I find it interesting that despite Mega Man Fully Charged being cancelled we're getting a comic sequel, especially one that looks darker in tone. The art style in particular is a far cry from the show (and very unlike Hitoshi Ariga's manga or the Archie comics).
I'm also amused that this comic seems to be using Skull Man as a stand-in for Sigma.
So I just finished the first issue of the comic. General comments:
- The art style and general tone seems to indicate a much more serious story than the cartoon had, or even the Archie Mega Man comics had.
- That said, the comic doesn't do anything to establish who these characters are and what this world is like. The reader is presumed to already now.
- Points one and two make me wonder who this comic is for, particularly seeing as Mega Man Fully Charged had a season 2 planned that was cancelled. The tone is completely unlike the very kid-focused cartoon, but without knowledge of that show you have no idea what's going on.
- I might be too optimistic here, but cartoon original character Mega Mini looks like he's out of commission (at least temporarily). He only gets three panels and four lines in the issue, the last one being "I don't feel so hot" before falling out of Mega Man's helmet.
- This incarnation of Dr. Light is a capable fighter. How capable? He tears the wiring out of the face of a robot restraining him before landing a series of surprisingly-effective blows on Skull Man, including an uppercut.
- There's also a flashback to something called "the Hard Age", which seems to be something akin to the Maverick Wars. Both a Mega Man with extra weapons and Dr. Light in a power suit are shown mowing through robots.
- As for the robots themselves, the designs are very threatening-looking and don't fit the typical Mega Man style, but I'm fine with not every robot in the world looking like it was designed by the same guy.
Well...I just happened to find a YouTube channel that not only has Let's Plays of damn near every Mega Man game (that they've been making since 2014), but also has videos covering every Mega Man animated series (Ruby Spears, Rockman.EXE, and Fully Charged). The latter I'm especially going to binge watch, but I figured I'd link several of their videos in case anyone else is interested.
So these same guys are doing abridged commentaries of every episode of Mega Man Fully Charged. Almost all of the first ten episodes range from mediocre to just plain bad and the hosts are clearly hatewatching it, but episodes eleven through seventeen (as far as I've watched so far) are way better than the first ten, and the hosts are actually enjoying themselves. Granted, it still doesn't look like a show I would actually bother to sit down and watch full episodes of, but it's turning out better than I expected.
EDIT: Okay, they just correctly guessed (on a YouTube video from 2018) that Suna becomes Fully Charged's
Zero.
I'm about 99% certain whoever wrote the comics watched this specific YouTube channel. Also the hosts of this channel have done a complete 180 in their opinion of the show.
I'm way behind on it, but myself, Protodude, and ShadowRockZX were doing The Fully Charged Podcast to talk about the show when it started.
It's on a sort of hiatus at the moment, but we hope to be back again before too long. You can find the episodes we did here: https://m.soundcloud.com/user-864674997
Also on Apple and Google Play.
For our part, I think we all liked it, albeit to varying degrees depending on the episode. But some were just really good.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I'm way behind on it, but myself, Protodude, and ShadowRockZX were doing The Fully Charged Podcast to talk about the show when it started.
It's on a sort of hiatus at the moment, but we hope to be back again before too long. You can find the episodes we did here: https://m.soundcloud.com/user-864674997
Also on Apple and Google Play.
For our part, I think we all liked it, albeit to varying degrees depending on the episode. But some were just really good.
I know the show honestly looked pretty bad during the first ten episodes. The D-Pad and Chill guys were really down on it, damning it with the faint praise of "it's better than Adventures of Sonic the Hedgehog or the Legend of Zelda cartoon".
Then the next ten episodes happened and (aside from the episode with a really weird take on Guts Man) all of them were good, with the Lightfall two-parter in particular firmly switching the D-Pad and Chill guys' opinion of the show to very positive.
Comparing the first ten episodes to the next ten while also knowing what the comic is like, I think Mega Man Fully Charged follows a similar trajectory as the Mega Man Star Force series. Both started out skewing too much to trying to please a younger audience (SF Mega Man's buster originally being Omega-Xis head was explicitly intended to evoke a hand puppet, for example) before eventually course-correcting for a cooler, somewhat darker feel. It's likely no accident that the Star Force Official Complete Works book breaks tradition with the other OCW books by putting MMSF3 content at the front of the book, and Star Force 4 would have continued the trend towards a darker feel with an older Geo as an outlaw hacker (I hope we get more info about what Star Force 4 was going to be like someday).
Do they come out with this much weird merchandise for Mario?
BTW, Fully Charged has went from having mostly bad episodes in the first 10 to mostly good for the rest of the show, with Guts Man's episodes comprising most of the bad ones. Whose idea was it to change him from a construction robot to a garbage disposal robot?
