 2: 16 / 34 Bloodied Prone
    Swift Spined Scavenger 3: 30 / 34
    Taciturn Tactician: ??-5 / ??, Prone


    vs SSS 1 reflex:
    1d20+7 17 [1d20=10]
    vs SSS 2 reflex:
    1d20+7 21 [1d20=14]
    damage to SSS 1:
    1d6+5 10 [1d6=5]
    damage to SSS 2:
    1d6+5 9 [1d6=4]

    captaink on
  • captainkcaptaink TexasRegistered User regular
    @joshgotro Bos is up

  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    edited March 2021
    Bos, bloodied, moves his hand in quick motion in the air and a glowing rune appears.
    RUNE OF MENDING +12HP
    Any ally in burst 5 +1 DEF EONT
    Recharged, Bos moves his attention to the prone fellow.
    "This is going to hurt!"
    WORD OF EXCHANGE
    Target take -2 to all defenses EONT and anyone who attacks target gets +4 to AC EONT
    Geth roll 1d20 ONGOING FIRE DAMAGE
    Geth roll 1d20+13 WORD OF EXCHANGE F10
    Geth roll 1d8+5 DAMAGE

    Combat Log
    Link to Map
    Ellandryn uses Beguiling Strands to hit the back half of the room, and hits everything except the Tactician for 4 Psychic damage, Push 4.
    Ellandryn uses an Action Point to take an additional Standard Action, and uses Orbmaster's Incendiary Detonation with Enlarge Spell to make it a Burst 2, E12. Use Twist the Arcane Fabric to give Lex a Teleport 3. 2 Fire damage to any enemies starting their turn or entering the zone until EONT.
    Lex teleports to H10 and drinks a Potion of Healing and attacks GG for 28, taking 1 damage from aura.
    GG triggers 2 claw attacks at Lex, both Miss.
    Lex shifts 1 to H9, taking 1 damage from aura.
    Sinnder shifts to D10, marks the Tactician, and hits Scavengers 1&2 with Sword Burst
    Bos uses a healing surge and Words of Exchange on Tactician.
    Mouthy Monster: 17 / 42 Bloodied, , Prone
    Green Grosser: 7 / 44 Bloodied, Prone
    Swift Spined Scavenger 1: 15 / 34 Bloodied Prone
    Swift Spined Scavenger 2: 16 / 34 Bloodied Prone
    Swift Spined Scavenger 3: 30 / 34
    Taciturn Tactician: ??-17 / ??, Prone -2 all Defenses EONT (Bos)

    ONGOING FIRE DAMAGE:
    1d20 1 [1d20=1]
    WORD OF EXCHANGE F10:
    1d20+13 25 [1d20=12]
    DAMAGE:
    1d8+5 12 [1d8=7]

    joshgotro on
  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    holy fuck did i do it right?

  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    @Korror you're up

  • ElvenshaeElvenshae Registered User regular
    @joshgotro In the enemy HP section, you should make the Tactician's HP ??-17, 'cause you whalloped him; the Mouthy Monster doesn't have -2 all Defenses EONT (Bos), because that expired; but Tactician does now. :D

  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    so close

  • KorrorKorror Registered User regular
    Time to kick this tactation while he's down. He's under a ton of debuffs right now but as he has the highest AC I'm better off attacking him with my rerolls than going for one of the other enemies where I'd auto hit.

    Korri pounces on the downed Tiefling, his weapon flaring with terrifying divine wrath.

    Move action: Move to E9
    Minor: Use Oath of Enimty on Tactician.
    Standard: Attack Tactician with Rictus Grin.

    Geth roll 1d20+14 Attack Roll 1
    Geth roll 1d20+14 Attack Reroll

    Geth roll 2d12+7 Damage

    If this hits, any enemy next to me (just the tactician at this point) will suffer a -2 penalty to their attack rolls.

    Attack Roll 1:
    1d20+14 16 [1d20=2]
    Attack Reroll:
    1d20+14 32 [1d20=18]
    Damage:
    2d12+7 21 [2d12=6, 8]

    Battlenet ID: NullPointer
  • KorrorKorror Registered User regular
    edited March 2021
    Updating combat log

    Combat Log
    Ellandryn uses Beguiling Strands to hit the back half of the room, and hits everything except the Tactician for 4 Psychic damage, Push 4.
    Ellandryn uses an Action Point to take an additional Standard Action, and uses Orbmaster's Incendiary Detonation with Enlarge Spell to make it a Burst 2, E12. Use Twist the Arcane Fabric to give Lex a Teleport 3. 2 Fire damage to any enemies starting their turn or entering the zone until EONT.
    Lex teleports to H10 and drinks a Potion of Healing and attacks GG for 28, taking 1 damage from aura.
    GG triggers 2 claw attacks at Lex, both Miss.
    Lex shifts 1 to H9, taking 1 damage from aura.
    Sinnder shifts to D10, marks the Tactician, and hits Scavengers 1&2 with Sword Burst
    Bos uses a healing surge and Words of Exchange on Tactician.
    Korri moves to E9 and uses Rictus Grin on Tactician for 21 damage.

