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[Hades] Supergiant Roguelite. Out now! (Switch/Steam/Epic)

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Posts

  • PsykomaPsykoma Registered User regular
    TheStig wrote: »
    Went ahead and finished off all weapons heat 32
    Shield, aspect of chaos
    b558zlkzcgci.jpg
    Spear: aspect of hades
    1ctdv28au0ek.jpg
    Bow aspect of chiron
    0605yafb4pdf.jpg

    What's next, all aspects 32? Or try to be one of those insane people who beat it on heat 50?

    I was working on Heat 32 w/EM4, that was quite a challenge and I would suggest it.

    The build I had:
    8mlhkhunftxi.png

  • TheStigTheStig Registered User regular
    I'm not a fan of EM4 because I feel like it's so dependent on me getting movement abilities to help dodge everything. Probably doesn't help that my TV has some slight frame lag.

    bnet: TheStig#1787 Steam: TheStig
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    PS4 and Xbox Release? Anyone new to the game or did we all do it on PC already?

    Also, is there any reason to buy the console versions if I've done everything on PC already?

    I am in the business of saving lives.
  • DelzhandDelzhand Hard to miss. Registered User regular
    There's no console specific content if that's what you mean. There only reason to get it on console would be too get the switch version so you can play it on the go.

  • SatanIsMyMotorSatanIsMyMotor Fuck Warren Ellis Registered User regular
    MegaMan001 wrote: »
    PS4 and Xbox Release? Anyone new to the game or did we all do it on PC already?

    Also, is there any reason to buy the console versions if I've done everything on PC already?

    Console versions are using 4k assets. I think that's the only difference.

    Also, it's free on Gamepass. I couldn't justify buying the game a third time so that's where I'm playing it.

  • LucascraftLucascraft Registered User regular
    I specifically waited for it on console. So I'm new.

    I've made it 4-5 times to Theseus and Atreus, and then I promptly die.

  • ZomroZomro Registered User regular
    Lucascraft wrote: »
    I specifically waited for it on console. So I'm new.

    I've made it 4-5 times to Theseus and Atreus, and then I promptly die.

    Theseus and Asterius were the first real wall I had to overcome in Hades. I beat Meg and the Hydra on the first time I met them, but I had to get killed by Theseus a few times before I get them, and even then the next few times I fought them they were still challenging. It'll feel pretty good the first time you get them, though, since it feels good to beaet Theseus and his smug face.

  • LucascraftLucascraft Registered User regular
    I had a pretty awesome dash build going and I thought that was going to be "the one" where I finally beat them. Got Asterius down and Theseus was about 30% remaining, but I just ran out of steam and couldn't close the deal.

    The build was really working for me up till that point. Not necessarily by choice, but more by chance, I branched into quite a strong Zeus build with the bow. My dash had a bolt of lightning on it, and my secondary fire had a bolt of lightning on it. I took the "Jolted" power and actually managed to level it twice with Pomegranates, so the Jolted damage was pretty high. I had a few other powers as well, but the way I was playing it was basically to zip around with dashes, maintain the Jolted debuff on targets by shocking them with my dash, and then letting them kill themselves with Jolt damage. I believe I also had revenge shock damage for when I got hurt. So I had several methods of maintaining the Jolted debuff and doing shock damage. And anyway, that worked well. But attrition finally wore me down and I died on Theseus on the home stretch. Was fairly soul crushing, as I'm pretty sure that's the best build I've come up with so far.

  • IcemopperIcemopper Registered User regular
    For Theseus and Asterius, make sure you take out Asterius before Theseus gets to 50%, which is when he calls on Olympus to help him. It helps to control the chaos if Asterius is out of the way at that point.

  • EnlongEnlong Registered User regular
    I also like to save up something like a major Call for that last bit, while he's not moving.

  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Killing Atreus first and saving your call for the last 30% of Theseus health is how I did it for the longest time.

    Artemis call with four levels on it or whatever will take about 50% off of a Boss health.

    I am in the business of saving lives.
  • EnlongEnlong Registered User regular
    Max level Artemis or Aphrodite will just delete whatever you're looking at.

  • twmjrtwmjr Registered User regular
    also, this is not clear in game, but if you fight Asterius before the boss fight, he has less overall health. so it's advantageous to take mini boss doors there when they appear.

    it's not...a *lot* less health, but it's something.

