Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I got to the fight with the president’s son in Chapter 17 of FF7: Remake: Interlude and I think I might be done. The combat is kinda a slog and solo fights are very unfun. I looked up the bosses after that and I think I’ll just watch the cutscenes and call it good. I got my money’s worth out of it.
I got to the fight with the president’s son in Chapter 17 of FF7: Remake: Interlude and I think I might be done. The combat is kinda a slog and solo fights are very unfun. I looked up the bosses after that and I think I’ll just watch the cutscenes and call it good. I got my money’s worth out of it.
I'd recommend using steadfast block + heal + hp up + some atb gain stuff. Once you know the fight, it's not too bad. Just blade burst the dog and focus the dog down so he's out of the fight and it's a 1 on 1, then braver him when he reloads after blocking his shots.
So I stuck with DOOM,
and it’s going fine! But now?
It’s Tsushima time.
Tsushima is legitimately my favorite PS exclusive.
I put aside RDR2 to go back to Tsushima, since I stopped playing it before getting the
Grappling hook.
And I’ve just been plowing through it. I’m surprised it keeps giving you new stuff dozens of hours into it.
It’s also the prettiest game I’ve ever played. Strolling through cherry blossom woods, watching the wind ripple through the grass on a hill, standing in fields of flowers that stretch further than the games horizon.
There’s times when I just stop and pan the camera around, looking at the environment.
I’m looking forward to some of the more difficult fights in FF7, but that’s cos I’m in love and I don’t want it to end. I find myself saying “it’s ok game you could’ve sent another few waves of enemies against me I wouldn’t have minded! Don’t be so coy!” When I usually feel the opposite way with games and feel like less is usually more
I beat the haunted house fight despite accidentally equipping the same materia types on both characters, so it was a slog but I got it done first go!
So I stuck with DOOM,
and it’s going fine! But now?
It’s Tsushima time.
Tsushima is legitimately my favorite PS exclusive.
I’ve been very interested to check it out, but hadn’t picked it up due to backlog. I just got it as an early Father’s Day gift, so priorities have shifted, heh.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I basically dematerialised into Tsushima Tron style until it was over. And it was over once I'd done everything. I collected and did pretty much everything it was possible to do before doing the final story beat.
At the end, I put it down, and it was finished.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I got to the fight with the president’s son in Chapter 17 of FF7: Remake: Interlude and I think I might be done. The combat is kinda a slog and solo fights are very unfun. I looked up the bosses after that and I think I’ll just watch the cutscenes and call it good. I got my money’s worth out of it.
That fight is the biggest gap between my first and second tries.
First time took me ages, learning his various attacks (by getting hit by them until I could avoid getting hit by them) and just slowly whittling him down.
Second time I annihilated him before the music could get to the good bits, which I kinda regret because I love the way it turned the Shinra theme into a mana-a-mano fight theme.
Rufus actually has incredibly little health compared to other bosses at this part in the game, the trick is to actually hit him.
My first time I mostly dodged and healed, and once I had a limit break it was enough to kill him.
Second time I realised that a) Braver instantly staggers him, and b) you can hit him with Sleep and Stop one time each before he resists them.
I basically dematerialised into Tsushima Tron style until it was over. And it was over once I'd done everything. I collected and did pretty much everything it was possible to do before doing the final story beat.
At the end, I put it down, and it was finished.
Yeah that's exactly how it was for me. I got to the final story beat and normally don't go for platinum trophies on open world games but I basically needed only the secret ones and I would be done.
Turns out I am super into Samurai. I need to start collecting some good Samurai movies.
So I stuck with DOOM,
and it’s going fine! But now?
It’s Tsushima time.
Tsushima is legitimately my favorite PS exclusive.
I put aside RDR2 to go back to Tsushima, since I stopped playing it before getting the
Grappling hook.
And I’ve just been plowing through it. I’m surprised it keeps giving you new stuff dozens of hours into it.
It’s also the prettiest game I’ve ever played. Strolling through cherry blossom woods, watching the wind ripple through the grass on a hill, standing in fields of flowers that stretch further than the games horizon.
There’s times when I just stop and pan the camera around, looking at the environment.
Putting aside Red Dead Redemption 2 is a solid choice.
My thing with Alan Wake was that, for a game about a best-selling author, his actual writing was terrible.
Remedy has always been the less-offensive Quantic Dream, to me. These are games that love storytelling (or a bit more specifically the style of certain genres) but are bad at telling stories.
Remedy is inoffensive because these are awesome action games with meh stories, or sometimes kind of interesting stories (Control) that are poorly told.