    Mouthy Monster: 17 / 42 Bloodied, -2 all Defenses EONT (Bos), Prone
    Green Grosser: 7 / 44 Bloodied, Prone
    Swift Spined Scavenger 1: 15 / 34 Bloodied Prone
    Swift Spined Scavenger 2: 16 / 34 Bloodied Prone
    Swift Spined Scavenger 3: 30 / 34
    Taciturn Tactician: ??-38 / ??, Prone

    @BahamutZERO You're up next.

    Korror on
    Battlenet ID: NullPointer
  • BahamutZEROBahamutZERO Registered User regular
    edited March 2021
    Minor action: Yona throws healing spell at Bos, who has foolishly decided to remain on fire.
    Geth, roll 1d20 for Lesser Restoration (target>9)
    Bos is extinguished.

    Yona: "Aha, is this our chance?"
    Perform an All-Out Attack?
    >Y< N


    Standard action: Yona calls a flock of spectral owls down to rend and tear at the downed foes in a nightmarish flurry of feathers and screeching. (Call the Crows burst 1 at F-11, targeting Lancer, Spine 2, and Green Grosser)
    Geth, roll 1d20+8 for vs. lancer reflex (16) Call the Crows
    Geth, roll 2d8+5 for lancer damage
    Geth, roll 1d20+8 for vs. spine 2 reflex (15) Call the Crows
    Geth, roll 2d8+5 for spine 2 damage
    Geth, roll 1d20+8 for vs. green grosser (13) Call the Crows
    Geth, roll 2d8+5 for green grosser damage
    A cloud of angry birds is left in the burst until end of my next turn and will do 2 additional force damage to anyone standing in it at the end of their own turn.

    Lesser Restoration (target>9):
    1d20 13 [1d20=13]
    vs. lancer reflex (16) Call the Crows:
    1d20+8 16 [1d20=8]
    lancer damage:
    2d8+5 13 [2d8=2, 6]
    vs. spine 2 reflex (15) Call the Crows:
    1d20+8 15 [1d20=7]
    spine 2 damage:
    2d8+5 14 [2d8=1, 8]
    vs. green grosser (13) Call the Crows:
    1d20+8 24 [1d20=16]
    green grosser damage:
    2d8+5 9 [2d8=1, 3]

    BahamutZERO on
    BahamutZERO.gif
  • BahamutZEROBahamutZERO Registered User regular
    edited March 2021
    FUCK TWO TIES ugh ok well the green grosser takes a little damage. The others fend off the birds... unless...

    BahamutZERO on
    BahamutZERO.gif
  • BahamutZEROBahamutZERO Registered User regular
    edited March 2021
    Gonna use the Heroic Effort power to give a +4 to my failed roll(s). @Kelor does the human Heroic Effort power apply to one failed roll in an AOE or all rolls in the AOE if I activate it? If it's only one I'll use it on the lancer, otherwise they both get hit.

    Also the green grosser explodes into a toxic cloud.

    BahamutZERO on
    BahamutZERO.gif
  • ElvenshaeElvenshae Registered User regular
    edited March 2021
    ED: Post-Korri-turn Combat Log

    Combat Log
    Link to Map
    Ellandryn uses Beguiling Strands to hit the back half of the room, and hits everything except the Tactician for 4 Psychic damage, Push 4.
    Ellandryn uses an Action Point to take an additional Standard Action, and uses Orbmaster's Incendiary Detonation with Enlarge Spell to make it a Burst 2, E12. Use Twist the Arcane Fabric to give Lex a Teleport 3. 2 Fire damage to any enemies starting their turn or entering the zone until EONT.
    Lex teleports to H10 and drinks a Potion of Healing and attacks GG for 28, taking 1 damage from aura.
    GG triggers 2 claw attacks at Lex, both Miss.
    Lex shifts 1 to H9, taking 1 damage from aura.
    Sinnder shifts to D10, marks the Tactician, and hits Scavengers 1&2 with Sword Burst
    Bos uses a healing surge and Words of Exchange on Tactician.
    Korri moves to E9 and uses Rictus Grin on Tactician for 21 damage.
    Mouthy Monster: 17 / 42 Bloodied, Prone
    Green Grosser: 7 / 44 Bloodied, Prone
    Swift Spined Scavenger 1: 15 / 34 Bloodied Prone
    Swift Spined Scavenger 2: 16 / 34 Bloodied Prone
    Swift Spined Scavenger 3: 30 / 34
    Taciturn Tactician: ??-38 / ??, Prone, -2 all Defenses EONT (Bos), Marked (Sinnder), Oath of Enmity (Korri)