  • IcemopperIcemopper Registered User regular
    Oh and I definitely bought it on PS5 despite already having it on the Switch. The experience is basically the exact same, the visuals are clearer, and when you're talking to a deity the controller glows with their color.

    I'm still having some of the most fun I've had gaming in the past decade though, this game is amazing.

  • LucascraftLucascraft Registered User regular
    I really like the fact that no run feels wasted. Even if you only get like 20 Darkness from a run, that's still something.

    I never finished Returnal, and part of that is because that game felt 100% like I was wasting my time when I died. If I've already seen all the room types, and enemy types, and then I scuff a run, that felt like I just wasted 2-3 hours of my life with nothing gained at all.

    Hades doesn't have that. Hades always feels like you're making forward progress.

  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Lucascraft wrote: »
    I really like the fact that no run feels wasted. Even if you only get like 20 Darkness from a run, that's still something.

    I never finished Returnal, and part of that is because that game felt 100% like I was wasting my time when I died. If I've already seen all the room types, and enemy types, and then I scuff a run, that felt like I just wasted 2-3 hours of my life with nothing gained at all.

    Hades doesn't have that. Hades always feels like you're making forward progress.

    Especially when all you got was a little bottle of Nectar that...wait, what, opens up this whole dialogue? What, you used to....you are in love with <REDACTED>?

    Forget the rest of this game I need more nectar and Ambrosia to learn about this.

    I am in the business of saving lives.
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Made my first escape, I'm so pleased. Attempt 24 (not counting any of my Epic store PC version attempts). Clearing weapon was the shield, the build was focused on Poseidon boons that shoved and built damage frighteningly quickly from doing so.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Lucascraft wrote: »
    I really like the fact that no run feels wasted. Even if you only get like 20 Darkness from a run, that's still something.

    I never finished Returnal, and part of that is because that game felt 100% like I was wasting my time when I died. If I've already seen all the room types, and enemy types, and then I scuff a run, that felt like I just wasted 2-3 hours of my life with nothing gained at all.

    Hades doesn't have that. Hades always feels like you're making forward progress.

    It's really interesting to hear that perspective on things, because for me hade's meta progression is my most fucking hated thing about it. Seeing darkness/gems etc offered instead of in run stuff made me groan. This isnt to dunk on Hade's storytelling, which is fantastic, just it's meta progression systems. Because to me loosing a run isnt i threw hours awa,y it's how much did i sharpen my skills, etcera.

    Different strokes!

    Ideas hate it when you anthropomorphize them
    Steam: https://steamcommunity.com/id/TheZombiePenguin
    Stream: https://www.twitch.tv/thezombiepenguin/
    Switch: 0293 6817 9891
  • EnlongEnlong Registered User regular
    You can eventually buy renovations that make darkness, gems, keys, and nectar also give you something that benefits the current run.

    When you’ve bought them all: Darkness will also give you some max HP, Gems will give you money, Keys will give you a fate re-roll to change a room reward or boon choice (depending on your mirror loadout), and Nectar will boost a random boon by 1 level.

  • shoeboxjeddyshoeboxjeddy Registered User regular
    Second clear done already, had a few close calls that crumpled in front of Hades. Second clear was a Fists win, lots of nasty combo damage. The one type of boon that just isn't doing it for me so far is Athena. Crit chance + deflect on attacks really doesn't seem to compare favorably to the various kinds of poison you can apply. A hybrid build where you poison and then go ham with a crticially focused weapon, maybe. I do regret spending diamonds on the Erebus gates right now, though. I thought an addition to what was possible on a run would easily outpace the other choices to spend, unfortunately it does not warn you that the minimum heat to actually enter one of the gates is 5. So instead of buying one of the upgrades that would have helped all these post clear runs, I bought something that will do me no good for a LONG time.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Lucascraft wrote: »
    I really like the fact that no run feels wasted. Even if you only get like 20 Darkness from a run, that's still something.

    I never finished Returnal, and part of that is because that game felt 100% like I was wasting my time when I died. If I've already seen all the room types, and enemy types, and then I scuff a run, that felt like I just wasted 2-3 hours of my life with nothing gained at all.

    Hades doesn't have that. Hades always feels like you're making forward progress.

