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[Disco Elysium] Hobocop just can't stop

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    MegaMan001 wrote: »
    Throwing on like, the mesh tank and kimono and sunglasses to get enough boosts to clear the kareoke was great

    While doing the very same thing, I found that there are a few additional lines of dialogue when you chat with the gay man in the bar while wearing the kimono you stole from his apartment. He goes out of his way to tell you the kimono looks good on you.

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    StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    Hedgethorn wrote: »
    MegaMan001 wrote: »
    Throwing on like, the mesh tank and kimono and sunglasses to get enough boosts to clear the kareoke was great

    While doing the very same thing, I found that there are a few additional lines of dialogue when you chat with the gay man in the bar while wearing the kimono you stole from his apartment. He goes out of his way to tell you the kimono looks good on you.

    Nice. Yeah, there's so much great incidental writing, and the game checks what you do in a ton of fun little ways. Even the text for stat boosts often has a kind of cheeky charm to it:
    +1 Logic: Super logical for a cop to wear this
    -1 Suggestion: Insensitive bachelor party vibes

    kstolls on Twitch, streaming weekends at 9pm CST!
    Now playing: Teardown and Baldur's Gate 3 (co-op)
    Sunday Spotlight: Horror Tales: The Wine
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    Console gamer here and a bit fashionably late to this party. But it seems like I arrived just in time for some great additions to Disco, with fully voice acted texts!
    The artwork and music of the game is superb. Playing as a 4 Int, 4, psyche, 1 Phys. 3.Moto. Kind of a master of none, build for me. Lacking in Phys is amusing for death scenarios that really emphasize how much of a weak state my character is in. I kicked that furnace a little too hard for the ol'ticker..

    I'm about to end my first day and I've yet to get the hanged man down or resolved my debt issue for my room. Uh-oh, I guess? About to find out...

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    WotanAnubisWotanAnubis Registered User regular
    edited May 2021
    After several false starts, I finally managed to finish a game. I went with a 4/4/1/3 stat spread, so my Physical skills didn't really get any moments to shine. Although I do wonder how much use physical skills could possibly be in this game about talking to people.

    Also, I have to say, the Horrific Necktie really grew on me this time around. First impressions is that it's just Electrochemistry only even more self-destructively useless, but, I have to say, the necktie had its moments. Compared to the calm, measured voice of all your other skills, the Horrific Necktie's enthusiastic screeching was a breath of fresh air. One that, fortunately, didn't speak up too often to get annoying, admittedly.
    The Horrific Necktie also went out in a blaze of glory during my playthrough, so that might've helped my opinion of it.

    WotanAnubis on
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    Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Hedgethorn wrote: »
    MegaMan001 wrote: »
    Throwing on like, the mesh tank and kimono and sunglasses to get enough boosts to clear the kareoke was great

    While doing the very same thing, I found that there are a few additional lines of dialogue when you chat with the gay man in the bar while wearing the kimono you stole from his apartment. He goes out of his way to tell you the kimono looks good on you.

    I talked to him with the hat from his apartment. He said he liked it on me and I could keep it. I told him I was already gonna keep it anyway. He said he likes when a man takes what he wants. XD

    Stabbity_Style.png
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    Ivan HungerIvan Hunger Registered User regular
    Although I do wonder how much use physical skills could possibly be in this game about talking to people.

    I feel like Disco Elysium is the first RPG to ever make playing as a musclehead truly compelling. It's ironic that "the fighter" is usually considered the default class for RPGs, despite always having the least engaging gameplay loop.

    Think of Disco Elysium's attributes as levels of mental evolution. At the top, you have your blue skills, your highest brain functions, your sapience, your abstract thought. A step lower, you have your purple skills, your social instincts, first developed when your chimpanzee ancestors realized they were more likely to survive as a group than as individuals. Deeper in are your red skills, your most primitive animal instincts, attack the weak, fear the strong, seek pleasure and breed, sense what cannot be perceived. Finally, there are your yellow skills, observe and react, adapt to the physical reality of the world around you, a neurological process so foundational that even the most amoeboid of life is capable of it.

    When you crank up those red skills, it doesn't just make you better at punching people. It turns your inner voice into a macho man who eats steaks and drives trucks. It makes you more in touch with your inner coward and bully. Your brain just laughs at physical challenges, obstinate in your ability to push yourself through anything. And strangest of all, it reawakens something that the rest of humanity has lost, your connection to the spiritual plane, that sixth sense that seems to come so easily to beasts but not to men.