Quantic Dream is unforgivable because these are purely narrative games that have no idea how to effectively communicate a narrative. I really enjoyed hearing about David Cage raving and crying in court recently.
Le Douche.
'Chance, you are the best kind of whore.' -Henroid
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Brainiac 8Don't call me Shirley...Registered Userregular
I platinum'd Control through PS+.
The Alan Wake stuff in the dlc was super confusing but at least I was able to follow the primary story through that dlc...but none of the Alan Wake stuff made sense to me.
My thing with Alan Wake was that, for a game about a best-selling author, his actual writing was terrible.
That rings pretty true if you ask me =p.
Yeah, I just pretended he was supposed to be Horror Genre Stephanie Meyer.
I don't know why, but it seems like almost every game, show or movie that has "brilliant best selling author" illustrates this with absolutely godawful writing samples. Like, this story was written by writers, yes? How is it so hard to not completely suck at it?
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
I’m looking forward to some of the more difficult fights in FF7, but that’s cos I’m in love and I don’t want it to end. I find myself saying “it’s ok game you could’ve sent another few waves of enemies against me I wouldn’t have minded! Don’t be so coy!” When I usually feel the opposite way with games and feel like less is usually more
I beat the haunted house fight despite accidentally equipping the same materia types on both characters, so it was a slog but I got it done first go!
The haunted house fight was a slog for me. I hated that fight.
The other one was (I think) the Sephiroth battle. I'd lost to him two or three times already and got reduced to a sliver of health and was nowhere near beating him and I was like UGH FUCK THIS and just dropped the controller on the couch. Then my fiancée said "No baby, you can do this!" and picked up the controller and just started randomly slapping buttons and wound up beating him. She'd never played the game before.
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
So I stuck with DOOM,
and it’s going fine! But now?
It’s Tsushima time.
Tsushima is legitimately my favorite PS exclusive.
I put aside RDR2 to go back to Tsushima, since I stopped playing it before getting the
Grappling hook.
And I’ve just been plowing through it. I’m surprised it keeps giving you new stuff dozens of hours into it.
It’s also the prettiest game I’ve ever played. Strolling through cherry blossom woods, watching the wind ripple through the grass on a hill, standing in fields of flowers that stretch further than the games horizon.
There’s times when I just stop and pan the camera around, looking at the environment.
Putting aside Red Dead Redemption 2 is a solid choice.
You have to be in a pretty specific frame of mind for RDR2
So I stuck with DOOM,
and it’s going fine! But now?
It’s Tsushima time.
Tsushima is legitimately my favorite PS exclusive.
I put aside RDR2 to go back to Tsushima, since I stopped playing it before getting the
Grappling hook.
And I’ve just been plowing through it. I’m surprised it keeps giving you new stuff dozens of hours into it.
It’s also the prettiest game I’ve ever played. Strolling through cherry blossom woods, watching the wind ripple through the grass on a hill, standing in fields of flowers that stretch further than the games horizon.
There’s times when I just stop and pan the camera around, looking at the environment.
Putting aside Red Dead Redemption 2 is a solid choice.
You have to be in a pretty specific frame of mind for RDR2
"What matters to me right now is the fidelity of the simulation."
"Not gameplay?"
"No."
"Not like, fun at all?"
"No. I need a gorgeously realized world, with cowboy hats and horses, the end."
I wish I could get to that place. Every time I try to replay RDR2 I get out of the mountains, sigh "it's not going to start getting any funner" and go back to Overwatch. For all the complaints about Cyberpunk, I actually completed like 4 replays of it.
'Chance, you are the best kind of whore.' -Henroid
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BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
Then my fiancée said "No baby, you can do this!" and picked up the controller and just started randomly slapping buttons and wound up beating him. She'd never played the game before.
Maybe she's born with it, or maybe it's Mabelline.
No matter where you go...there you are. ~ Buckaroo Banzai
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I’m looking forward to some of the more difficult fights in FF7, but that’s cos I’m in love and I don’t want it to end. I find myself saying “it’s ok game you could’ve sent another few waves of enemies against me I wouldn’t have minded! Don’t be so coy!” When I usually feel the opposite way with games and feel like less is usually more
I beat the haunted house fight despite accidentally equipping the same materia types on both characters, so it was a slog but I got it done first go!
The haunted house fight was a slog for me. I hated that fight.
The other one was (I think) the Sephiroth battle. I'd lost to him two or three times already and got reduced to a sliver of health and was nowhere near beating him and I was like UGH FUCK THIS and just dropped the controller on the couch. Then my fiancée said "No baby, you can do this!" and picked up the controller and just started randomly slapping buttons and wound up beating him. She'd never played the game before.
