stop trying to reboot Thundercats, give me a Bucky O'Hare reboot
I'll take a new SWAT Kats
+13
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
there's a B&J's store near me and every time I walk by I get blasted by the smell of vanilla cake batter. It's so strong that it makes me not want ice cream anymore.
Okay so I legit don’t get it. I get the initial guess is 1/3 because there are three doors, but once they open a door that door is no longer a choice so wouldn’t it then be a 50/50 and therefor a toss up which of the two remaining doors your choose?
the hurdle is not thinking of the percent as a fixed state through both circumstances. it just absolutely does not work that way, even though it feels like it should.
But if offered to change my selection, I step back and in my head consider the two doors as a new problem, I got two doors, one has a prize that is 50/50.
You're correct, if the host opened one of the other two doors at random. He doesn't though, he wants to draw it out, and so he only ever reveals an emp
Okay so I legit don’t get it. I get the initial guess is 1/3 because there are three doors, but once they open a door that door is no longer a choice so wouldn’t it then be a 50/50 and therefor a toss up which of the two remaining doors your choose?
the hurdle is not thinking of the percent as a fixed state through both circumstances. it just absolutely does not work that way, even though it feels like it should.
But if offered to change my selection, I step back and in my head consider the two doors as a new problem, I got two doors, one has a prize that is 50/50.
You're correct, if the host opened one of the other two doors at random. He doesn't though, he wants to draw it out, and so he only ever reveals an emp
Ironically, most downhill longboards these days are about the size of a trick skateboard, since the meta's shifted to narrow slalom-esque trucks and boards, riding on fat, grippy wheels
Sometimes I miss throwing myself down hills at speed without brakes but god damn, do people get fucked up doing that sometimes
I loved Gone Home because I went in totally blind and the arc of the story surprised me. I went in not knowing if it would be a horror game at the end or what and I went through it meticulously managing which lights I turned on/off and pouring over every room with a fine-toothed comb. As a result, I completely absorbed myself into the story of the family and the beats hit just right.
My concern with the Outer Wilds is that while piloting the ship and solving puzzles feels intuitive to me, it kind of requires me to clear my head to do so. Unfortunately, that interrupts the story for me and the bits and pieces I'm getting don't always cement or fall together. I know there are at least 4 aliens writing these branching text-logs at each-other on the walls and then one astronaut on each of the planets playing their instruments but keeping the names and personalities straight is next-to-impossible.
When I think I've finished it I may just need to watch a video summary or read a wiki article to tell me what epiphany I was supposed to be having. We'll see.
I guess I don't know how to engage with this without being too spoilery, but the emotional impact of Outer Wilds, at least for me, is the ending, and you don't really have too many uhhhh i guess "emotional epiphanies" while doing the main stretch of the game.
Like, the things you're reading are interesting and they are telling a story, but that's not the...oomph that the game is trying to lead you to.
I loved Gone Home because I went in totally blind and the arc of the story surprised me. I went in not knowing if it would be a horror game at the end or what and I went through it meticulously managing which lights I turned on/off and pouring over every room with a fine-toothed comb. As a result, I completely absorbed myself into the story of the family and the beats hit just right.
My concern with the Outer Wilds is that while piloting the ship and solving puzzles feels intuitive to me, it kind of requires me to clear my head to do so. Unfortunately, that interrupts the story for me and the bits and pieces I'm getting don't always cement or fall together. I know there are at least 4 aliens writing these branching text-logs at each-other on the walls and then one astronaut on each of the planets playing their instruments but keeping the names and personalities straight is next-to-impossible.
When I think I've finished it I may just need to watch a video summary or read a wiki article to tell me what epiphany I was supposed to be having. We'll see.
I guess I don't know how to engage with this without being too spoilery, but the emotional impact of Outer Wilds, at least for me, is the ending, and you don't really have too many uhhhh i guess "emotional epiphanies" while doing the main stretch of the game.
Like, the things you're reading are interesting and they are telling a story, but that's not the...oomph that the game is trying to lead you to.
This is good to know because I was having the exact same problem
Trying to keep everything straight, particularly the characters, is somehow a bit difficult
I loved Gone Home because I went in totally blind and the arc of the story surprised me. I went in not knowing if it would be a horror game at the end or what and I went through it meticulously managing which lights I turned on/off and pouring over every room with a fine-toothed comb. As a result, I completely absorbed myself into the story of the family and the beats hit just right.
My concern with the Outer Wilds is that while piloting the ship and solving puzzles feels intuitive to me, it kind of requires me to clear my head to do so. Unfortunately, that interrupts the story for me and the bits and pieces I'm getting don't always cement or fall together. I know there are at least 4 aliens writing these branching text-logs at each-other on the walls and then one astronaut on each of the planets playing their instruments but keeping the names and personalities straight is next-to-impossible.
When I think I've finished it I may just need to watch a video summary or read a wiki article to tell me what epiphany I was supposed to be having. We'll see.
I guess I don't know how to engage with this without being too spoilery, but the emotional impact of Outer Wilds, at least for me, is the ending, and you don't really have too many uhhhh i guess "emotional epiphanies" while doing the main stretch of the game.
Like, the things you're reading are interesting and they are telling a story, but that's not the...oomph that the game is trying to lead you to.
This is good to know because I was having the exact same problem
Trying to keep everything straight, particularly the characters, is somehow a bit difficult
This is good news. I was worried I was missing something.