    Korri +4 to AC until EONT (Bos)
    Enemies adjacent to Korri take -2 to all attacks until EONT (Korri)

    Elvenshae on
  • ElvenshaeElvenshae Registered User regular
    edited March 2021
    @BahamutZERO (Ties hit.)

    Elvenshae on
  • BahamutZEROBahamutZERO Registered User regular
    Elvenshae wrote: »
    BahamutZERO (Ties hit.)

    Oh so they do, the first google result I pulled up said the opposite. Lying internet! Also the lancer has -2 to all defenses anyway, I missed that. Ok good they all get fucked then. Also @Bos can spend another healing surge if he wants to from the Lesser Restoration.


    Updating combat log post-Yona's turn
    Combat Log
    Link to Map
    Ellandryn uses Beguiling Strands to hit the back half of the room, and hits everything except the Tactician for 4 Psychic damage, Push 4.
    Ellandryn uses an Action Point to take an additional Standard Action, and uses Orbmaster's Incendiary Detonation with Enlarge Spell to make it a Burst 2, E12. Use Twist the Arcane Fabric to give Lex a Teleport 3. 2 Fire damage to any enemies starting their turn or entering the zone until EONT.
    Lex teleports to H10 and drinks a Potion of Healing and attacks GG for 28, taking 1 damage from aura.
    GG triggers 2 claw attacks at Lex, both Miss.
    Lex shifts 1 to H9, taking 1 damage from aura.
    Sinnder shifts to D10, marks the Tactician, and hits Scavengers 1&2 with Sword Burst
    Bos uses a healing surge and Words of Exchange on Tactician.
    Korri moves to E9 and uses Rictus Grin on Tactician for 21 damage.
    Yona casts Lesser Restoration and extinguishes Bos.
    Yona casts Call the Crows on F11, hitting the Tactiturn Tactician for 13 damage, Swift Spined Scavenger 2 for 14 damage, Green Grosser for 9 damage, and leaving a burst 1-size, 2 damage zone behind for 1 turn if anyone ends their turn in it.
    Green Grosser dies and explodes, no one is in the AOE.
    Mouthy Monster: 17 / 42 Bloodied, Prone
    Green Grosser: -2 / 44 Bloodied, Prone
    Swift Spined Scavenger 1: 15 / 34 Bloodied Prone
    Swift Spined Scavenger 2: 2 / 34 Bloodied Prone
    Swift Spined Scavenger 3: 30 / 34
    Taciturn Tactician: ??-51 / ??, Prone, -2 all Defenses EONT (Bos), Marked (Sinnder), Oath of Enmity (Korri)

    Korri +4 to AC until EONT (Bos)
    Enemies adjacent to Korri take -2 to all attacks until EONT (Korri)

    @Kelor bottom of the PC order since Elladryn went first

    BahamutZERO.gif
  • ElvenshaeElvenshae Registered User regular
    edited March 2021
    Minor action: Yona throws healing spell at Bos, who has foolishly decided to remain on fire.

    :DMan, I love this game. Alt Text: This Bos is ON FIYAAAAAH!

    Elvenshae on
  • JPantsJPants Registered User regular
    Elvenshae wrote: »
    Minor action: Yona throws healing spell at Bos, who has foolishly decided to remain on fire.

    :DMan, I love this game. Alt Text: This Bos is ON FIYAAAAAH!

    Super Agree! I am having an absolute blast. I really though I was in a tough spot last turn. Great save Ellandryn!
    Also I really love having the combat log and status block for enemies every post. Super convenient!

    Just a heads up, I'm heading to the beach until Monday so I probably won't be actively checking the thread as frequently, so just @ me if you need me (I'll get an email and check the thread within a couple hours probably). Also feel free to pilot me if I'm holding up things.

