Control's combat sucks and gets in the way of the cool scifi stuff.
Excuse me, this is the line for unpopular game opinions.
I feel like I've seen more people go "Remedy finally got the combat right this time."
I think that has to be looked at in context. People think Control's combat was better than Remedy's previous story and exploration driven stuff and it did have some fun ideas. I actually think it could have been good with better enemy and encounter design. The powers were enjoyable to use and the shooting wasn't great but also didn't feel bad when looked at in isolation. But combat encounters were so bad it dragged the combat down before very long.
Edit: I think I can compare it a bit to Fallout 4's combat. The shooting mechanics actually felt pretty good. But weapon choices, enemy AI, environmental design, some bullet spongier enemies, and other mechanics also have a big effect on combat feel and brought it back down.
Oh yeah. And another one: Among Us needs like one more mechanic for ghosts to engage with. Dying early in a round is not fun and there's very little to interact with as you become task bot.
I like The Resistance or Avalon or Secret Hitler way more in the genre of hidden role/social deduction games.
I like real time with pause better than turn based for the most part.
Oh, on that note.
Jagged Alliance Back in Action was actually good, JA2 fans were just upset that it wasn't literally just JA2 again.
Back in Action should not have been a remake of JA2, then.
JA2 is still there if you want to play JA2. Back in Action did something new and fun with JA2.
If you're going to make JA2, make JA2. If you're not, then do something new.
Oh, and I have no real opinion about BIA other than not liking the inability to create the PC like how JA2 did it. It was an acceptable game but no gteat shakes.
I like real time with pause better than turn based for the most part.
Oh, on that note.
Jagged Alliance Back in Action was actually good, JA2 fans were just upset that it wasn't literally just JA2 again.
Back in Action should not have been a remake of JA2, then.
JA2 is still there if you want to play JA2. Back in Action did something new and fun with JA2.
But why? JA2 was a niche title specifically appealing to people that wanted a bridge between turn based RPGs and strategy games. The combat itself was pretty basic even if you had a number of options. We've had real time reimaginings of X-Com in the form of the UFO: Afterstuff series and they took things in their own direction. Back in Action literally recycled the story, characters, and setting of JA2. I just don't get who they were trying to make a game for.
I like real time with pause better than turn based for the most part.
Oh, on that note.
Jagged Alliance Back in Action was actually good, JA2 fans were just upset that it wasn't literally just JA2 again.
Back in Action should not have been a remake of JA2, then.
JA2 is still there if you want to play JA2. Back in Action did something new and fun with JA2.
But why? JA2 was a niche title specifically appealing to people that wanted a bridge between turn based RPGs and strategy games. The combat itself was pretty basic even if you had a number of options. We've had real time reimaginings of X-Com in the form of the UFO: Afterstuff series and they took things in their own direction. Back in Action literally recycled the story, characters, and setting of JA2. I just don't get who they were trying to make a game for.
Could they have done their own campaign and characters and not used the JA IP at all? Sure. Is it a worse game for using them? I don't think so.
I now realize I've not played Jagged Alliance and should maybe look into it.
Also, getting the FF7 remake from PS Plus recently and finding out the hard way what that actually was and being reviled by it, I think I kinda understand where people are coming from.
Also I feel strongly that the X-Com remakes are kinda where I think the bar for where a remake should be. I was a huge fan of old school X-Com and the X-Com remakes really stuck to the soul of the originals.
Oh yeah. And another one: Among Us needs like one more mechanic for ghosts to engage with. Dying early in a round is not fun and there's very little to interact with as you become task bot.
I like The Resistance or Avalon or Secret Hitler way more in the genre of hidden role/social deduction games.
If you play modded you can let the ghosts be heard by the imposters for haunting
Final Fantasy 7 ruined the series.
Bastian's gameplay was dull (the music and VO was amazing).
The Metal Gear Solid series has too many cutscenes and the storylines are a mess.
If 7 hadn't derailed the series for you, 8 probably would have. They experiment a little too much with each entry and it feels like that's only increased since the merger with Enix. Now they have Dragon Quest to be the consistent series so FF is even more out there. FF13 was such a grand experiment that FF15 came out of a side game that grew too much to not be a full entry and then that grew so big they ran out of money to finish it.
