As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

WRECKAGE — Tactical Carnage

Endless_SerpentsEndless_Serpents Registered User regular
What is this?
A dumb skirmish game with some roleplaying thrown in. You are squaddies, mutant freaks burning a trail across a shattered, dying world. You might be heroes, but more likely you’re a wildfire with a life expectancy of sweet F A. With death on your heels, the question you have to answer is: What glory will you be remembered by?

How do we play?
I set a scene, you make a choice. Ask as many questions as you like, and I’ll answer honestly within the limitations of your character’s scope. Always ask: What can I see? How does that work? Have I used something like this before? What is that? Where is my leg?
For our purposes, feel free to throw a question at the end of every post when you’re not in combat.

Besides the conversational nature of the game, we’ll often be rolling two regular dice and adding a +1 or whatever. In this game you’ve got to get a result equal to or above the difficulty rating (DR) I set to succeed. However, there are no single “skill checks”. Instead challenges are done by the whole squad, so you’ll often be faced with partial successes or succeed with trouble coming. If you try to do something alone there will always be things you don’t have enough hands to do in time.
Kiu-Re stomps into the bazaar, looking for gruel. He wants to haggle with the merchant, but alone he’ll never be intimidating enough to get the lowest price. Besides that, with no one watching his back his pockets will no doubt be lighter by the time he’s got what he’s looking for. If he had someone else with him they’d know he was part of a squad… but right now there’s no flag, and no flag means the slavers might just start eying him up…

Combat is turn based, and though it’s not a copy, if you’ve played XCOM or similar tactical games you know how it goes. The main draw of WRECKAGE, I think, is the freedom of your action: You can take two actions on your turn, and every thing you can think of counts as 1 action. Meaning you can shoot two enemies in one turn, or move and attack, attack and move, or eat a slab of meat and open a door. You never have to worry if something is “bonus action” or “uses up both actions”—no, there are two actions per turn. That’s it.

Is that it?
Um… no. We’re gonna have to go piece by piece until we’re ready to play. But it’s not that much! In addition, once we get going I’ll end all my posts with sections from the rules, so you’ll have it right in front of you all the time.

What the pitch?
You are a squad. Well, you are perhaps what remains of a squad. You’ve been run into Kur Abandon, the ass end of the world. With no turning back you’ll have to cut your own path across a wasteland where even the laws of physics are breaking down. A settlement is a fortress. The weather wants you dead. Beasts and metal-heads are looking for enough food and gear to survive another day. Seems bleak…

But you are chaos, you are change, and every step you take creates ripples across the stagnation of Kur Abandon. No where will be the same by the time the bullets settle and your shadows crawl across the horizon after you.

euu1raeuqsx7.png

«13456715

Posts

  • Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2021
    @Tox @Darmak @Elvenshae

    Hello and welcome! This is the pitch session. Ask whatever you like! Have a general chat. This session will last a couple days I reckon.


    Before you jump into making characters (which I will explain in full in the next post), together, make your squad’s flag.

    u3pt3stxpclq.jpeg


    If you don’t have an art app, just explain what you want and I’ll doodle it in. Making a big block of colour is valid, it’s your flag.

    Endless_Serpents on
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2021
    Making a Squaddie

    Leave your backstory vague. Do a general thing like “I’m the smartest here.” or “I blame myself for getting run into Kur Abandon, and so I must become stronger!”

    Describe yourself. Get weird. You’re not the ‘playable races’, you’re the monsters.
    fy2xn5k2d7li.jpeg
    dx76qtmsj7ly.jpeg
    ebg4uzyg97ze.jpeg

    Steal a name.
    n9oyjatu2xcp.png

    Or let a fellow squaddie name you; they can pick anything. You can even do this after you’ve rolled, to make it more of a nickname you go by.

    Set your stats and blood—that’s HP, but it sounds metal.
    crd5j2df72d6.png
    te0l9ako4dux.png

    Your DR (dodge rating in this case) is 7.

    Lastly, roll for what’s gripped between your hands.
    1. Axe.
    2. Hunk.
    3. Maul.
    4. Pistol.
    5. Spear.
    6. Two axes.

    Endless_Serpents on
  • Endless_SerpentsEndless_Serpents Registered User regular
    As far as roleplaying goes, this crumbling, toxic world is all you’ve ever known. I’m not asking for world class acting, just roll with it. You’re a gunner on the run, a daredevil, a doom sayer, or a berserker with a heart of gold, maybe.