A useful life lesson. Sometimes victory is gained by simply forging onwards anyway.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
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BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
I’m looking forward to some of the more difficult fights in FF7, but that’s cos I’m in love and I don’t want it to end. I find myself saying “it’s ok game you could’ve sent another few waves of enemies against me I wouldn’t have minded! Don’t be so coy!” When I usually feel the opposite way with games and feel like less is usually more
I beat the haunted house fight despite accidentally equipping the same materia types on both characters, so it was a slog but I got it done first go!
The haunted house fight was a slog for me. I hated that fight.
The other one was (I think) the Sephiroth battle. I'd lost to him two or three times already and got reduced to a sliver of health and was nowhere near beating him and I was like UGH FUCK THIS and just dropped the controller on the couch. Then my fiancée said "No baby, you can do this!" and picked up the controller and just started randomly slapping buttons and wound up beating him. She'd never played the game before.
A useful life lesson. Sometimes victory is gained by simply forging onwards anyway.
When you fall on your face, you're still moving forward.
No matter where you go...there you are. ~ Buckaroo Banzai
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I actually enjoy what I was playing in RDR2, it's just that I have a lot of trouble sticking to one game so I swap a lot, and I realized I wanted to do some Samurai fighting.
However, going back to Tsushima did make me realize why I was randomly shooting friendly people in the face in RDR 2.
In Tsushima, R2 is 'Interact' and 'Talk to Person'.
In RDR 2, R2 is 'Quickdraw shoot them in the face'.
So I'd go up to someone, want to interact with them, and immediately shoot them in the face. I ended up having to play with no fingers on the right bumper and trigger, which feels super weird.
I really wanted to like RDR2. I really did. I played it for maybe 12 hours, and marveled at how pretty and detailed it was, how many things there were to do, and then I was in the middle of a very well realized Dude Taking a Bath simulator and i suddenly realized I didn't enjoy a single activity in this game.
Luckily I was playing it on GamePass, so it cost me nothing.
I am glad that many people have derived many hours of joy from this game, and it seems like it had a good story, but it's Just Not For Me.
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
My thing with Alan Wake was that, for a game about a best-selling author, his actual writing was terrible.
That rings pretty true if you ask me =p.
Yeah, I just pretended he was supposed to be Horror Genre Stephanie Meyer.
I don't know why, but it seems like almost every game, show or movie that has "brilliant best selling author" illustrates this with absolutely godawful writing samples. Like, this story was written by writers, yes? How is it so hard to not completely suck at it?
If you had a list of ten things that people who play games regularly would prioritize, good writing/stories would at least be in the top half. If you had the same list from the kinds of corporate fuckheads that gut games like Alan Wake to turn them from interesting investigative games into mediocre linear shooters, good writing/stories wouldn't even earn a placing.
Alan Wake was subjected to some major corporate fuckery, which is why the bulk of the story is actually in the dumb pages you have to pick up rather than in the game itself. Chop something like that down to an action game and it's kind of surprising a semi-coherent story even survives, much less comes through with quality.
Which is probably part of why I like American Nightmare more as that got all the story made for it so its story is put together much better, rather than having all the meat of a much larger story butchered down to a bare skeleton to link cutscenes and levels.
I died in Ratchet and Clank and the game would not load back up. My first crash on the PS5.
The PS5 locked up when I tried to restart. I had to hold the power button and power it down.
I died in Ratchet and Clank and the game would not load back up. My first crash on the PS5.
The PS5 locked up when I tried to restart. I had to hold the power button and power it down.
I've had that with Rift Apart - once. Just nod to whatever diety you favor and keep on truckin'.
'Chance, you are the best kind of whore.' -Henroid
My thing with Alan Wake was that, for a game about a best-selling author, his actual writing was terrible.
That rings pretty true if you ask me =p.
Yeah, I just pretended he was supposed to be Horror Genre Stephanie Meyer.
I don't know why, but it seems like almost every game, show or movie that has "brilliant best selling author" illustrates this with absolutely godawful writing samples. Like, this story was written by writers, yes? How is it so hard to not completely suck at it?
If you had a list of ten things that people who play games regularly would prioritize, good writing/stories would at least be in the top half. If you had the same list from the kinds of corporate fuckheads that gut games like Alan Wake to turn them from interesting investigative games into mediocre linear shooters, good writing/stories wouldn't even earn a placing.
Alan Wake was subjected to some major corporate fuckery, which is why the bulk of the story is actually in the dumb pages you have to pick up rather than in the game itself. Chop something like that down to an action game and it's kind of surprising a semi-coherent story even survives, much less comes through with quality.