    It's really interesting to hear that perspective on things, because for me hade's meta progression is my most fucking hated thing about it. Seeing darkness/gems etc offered instead of in run stuff made me groan. This isnt to dunk on Hade's storytelling, which is fantastic, just it's meta progression systems. Because to me loosing a run isnt i threw hours awa,y it's how much did i sharpen my skills, etcera.

    Different strokes!

    Also it should be nearly impossible to spend hours on a run. Long runs are like 45 minutes if you play really durdle-y. Not trying to be pedantic here, it is just that the bite sized nature of a Hades run is part of the strength of the game for me.

    Nod. Get treat. PSN: Quippish
  • EnlongEnlong Registered User regular
    Lucascraft wrote: »
    I really like the fact that no run feels wasted. Even if you only get like 20 Darkness from a run, that's still something.

    I never finished Returnal, and part of that is because that game felt 100% like I was wasting my time when I died. If I've already seen all the room types, and enemy types, and then I scuff a run, that felt like I just wasted 2-3 hours of my life with nothing gained at all.

    Hades doesn't have that. Hades always feels like you're making forward progress.

    It's really interesting to hear that perspective on things, because for me hade's meta progression is my most fucking hated thing about it. Seeing darkness/gems etc offered instead of in run stuff made me groan. This isnt to dunk on Hade's storytelling, which is fantastic, just it's meta progression systems. Because to me loosing a run isnt i threw hours awa,y it's how much did i sharpen my skills, etcera.

    Different strokes!

    Also it should be nearly impossible to spend hours on a run. Long runs are like 45 minutes if you play really durdle-y. Not trying to be pedantic here, it is just that the bite sized nature of a Hades run is part of the strength of the game for me.

    The "2-3 hours" thing was in reference to Returnal, not Hades.

  • EnlongEnlong Registered User regular
    Second clear done already, had a few close calls that crumpled in front of Hades. Second clear was a Fists win, lots of nasty combo damage. The one type of boon that just isn't doing it for me so far is Athena. Crit chance + deflect on attacks really doesn't seem to compare favorably to the various kinds of poison you can apply. A hybrid build where you poison and then go ham with a crticially focused weapon, maybe. I do regret spending diamonds on the Erebus gates right now, though. I thought an addition to what was possible on a run would easily outpace the other choices to spend, unfortunately it does not warn you that the minimum heat to actually enter one of the gates is 5. So instead of buying one of the upgrades that would have helped all these post clear runs, I bought something that will do me no good for a LONG time.

    I personally like Athena mostly on the dash. Dash is already a defensive option, so giving it even more invincibility time, coupled with deflect, can be a godsend in some runs. There are also some weapon types that can attack constantly, so I figure the deflect works well there.

    Her trap resist boon is also nice on the final boss (those exploding pots count as traps)

  • DibbyDibby I'll do my best! Registered User regular
    Lucascraft wrote: »
    I really like the fact that no run feels wasted. Even if you only get like 20 Darkness from a run, that's still something.

    I never finished Returnal, and part of that is because that game felt 100% like I was wasting my time when I died. If I've already seen all the room types, and enemy types, and then I scuff a run, that felt like I just wasted 2-3 hours of my life with nothing gained at all.

    Hades doesn't have that. Hades always feels like you're making forward progress.

    It's really interesting to hear that perspective on things, because for me hade's meta progression is my most fucking hated thing about it. Seeing darkness/gems etc offered instead of in run stuff made me groan. This isnt to dunk on Hade's storytelling, which is fantastic, just it's meta progression systems. Because to me loosing a run isnt i threw hours awa,y it's how much did i sharpen my skills, etcera.

    Different strokes!

    I mean if you're used to roguelikes/lites then it's par for the course, right. Like that's the norm, the gameplay loop you already know. But if you're not familiar with those it might come across as frustrating.

    Honestly i just like unlocking new stuff so for me it was ticking a lot of boxes

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Going to buy this again on Playstation. The writing and the voice acting and art is just light years ahead of most other games.

    I am in the business of saving lives.
  • FrozenzenFrozenzen Registered User regular
    Enlong wrote: »
    Second clear done already, had a few close calls that crumpled in front of Hades. Second clear was a Fists win, lots of nasty combo damage. The one type of boon that just isn't doing it for me so far is Athena. Crit chance + deflect on attacks really doesn't seem to compare favorably to the various kinds of poison you can apply. A hybrid build where you poison and then go ham with a crticially focused weapon, maybe. I do regret spending diamonds on the Erebus gates right now, though. I thought an addition to what was possible on a run would easily outpace the other choices to spend, unfortunately it does not warn you that the minimum heat to actually enter one of the gates is 5. So instead of buying one of the upgrades that would have helped all these post clear runs, I bought something that will do me no good for a LONG time.