    Try to match what you’re going for with your stats.
    x2851gzpy830.png



    Oh, plus, you’ll never be left behind. It’d be nice if you can post once or twice a day, but don’t sweat it. During combat I’m going to try to schedule it once I have an idea what time zone would work, but I still expect it to go on for a few days. If I wanted to rush I would have picked a method other than Play by Post.

  • Endless_SerpentsEndless_Serpents Registered User regular
    ymbc4jood5fb.jpeg
    xu0peclwexu5.jpeg
    2gt9ncfqlqe3.jpeg
    idztc888hcr4.jpeg
    yo1hjyp98wx9.jpeg
    6on6q1tta3rz.jpeg

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    I just want a splash of neon green on the flag somewhere, like blood from the predator

    I forgot how to roll, let's see if just saying it works

    Geth roll 1d6
    Geth roll 1d6
    Geth roll 6d6
    Geth roll 2d6

    1d6 6 [1d6=6]
    1d6 6 [1d6=6]
    6d6 24 [6d6=5, 5, 2, 4, 6, 2]
    2d6 3 [2d6=1, 2]

    JtgVX0H.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Geth roll 1d6 for WEAPON

    WEAPON:
    1d6 4 [1d6=4]

    JtgVX0H.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Wait, forgot the second 6d6 for the name lol whoops

    Geth roll 6d6

    6d6 15 [6d6=3, 3, 5, 2, 1, 1]

    JtgVX0H.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    I am *Howl* Dor

    Puddle of sludge, prismatic oily sheen, come to "life". Sometimes humanoid, sometimes just four legs with no body, sometimes just a blob. Picked up a pistol, and now I'm here.

    2, 1, 0, -1 for my stats, 3 blood

    JtgVX0H.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2021
    Darmak wrote: »
    I am *Howl* Dor

    Puddle of sludge, prismatic oily sheen, come to "life". Sometimes humanoid, sometimes just four legs with no body, sometimes just a blob. Picked up a pistol, and now I'm here.

    2, 1, 0, -1 for my stats, 3 blood

    In your hand (when it is a hand) is a pistol.
    Ranged weapon.
    Damage: 1
    Range: 5
    Reload: 3
    Grip: one handed
    Special: it isn’t

    In this game you have to use an action on your turn to reload a ranged weapon after a number of shots. You don’t run out of ammo. No one runs out of ammo.

    Endless_Serpents on
  • ElvenshaeElvenshae Registered User regular
    edited August 2021
    Geth, roll 1d6 for Name 1a
    Geth, roll 6d6 for Name 1b

    Geth, roll 1d6 for Name 2a
    Geth, roll 6d6 for Name 2b

    Name 1a:
    1d6 5 [1d6=5]
    Name 1b:
    6d6 21 [6d6=2, 1, 4, 6, 2, 6]
    Name 2a:
    1d6 1 [1d6=1]
    Name 2b:
    6d6 26 [6d6=4, 4, 3, 6, 4, 5]

    Elvenshae on
  • ElvenshaeElvenshae Registered User regular
    Geth, roll 1d6 for Weapon

    Weapon:
    1d6 4 [1d6=4]

  • Endless_SerpentsEndless_Serpents Registered User regular
    Elvenshae wrote: »
    Geth, roll 1d6 for Weapon

    Aw, pistol friends.

    Reveal unto the WRECKAGE your terrible visage!

  • ElvenshaeElvenshae Registered User regular
    Searching for something appropriately metal.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2021
    I found some pics that kind of get the feel of what *Howl* Dor looks like
    iv0w24ono70n.jpg
    nko08zoc7x6p.jpg
    39fmjylauh8n.jpg

    Darmak on
    JtgVX0H.png
  • ToxTox I kill threads he/himRegistered User regular
    edited August 2021
    Geth roll 1d6 for first name column
    Geth roll 6d6 for first name result
    Geth roll 1d6 for second name column
    Geth roll 6d6 for second name result
    Geth roll 2d6 for blood
    Geth roll 1d6 for weapon (roll a 6, coward)

    e: Geth, goddammit

    first name column:
    1d6 1 [1d6=1]
    first name result:
    6d6 16 [6d6=5, 1, 1, 1, 4, 4]
    second name column:
    1d6 3 [1d6=3]
    second name result:
    6d6 21 [6d6=3, 6, 2, 2, 3, 5]
    blood:
    2d6 7 [2d6=2, 5]
    weapon (roll a 6, coward):
    1d6 1 [1d6=1]

