Its me, I'm the guy who thinks that the Arms Lady and Tekken Guy are lame as additions to the Smash roster. I want cool and interesting characters who aren't already in a fighting game.
Cloud and Sephiroth are both already in fighting games.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited June 2021
It took me awhile to realize I wasn't actually having fun with BotW
Like I think the traversal system kind of ruined area design, I hated everything about the inventory and degradation, cooking should have been a dang menu, rain and lightning, the really underwhelming dungeons and boss fights
What a bummer of a game top to bottom
EDIT: Oh I forgot I also hated the dumb physics golf puzzle bullshit that felt like a solid third of the shrines
Maddoc on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
i didn't mind the moment to moment feeling of the degradation system in breath of the wild, EXCEPT:
-in the mid-to-late game, or from the very start in hard mode, it incentivized you to ignore fights, because the average cluster of enemies wouldn't have anything good enough to justify burning your stronger weapons. BotW is fairly desolate, and fighting is one of the few things there is to do, so taking that off the table was uhhhhh not great
-any time you found a cool weapon, like a magic fire wand buried out in the middle of nowhere, any excitment gets immediately undercut by "oh right this thing's gonna break after like 3 fights." This could be fixed pretty easily by just having more kinds of collectible upgrades and/or having very well hidden perma-weapons, or even semi-permanent weapons like hte master sword.
These are the only real problems I had, yeah, and I'm a diagnosed inventory hoarder
I never really felt like I was losing more than I was gaining by engaging in combat, but I can see how some people playing on master difficulty or deep in the late game could have that experience. But the second thing? Yeah that bothered me
Getting a dope fire sword and being like "SICK THIS SWORD IS ON FIRE" and then going "oh wait but it's just gonna break like all the rest... oh......" and then having that happen over and over again with each cool new weapon eventually created a kind of melancholy in me that I wish I knew how they could solve while still keeping their degradation system in place
Because I really did like breaking a weapon and then having to switch! Or losing all my weapons in the early game and then having to disarm and snatch an enemy's weapon, those were cool-ass combat experiences I still wanted to have
shifting mentalities can help. instead of "this cool weapon will break eventually" maybe think like "I can use this cool weapon to fuck up a really strong dude", because if weapons were persistent they probably wouldn't be as strong? part of those early game ancient weapons are balanced around being fragile. if weapons just existed forever you wouldn't get anything that strong so early
"I can use this weapon to fuck up a really strong dude" = "I will never use this weapon"
Because my brain is broken in many ways.
Yeah the thing that has to be remembered in any criticism I have of the weapon-breaking system is that it is the definition of a Me Problem
I think I would have had similar thoughts without video games? But video games as a whole sure didn't help with my desire to hold onto everything just in case I need to fully restore my health and mana one day
I was about to weigh in on BotW scarcity/degradation/difficulty discourse, but then I remembered that Pathologic 2 is probably my favorite game ever and that I should just shut up
the two games where I've ever been really enthusiastic to use rare and also hard-to-replace weapons in spite of degradation have been Witcher 3 and STALKER
fixing stuff in FO3/NV/4 was easy enough that I just kinda used whatever a lot of the time
It took me awhile to realize I wasn't actually having fun with BotW
Like I think the traversal system kind of ruined area design, I hated everything about the inventory and degradation, cooking should have been a dang menu, rain and lightning, the really underwhelming dungeons and boss fights
What a bummer of a game top to bottom
EDIT: Oh I forgot I also hated the dumb physics golf puzzle bullshit that felt like a solid third of the shrines
On the other hand it was hilarious when I realized by flipping the Wii U tablet upside down I could roll one of those maze balls straight to the goal.
I'm sure I had plenty of megaelixers when I fought sephiroth, but what really got me out of that habit was in older fire emblems where things had limited durability too. I played them on hard mode and I would get stuck and it's just like yeah I need this silver sword/rescue/physic staff to win now and I stopped doing it. then more and more of those 'super difficult' bosses become easier and easier as you keep doing it less
I am way late but my absolute least favorite video game thing is weapon degradation.