Which is probably part of why I like American Nightmare more as that got all the story made for it so its story is put together much better, rather than having all the meat of a much larger story butchered down to a bare skeleton to link cutscenes and levels.
The thing is, what game players are willing to CALL a good story is quite different from what it would take in a movie or book. Like... most people would say that Alan Wake had a GREAT story, from their memory. Because the throughline of "writer's horror book villains come to life to make his life hell" is a lot more of an intriguing premise than 90% of what many games are working with. The fact that it has pacing problems and some of the best developments are in the DLC is the main issue I would have with it, not that it's a linear shooter (Remedy pretty much... mostly makes that kind of game?)
My thing with Alan Wake was that, for a game about a best-selling author, his actual writing was terrible.
That rings pretty true if you ask me =p.
Yeah, I just pretended he was supposed to be Horror Genre Stephanie Meyer.
I don't know why, but it seems like almost every game, show or movie that has "brilliant best selling author" illustrates this with absolutely godawful writing samples. Like, this story was written by writers, yes? How is it so hard to not completely suck at it?
If you had a list of ten things that people who play games regularly would prioritize, good writing/stories would at least be in the top half. If you had the same list from the kinds of corporate fuckheads that gut games like Alan Wake to turn them from interesting investigative games into mediocre linear shooters, good writing/stories wouldn't even earn a placing.
Alan Wake was subjected to some major corporate fuckery, which is why the bulk of the story is actually in the dumb pages you have to pick up rather than in the game itself. Chop something like that down to an action game and it's kind of surprising a semi-coherent story even survives, much less comes through with quality.
Which is probably part of why I like American Nightmare more as that got all the story made for it so its story is put together much better, rather than having all the meat of a much larger story butchered down to a bare skeleton to link cutscenes and levels.
The thing is, what game players are willing to CALL a good story is quite different from what it would take in a movie or book. Like... most people would say that Alan Wake had a GREAT story, from their memory. Because the throughline of "writer's horror book villains come to life to make his life hell" is a lot more of an intriguing premise than 90% of what many games are working with. The fact that it has pacing problems and some of the best developments are in the DLC is the main issue I would have with it, not that it's a linear shooter (Remedy pretty much... mostly makes that kind of game?)
We're not far removed from the era where "having a good story" mostly meant "actually has ANY story". FFVII was hyped as one of the best written games ever when it came out. And it was. But it was still crappily written, sophomoric twaddle that only occasionally made sense and had atrocious dialogue.
These days, the best written games are actually well written. But they're still the minority.
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
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Brainiac 8Don't call me Shirley...Registered Userregular
That's the problem. If I do die an hour in that's it. I won't have time for another good run, and if I get one and have to stop before finishing it, that's more annoying than dying. Ergo, I spend the remaining two hours playing something else.
Posts
and it’s going fine! But now?
It’s Tsushima time.
I'd recommend using steadfast block + heal + hp up + some atb gain stuff. Once you know the fight, it's not too bad. Just blade burst the dog and focus the dog down so he's out of the fight and it's a 1 on 1, then braver him when he reloads after blocking his shots.
Took me forever to figure out how to beat him.
Tsushima is legitimately my favorite PS exclusive.
I put aside RDR2 to go back to Tsushima, since I stopped playing it before getting the
And I’ve just been plowing through it. I’m surprised it keeps giving you new stuff dozens of hours into it.
It’s also the prettiest game I’ve ever played. Strolling through cherry blossom woods, watching the wind ripple through the grass on a hill, standing in fields of flowers that stretch further than the games horizon.
There’s times when I just stop and pan the camera around, looking at the environment.
I beat the haunted house fight despite accidentally equipping the same materia types on both characters, so it was a slog but I got it done first go!
I’ve been very interested to check it out, but hadn’t picked it up due to backlog. I just got it as an early Father’s Day gift, so priorities have shifted, heh.
At the end, I put it down, and it was finished.
First time took me ages, learning his various attacks (by getting hit by them until I could avoid getting hit by them) and just slowly whittling him down.
Second time I annihilated him before the music could get to the good bits, which I kinda regret because I love the way it turned the Shinra theme into a mana-a-mano fight theme.
My first time I mostly dodged and healed, and once I had a limit break it was enough to kill him.
Second time I realised that a) Braver instantly staggers him, and b) you can hit him with Sleep and Stop one time each before he resists them.
Yeah that's exactly how it was for me. I got to the final story beat and normally don't go for platinum trophies on open world games but I basically needed only the secret ones and I would be done.