Unvoiced chat logs with made-up alien names (meaning I can't keep them straight by associating them with anyone) alluding to things the audience can only pick up from context clues has bounced me out of a narrative before.
If you pay attention to the alien's names there is a bit of characterization and storytelling to them, but nothing that you need to understand the plot.
cB557 on
+1
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I loved Gone Home because I went in totally blind and the arc of the story surprised me. I went in not knowing if it would be a horror game at the end or what and I went through it meticulously managing which lights I turned on/off and pouring over every room with a fine-toothed comb. As a result, I completely absorbed myself into the story of the family and the beats hit just right.
My concern with the Outer Wilds is that while piloting the ship and solving puzzles feels intuitive to me, it kind of requires me to clear my head to do so. Unfortunately, that interrupts the story for me and the bits and pieces I'm getting don't always cement or fall together. I know there are at least 4 aliens writing these branching text-logs at each-other on the walls and then one astronaut on each of the planets playing their instruments but keeping the names and personalities straight is next-to-impossible.
When I think I've finished it I may just need to watch a video summary or read a wiki article to tell me what epiphany I was supposed to be having. We'll see.
I guess I don't know how to engage with this without being too spoilery, but the emotional impact of Outer Wilds, at least for me, is the ending, and you don't really have too many uhhhh i guess "emotional epiphanies" while doing the main stretch of the game.
Like, the things you're reading are interesting and they are telling a story, but that's not the...oomph that the game is trying to lead you to.
This is good to know because I was having the exact same problem
Trying to keep everything straight, particularly the characters, is somehow a bit difficult
This is good news. I was worried I was missing something.
Unvoiced chat logs with made-up alien names (meaning I can't keep them straight by associating them with anyone) alluding to things the audience can only pick up from context clues has bounced me out of a narrative before.
Thank you.
Honestly I didn't used to have this problem, and it's difficult to accept! But over the past year, I have developed circumstances that make it difficult for me (both physically and emotionally) to devote one hundred percent of my attention to any one thing for an extended period of time
It's why I still haven't finished Disco Elysium or Return of the Obra Dinn or any number of other games that I know I would adore
But the way Outer Wilds delivers its story/characters definitely amplifies that difficulty
"New Super Mario Bros. U Deluxe" is a title that consists of three adjectives, the name of an instantly recognizable video game character, a letter that refers to a game console the game is not for, and the word "bros"
This reminds me of when my mom had to find a special coffee scoop at a store for my aunt because she couldn't use anything else to make coffee apparently and I was like... doesn't she own a tablespoon?
drew gooden with the seemingly hot take that space jam 2 is bad but not actually meaningfully worse than the first one
I started Space Jam 2 with an open mind, and early on (for like a third or more of the movie?) thought it was going to be fine like the first Space Jam is fine.
...and then I watched the rest of it. I think it's in the running for worst movie I've ever seen? It's weird to me how many 'it's bad but not particularly bad' takes there are.
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Which... I 'unno. Sure. Fuck it. Why not.
like sure they both had fans but at some point you gotta let something go
then again somebody's trying to make a waterworld show so what the fuck do I know
I'll take a new SWAT Kats
Please.
https://www.youtube.com/watch?v=venyvNrK0tw
palms so sweaty watching that
Especially after realizing they didn't close the road down before this
Now that's what I call an aged draft
Yuuup -_-
Sometimes I miss throwing myself down hills at speed without brakes but god damn, do people get fucked up doing that sometimes
https://www.youtube.com/watch?v=oIuFqASlIYw
Watching the bike ride up onto the hump at one point. AAAAAAAAAahhhhhhhhhhh!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
https://youtu.be/24bRSUeITXc
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Seems like something a couple spike traps would solve
I guess I don't know how to engage with this without being too spoilery, but the emotional impact of Outer Wilds, at least for me, is the ending, and you don't really have too many uhhhh i guess "emotional epiphanies" while doing the main stretch of the game.
Like, the things you're reading are interesting and they are telling a story, but that's not the...oomph that the game is trying to lead you to.
This is good to know because I was having the exact same problem
Trying to keep everything straight, particularly the characters, is somehow a bit difficult
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
This is good news. I was worried I was missing something.
Unvoiced chat logs with made-up alien names (meaning I can't keep them straight by associating them with anyone) alluding to things the audience can only pick up from context clues has bounced me out of a narrative before.
Thank you.
Honestly I didn't used to have this problem, and it's difficult to accept! But over the past year, I have developed circumstances that make it difficult for me (both physically and emotionally) to devote one hundred percent of my attention to any one thing for an extended period of time
It's why I still haven't finished Disco Elysium or Return of the Obra Dinn or any number of other games that I know I would adore
But the way Outer Wilds delivers its story/characters definitely amplifies that difficulty
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
This reminds me of when my mom had to find a special coffee scoop at a store for my aunt because she couldn't use anything else to make coffee apparently and I was like... doesn't she own a tablespoon?
https://www.youtube.com/watch?v=jh2HWT8gPeY
my bloodsugar would never recover
Someone's already planning to, at least.
drew gooden with the seemingly hot take that space jam 2 is bad but not actually meaningfully worse than the first one
https://youtu.be/Kmg_kkHND1s
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I started Space Jam 2 with an open mind, and early on (for like a third or more of the movie?) thought it was going to be fine like the first Space Jam is fine.
...and then I watched the rest of it. I think it's in the running for worst movie I've ever seen? It's weird to me how many 'it's bad but not particularly bad' takes there are.
Maybe it's because I don't watch bad movies much.
oh no did dunk accino die