    So "physical skills" can actually be very useful in a game about talking to people.

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    mrpakumrpaku Registered User regular
    Get my ass kicked twice in a day by a massive behemoth of a racist? Weakened, but still standing!

    Read an old letter I found,
    clearly from my ex-wife or something, all the way to the end? Five points in Morale blown through like *tissue paper*, and I have a nervous breakdown on the spot. Love this game

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    StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited April 2021
    Although I do wonder how much use physical skills could possibly be in this game about talking to people.

    I feel like Disco Elysium is the first RPG to ever make playing as a musclehead truly compelling. It's ironic that "the fighter" is usually considered the default class for RPGs, despite always having the least engaging gameplay loop.

    Think of Disco Elysium's attributes as levels of mental evolution. At the top, you have your blue skills, your highest brain functions, your sapience, your abstract thought. A step lower, you have your purple skills, your social instincts, first developed when your chimpanzee ancestors realized they were more likely to survive as a group than as individuals. Deeper in are your red skills, your most primitive animal instincts, attack the weak, fear the strong, seek pleasure and breed, sense what cannot be perceived. Finally, there are your yellow skills, observe and react, adapt to the physical reality of the world around you, a neurological process so foundational that even the most amoeboid of life is capable of it.

    When you crank up those red skills, it doesn't just make you better at punching people. It turns your inner voice into a macho man who eats steaks and drives trucks. It makes you more in touch with your inner coward and bully. Your brain just laughs at physical challenges, obstinate in your ability to push yourself through anything. And strangest of all, it reawakens something that the rest of humanity has lost, your connection to the spiritual plane, that sixth sense that seems to come so easily to beasts but not to men.

    So "physical skills" can actually be very useful in a game about talking to people.

    That's actually a neat way of thinking about it, and it might well be how the developers intended it. A thread on SA talked about the art style of the portraits, and brought up a lot of interesting details I hadn't considered. For instance, all the political characters have a color scheme to match, and not just in an official capacity but reflective of their identity. Measurehead and Manana are nominally part of the same union with the same white-red background, but the former is much more distorted, reflecting his many contradictions and messy internal logic. Both Tommy and the racist lorry driver have a forward-facing picture like you'd find on a driver's license, but the latter is reduced to caricature - in part because he's meant to be an easy-to-hate character, but also likely because that's how a bigot would depict other races.

    Wrapping up my Commie Cop playthrough now, and what I'm finding is most of the game is accessible if you have a 4-4-2-2 build in any distribution. However, I have heard there are unique passive checks only visible if you spec hard in a particular skill - as in, start with a 6 in the governing stat, make it your favored skill, and just pump as many points as possible into it - and I'm curious if any seemingly impossible checks offer something unique. For instance, the pay phone
    where you call Harry's ex
    involves a Volition check of 18, which is incredibly difficult but not the highest it goes (most impossible checks sit at 20).

    God but this game has so much to talk about. Even when I find stuff to nitpick it's in the greater context of gushing over something cool it does.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!
    Now playing: Teardown and Baldur's Gate 3 (co-op)
    Sunday Spotlight: Horror Tales: The Wine
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    GlaziusGlazius Registered User regular
    mrpaku wrote: »
    Get my ass kicked twice in a day by a massive behemoth of a racist? Weakened, but still standing!

    Read an old letter I found,
    clearly from my ex-wife or something, all the way to the end? Five points in Morale blown through like *tissue paper*, and I have a nervous breakdown on the spot. Love this game

    I hope you didn't reload.
    The game is very clear about its game overs, there's a newspaper with a big loud headline about how you donked it up. A wreck like you, you'll be blacking out from time to time.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    I was really impressed with this game. Writing was absolutely brilliant and well thought through, it even managed to get under my skin a couple of times - something I can say only a handful of other games have done (Planescape Torment, The Last of Us 1+2 and a handful of other games). I've read the developers had to go through a lot of failure and pain before they created this game, which really shows in the honest feeling that comes out of their writing at numerous points.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    Came back to Disco after a break. The writing in this is just so good.
    I'm going to finish it out from here. I'm on day 2.

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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    Came across an amusing encounter just outside the Whirling in Rags.
    I had gone through most of the conversations between the old men playing Petanq. But then I decided to ask the old socialist for his sandwhich. I thought there might be a reason for my character to ask. I was right, and it became suddenly obvious what was being conveyed here, and it had me laughing.
    But I failed my convincing die roll arguement in an amusing way.