  • KelorKelor Registered User regular
    edited March 2021
    Korror your passive perception is SO HIGH!

    Update will hit in 4-5 hours, I'm looking at houses this morning!

    Which is exciting, but also the future of owing so much money. D:

    Kelor on
  • BahamutZEROBahamutZERO Registered User regular
    How is the taciturn tactician looking, by the way? If he's not bloodied yet then yikes.

    BahamutZERO.gif
  • KelorKelor Registered User regular
    edited March 2021
    Flame still burns across the surface of the shallow water of the portal chamber, twists and rills take hold of the cobwebs in the corners of the rool in brief, bright spirals. In the shift of light Korri notices under the ruins of the desk a shadow that seems incongruent with the rest, shifting in the wrong direction against the flare of light of Ellandryn's spellwork. Once his eye is fixed to it it becomes easier to track even as it dips below the water out of sight, then regains vision of it as it flows like oil up the stairs one by one until it disappears near Yona once more due to the height of the stairs. SO HIGH!

    At the opposite end, saw toothed maw of the squat creature scrabbles greedily forward still half submerged in the water and you watch rank water run endlessly into one of it's lower mouths. It bites, claws and ripes as it does so towards Sinnder but once more to no avail.

    Knocked to his feet from the assault of the party, the tiefling staggers upward using his spear for support and utters two words while pointing at one of the weakened spine beasts. A visible wave of power ripples through water in the chamber and you see the fireworks of Ellandryn's spell begin to be sucked inwards towards it. While recognising the threat of Sinnder, he is unable to easily reach her and instead rotating around he feints at Bos before stabbing out at the lightly armoured Korri and piercing deep into his side where licking flames begin to kindle on his clothing. [Crits for 15 damage plus 5 ongoing fire damage (save ends) I assume Sinnder is using her Mark of Shielding? Reduces damage by 8]

    The tactician consumes both Yona's Nature's Growth Zone and Ellandryn's Detonation zone to fuel the conversion spell to even greater heights.

    The traces of fire become a core of fire that in seconds becomes white hot, completely consuming the beast's flesh then expands outward into a hunched living flame with the bones forming a rough, thin skeleton. Bulky wings erupt from where it's shoulders would be and the sheer force of the head burns the water from the floor of the basement in a scalding cloud that goes flying into the ancient wooden rafters and billows past Yona. A steam cloud obscures the battlefield and offers concealment to all inside it. Attacking an adjacent concealed creature gives a -2 penalty to attack rolls with melee or ranged attacks. Non-adjacent attacks suffer a -5 penalty. The fire creature is not considered concealed due to it's brightness.

    Steam whirls in front of your vision, each eddy catches your eye.

    The prelude to movement or an attack? Or just a draft? It begins to thin already, the heat of the behemoth now burning up the steam it has created. Slightly muffled cries from the remainder of the spine pack can be heard, and Bos sees one come charging out at him almost as surprised to see him as he is it. Even with short notice Bos is able to almost entirely blunt the attack, suffering only a light scrape from the spines. 6 Damage.

    Sinnder hears a scraping sound just she sees a vague shape strike at Bos from the wall on her left and pulls back justice in time to prevent spines from piercing her guard.

    Magma red eyes blaze a dripping molten mouth and lock onto Korri as a fiery source. It shimmers with mirage like heat for a moment before appearing behind Korri and touching him with a firey talon. He manages to evade an instant before fire cuts a swathe through the steam. Booo, it only missed because of the steam!

    From Yona's perch on the stairs the view of the battlefield vanishes and a roiling, fetid cloud of steam blasts past her and up towards the exit above. Then, in one of the stangest experiences she has ever had, her own shadow rises up and stabs her before receding back into itself. 11 Necrotic damage and the shadow is melded to Yona. (save ends)

    The tactician and spine creature both take 2 damage from Yona's Call the Crows

    g1n3tfx8wkak.png

    Our Heroes wrote:
    Ellandryn @Elvenshae
    Lexan'dar
    Sinnder
    Bos (+4 to AC until end of Korri's turn)(-2 Damage to all adjacent allies)
    Korri (-2 to attack rolls of adjacent enemies until Korri's next turn)
    Yona

    Mouthy Monster
    HP - 15/42 Bloodied
    AC: 14 | Fort: 14 | Reflex: 13 | Will: 12
    Snapping Jaws - Aura 1: Enemies in the aura grant combat advantage.
    MBA +5 vs AC, 1d12+5 damage.