Bastion was a product of its time. I think it still plays perfectly okay, but that an indie dev could make a smooth playing 2D action game like that was huge news back then. Braid blew people away back in those days but today many find it lackluster.
MGS's stupid messes are part of the charm. It does mean it's definitely not for everyone of course, certainly not anyone after a concise and tightly scripted experience. But MGS was always a satire of how ridiculous the super spy fiction genre is and amped up the stupidity after so many people took MGS at face value.
It's somewhat like Her Story, you interrogate a deceased psychologist's patients to find out what caused his murder and maybe find out how crazy these people really are.
Hot take: hot takes are fine and entertain me greatly.
Even better is the inherent need to defend something from a hot take.
Hot take:
Yeah
Though I actually usually want earnest and legitimate rebuttal because most of my hot takes come from a place of crazytown* and I want someone to talk me back off the ledge because there's usually something I'm legitimately missing or not understanding. e.g. Formula 1 racing games
As opposed to my hot cakes from lazytown, which are a piece of cake to bake.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
Dragon Age is a less interesting Neverwinter Nights with grimdark themes just for the sake of it.
The original Deus Ex is a clunky, unwieldy mess of a game.
Most old CRPG conceits are crap made to deal with technology limitations and old-ass D&D rules, and one of the only good ones is real-time-with-pause.
Fallout: New Vegas is a dull and uninteresting brown/grey world with little in the way of interesting gameplay innovations and faux depth in no-win moral scenarios. The radio music is the best part of all of it.
Final Fantasy II, VIII, and III are the worst Final Fantasies of the series. Final Fantasy Mystic Quest isn't specifically bad as a game, but as a Final Fantasy title.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Dragon Age is a less interesting Neverwinter Nights with grimdark themes just for the sake of it.
The original Deus Ex is a clunky, unwieldy mess of a game.
Most old CRPG conceits are crap made to deal with technology limitations and old-ass D&D rules, and one of the only good ones is real-time-with-pause.
Fallout: New Vegas is a dull and uninteresting brown/grey world with little in the way of interesting gameplay innovations and faux depth in no-win moral scenarios. The radio music is the best part of all of it.
Final Fantasy II, VIII, and III are the worst Final Fantasies of the series. Final Fantasy Mystic Quest isn't specifically bad as a game, but as a Final Fantasy title.
Quick aside, there's a mod for that, takes all the piss and poop color scheme and chucks it in the garbage.
I found Horizon Zero Dawn's gameplay to be disappointing and can't remember any of its cast of characters outside of Aloy and Sylens.
Horizon Zero Dawn is like the alpha of Assassin's Creed: <Newer Ones> with clunkier movement.
Story will probably be better, though.
My gameplay issues mostly stemmed around 3 things:
1) I really had grown tired of the parkour mechanic where you can only climb on specified handholds and have to figure out where the map designer wanted you to go. More so since sometimes you had to climb in a low visibility snow storm. To be fair, I played HZD after Breath of the Wild and really missed the freedom I generally had in that but HZD obviously had been in development way before BotW rewrote climbing mechanics in open world games. But to also be fair, Dying Light had made better and freeform parkour years before that and without the resources of a major studio.
2) You deal with a lot of annoying, low level enemies. Everyone remembers the handful of fights against the roborexes and storm birds. But you spend so much more time dealing with the weakest robots and weak, super annoying flyers than you do fighting anything interesting.
3) HZD's approach to weapon variety was "here's a standard bow, a slow bow, and a faster bow." Non-bow weapons were either very ammo limited like the bomb slinger or very weak like the Rattler. This one's a bit personal as bows are usually my least favorite weapons to use in any game but that's still a lot of bows to the exclusion of other options.
I loved the story of the setting but even that has a caveat as I didn't find anything going on in the world that interesting and post-apocalyptic fiction really should be more about the survivors. You can only milk the mysterious end of civilization once in the series.
Fallout: New Vegas is a dull and uninteresting brown/grey world with little in the way of interesting gameplay innovations and faux depth in no-win moral scenarios. The radio music is the best part of all of it.