Although, the third Guts Man episode does have some redeeming qualities:
Sgt. Night: "Mega Man takes on aspects of the personality of robots whose schematics he downloads, so I'll trick him into downloading Guts Man's schematics so he'll be an idiot just like him!"
*Fast forward to the end of the episode, where Mega Man has become eight times taller and beats the shit out of everybody effortlessly, including Sgt. Night for the first time*
The Guts Man ability that Mega Man gets feels weird from a writing standpoint, though. They throw in a line about why Mega Man can't just make himself a giant from now on, but what else is this power supposed to do?
As a side-note, I still find it weird how many times Mega Man has fought Fire Man with his own powers. Maybe having Fire Man's abilities loaded gives him extra resistance to heat? Mega Man has Wave Man's powers (which give him both water and harpoon weapons), but as far as I can recall he's yet to try and douse Fire Man. At least with Air Man's powers Mega Man can fly and catch-up with Air Man.
Speaking of Air Man, his redesign is wayyyyy different, but I'll forgive it because his Battle Network incarnation was nearly identical to Classic Air Man when other NetNavis could look radically different from their Classic series counterparts.
No Legends remixes, unfortunately (that series' music was pretty different than usual Mega Man musical fare), but there is a remix of "Be Somewhere", the theme of Rockman.EXE Stream:
I recall there being a concert in the game where lyrics were just displayed on a text boxes, but I don't remember this music at all and have never seen it linked with the game's OST. Was it in the Japanese version and cut from other releases?
30XX is in Early Access on steam now. Added bonus, the soundtrack is on Spotify.
I bought it but I haven't had any time to play it, but I played the shit out of the demo. Apparently there's a level editor and non-roguelite mode now? I can't wait to dive in.
It looks and feels a lot better than 20XX. More like a proper spiritual successor and less like a knock-off.
The background lore for Colonel and Iris had always been that they were originally supposed to be one being, and 24 years from her debut they've finally introduced the "true" Iris.
The background lore for Colonel and Iris had always been that they were originally supposed to be one being, and 24 years from her debut they've finally introduced the "true" Iris.
According to the in-game event this Iris is a copy with a soldier's personality, and the intro to event hints they may make a Colonel with a peace-loving personality some time down the line.
Is Dive worth the trouble of doing ... whatever it is you do to play out-of-region Android games? Or is it mobile trash wearing the dead husk of a beloved franchise like a morbid cosplay?
+1
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited April 2021
I mean, it's a neat character design. But yeah, is Dive any good?
Is Dive worth the trouble of doing ... whatever it is you do to play out-of-region Android games? Or is it mobile trash wearing the dead husk of a beloved franchise like a morbid cosplay?
I'm going to go out on a limb and judging from the clips shown in the iris spot the answer is a solid "no"
Yeah, it's pretty typical gacha stuff, and you can forget even trying to have fun if you don't have a Bluetooth controller that works with your device (I don't). The only appeal for me is seeing the new models they made for the characters, and you don't even need to crank the gacha for that, you can view them all even if you don't have them. EDIT: I've wondered if that wasn't intentional, as Pokémon Masters was originally like that too but then patched it out in a later update.
Getting the game isn't that hard, Capcom Taiwan's official site for the game provides an APK of the latest version on front page.
Anyone who wants to get into any gacha game, for twenty bucks I will email you forty jpegs. You can listen to the level up jingle of your choice while you look at them.
I've never actually X DiVE myself, but it objectively has the most playable characters of any Mega Man game ever, including ones that either have never been playable in side-scrollers or never playable ever.
"Bad Megaman Volnutt" has been playable before, just keep doing bad things like kicking dogs in Legends 1 and 2 until your armour is as dark as possible, everyone hates you, and shops charge you through the roof. That's literally what that character is, plus some shades.
It's got some really gross sexualization. Jiggle physics on robots, for some reason. As far as gameplay goes, when I see videos showing multi-hit attacks dealing 100000+ damage I just assume it's garbage with no effort made to balance things. You know with numbers at that order of magnitude that everything will die in either one hit or a million. It's clearly all about how much resource you can pour into a unit, which is a straight function of money or time.
Which is a shame, because Megaman Game with Huge Playable Cast would be a really solid bet otherwise.
"Bad Megaman Volnutt" has been playable before, just keep doing bad things like kicking dogs in Legends 1 and 2 until your armour is as dark as possible, everyone hates you, and shops charge you through the roof. That's literally what that character is, plus some shades.
Is there anything intrinsically wrong with the Legacy Collections on PS4 that I should avoid? I'm looking at getting the 1st X collection in particular, those were my childhood.
Is there anything intrinsically wrong with the Legacy Collections on PS4 that I should avoid? I'm looking at getting the 1st X collection in particular, those were my childhood.
Oh I always did that (thanks to a magazine review that basically said that Chill Penguin was so obviously designed to be first, it should have been the tutorial level).
