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[Playstation 5] Sony acquires Bungie for 3.6 Billion

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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited October 2021
    Yea that slow social stuff is a big part of the game and specifically part of what makes them so enjoyable to people and review well.

    Not for everyone of course! But also really surprising to see someone hear about the game enough to buy it it without knowing that..

    And yea my run of the base game was 140 hours. Listening to all dialogue never skipping through and doing everything possible to do before the end boss. And I was still sad to see it end!

    DemonStacey on
  • M-VickersM-Vickers Registered User regular
    Dirty wrote: »
    Prohass wrote: »
    Started playing infamous second son, never played rhe first one but man the mocap and acting is really great in this. I’m really enjoying the start and the cutscenes

    It's a shame the older games aren't playable on anything but PS3. Infamous 2 is basically the peak of the series, at least from a gameplay perspective. It obviously can't compete visually with Second Son or First Light though.

    First light with HDR would be amazing. All that neon !

  • Crippl3Crippl3 oh noRegistered User regular
    The beginning of Persona games are always super rough. You know that combat tutorial you had at the start, where you fought those guys in the casino and then broke out?

    You don't get your first combat in Persona 4 until about 1.5-2 hours in. It's just dialogue and cutscenes.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    You say rough.

    I say fantastic.

    Slow starts are the greatest way to start an RPG!

    Drip feed me that goodness.

  • taliosfalcontaliosfalcon Registered User regular
    the only thing i didn't like about p5 was the main overarching plot..which sounds bad when i say it but what i mean is (light overall story spoilers you get in the first few hours of play)
    the whole phantom thieves of hearts; assholes tendencies etc. just felt so lowkey and unimportant vs p4 where you were stopping random supernatural murders; P3 shadow creatures that feed on peoples minds etc.
    that being said i still really liked the gameplay and individual character interactions

    steam xbox - adeptpenguin
  • StupidStupid Newcastle, NSWRegistered User regular
    I'm on the "not for me" side of Persona 5.

    None of the main characters were remotely interesting to me and by the time I got to the second dungeon I was wishing that a giant meteor would plummet down and kill them all. That was when I knew it was time to stop playing.

    Also, the combat music was insanely annoying. Worst song choice ever and it plays NON STOP.


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  • Crippl3Crippl3 oh noRegistered User regular
    Stupid wrote: »
    Also, the combat music was insanely annoying. Worst song choice ever and it plays NON STOP.

    Finally, we've cracked it!
    The most wrong opinion on the forums! It's been found!

  • initiatefailureinitiatefailure Registered User regular
    My persona problem has always been "what should I do today" and combined with me wanting to do well would lead to decision paralysis or guide following for every single daily activity and p5 finally broke me of that by both having online features telling me what most people did that day and also being way more lenient on what you can do and still get things maxed out

  • ProhassProhass Registered User regular
    edited October 2021
    Crippl3 wrote: »
    Stupid wrote: »
    Also, the combat music was insanely annoying. Worst song choice ever and it plays NON STOP.

    Finally, we've cracked it!
    The most wrong opinion on the forums! It's been found!

    Honestly my opinion if I expounded on it would likely be considered wronger, but there’s no point in getting into why I disliked persona 5 so much, it’s easier to just say it’s not for me and move on

    Prohass on
  • Darth_MogsDarth_Mogs Registered User regular
    I like Last Surprise. It's a fun song.

    Is it a battle song? Hell no.

    Kupowered - It's my Blog!
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    edited October 2021
    Darth_Mogs wrote: »
    I like Last Surprise. It's a fun song.

    Is it a battle song? Hell no.

    It is important to match the song to the mood. For instance, anytime I roll a Nord in Skyrim, this is their primary soundtrack:

    https://youtu.be/HjOWS4vJykI

    BlackDragon480 on
    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • Crippl3Crippl3 oh noRegistered User regular
    As a reminder, here are the battle themes for several previous Persona games

    https://www.youtube.com/watch?v=Vd_PuNxt5Jg
    https://www.youtube.com/watch?v=D8AGET-XQOA
    https://www.youtube.com/watch?v=6jFaoLrLzd4

