So.
Glad the Nightmares don't appear to be in the game, because I disliked how they pulled you into another dimension in the first.
But some of those enemies appear to do the same thing? So ehh...
Predictions:
Also like how the Gypsy water curse appears to be from the big bad in this game
The Nightmares were in just 2 locations in the first game. First is that one optional room in one of the early areas. Then you get pulled into the earth several times to fight a Nightmare in The Milkman Conspiracy.
The Milkman nightmares are so abrupt and out of step with that world’s pacing that I’m kinda convinced they were added just to give that world more combat. Since much of it is sneaking around, with one major fight right at the end.
I'm very much okay with horrors being trapped in cages in optional rooms within sane minds.
But nightmares were done better in the Meat Circus where the threat is a boss stalking the player, and not like in the Milkman Conspiracy where they are formless and (I assume still) whispering dark secrets, and completely removed from the world.
The panic attacks doing the same thing now may make more thematic sense honestly.
Got to focus on restoring order before anything else.
The Nightmares were in just 2 locations in the first game. First is that one optional room in one of the early areas. Then you get pulled into the earth several times to fight a Nightmare in The Milkman Conspiracy.
The Milkman nightmares are so abrupt and out of step with that world’s pacing that I’m kinda convinced they were added just to give that world more combat. Since much of it is sneaking around, with one major fight right at the end.
I think is missed the optional one, but I remember the Milkman one. That added to that level because the Milkman's mind is really messed up.
The Nightmares were in just 2 locations in the first game. First is that one optional room in one of the early areas. Then you get pulled into the earth several times to fight a Nightmare in The Milkman Conspiracy.
The Milkman nightmares are so abrupt and out of step with that world’s pacing that I’m kinda convinced they were added just to give that world more combat. Since much of it is sneaking around, with one major fight right at the end.
I think is missed the optional one, but I remember the Milkman one. That added to that level because the Milkman's mind is really messed up.
Did you get all the memory vaults or figments of imagination?
It's in Miila's mind.
The Nightmares were in just 2 locations in the first game. First is that one optional room in one of the early areas. Then you get pulled into the earth several times to fight a Nightmare in The Milkman Conspiracy.
The Milkman nightmares are so abrupt and out of step with that world’s pacing that I’m kinda convinced they were added just to give that world more combat. Since much of it is sneaking around, with one major fight right at the end.
I think is missed the optional one, but I remember the Milkman one. That added to that level because the Milkman's mind is really messed up.
Did you get all the memory vaults or figments of imagination?
It's in Miila's mind.
Yeah. I do not remember that part. I may need to play through the first game again some time.
I played the game some. The intro level is pretty cool. I may need to switch to a controller. A keyboard and mouse seems to not work well with this game.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
The first level is a very promising start, a much better opening level than Sarge's mind in the first game was.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited August 2021
It was entertaining thematically, but it was also confusing as hell for an intro level. Pretty non-linear and also heavily unintuitive, with multiple "training" spots of the very aggravating "do it perfectly or fail" variety.
Which I guess bookended nicely with the last level being a confusing, hugely frustrating mess of the battlefield, butcher's shop, and circus.
Just rolled credits, this game is incredible. I do wish there was better tracking on the figments. I'm just like 2 or 3 left on a couple levels and it's a nightmare trying to find them
I'm about halfway through and enjoying it quite a bit. The thing I don't like is how formulaic the actual gameplay steps are. Literally everything so far is in groups of three. I know this is game design 101 (three is just enough times to repeat a process so the player can get better and improve without getting bored of it), but it just feels so overused at this point. Without spoilers, every quest has had three parts, with each part tying to a subquest that has three parts, that then goes to a boss fight with three parts, repeat ad nauseum.
Anyways, this is totally nitpicking on an otherwise great game. My only other complaint is that I am terrible at platforming, but they give you the option to turn off fall damage with no penalties, which is awesome except that I have to keep listening to the death scream over and over again. With no damage and plenty of forgiving checkpoints, I've been able to keep pushing forward where I would otherwise have thrown my controller through the TV at some point.
It is the rule of three. The best things come in threes.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
The rule of three is very strong here, but there is one minor optional quest that has six parts instead of three, and I was ready to reach into the TV and strangle
Raz's kid brother
after he ran away for the fourth time.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
There's a timed quest that lets you open "a mystery box!" if you beat it in under 5 minutes, and because of a couple bad jumps I finished it in 5:06. I'm not sure I want to go through it again for what I suppose is a Psi Core, but does anyone know what the reward is for
making the third dish in time during Ram that Down?
I forgot this was coming out on PS4 thanks to the stretch goals in the original fundraiser, so I got a few hours in this afternoon - mainly spent bouncing around the hub area so I could level up my bouncing around
There's a timed quest that lets you open "a mystery box!" if you beat it in under 5 minutes, and because of a couple bad jumps I finished it in 5:06. I'm not sure I want to go through it again for what I suppose is a Psi Core, but does anyone know what the reward is for
making the third dish in time during Ram that Down?