Except for the one time I tried a challenge run with Spark Mandrill first, then following the weaknesses so Penguin was last. Easily the worst way to play the game.
I ran through X1 so many times. I would usually start with Chill>Storm>Flame>Chill just to have the Mega Buster as early as possible, along with 2 sub-tanks and 3 hearts. But I remember doing a couple of "backwards" runs. I'd start with Sting Chameleon and work backwards so that I wouldn't have whatever weapon the boss was weak to when I faced them.
0
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Orphanerivers of redthat run to seaRegistered Userregular
30XX has gone through various updates since Early Access release
still 6 stages, but Prototype aka Monkey's Paw augs are now out along with Beta ed. enemies, which are beefed up versions that start showing up later in a run
their last update added a new weapon for Ace (the Zero analogue) that punches good, and most importantly, has a special that lets you backhand enemies it kills and turns them into projectiles
sometimes you can backhand unexpected things
Interestingly, a leaked title from a while back referred to it as "Rockman Taisen" with taisen being a Japanese word that can mean "war", "battle", or "match".
Posts
I find it interesting that despite Mega Man Fully Charged being cancelled we're getting a comic sequel, especially one that looks darker in tone. The art style in particular is a far cry from the show (and very unlike Hitoshi Ariga's manga or the Archie comics).
I'm also amused that this comic seems to be using Skull Man as a stand-in for Sigma.
- The art style and general tone seems to indicate a much more serious story than the cartoon had, or even the Archie Mega Man comics had.
- That said, the comic doesn't do anything to establish who these characters are and what this world is like. The reader is presumed to already now.
- Points one and two make me wonder who this comic is for, particularly seeing as Mega Man Fully Charged had a season 2 planned that was cancelled. The tone is completely unlike the very kid-focused cartoon, but without knowledge of that show you have no idea what's going on.
- I might be too optimistic here, but cartoon original character Mega Mini looks like he's out of commission (at least temporarily). He only gets three panels and four lines in the issue, the last one being "I don't feel so hot" before falling out of Mega Man's helmet.
- This incarnation of Dr. Light is a capable fighter. How capable? He tears the wiring out of the face of a robot restraining him before landing a series of surprisingly-effective blows on Skull Man, including an uppercut.
- There's also a flashback to something called "the Hard Age", which seems to be something akin to the Maverick Wars. Both a Mega Man with extra weapons and Dr. Light in a power suit are shown mowing through robots.
- As for the robots themselves, the designs are very threatening-looking and don't fit the typical Mega Man style, but I'm fine with not every robot in the world looking like it was designed by the same guy.
Well...I just happened to find a YouTube channel that not only has Let's Plays of damn near every Mega Man game (that they've been making since 2014), but also has videos covering every Mega Man animated series (Ruby Spears, Rockman.EXE, and Fully Charged). The latter I'm especially going to binge watch, but I figured I'd link several of their videos in case anyone else is interested.
https://www.youtube.com/watch?v=XfOTEE9yQz4&list=PLfujXvl455i9Ffyh44_yjR36nlfsk76N7
https://www.youtube.com/watch?v=3oFkbaOwsJI&list=PLfujXvl455i8Fg8DcSqpcjM6KN5EKz13R&index=1
https://www.youtube.com/watch?v=v5rtJek7Aww&list=PLfujXvl455i9Zgf-054vxFr7pVyORcwLc&index=5
EDIT: Okay, they just correctly guessed (on a YouTube video from 2018) that Suna becomes Fully Charged's
It's on a sort of hiatus at the moment, but we hope to be back again before too long. You can find the episodes we did here: https://m.soundcloud.com/user-864674997
Also on Apple and Google Play.
For our part, I think we all liked it, albeit to varying degrees depending on the episode. But some were just really good.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I know the show honestly looked pretty bad during the first ten episodes. The D-Pad and Chill guys were really down on it, damning it with the faint praise of "it's better than Adventures of Sonic the Hedgehog or the Legend of Zelda cartoon".
Then the next ten episodes happened and (aside from the episode with a really weird take on Guts Man) all of them were good, with the Lightfall two-parter in particular firmly switching the D-Pad and Chill guys' opinion of the show to very positive.
Comparing the first ten episodes to the next ten while also knowing what the comic is like, I think Mega Man Fully Charged follows a similar trajectory as the Mega Man Star Force series. Both started out skewing too much to trying to please a younger audience (SF Mega Man's buster originally being Omega-Xis head was explicitly intended to evoke a hand puppet, for example) before eventually course-correcting for a cooler, somewhat darker feel. It's likely no accident that the Star Force Official Complete Works book breaks tradition with the other OCW books by putting MMSF3 content at the front of the book, and Star Force 4 would have continued the trend towards a darker feel with an older Geo as an outlaw hacker (I hope we get more info about what Star Force 4 was going to be like someday).