    Swift Spined Scavenger
    1 - HP - 13/34 Bloodied. 2 acid damage to attacker when damaged by the melee attack.
    3 - HP - 28/34
    Spoiler
    AC: 16 | Fort: 13 | Reflex: 15 | Will: 13
    MBA +7 vs AC, 1d8+5.
    When bloodied Caustic acid begins dripping from it's wounds. Whenever this creature is damaged by a melee attack the attack takes 2 acid damage
    When Killed
    Lets out a death scream - Close burst 3. Any scavenger in burst may make a free melee basic attack as a free action.

    Taciturn Tactician
    HP - 61/114 (-2 to all defences) Marked (Sinnder), Oath of Enmity (Korri)
    AC: 22 | Fort: 21 | Reflex: 16 | Will: 19
    Resist 10 Fire
    Battle Talent: Taciturn Tactician crits on a 19-20.
    MBA +12 vs AC, 1d10+5 and ongoing 5 fire damage (Save Ends)
    When flanking, Taciturn Tactician and it's allies do 1d6 extra damage against that enemy.

    Great Ball 'o Fire
    HP - 71/71
    AC: 22 | Fort: 21 | Reflex: 16 | Will: 19
    Resist 15 Fire
    MBA: +11 vs Reflex, 3d6+4 Fire damage
    Drawn to Fire: As a movement the Great Ball 'o Fire teleports 10 squares to a square adjacent to a fire that fills at least 1 square, or adjacent to an enemy that is taking ongoing fire damage.

    Slippery Shadow
    HP - 25/25
    AC: 15 | Fort: 14 | Reflex: 16 | Will: 14
    Insubstantial (All damage is halved)
    MBA +6 vs Reflex, 1d6+8 necrotic damage.
    Shadow Meld: the Slippery Shadow shifts into the target's space and melds with its shadow (save ends). While the Slippery Shadow is melded with the target's shadow, it moves when the target moves without provoking opportunity attacks, and it gains a +4 bonus to all defenses and a +5 bonus to attack rolls against the target. When the target saves, the Slippery Shadow shifts to a square adjacent to the target.

    Kelor on
  • captainkcaptaink TexasRegistered User regular
    I do use my interrupt to reduce Korri's damage by 8.

  • BahamutZEROBahamutZERO Registered User regular
    edited March 2021
    the fire field did damage at the start of the tactician's turn, so he still got dinged for 2 fire damage before he used it to fuel his spell. The mouthy monster too I think.

    BahamutZERO on
    BahamutZERO.gif
  • ElvenshaeElvenshae Registered User regular
    Team, I think that close blast powers aren’t affected by the fog; I need to check the rules in a bit. Either way, I can try to back them all into the corner again - but it’s probably best to let everyone else go first? Thoughts?

  • BahamutZEROBahamutZERO Registered User regular
    you all do as you wish, Yona will just be over here dealing with her stabbing issue

    BahamutZERO.gif
  • captainkcaptaink TexasRegistered User regular
    Also White Lotus Riposte dealt 4 damage to the thing that attacked me. SSS 1 I think.

  • captainkcaptaink TexasRegistered User regular
    They're pretty much where I want them

    @JPants you're next if Ellandryn is delaying

  • JPantsJPants Registered User regular
    @Kelor Does darkvision do anything to combat the steam concealment?

    I can make a move in a couple hours when we get back to my computer (phone currently), assuming @Elvenshae has declared when he's delaying to (personally i think it's 6 one way/half a dozen the other on if he should delay or act so /shrug

  • BahamutZEROBahamutZERO Registered User regular
    it's not dark, it's clouds! darkvision does not work that way!

    BahamutZERO.gif
  • ElvenshaeElvenshae Registered User regular
    I’ll delay till the end of the side, then.

  • KorrorKorror Registered User regular
    edited March 2021
    @Kelor Did the damage Korri took (7 after the mark of shielding) already account for the resist 2 from standing next to Bos?

    Korror on
    Battlenet ID: NullPointer
  • KelorKelor Registered User regular
    edited March 2021
    it's not dark, it's clouds! darkvision does not work that way!

    I read that like this.

    @Elvenshae It only affects melee and ranged powers, so as long as it's blast or a burst that isn't ranged you're fine.

    @Korror You're right, I forgot about that, so just 5 after Sinnder's warding kicks in. I made a note on the initiative order to make sure I remember going forward.

    @JPants Darksense won't work, but something like Tremorsense would.

    I had taken the fire into account for the Tactician, but forgot on about Mouthy, thanks for the correction.

    Kelor on
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