Turns out I am super into Samurai. I need to start collecting some good Samurai movies.
Putting aside Red Dead Redemption 2 is a solid choice.
Remedy has always been the less-offensive Quantic Dream, to me. These are games that love storytelling (or a bit more specifically the style of certain genres) but are bad at telling stories.
Remedy is inoffensive because these are awesome action games with meh stories, or sometimes kind of interesting stories (Control) that are poorly told.
Quantic Dream is unforgivable because these are purely narrative games that have no idea how to effectively communicate a narrative. I really enjoyed hearing about David Cage raving and crying in court recently.
Le Douche.
The Alan Wake stuff in the dlc was super confusing but at least I was able to follow the primary story through that dlc...but none of the Alan Wake stuff made sense to me.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
That rings pretty true if you ask me =p.
Yeah, I just pretended he was supposed to be Horror Genre Stephanie Meyer.
I don't know why, but it seems like almost every game, show or movie that has "brilliant best selling author" illustrates this with absolutely godawful writing samples. Like, this story was written by writers, yes? How is it so hard to not completely suck at it?
The haunted house fight was a slog for me. I hated that fight.
The other one was (I think) the Sephiroth battle. I'd lost to him two or three times already and got reduced to a sliver of health and was nowhere near beating him and I was like UGH FUCK THIS and just dropped the controller on the couch. Then my fiancée said "No baby, you can do this!" and picked up the controller and just started randomly slapping buttons and wound up beating him. She'd never played the game before.
You have to be in a pretty specific frame of mind for RDR2
"What matters to me right now is the fidelity of the simulation."
"Not gameplay?"
"No."
"Not like, fun at all?"
"No. I need a gorgeously realized world, with cowboy hats and horses, the end."
I wish I could get to that place. Every time I try to replay RDR2 I get out of the mountains, sigh "it's not going to start getting any funner" and go back to Overwatch. For all the complaints about Cyberpunk, I actually completed like 4 replays of it.
Maybe she's born with it, or maybe it's Mabelline.
~ Buckaroo Banzai
A useful life lesson. Sometimes victory is gained by simply forging onwards anyway.
When you fall on your face, you're still moving forward.
~ Buckaroo Banzai
However, going back to Tsushima did make me realize why I was randomly shooting friendly people in the face in RDR 2.
In Tsushima, R2 is 'Interact' and 'Talk to Person'.
In RDR 2, R2 is 'Quickdraw shoot them in the face'.
So I'd go up to someone, want to interact with them, and immediately shoot them in the face. I ended up having to play with no fingers on the right bumper and trigger, which feels super weird.
Luckily I was playing it on GamePass, so it cost me nothing.
I am glad that many people have derived many hours of joy from this game, and it seems like it had a good story, but it's Just Not For Me.
If you had a list of ten things that people who play games regularly would prioritize, good writing/stories would at least be in the top half. If you had the same list from the kinds of corporate fuckheads that gut games like Alan Wake to turn them from interesting investigative games into mediocre linear shooters, good writing/stories wouldn't even earn a placing.
Alan Wake was subjected to some major corporate fuckery, which is why the bulk of the story is actually in the dumb pages you have to pick up rather than in the game itself. Chop something like that down to an action game and it's kind of surprising a semi-coherent story even survives, much less comes through with quality.
Which is probably part of why I like American Nightmare more as that got all the story made for it so its story is put together much better, rather than having all the meat of a much larger story butchered down to a bare skeleton to link cutscenes and levels.
The PS5 locked up when I tried to restart. I had to hold the power button and power it down.
I've had that with Rift Apart - once. Just nod to whatever diety you favor and keep on truckin'.
The thing is, what game players are willing to CALL a good story is quite different from what it would take in a movie or book. Like... most people would say that Alan Wake had a GREAT story, from their memory. Because the throughline of "writer's horror book villains come to life to make his life hell" is a lot more of an intriguing premise than 90% of what many games are working with. The fact that it has pacing problems and some of the best developments are in the DLC is the main issue I would have with it, not that it's a linear shooter (Remedy pretty much... mostly makes that kind of game?)
We're not far removed from the era where "having a good story" mostly meant "actually has ANY story". FFVII was hyped as one of the best written games ever when it came out. And it was. But it was still crappily written, sophomoric twaddle that only occasionally made sense and had atrocious dialogue.
These days, the best written games are actually well written. But they're still the minority.
https://mobile.twitter.com/Wario64/status/1406869852757774339
https://mobile.twitter.com/Wario64/status/1406842176596680707
I figured it wouldn't take long for this to go down in price. I might pick it up finally.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!