I've waited a long time for this.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
BTW, Fully Charged has went from having mostly bad episodes in the first 10 to mostly good for the rest of the show, with Guts Man's episodes comprising most of the bad ones. Whose idea was it to change him from a construction robot to a garbage disposal robot?
Although, the third Guts Man episode does have some redeeming qualities:
*Fast forward to the end of the episode, where Mega Man has become eight times taller and beats the shit out of everybody effortlessly, including Sgt. Night for the first time*
The Guts Man ability that Mega Man gets feels weird from a writing standpoint, though. They throw in a line about why Mega Man can't just make himself a giant from now on, but what else is this power supposed to do?
As a side-note, I still find it weird how many times Mega Man has fought Fire Man with his own powers. Maybe having Fire Man's abilities loaded gives him extra resistance to heat? Mega Man has Wave Man's powers (which give him both water and harpoon weapons), but as far as I can recall he's yet to try and douse Fire Man. At least with Air Man's powers Mega Man can fly and catch-up with Air Man.
Speaking of Air Man, his redesign is wayyyyy different, but I'll forgive it because his Battle Network incarnation was nearly identical to Classic Air Man when other NetNavis could look radically different from their Classic series counterparts.
https://www.youtube.com/watch?v=0bczl5EJ9AY
https://www.youtube.com/watch?v=wUuLPGrDiZE
https://www.youtube.com/watch?v=phUg2vPnadQ
https://www.youtube.com/watch?v=e6ibzFWkU8o
https://www.youtube.com/watch?v=2PG2jozd7Z4&list=PLCJs7NooGXkVyOAOovq-SlZDxvq3db9FY&index=1
https://www.youtube.com/watch?v=JdkdOGOLQX8&list=RDMM&index=9
No Legends remixes, unfortunately (that series' music was pretty different than usual Mega Man musical fare), but there is a remix of "Be Somewhere", the theme of Rockman.EXE Stream:
https://www.youtube.com/watch?v=uNwSHmHACQw
https://www.youtube.com/watch?v=dlDs071_k6U&list=RDMM&index=16
I recall there being a concert in the game where lyrics were just displayed on a text boxes, but I don't remember this music at all and have never seen it linked with the game's OST. Was it in the Japanese version and cut from other releases?
I bought it but I haven't had any time to play it, but I played the shit out of the demo. Apparently there's a level editor and non-roguelite mode now? I can't wait to dive in.
It looks and feels a lot better than 20XX. More like a proper spiritual successor and less like a knock-off.
https://youtu.be/oR1YzSjO7Sw
https://www.youtube.com/watch?v=mFQxdeS2QKY
The background lore for Colonel and Iris had always been that they were originally supposed to be one being, and 24 years from her debut they've finally introduced the "true" Iris.
Oh fuck off Capcom
I'm going to go out on a limb and judging from the clips shown in the iris spot the answer is a solid "no"
Getting the game isn't that hard, Capcom Taiwan's official site for the game provides an APK of the latest version on front page.
https://m.youtube.com/watch?v=knrXCNRMm6M
Magma Dragoon
https://www.youtube.com/watch?v=uJlHOMC3tuU
Absolute Zero
https://www.youtube.com/watch?v=Drms-FifRTY
Sage Harpuia
https://www.youtube.com/watch?v=ndyNHWT8gjI
Copy-X
https://www.youtube.com/watch?v=2NTJ_T3Nn74
Pandora
https://www.youtube.com/watch?v=b2OzyZxIvCg
Bass GS
https://www.youtube.com/watch?v=JQFEXqfqGhE
Bad Rock Volnutt
https://www.youtube.com/watch?v=cojoJ3W260A
Which is a shame, because Megaman Game with Huge Playable Cast would be a really solid bet otherwise.
I missed Legends. That’s always a fun feature.
Any word on another proper game? I was under the impression that MM11 did pretty well.
MHX was close, but felt slightly clunky, and was still just a remake.
No save states for some reason
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Stupid underwater-suck-you-into-the-spikes-miniboss.
Nah, those guys always were bad. They killed me as a kid and they killed me on my playthrough a couple years ago. No shame there.
Getting the Dash Boots first does help though.
Except for the one time I tried a challenge run with Spark Mandrill first, then following the weaknesses so Penguin was last. Easily the worst way to play the game.
still 6 stages, but Prototype aka Monkey's Paw augs are now out along with Beta ed. enemies, which are beefed up versions that start showing up later in a run
their last update added a new weapon for Ace (the Zero analogue) that punches good, and most importantly, has a special that lets you backhand enemies it kills and turns them into projectiles
sometimes you can backhand unexpected things
https://youtu.be/8q7phi6seos
Interestingly, a leaked title from a while back referred to it as "Rockman Taisen" with taisen being a Japanese word that can mean "war", "battle", or "match".
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!