    Tox on
    Twitter! | Dilige, et quod vis fac
  • ElvenshaeElvenshae Registered User regular
    edited September 2021
    Geon-Zo is a hulking purple mass of muscle, bone, and chitinous armor. A ridge of featherlike spikes run down its back, and its face is adorned with a long, muscular proboscis which it uses to shovel what passes for food into its maw of a mouth. When it speaks, its voice is soft, lyrical even.
    a1hnpezrubeq.png
    rilwclgvfy0q.png

    G: -1; V: +0; F: +1; B: +2
    2/8 Blood

    A Friendly Overseer's Head
    Table Leg
    Melee Weapon
    Damage: 1
    Grip: one handed
    Special:
    Feeding this Fauxile fragment 1 goo will have it inflict +1 damage on its next successful hit. Good to do before combat, it’ll require 1 action to feed it in combat.

    Assorted Junk
    Most of a Broken Axe - Momentarily was connected to the rest of the axe and Geon-Zo's face.

    For our flag, I like the Predator blood idea. Here's a stab at it ... along with my idea for the top of the flag: an arrow pointing up (because we're ultimately hopeful) but done in fresh and dried blood colors:

    0dplvh3nudmi.png

    Elvenshae on
  • ToxTox I kill threads he/himRegistered User regular
    edited August 2021
    I say take those two lines all the way down and fill it in with those colors. Maybe some more green flecks of blood.

    Also I think it should be tattered. Should flags be tattered? I feel like it should be frayed or tattered.

    Name: Pa'ew

    Blood: 9
    DR: 7
    Brutal -1, Fierce 2, Volatile 1, Grave 0

    Weapons: An Axe. Just the one.
    Gear: I already told you, I only have the one axe. Well and a helmet. And this, like, kinda breastplate? thing? uhhh, yeah I'm wearing pants! Oh and maybe a flag. I'unno.

    Advances from a class: oh I'm classy as sand

    Titles: your mom

    Pa'ew is just a normal looking orc. Nothing out of the ordinary whatsoever, especially not under his helmet. Nope, no reason to look under there at all. I mean, what? You think he's got a leopard's head or something? Just cuz his clay-brown skin is riddled with rings and rosettes in pitch black? Those are just birth marks. And sure he's kinda weirdly gaunt for his height. He ... runs a lot? No, of course that's not animal fur around his mouth; it's just a beard. And those haunting, empty blue eyes mean nothing.
    Normal orc.

    Tox on
    Twitter! | Dilige, et quod vis fac
  • Endless_SerpentsEndless_Serpents Registered User regular
    Tox wrote: »
    Geth roll 1d6 for first name column
    Geth roll 6d6 for first name result
    Geth roll 1d6 for second name column
    Geth roll 6d6 for second name result
    Geth roll 2d6 for blood
    Geth roll 1d6 for weapon (roll a 6, coward)

    e: Geth, goddammit

    Ooo an axe! That’s one off two axes!
    Melee weapon.
    Damage: 1
    Naturally, you’ve got to be adjacent to your target if you wanna try chopping them.
    Grip: one handed
    Special: Inflicts bleed on bare skinned enemies.

    A bleeding enemy takes 1 damage when they move, then they lose the condition. Bleed stacks on multiple hits.



    Tattered sounds about right for where you’re at!

    Welcome Pa’ew! Most normal of squaddies!

    As you have claimed it at this early stage, yeah, you’re the flag bearer. It’s strapped to your back samurai style!

    As flag bearer you show the world that the squad exists! You have +2 blood, -1 DR. The lower dodge is from the flag being unwieldy and everyone wanting you dead. More dead than usual.

  • Endless_SerpentsEndless_Serpents Registered User regular
    We’ve got point (bad decision maker) and the qu’em (you know, QM, quartermaster) left.

    Would it be acceptable to type out your guy as Awoo @Darmak ?

    Any snags, nows the time to ask. I reckon I’ll make my big intro post this evening, and we’ll kick things off.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    I am Awoo

    JtgVX0H.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Wait, the page there has the stats listed in order of: grave, volatile, fierce, brutal, but in the PM you have it listed basically the opposite. Which way is it, because I was going with the G,V, F, B way with my stats

    JtgVX0H.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    Sorry pal. I’ll try to be more standardised with my formatting.