    I personally like Athena mostly on the dash. Dash is already a defensive option, so giving it even more invincibility time, coupled with deflect, can be a godsend in some runs. There are also some weapon types that can attack constantly, so I figure the deflect works well there.

    Her trap resist boon is also nice on the final boss (those exploding pots count as traps)

    Poseidon dash is hilarious if you get a bunch of upgrades for it. Dash a few times and watch the room evaporate as the enemies careen off into walls and explode.

  • Snake GandhiSnake Gandhi Des Moines, IARegistered User regular
    Finally getting to play the game on Xbox after hearing how awesome it is. So far I've managed to beat Theseus and Asterius once, but most of the time I die to those douches with shields in Elysium.

  • shoeboxjeddyshoeboxjeddy Registered User regular
    Frozenzen wrote: »
    Enlong wrote: »
    Second clear done already, had a few close calls that crumpled in front of Hades. Second clear was a Fists win, lots of nasty combo damage. The one type of boon that just isn't doing it for me so far is Athena. Crit chance + deflect on attacks really doesn't seem to compare favorably to the various kinds of poison you can apply. A hybrid build where you poison and then go ham with a crticially focused weapon, maybe. I do regret spending diamonds on the Erebus gates right now, though. I thought an addition to what was possible on a run would easily outpace the other choices to spend, unfortunately it does not warn you that the minimum heat to actually enter one of the gates is 5. So instead of buying one of the upgrades that would have helped all these post clear runs, I bought something that will do me no good for a LONG time.

    I personally like Athena mostly on the dash. Dash is already a defensive option, so giving it even more invincibility time, coupled with deflect, can be a godsend in some runs. There are also some weapon types that can attack constantly, so I figure the deflect works well there.

    Her trap resist boon is also nice on the final boss (those exploding pots count as traps)

    Poseidon dash is hilarious if you get a bunch of upgrades for it. Dash a few times and watch the room evaporate as the enemies careen off into walls and explode.

    Poseidon dash was part of my first clear, if you stack a few effects, it's ridiculous. I can usually tell how well the Hades fight will go based on how well the enemies on the last floor withstand my setup. On the Shield clear, I was melting everything so quickly I could barely see what was spawning...

  • ElkiElki get busy Moderator, ClubPA mod
    edited August 2021
    Got my first clear a few days ago, beating Hades the first time I managed to reach him (and first time I cleared Elysium). I was going for materials until halfway through the run, when I realized I had a lot of good synergy between boons so I started focusing on gearing up on the final fight and it worked out. It was exhilarating.

    Now I’m wondering about weapon upgrades. Is there any downside to just picking a weapon and upgrading, or do I need to be careful with how I spend blood?

    Elki on
    smCQ5WE.jpg
  • IblisIblis Registered User regular
    It’s not a dire issue if you waste blood as long as you can consistently clear the final boss, since each weapon on each level of heat (including no heat) grants 2 Titan’s Blood and you can get extra from the final shop and the wretched broker, and all the default weapons can clear well. The basic aspects are cheap to upgrade, where as the specialist and hidden ones can be more expensive. They change gameplay a lot and some of them are real good. So I would generally suggest using ones that sound cool, but some good general purpose aspects are Chiron on the bow and the Hidden aspect of the sword. Those are hard to go wrong with.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • DibbyDibby I'll do my best! Registered User regular
    edited August 2021
    Elki wrote: »
    Got my first clear a few days ago, beating Hades the first time I managed to reach him (and first time I cleared Elysium). It was going for materials until halfway through the run, when I realized I had a lot of good synergy between boons so I started focusing on gearing up on the final fight and it worked out. It was exhilarating.

    Now I’m wondering about weapon upgrades. Is there any downside to just picking a weapon and upgrading, or do I need to be careful with how I spend blood?

    You'll be able to upgrade every aspect to maximum eventually, but it can take A Hot Minute to get all the Blood for every Aspect. You can get some rather large chunks from fulfilling Prophecies as well.

    I'd recommend toying around with the different Aspects, seeing which ones you like the most for each weapon, and then invest into those first.