NV never set to do anything new with gameplay. It really couldn't given that it was Obsidian trying to work with Bethesda's engine for the first time under time constraints. It's catnip for fans of the original Fallout games seeing as how it's really a sequel to 2 with a number of callbacks to that game. But it was never going to be able to be much beyond Fallout 3 with Black Isle Studio style writing. Which I guess is Oblivion with guns with Black Isle Studio writing.
That said, the best part of NV was not in the base game. It was Old World Blues with its freedom to be less grounded
I lost the Kevin spacey as lex Luther WRONG! Gif but if I still had it or cared to look for it I would feel this is an appropriate situation to use it.
I have finished the Elven Court (Good Ending) in Age of Wonders 3. Satisfying ending with a hook for more. The way I end up playing this game means that I put almost 165 hours into the base campaign, although I did start over again part way through so I could play it on hard. This game really tickles something I like about the Civilization games and the RPG side of things. I'm going to play the other 3 campaigns plus a modded campaign next, but I might take a break to enjoy myself some Cat Quest 2 first.
I strongly prefer the setting (if not the story, the story was straight up stupid) of Fallout 3 because I really like urbex and post-apocalyptic cityscapes and abandonedporn (and some of the sights are pretty spectacular once you install the mod that brings back vegetation and removes the ugly puke green filter)...
... but New Vegas let me have spurs that jingle jangle jingle, so it's a tough call.
+5
QuestorPAX Aus Tabletop [E]Melbourne, AustraliaRegistered Userregular
Posts
I think that has to be looked at in context. People think Control's combat was better than Remedy's previous story and exploration driven stuff and it did have some fun ideas. I actually think it could have been good with better enemy and encounter design. The powers were enjoyable to use and the shooting wasn't great but also didn't feel bad when looked at in isolation. But combat encounters were so bad it dragged the combat down before very long.
Edit: I think I can compare it a bit to Fallout 4's combat. The shooting mechanics actually felt pretty good. But weapon choices, enemy AI, environmental design, some bullet spongier enemies, and other mechanics also have a big effect on combat feel and brought it back down.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Also, Monster Hunter type games feel bad to play.
I like Hades well enough. I'd like it better if it were split into two games: the roguelike escape combat and the visual novel segments in the House.
Me right now and loving it.
I like real time with pause better than turn based for the most part.
Oh, on that note.
Jagged Alliance Back in Action was actually good, JA2 fans were just upset that it wasn't literally just JA2 again.
Back in Action should not have been a remake of JA2, then.
I like The Resistance or Avalon or Secret Hitler way more in the genre of hidden role/social deduction games.
JA2 is still there if you want to play JA2. Back in Action did something new and fun with JA2.
If you're going to make JA2, make JA2. If you're not, then do something new.
Oh, and I have no real opinion about BIA other than not liking the inability to create the PC like how JA2 did it. It was an acceptable game but no gteat shakes.
But why? JA2 was a niche title specifically appealing to people that wanted a bridge between turn based RPGs and strategy games. The combat itself was pretty basic even if you had a number of options. We've had real time reimaginings of X-Com in the form of the UFO: Afterstuff series and they took things in their own direction. Back in Action literally recycled the story, characters, and setting of JA2. I just don't get who they were trying to make a game for.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I'm going to tell you exactly why your opinion is wrong, and why you should feel bad:
Could they have done their own campaign and characters and not used the JA IP at all? Sure. Is it a worse game for using them? I don't think so.
Also, getting the FF7 remake from PS Plus recently and finding out the hard way what that actually was and being reviled by it, I think I kinda understand where people are coming from.
Also I feel strongly that the X-Com remakes are kinda where I think the bar for where a remake should be. I was a huge fan of old school X-Com and the X-Com remakes really stuck to the soul of the originals.
If you play modded you can let the ghosts be heard by the imposters for haunting
Steam Badger A greasemonkey script for better gifting and peering
If 7 hadn't derailed the series for you, 8 probably would have. They experiment a little too much with each entry and it feels like that's only increased since the merger with Enix. Now they have Dragon Quest to be the consistent series so FF is even more out there. FF13 was such a grand experiment that FF15 came out of a side game that grew too much to not be a full entry and then that grew so big they ran out of money to finish it.