    P5 Royal at least adds another battle theme, which does help as I did eventually (like 80 hours in) get tired of Last Surprise. (In Royal, Take Over plays if you ambush an enemy, and you get Last Surprise if you don't ambush)

    https://www.youtube.com/watch?v=rJ2KB5LVdqA

  • Crippl3Crippl3 oh noRegistered User regular
    edited October 2021
    actually this video is a cool mix of all the battle themes from the main games and spinoffs of the series, starting all the way back with Revelations: Persona on the PS1 and going all the way to Persona 5 Scramble (the sequel to P5 (also a Warriors game) on PC/PS4/Switch)

    https://www.youtube.com/watch?v=7h96WWgB55k

    fun fact, you get a ton of alternate costumes in P5 Royal as free and paid DLC, and the costumes from previous games and the various SMT games like If... and Devil Summoner play the battle and results themes from those games instead of the P5R music: https://personacentral.com/persona-5-royal-dlc-costumes/

    Crippl3 on
  • cckerberoscckerberos Registered User regular
    It's always surprising when Atlus remembers that "Oh, yeah... Persona 3 wasn't the first game in this series."

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  • DirtyDirty Registered User regular
    Prohass wrote: »
    Crippl3 wrote: »
    Stupid wrote: »
    Also, the combat music was insanely annoying. Worst song choice ever and it plays NON STOP.

    Finally, we've cracked it!
    The most wrong opinion on the forums! It's been found!

    Honestly my opinion if I expounded on it would likely be considered wronger, but there’s no point in getting into why I disliked persona 5 so much, it’s easier to just say it’s not for me and move on

    Yeah, I loved P4 and P5, but I also get that these games aren't necessarily connect with a broad range of gamers the way more mainstream releases do, which is why I always add a bunch of qualifiers when I recommend it to people.

  • ED!ED! Registered User regular
    Ringo wrote: »
    So I've never played a Persona game, but I finally started Persona 5 Royal

    I am 2.5 hours into the tutorial? And have barely had any gameplay whatsoever? This was a really well reviewed game. what the fuck is going on

    Yeah; Persona 4 had this problem and Persona 5 doesn't back off. The game absolutely opens up to the point where management of your time is all on you and the on-rails nature is pretty much gone, but the intro I can see being rough for folks.

    . . .speaking of, has the translation changed at all. I was actually wanting to get Royal (not at the price tag they had and with no discount for verified owners of the base version) just didn't want to sit through what I consider a REALLY bad translation. P4 was fantastic as the script felt tailored to a Western audience but definitely had Japanese roots, but P5 has the same problem that Yakuza: Judgement and Like A Dragon have: they go way too hard on maintaining the original Japanese such that the translation sound awkward and out of place in English.

    Having said that. . .legit surprised that people don't like the battle music from P5. I think it's just as fun and jazzy as the last two themes - none of which particularly scream "A battle is taking place for life and death is taking place. . ." instead suggesting we're just having a rollicking good time (that is until "You'll never see it coming!" kicks in).

    "Get the hell out of me" - [ex]girlfriend
  • cckerberoscckerberos Registered User regular
    edited October 2021
    ED! wrote: »
    P4 was fantastic as the script felt tailored to a Western audience but definitely had Japanese roots, but P5 has the same problem that Yakuza: Judgement and Like A Dragon have: they go way too hard on maintaining the original Japanese such that the translation sound awkward and out of place in English.
    Can you give an example (from any of those games)?

    ETA: I'm asking because at least from Yakuza 6 on, RGG's localizations have played really fast and loose with the original language. The final script is written by two people with no knowledge of the original Japanese (and don't even speak it, iirc).

    cckerberos on
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  • cloudeaglecloudeagle Registered User regular
    edited October 2021
    The translation in Royal is the same. Personally I thought it was darn good and not awkward, then again I appreciated the game's exploration of daily life in Tokyo. Edit: I think it may be that P5 feels more Japanese than P4, since P4 is in a small, isolated town with a central hub (Junes) that doesn't feel Japanese at all, while P5 runs you into loads and loads and loads of Japanese culture.

    For others reading that may be on the fence, keep in mind that you'll spend maybe 40% of the game in dungeons, and that's if you really hit the optional dungeon. If the setting/characters/plot doesn't grab you, it's probably best to bail.

    cloudeagle on
    Switch: 3947-4890-9293
  • ED!ED! Registered User regular
    cckerberos wrote: »
    ED! wrote: »
    P4 was fantastic as the script felt tailored to a Western audience but definitely had Japanese roots, but P5 has the same problem that Yakuza: Judgement and Like A Dragon have: they go way too hard on maintaining the original Japanese such that the translation sound awkward and out of place in English.
    Can you give an example (from any of those games)?