    Some of the Basic Aspects are Actually Good, like on Sword and Bow? Those are actually legit and I do high Heat runs with them from time to time just for fun. They're nothing fancy or flashy, but they're strong. I'd avoid Zagreus Aspect on Fists (it's just Dodge...), Rail (more ammo, it's, very underwhelming)... Everything else is fine. Spear is focused on Special instead of Attack, so keep that in mind if you're going Zag Aspect for that. Shield is actually pretty dece too, like it upgrades the flat damage from attacks from 25 to 40, which is not negligible at all.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    I've just managed to reach the surface with the hidden aspects of the Spear, Sword and Shield

    The shield is still my go-to weapon as it complements my "ahh fuck clickclickclick" style of play

    [Muffled sounds of gorilla violence]
  • emnmnmeemnmnme Registered User regular
    How do Calls work? Do you hold down the Call button to use up bars? I tried that but I only exhaust one at a time.

  • rndmherorndmhero Registered User regular
    emnmnme wrote: »
    How do Calls work? Do you hold down the Call button to use up bars? I tried that but I only exhaust one at a time.

    If the gauge is not full, then one press = one bar. If the gauge is full, one press activates the "super" version that consumes all five bars for the added bonus.

    In general, you can use the one-bar versions for adds if you're struggling, but the full-gauge versions shine as boss killers.

  • DibbyDibby I'll do my best! Registered User regular
    edited August 2021
    rndmhero wrote: »
    emnmnme wrote: »
    How do Calls work? Do you hold down the Call button to use up bars? I tried that but I only exhaust one at a time.

    If the gauge is not full, then one press = one bar. If the gauge is full, one press activates the "super" version that consumes all five bars for the added bonus.

    In general, you can use the one-bar versions for adds if you're struggling, but the full-gauge versions shine as boss killers.

    Depends a bit on the Call itself, too.

    Like Zeus's for example, the max level charge just makes its duration longer (which is good, but several bosses have health locks/phase transitions where they go invincible and thus, wasted damage) so it actually kinda ends up being fine if you use the 1 bar version every time.

    Artemis's, on the other hand, does... pretty weak damage with just 1 bar. But it will ANNIHILATE a boss with max charge.

    Athena's is an interesting one cause that's one you don't pop for damage, you pop for defense, so you can just hold charges for when you need it. Or say eff it and use max charge and sit there for like what, 6 seconds without having to worry about taking damage

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Just a warning for everyone who might be new to the game on new platforms. DO NOT gift Hades a Nectar when important dialogue is supposed to be happening. I made the mistake of gifting him one after my first clear (before talking to him), as a combination bribe to end the fighting (I knew this would not work, just RPing) + middle finger for finally beating him. He told me to piss off and I didn't get the dialogue you get for first beating him and will in fact, never see that dialogue. What an enormous oversight in their design... (Thankfully, that clip is on Youtube, but still).

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Enlong wrote: »
    You can eventually buy renovations that make darkness, gems, keys, and nectar also give you something that benefits the current run.

    When you’ve bought them all: Darkness will also give you some max HP, Gems will give you money, Keys will give you a fate re-roll to change a room reward or boon choice (depending on your mirror loadout), and Nectar will boost a random boon by 1 level.

    Oh I know. I've styled on the game at pretty high heat, but these are just fundamental differences I have with how the games designed.

    In general when it comes to a game that's doing a rogue style live, die repeat I only really like meta progression unlocks if they're a complexity-gate mechanism to stop new players getting overwhelmed.

    And if it's actually permanently making you more powerful I hate that (note: hades God mode is not included here, is a great piece of design, and should be embraced in any story heavy game as an accessibility thing).

    I just love the moment to moment choices and the way they shape each run to be unique, and always want games to focus on that

    Ideas hate it when you anthropomorphize them
    Steam: https://steamcommunity.com/id/TheZombiePenguin
    Stream: https://www.twitch.tv/thezombiepenguin/
    Switch: 0293 6817 9891
  • emnmnmeemnmnme Registered User regular
    Squee! I have a fan!
    l82dj5req40h.jpg

  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    emnmnme wrote: »
    Squee! I have a fan!
    l82dj5req40h.jpg

    Always give it up for Red Shade.

    I am in the business of saving lives.
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Unequivocally my favorite part of every run ever since I started getting that far.

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