I also missed the timer on that one by a couple of seconds, but confirmed by DoubleFine that all the boxes will be open once you finish the story.
I am getting allot of hitches when I run this on my laptop. It has a Geforce GTX 960M. It was running on low settings. Still looks good. I tried downloading new video card drivers, but the internet connection I was using took forever.
Cyberpunk 2077 runs really well on it, so this seems like an Unreal engine issue.
Krathoon on
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AbsalonLands of Always WinterRegistered Userregular
Me: "Man, I am going to miss the weird fun kids hanging around the camp."
Double Fine: "O ye of little et cetera."
It turns out that I needed to plug in my laptop to get max performance from my video card. The game runs fine now.
Hahaha, I used to do this to myself all the time with my gaming laptop. Thought I plugged it in, game chugs for a while and I wonder why, then I get a power low notification and realize I flubbed the connection attempt.
The Microsoft store version does this annoying thing where you have to connect to the internet to run it. I don't know if that is just with the gamepass or not.
It turns out that I needed to plug in my laptop to get max performance from my video card. The game runs fine now.
Hahaha, I used to do this to myself all the time with my gaming laptop. Thought I plugged it in, game chugs for a while and I wonder why, then I get a power low notification and realize I flubbed the connection attempt.
I also have this happen with the cores in Retroarch. Other standalone emulators will run fine with just using the battery.
And that's 100%, definitely in contention for my game of the year. Took about 19 hours to collect everything, the last few figments remained a pain to find til the end.
Associating hospitals with gambling is disturbing.
You're not wrong, but the mash-ups there were so amusingly clever. Not sure which I liked better, Plinko pharmaceuticals or off-track ECG betting. X-ray poker was also pretty great.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Just reached the end of one of the most satisfying games I've played in years. There's no way I'm going to bother trying for 100% collectables, but I will go back and try to find the couple of safes that I missed.
Thoughts about the penultimate level:
The design of the flea circus felt like an admission of guilt about how bad Meat Circus was in the first game. "Hey, here's another circus level! Surprise, it's one tiny area that you'll be done with in 5 minutes!"
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AbsalonLands of Always WinterRegistered Userregular
I am currently in the mind of that band member and I am loving all of this. Nothing amazing in terms of movement or combat, but such pure quality and effort wrt writing, design, music, creativity and unpredictability.
Really great voice actor work too. "Where did you get the milk?" in particular is masterclass.
Posts
https://youtu.be/53PLvY2JIQ4
https://youtu.be/aJo3G__TPek
Glad the Nightmares don't appear to be in the game, because I disliked how they pulled you into another dimension in the first.
But some of those enemies appear to do the same thing? So ehh...
Predictions:
I barely remember the Nightmares.
The Milkman nightmares are so abrupt and out of step with that world’s pacing that I’m kinda convinced they were added just to give that world more combat. Since much of it is sneaking around, with one major fight right at the end.
But nightmares were done better in the Meat Circus where the threat is a boss stalking the player, and not like in the Milkman Conspiracy where they are formless and (I assume still) whispering dark secrets, and completely removed from the world.
The panic attacks doing the same thing now may make more thematic sense honestly.
Got to focus on restoring order before anything else.
I think is missed the optional one, but I remember the Milkman one. That added to that level because the Milkman's mind is really messed up.
Did you get all the memory vaults or figments of imagination?
It's in Miila's mind.
Yeah. I do not remember that part. I may need to play through the first game again some time.
Sarge's mind was great.
Just kids getting blasted left and right for no reason.
Which I guess bookended nicely with the last level being a confusing, hugely frustrating mess of the battlefield, butcher's shop, and circus.
Anyways, this is totally nitpicking on an otherwise great game. My only other complaint is that I am terrible at platforming, but they give you the option to turn off fall damage with no penalties, which is awesome except that I have to keep listening to the death scream over and over again. With no damage and plenty of forgiving checkpoints, I've been able to keep pushing forward where I would otherwise have thrown my controller through the TV at some point.
I also missed the timer on that one by a couple of seconds, but confirmed by DoubleFine that all the boxes will be open once you finish the story.
Cyberpunk 2077 runs really well on it, so this seems like an Unreal engine issue.
Double Fine: "O ye of little et cetera."
Hahaha, I used to do this to myself all the time with my gaming laptop. Thought I plugged it in, game chugs for a while and I wonder why, then I get a power low notification and realize I flubbed the connection attempt.
I don't know if the gog version does this.
I also have this happen with the cores in Retroarch. Other standalone emulators will run fine with just using the battery.
I actually have a file in the original game, stopped at the top of Thorney Towers.
I almost feel like I’d rather replay the original than finish it from there, since it’s past al the most interesting menta worlds. But I dunno.
TV?
Thoughts about the penultimate level:
Really great voice actor work too. "Where did you get the milk?" in particular is masterclass.