    An issue that plagues all of these games is localization's insistence on using Japanese honorifics in an English translation. Hearing -san's and -chan's thrown all over the place gets grating after awhile and is not how you would expect localization to go in reverse or for any other language translations elsewhere. It's like using a club to constantly remind you that, yes, this game takes place in Japan and yes these characters are Japanese (which again is something translations/localizations elsewhere - German to English for example in DARK - don't do). There's also the tendency of these games (P5 is horrendous with it) to try to translate the Japanese explicitly, so you've got phrases like "In other words. . ." peppered all throughout your English script instead of seeing whether or not a more natural translation. As for specific examples:

    Persona 5 (this is a spectacular spoiler for anyone who hasn't played this game):
    When Goro is laying out his motivations he talks about Shido and one line he is "Remember I said before, how my mother had been in a relationship with some good for nothing guy. . ." No one would describe a parents relationship with a deadbeat dad like this in English. It is so clunky and it's this level of clunkiness that I bristle out (especially when it is surrounded by some actual good translations).

    And the scripts in Judgement and Like A Dragon are straight up different depending on what subtitles you go for. The localization team for Judgement (or maybe the director) straight up said that their intention was to preserve the Japanese idiosyncrasies of the Japanese language, which makes no sense for me to do when you are trying to draft a script that speaks naturally to a foreign audience.

    This site has a pretty good overview of my take on P5 (and other titles like it that I think get localization wrong).

    "Get the hell out of me" - [ex]girlfriend
  • Crippl3Crippl3 oh noRegistered User regular
    There are definitely script changes between P5 and P5 Royal. Off the top of my head, they made Morgana less demanding of you early on, as you don't have to go to bed so much. Also they rewrote the worst scene in the game, the bit where (minor main story spoilers, CW: sexual harassments/abuse)
    the two awful gay stereotypes basically kidnap Ryuji off the street. Now, it's meant as more of a makeover instead of implying, uh, sexual assault, but it still fucking sucks ass because the two gay characters are still awful stereotypes and your character still does literally nothing to stop it.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    Everyday Young Life
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    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • shoeboxjeddyshoeboxjeddy Registered User regular

    The implications of this headline hit me like a ton of bricks, the article was barely necessary.

  • urahonkyurahonky Registered User regular
    I love Persona 3s battle music the most. There was something about it that always kept me going. I think it's the brass instruments and the rap lyrics.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    urahonky wrote: »
    I love Persona 3s battle music the most. There was something about it that always kept me going. I think it's the brass instruments and the rap lyrics.

    I've liked them all but P3 was definitely a banger.

    One of the best parts of P5 Strikers was that you could have the battle music shuffle through all the different battle themes of the past. And you could even mark which ones you wanted to part of the shuffle or not if there were some you didn't like.

    Absolutely brilliant.

  • initiatefailureinitiatefailure Registered User regular
    edited October 2021
    I jumped back into Spiderman because I want to pick up miles, and found out I was only like 5 missions away from beating the main story. God that game is fun I had forgotten. Gonna run through the dlcs while I'm in the mood. It looked good before, I don't know the specs, bit it's definitely noticeably faster at loading on PS5 even if there's no specific upgrade. The fast travel screens only last like 2-4s now barely time to appreciate the comedy of them

    initiatefailure on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Finished Control on PS5. The base game had some shitty boss fights but both Foundation and AWE were great. Overall fabulous game and lived up to the expectations I had going in.

    Started Ratchet and Clank PS5 and this game is just gorgeous. Not to mention the lack of load screens is well appreciated. It’s so good at points I am not sure if it isn’t an animated movie the quality is that good. Easy platinum as well (control is also an easy platinum).

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    Aegeri wrote: »
    Finished Control on PS5. The base game had some shitty boss fights but both Foundation and AWE were great. Overall fabulous game and lived up to the expectations I had going in.

    Yeah, Remedy is... not great at making boss battles. Nothing in Control is as absurdly egregious as the final boss of Quantum Break, thankfully, and esseJ is the closest they've come to making an actually good boss battle.

    But dat lore is Control's greatest present to me. I could read bureaucratic memos about cryptids and supernatural phenomena all goddamn day.

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    There was almost a really incredible game that was just investigating weird shit in America and stopping a killer fridge at a supermarket.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • initiatefailureinitiatefailure Registered User regular
    edited October 2021
    So I started the black cat dlc in Spiderman and holy shit is it tedious and unfun.