Bastion was a product of its time. I think it still plays perfectly okay, but that an indie dev could make a smooth playing 2D action game like that was huge news back then. Braid blew people away back in those days but today many find it lackluster.
MGS's stupid messes are part of the charm. It does mean it's definitely not for everyone of course, certainly not anyone after a concise and tightly scripted experience. But MGS was always a satire of how ridiculous the super spy fiction genre is and amped up the stupidity after so many people took MGS at face value.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
If I ever do pick it up again, I'll coast on Easy and just take in the batshit story.
- The Four Horsemen of the Apocalypse (2017, colorized)
The gameplay is so good. Probably the best combat that's ever been in a Final Fantasy game.
Even better is the inherent need to defend something from a hot take.
https://www.youtube.com/watch?v=bJJDnr-afCI
https://store.steampowered.com/app/545540/The_Infectious_Madness_of_Doctor_Dekker/
It's somewhat like Her Story, you interrogate a deceased psychologist's patients to find out what caused his murder and maybe find out how crazy these people really are.
(Spoiler: very)
I felt it dragged on way too long, and the core story wasn't that interesting. It had some fun characters and areas, though.
Hot take:
Yeah
Though I actually usually want earnest and legitimate rebuttal because most of my hot takes come from a place of crazytown* and I want someone to talk me back off the ledge because there's usually something I'm legitimately missing or not understanding. e.g. Formula 1 racing games
As opposed to my hot cakes from lazytown, which are a piece of cake to bake.
The original Deus Ex is a clunky, unwieldy mess of a game.
Most old CRPG conceits are crap made to deal with technology limitations and old-ass D&D rules, and one of the only good ones is real-time-with-pause.
Fallout: New Vegas is a dull and uninteresting brown/grey world with little in the way of interesting gameplay innovations and faux depth in no-win moral scenarios. The radio music is the best part of all of it.
Final Fantasy II, VIII, and III are the worst Final Fantasies of the series. Final Fantasy Mystic Quest isn't specifically bad as a game, but as a Final Fantasy title.
Quick aside, there's a mod for that, takes all the piss and poop color scheme and chucks it in the garbage.
Game's still real boring though.
Horizon Zero Dawn is like the alpha of Assassin's Creed: <Newer Ones> with clunkier movement.
Story will probably be better, though.
My gameplay issues mostly stemmed around 3 things:
1) I really had grown tired of the parkour mechanic where you can only climb on specified handholds and have to figure out where the map designer wanted you to go. More so since sometimes you had to climb in a low visibility snow storm. To be fair, I played HZD after Breath of the Wild and really missed the freedom I generally had in that but HZD obviously had been in development way before BotW rewrote climbing mechanics in open world games. But to also be fair, Dying Light had made better and freeform parkour years before that and without the resources of a major studio.
2) You deal with a lot of annoying, low level enemies. Everyone remembers the handful of fights against the roborexes and storm birds. But you spend so much more time dealing with the weakest robots and weak, super annoying flyers than you do fighting anything interesting.
3) HZD's approach to weapon variety was "here's a standard bow, a slow bow, and a faster bow." Non-bow weapons were either very ammo limited like the bomb slinger or very weak like the Rattler. This one's a bit personal as bows are usually my least favorite weapons to use in any game but that's still a lot of bows to the exclusion of other options.
I loved the story of the setting but even that has a caveat as I didn't find anything going on in the world that interesting and post-apocalyptic fiction really should be more about the survivors. You can only milk the mysterious end of civilization once in the series.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
YEEEEEEEEEAAAAAAYUUUH
Brotherhood of Steel is the worst.
That said, the best part of NV was not in the base game. It was Old World Blues with its freedom to be less grounded
https://youtu.be/jp204JcN-rM
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I lost the Kevin spacey as lex Luther WRONG! Gif but if I still had it or cared to look for it I would feel this is an appropriate situation to use it.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
... but New Vegas let me have spurs that jingle jangle jingle, so it's a tough call.
I think everyone in chat knows by now I very much agree with this.