I get it in concept but it never ever works for me. I always end up with this annoying obsession with repairing and oiling or sharpening or whatever and it's a chore and I hate it and I'd like games to stop doing it.
I'm pretty worried about that new WarioWare tbh
In the previous games, you are presented a microgame, and you do it, and then it moves on. There's no context, no continuing mechanics or anything. In the new one, you are playing as a specific character, and you move them around to play the microgames. You are controlling them, you aren't directly controlling the game. Add to that the fact that they show multiple characters playing the same microgames, and I'm worried about the actual amount of content here since they have to make sure that multiple characters can beat them.
Its me, I'm the guy who thinks that the Arms Lady and Tekken Guy are lame as additions to the Smash roster. I want cool and interesting characters who aren't already in a fighting game.
It could have been Virtua fighter guy.
it still might be.
I have a podcast now. It's about video games and anime!Find it here.
I haven’t seen it mentioned somehow, but Final Fantasy Story of an Angry Man does in fact have difficulty settings.
Are they called
-I have to kill Chaos
-I have to hurt Chaos
-I have to glower at Chaos
Nah just easy normal hard.
I have fought like 4 dudes but it’s pretty neat so far. I dunno how I feel about how they laid out the block and parry buttons.
Job system looks like it’ll have a lot of depth.
Other details: there is no nioh stance switching. You set up combo attacks based on how many r1 swings you’ve done then you can hit r2 to spend mp and do a stronger attack based on the combo chains you’ve equipped in advance from job skills. There’s something called lightbringer that’s like a super buff but I haven’t gotten a good feel for it yet. It’s soulslike through and through with bonfires and limited heals and the like. Nioh style gear, but there’s an optimize button.
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MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
I love weapon degredation. If I pull a sword out from its sheath and it doesn't render itself unto its individual elements something has gone very fucking wrong and who the fuck gave me a sword oh g
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
I don't feel bad about a weapon degrading in BotW cause that just means I get to whip it at some poor Bokoblin's cranium for extra damage and steal their rupees and steak.
I am way late but my absolute least favorite video game thing is weapon degradation.
I get it in concept but it never ever works for me. I always end up with this annoying obsession with repairing and oiling or sharpening or whatever and it's a chore and I hate it and I'd like games to stop doing it.
Yeah, I hate weapon durability in anything other than like, a mercenary company management sim.
But then again I also kind of hate inventory management, and crafting, and…
Look basically BotW was emphatically not for me but I am super glad they knocked it out of the park for a lot of folks and sequels are coming, but I also hope they create more Zelda games in the style of the older entries as well.
I don't get why everyone is dumping on Microsoft's showing
First reveal of Starfield and release date, Halo looks great and is coming this year, Forza Horizon 5 reveal, Yakuza: LAD surprise drop onto Game Pass, STALKER 2 footage and date, Psychonauts 2 footage and date, Redfall announcement, Atomic Heart footage
So many people were talking about how Nintendo had to "save E3" despite all sorts of good stuff there
I don't get why everyone is dumping on Microsoft's showing
First reveal of Starfield and release date, Halo looks great and is coming this year, Forza Horizon 5 reveal, Yakuza: LAD surprise drop onto Game Pass, STALKER 2 footage and date, Psychonauts 2 footage and date, Redfall announcement, Atomic Heart footage
So many people were talking about how Nintendo had to "save E3" despite all sorts of good stuff there
People always get weird about e3 stuff, especially when comparing Nintendo to anyone else
not playing as zelda ever doesn't really bother me? it's like.. the id of zelda games is that you play as link, and that's all they are ever going to be. just make a new series and base it on zelda as the protag
not playing as zelda ever doesn't really bother me? it's like.. the id of zelda games is that you play as link, and that's all they are ever going to be. just make a new series and base it on zelda as the protag
not playing as zelda ever doesn't really bother me? it's like.. the id of zelda games is that you play as link, and that's all they are ever going to be. just make a new series and base it on zelda as the protag
Posts
LOL ok then
https://www.youtube.com/watch?v=4TQl4sam2GY
there we go put it in the right thread this time
Like I think the traversal system kind of ruined area design, I hated everything about the inventory and degradation, cooking should have been a dang menu, rain and lightning, the really underwhelming dungeons and boss fights
What a bummer of a game top to bottom
EDIT: Oh I forgot I also hated the dumb physics golf puzzle bullshit that felt like a solid third of the shrines
These are the only real problems I had, yeah, and I'm a diagnosed inventory hoarder
I never really felt like I was losing more than I was gaining by engaging in combat, but I can see how some people playing on master difficulty or deep in the late game could have that experience. But the second thing? Yeah that bothered me
Getting a dope fire sword and being like "SICK THIS SWORD IS ON FIRE" and then going "oh wait but it's just gonna break like all the rest... oh......" and then having that happen over and over again with each cool new weapon eventually created a kind of melancholy in me that I wish I knew how they could solve while still keeping their degradation system in place
Because I really did like breaking a weapon and then having to switch! Or losing all my weapons in the early game and then having to disarm and snatch an enemy's weapon, those were cool-ass combat experiences I still wanted to have
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Because my brain is broken in many ways.