    How did they make these decisions after the main game?

    anyyyywayy, starting returnal

    initiatefailure on
  • ProhassProhass Registered User regular
    Really? I loved the black cat dlc? What’s tedious and unfun about it? I also loved the opening in the art gallery

  • initiatefailureinitiatefailure Registered User regular
    edited October 2021
    Prohass wrote: »
    Really? I loved the black cat dlc? What’s tedious and unfun about it? I also loved the opening in the art gallery

    It's just magia brutes with miniguns in every mission with just too many waves. I finally got to do a cool predator mission team up with black cat and they immediately threw me into a 4 wave forced combat with two minigunners and a bunch of rockets and I keep having to pause the game just to throw my hands up in rage.

    I've been dodging the minigunners for 20 minutes to get health back. (Includes time I've been paused to just hold my head in my hands).

    I definitely beat it by swapping to the EMP power mid fight then dodging in a spot I couldn't be hit until I got 2 focus bars to use a takedown on one of them.

    initiatefailure on
  • urahonkyurahonky Registered User regular
    Good luck with Returnal! Still in my top 3 this year. Metroid may have finally knocked it down for me unfortunately.

  • initiatefailureinitiatefailure Registered User regular
    urahonky wrote: »
    Good luck with Returnal! Still in my top 3 this year. Metroid may have finally knocked it down for me unfortunately.

    I quickly got the alt fire and transporting suit stuff and have just done a lot of dying since then and only seeing other pistols

  • cloudeaglecloudeagle Registered User regular
    Fired up Star Wars: Jedi Fallen Order on my PS4 Pro. If you're going to make a game where you're expected to die 47,000 times, make the reload times after each death less than (literally) 40 seconds.

    Back on topic, I've got a newfound appreciation for this new gen's main improvement.

    Switch: 3947-4890-9293
  • McRhynoMcRhyno Registered User regular
    cloudeagle wrote: »
    Fired up Star Wars: Jedi Fallen Order on my PS4 Pro. If you're going to make a game where you're expected to die 47,000 times, make the reload times after each death less than (literally) 40 seconds.

    Back on topic, I've got a newfound appreciation for this new gen's main improvement.

    No joke, removing the penalty in experimenting in approach means more fun and good times for everyone

    PSN: ImRyanBurgundy
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    cloudeagle wrote: »
    Fired up Star Wars: Jedi Fallen Order on my PS4 Pro. If you're going to make a game where you're expected to die 47,000 times, make the reload times after each death less than (literally) 40 seconds.

    Back on topic, I've got a newfound appreciation for this new gen's main improvement.

    Same experience for me in Control. The load times really hold the game back, especially when it's complete crapshoot if an infinite pit will just respawn you on a ledge or be instant death. I found myself ceasing to experiment and just using the throw, pierce and the grip for 90% of the game. Was a good game though and an easy platinum at least.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • initiatefailureinitiatefailure Registered User regular
    Today i got the sword in returnal.

    I was immediately jumped by 2 of those big orange versions of the first enemy that aggressively charge you and also a tree guy because why not.

  • McFodderMcFodder Registered User regular
    I saw a good deal on Returnal today ($70AUD on Amazon) and nearly pulled the trigger, until I remembered the lack of save option. I don't usually have 3 hours to play in a stretch, and I don't want to leave my PS5 in rest mode all the time.

    Hades runs are like 40 minutes and I don't even always get through one of those in one go!

    Switch Friend Code: SW-3944-9431-0318
    PSN / Xbox / NNID: Fodder185
  • ED!ED! Registered User regular
    Aegeri wrote: »
    cloudeagle wrote: »
    Fired up Star Wars: Jedi Fallen Order on my PS4 Pro. If you're going to make a game where you're expected to die 47,000 times, make the reload times after each death less than (literally) 40 seconds.

    Back on topic, I've got a newfound appreciation for this new gen's main improvement.

    Same experience for me in Control. The load times really hold the game back, especially when it's complete crapshoot if an infinite pit will just respawn you on a ledge or be instant death. I found myself ceasing to experiment and just using the throw, pierce and the grip for 90% of the game. Was a good game though and an easy platinum at least.

    I actually just started CONTROL myself on the PS5 (I'm hoping that boss spoiler earlier isn't that big of a spoiler) and was legit shocked that the PS5 edition had such a long load time on the fast travel. I haven't had to reload but it sounds like that will also be an issue (I also didn't see any difficulty settings so maybe that will mitigate 'death-respawning' to a degree).

    "Get the hell out of me" - [ex]girlfriend
  • urahonkyurahonky Registered User regular
    Yeah I think the loading on PS5 was somewhere around 10 to 15 seconds which is way higher than normal but still better than the previous generation.

This discussion has been closed.