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    jothkijothki Registered User regular
    Aegeri wrote: »
    I was really impressed with this game. Writing was absolutely brilliant and well thought through, it even managed to get under my skin a couple of times - something I can say only a handful of other games have done (Planescape Torment, The Last of Us 1+2 and a handful of other games). I've read the developers had to go through a lot of failure and pain before they created this game, which really shows in the honest feeling that comes out of their writing at numerous points.

    This really is the hypothetical zero combat Planescape Torment that I wanted decades ago.

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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    edited July 2022
    You've really got to hand it to Planescape for showing the way. And then to have an evolution to this and a success creatively and commercially.

    Noneoftheabove on
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    Nothing feels worse than failing an 70%-80% die roll in a conversation.

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    evilthecatevilthecat Registered User regular
    Came across an amusing encounter just outside the Whirling in Rags.
    I had gone through most of the conversations between the old men playing Petanq. But then I decided to ask the old socialist for his sandwhich. I thought there might be a reason for my character to ask. I was right, and it became suddenly obvious what was being conveyed here, and it had me laughing.
    But I failed my convincing die roll arguement in an amusing way.

    Oh god.
    The first time I spoke to them, I confidently picked up one of the balls and assumed Petanq was a shotputting game. I launched that that sucker right into the ocean.

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
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    MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    I played this game first as a apologetic communist supernatural detective and then as an authoritarian fascist.

    While I hated the responses my fascist had to give, It was fascinating how the relationships unfolded differently.

    I am in the business of saving lives.
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    Now wash out your mind with good clean soap and water, MegaMan.

    I can either go full on Communist or nothing ever of consequence happens, Kingdom of conscience, cop of the apocalypse.

    And maybe I'll find the voice of God when I complete the thought cabinet of a cryptid.

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    Ivan HungerIvan Hunger Registered User regular
    The first time I played, my policy was that if I don't have a minimum 50% chance of succeeding, then I wouldn't even attempt a red skill check. But if I did have an over 50% chance, then I had to attempt the check before investigating any of the other dialog options. If my character is feeling confident, I have to go for it right away. If he's not, then I don't even try.

    This policy bit me in the ass a few times. Most red skill checks give you some kind of alternate reward for failing them, but chickening out never gives you anything. And even if your chance of passing a check is high, you can often make it even higher by exploring other dialog options first. But at the time, it felt like a very natural way to roleplay my character.

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    MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Fucking up getting the body down has some amazing amazing writing.

    I am in the business of saving lives.
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    edited July 2022
    Uh...this sentence you speak confuses me. I failed my roll to translate local dialect. Wait, nevermind. I know what you're talking about.

    Noneoftheabove on
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    So many thoughts, so little skill. Many copo archetypes to choose. I like Art Cop, because it really grooves with my coughin' nails habit. Cop of the Apocalypse stirs my desire to stare into the abyss as I go about my doomer rantings too. Will it have an effect on the story conclusion? Eager to find out. For now, maybe I should expand the noggin' cupboard and entertain both notions.

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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited July 2022
    I have a great story in this game but it involves a super, super spoilery bit. So this is END OF THE GAME spoilers please go away until you beat it.

    Seriously.

    Shoo.
    GO AWAY
    Ok so in the tribunal, I had it all go wrong. I failed two 97% chances in a row, and shots were fired everywhere and everything.
    But here's the thing, at one point, I was staring down the barrel of a gun, about to shoot me, about to end my paltry pathetic existence, unable to stop or prevent a single thing.

    *ding!* says my Thought Cabinet notification. Congratulations! You are no longer an alcoholic! You are now cold stone sober!

    BLAM!

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    Without major spoilers, are there more areas to visit in Disco besides the Whirling Rags, business/ apartment district and boardwalk/church area?

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    MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Without major spoilers, are there more areas to visit in Disco besides the Whirling Rags, business/ apartment district and boardwalk/church area?

    Yup

    I am in the business of saving lives.
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    chrono_travellerchrono_traveller Registered User regular
    There is also the area inside your head! Heyoooooo....

    ...

    I'll show myself out. :smirk:

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
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    PMAversPMAvers Registered User regular
    You know, I kind of wonder what kind of challenge runs people have done with Disco.

    I need to get back to my Head Empty one sometime, where I was only allowing myself to use the three starting Thought Cabinet slots and couldn’t unlock new ones.

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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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