Yeah the thing that has to be remembered in any criticism I have of the weapon-breaking system is that it is the definition of a Me Problem
I think I would have had similar thoughts without video games? But video games as a whole sure didn't help with my desire to hold onto everything just in case I need to fully restore my health and mana one day
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
fixing stuff in FO3/NV/4 was easy enough that I just kinda used whatever a lot of the time
On the other hand it was hilarious when I realized by flipping the Wii U tablet upside down I could roll one of those maze balls straight to the goal.
I get it in concept but it never ever works for me. I always end up with this annoying obsession with repairing and oiling or sharpening or whatever and it's a chore and I hate it and I'd like games to stop doing it.
PSN: Robo_Wizard1
In the previous games, you are presented a microgame, and you do it, and then it moves on. There's no context, no continuing mechanics or anything. In the new one, you are playing as a specific character, and you move them around to play the microgames. You are controlling them, you aren't directly controlling the game. Add to that the fact that they show multiple characters playing the same microgames, and I'm worried about the actual amount of content here since they have to make sure that multiple characters can beat them.
It could have been Virtua fighter guy.
it still might be.
Are they called
-I have to kill Chaos
-I have to hurt Chaos
-I have to glower at Chaos
This has similar vibes to when I had to do a performance review on one of my bosses and the options were like from "Excellent" to "Good".
Nah just easy normal hard.
I have fought like 4 dudes but it’s pretty neat so far. I dunno how I feel about how they laid out the block and parry buttons.
Job system looks like it’ll have a lot of depth.
Other details: there is no nioh stance switching. You set up combo attacks based on how many r1 swings you’ve done then you can hit r2 to spend mp and do a stronger attack based on the combo chains you’ve equipped in advance from job skills. There’s something called lightbringer that’s like a super buff but I haven’t gotten a good feel for it yet. It’s soulslike through and through with bonfires and limited heals and the like. Nioh style gear, but there’s an optimize button.
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
You can parry enemy special moves and then you learn to use those moves a few times.
The normal dude clothes get replaced almost instantly.
Yeah, I hate weapon durability in anything other than like, a mercenary company management sim.
But then again I also kind of hate inventory management, and crafting, and…
Look basically BotW was emphatically not for me but I am super glad they knocked it out of the park for a lot of folks and sequels are coming, but I also hope they create more Zelda games in the style of the older entries as well.
First reveal of Starfield and release date, Halo looks great and is coming this year, Forza Horizon 5 reveal, Yakuza: LAD surprise drop onto Game Pass, STALKER 2 footage and date, Psychonauts 2 footage and date, Redfall announcement, Atomic Heart footage
So many people were talking about how Nintendo had to "save E3" despite all sorts of good stuff there
People always get weird about e3 stuff, especially when comparing Nintendo to anyone else
What would you call it
Steve
It is both very funny and very annoying that the first thing we see is her falling down a pit.
there we go, I saved it for you Nintendo
Ah yes.
Link on the streets, Zelda in the sheets.
Steam
do you think link goes down on Zelda
would miamoto be like "no link doesn't do that"