    Got three hours until I’m off work, so put your stats how you like.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Okay, well in the standard format (BFVG) I guess my stats would be -1, 0, 1, 2 lol

    JtgVX0H.png
  • ToxTox I kill threads he/himRegistered User regular
    Darmak wrote: »
    Okay, well in the standard format (BFVG) I guess my stats would be -1, 0, 1, 2 lol

    Which standard? :rotate:

    Twitter! | Dilige, et quod vis fac
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Tox wrote: »
    Darmak wrote: »
    Okay, well in the standard format (BFVG) I guess my stats would be -1, 0, 1, 2 lol

    Which standard? :rotate:

    Yes

    JtgVX0H.png
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    Lessee what pops outta this here unmarked gestation tube. It must be really special because of all the pretty-patterned tape wrapped around it. I bet it's a present!
    Happy birthday, potential friend!

    Geth roll 1d6 for first name column
    Geth roll 6d6 for first name result
    Geth roll 1d6 for second name column
    Geth roll 6d6 for second name result
    Geth roll 2d6 for blood
    Geth roll 1d6 for weapon

    first name column:
    1d6 6 [1d6=6]
    first name result:
    6d6 26 [6d6=6, 6, 2, 6, 1, 5]
    second name column:
    1d6 5 [1d6=5]
    second name result:
    6d6 23 [6d6=2, 2, 6, 6, 5, 2]
    blood:
    2d6 6 [2d6=1, 5]
    weapon:
    1d6 5 [1d6=5]

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    egc6gp2emz1v.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    WRECKAGE

    DAY 1
    O’ Kur!

    Immortal! All conquering!

    Forever will this land praise Kur!

    Immortal! All conquering!

    Tremble before the unstoppable Kur!

    You don’t know whether Kur was a general or a bunch of gunners, but this land has long been Kur Abandon—the place where Kur got blasted into the dirt as the world began to fall apart. There are some broken statues and relay towers half sunk into the mud, but for the most part nothing from that time remains.



    The squad has been run into this shattered land by a far larger, better equipped force after a terrible and sudden betrayal. No one in there right mind would head into Kur Abandon—it’s a death sentence… yet, you live. One day, if the squad (though certainly not all of you) survives long enough to absorb some of that ambient chaos, that world ending destruction… maybe you’ll look back beyond the heat haze, that invisible but tangible border and seek your revenge.

    The wind whips around your shoulders, but for once there’s no biting sand carried on it. Beneath your boots is mud, knee deep, sucking, red clay and black rot. There’s fog on your tail, shrouding your passing, but it won’t last long.

    To the north, twenty miles away across the slick dirt and jutting rock is a twister. Nothing major, not the biggest you’ve seen. It’s heading north-west for now, kicking up rusted metal and unfortunate rag-doll silhouettes. To the south, a vast shadow is draped over the landscape, on the move inch by inch, while the land itself crumbles away, falling away like moss between thumb and finger. Eastward is your only path for now, but even escape involves ultra-violent combat. That’s what it means to be a squaddie.

    There are six metal heads hanging out down a slope of muck, old machines hungry for scrap and following unknowable orders. One is picking up lumps of mud and then letting it drop, patting it smooth with a rusty limb. They haven’t noticed you, for now.

    What do you do?

    id5a0cycryr2.jpeg
    Red = High ground. Will require a use of the traverse action to get back up once you head down the slope.
    Orange = Low ground.
    [x] = Cover. Use the duck action adjacent to it to increase your DR by 2 from ranged attacks.
    [v] = A catapult. As with all things, 1 action to use. But what do you even have to use as ammo?
    A1-6 = Metal Heads. Cannon fodder, grunts, target practise.

    Hopefully you can tell where you’re at. You guys are full hex sized with simplistic faces drawn on.

    ur34dyygmmpo.jpeg

    The common metal head in its natural habitat—wandering around in the middle of nowhere without a thought in their hollow, rusted frames.



    https://www.youtube.com/watch?v=mjF1rmSV1dM&list=PL0CG916Pzn-8OM2TiV3bhtK7KCSKqjOa6&index=2




    OOC:
    Here’s your host!
    This is me speaking out of character, as this game’s host. If you see red writing, I’m cutting into the narration with some game mechanic stuff.

    Session one has begun, you’re in-character as your squaddie. You’re catching your breath, muddy, lost, and you can see some robots meandering in circles ahead. They’re in your way.

    You won’t be attacked by them, so feel free to get to grips with things first. You’re simply not in their line of sight.



  • Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2021
    For the time being Awoo is taking point and Geon-Zo is the quartermaster. These provide no stat boosts, but come into play as decision maker if the squad can’t pick what to do and the guy in charge of travelling respectfully.

    Endless_Serpents on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Awoo gurgles and bubbles

    JtgVX0H.png
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    (Myo Onne trundles up a hill behind the rest of the squad, muttering to itself)

    "I swear, you see a fellar diggin' what is obviously a latrine, you oughta figger they might be a while and start hikin' a little slower for their benefit, but nooooo."

    Stats: B2 F1 V0 G-1
    Blood: 6
    DR: 7
    Weapon: 5 - Spear

    Is Myo alive? It's hard to tell, under the armor. "Armor" is a strong word for it... "paneling" might be better, because it's obviously worthless as a defensive measure. The bit up top probably started as a helmet from somewhere, but none of the arms and legs match, and when the wind blows even moderately strongly the whole setup rattles and groans like a saxophone stuck in a clothes dryer. It drags a rusty length of metal along behind itself.

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    egc6gp2emz1v.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    "Let's go east"

    That sounded like a man gargling gravel

    JtgVX0H.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    vhvltleng7on.jpeg

    Myo survived! For now they’ve got no role in the squad (there is only ever three to go round) so they’re next in line for point.



    So, how are you going to face these bozos? You can get a shot off before combat proper starts if you want, or head for that tasty cover. Your movement isn’t counted before combat starts, it’s freeform.

    Or would you rather ask some questions? See, it’s easy, I just did one.

    Don’t feel constrained, you tell me your plans and I’ll explain things as and when rules turn up.

  • Endless_SerpentsEndless_Serpents Registered User regular
    Flag:
    80cgdxcjfmzt.png

  • ElvenshaeElvenshae Registered User regular
    Geon-Zo sings, "But going directly east will take us through these diggers. Do we wish to rend them apart now?"

  • Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2021
    The wind picks up at your backs. The fog you stumbled through races by your waists; it’s clearing up. Spits of rain start to fall flatly on the mud—you wouldn’t want to be here when all this turns to rushing water.

    Geon-Zo! Who saved your ass during the great betrayal, and who here do you feel you let down?
    @Elvenshae

    I like to imagine they sound like an autotuned 90’s RnB singer.

    Endless_Serpents on
  • ElvenshaeElvenshae Registered User regular
    I think that's an excellent way to put it!

    Myo is, despite the current claptrap appearance of his armor and weapons, one hell of a tough customer. Geon-Zo found itself pinned down by a winged beast during ... the time before ... and was hard pressed to keep the feathered thing's metal-edged beak away from it's vitals. While Geon-Zo was struggling, Myo leapt onto the beast's back and ran it through the back of the head with a far better weapon than Myo is using now. It wasn't the first time Myo had saved a squaddie's life; probably wouldn't be the last.

    *Awoo* Dor is much less than it used to be (only 3 Blood!). During one of the squad's running battles, *Awoo* was injured / separated / splashed, and Geon-Zo tuned out his need for help to focus on it's own revenge against the foe. When it came back to itself, Geon-Zo left (was forced to leave?) much of *Awoo* behind. Geon-Zo is not sure how much, if any, *Awoo* recalls of this.

    How crumbly are the cliffs we're on? Likely to wash away in the storm that's coming?

  • ToxTox I kill threads he/himRegistered User regular
    Pa'ew shrugs "could pick a couple off from up here." Looking south towards shadow, then back to the valley, "sides if the choice is now or later why wait?"

    Twitter! | Dilige, et quod vis fac
  • Endless_SerpentsEndless_Serpents Registered User regular
    The cliffs are a sheer slope of mud. Easy to get down, hard to climb back up.

    In combat, you can move up to 3 hexes (twice in a row if you’re using both your actions). It’ll be no extra effort to get down, but getting back would be move + traverse.

    If you wanna shoot some, roll 2d6 + 2 for the advantage of surprise and height.

    Those with ranged weapons can commit one ranged attack before combat starts and initiative is rolled.

    Before those shots pop off though, you can move freely, so tell me where you’re starting this fight. The robots can’t see very far at all.

  • Endless_SerpentsEndless_Serpents Registered User regular
    Pa’ew! What did you lose and what do you hope you find across these rancid wastes?

  • ToxTox I kill threads he/himRegistered User regular
    edited August 2021
    Pa’ew! What did you lose and what do you hope you find across these rancid wastes?

    To lose is to have gained a thing of value, and Pa'ew values nothing beyond himself and his squad.

    And yes, Pa'ew has lost his squad. Many, many times. But such is the way of things, for to gain is also to prepare to lose.

    Here in this wretched lands, among these wretched beings, there is hope only for a meal and a place to rest; to find either more enjoyable than a slow death is great joy

    Tox on
    Twitter! | Dilige, et quod vis fac
Sign In or Register to comment.