The best rip I ever had on a gm was when I inferred that the chimera we’d come to fight was in fact just a very sick lion, sick with cancer. The extra “heads” were just Timor’s, it’s flame breath was actually it vomiting from a compromised immune system.
I knew the party was all I on it when one of the other players said “we have to steal his oxygen tanks, they’re valuable.”
so it's been a hot minute since I posted here (used to be arcanistheimpotent) and a *lot* of stuff has happened in my life, kind of edging D&D and roleplaying games out
I don't know how many people here have this experience, but figured I'd see if this was something that maybe resonated:
I ended up transitioning at the beginning of the year (shocker to those who knew me, lol) and, luckily, thanks to my D&D experience I already had a lot of voice training (to passing out the gate, basically). The thing is, what ended up happening is I uh... can no longer really access my old voice after about a year of just never using it, which makes running my existing campaign kinda *weird* on top of all the other stuff tied up in identity issues.
so like, I guess what I'm asking is if there are any trans folx who ran into something like this, or anyone who knows someone and can relate experiences that way, or maybe had something happen to alter their voice permanently that made acclimating back into semi-regular gaming difficult and how you combatted it
well and also to say hey again and that I want to re-engage with the forums again now that things are kinda settled and saw this thread was still churning and burning!
Anyone that would hold it against you that you can't use your old voice is a goose.
I'm garbage at voices to begin with (i have like one alternate that i use for gnomes and goblins that works ok), and all my other NPCs sound the same. It's not a prerequisite to be a Critical Role style voice actor to DM.
Oh yeah no one has bullied me saying I can't GM, it's all me lol
Like I've lost the ability to talk in a male register! And due to my being a perfectionist I want to be able to be immersive (it's what led me to doing voice training in the first place, doing voices across the sexes) so figuring out how to do male voices has been a struggle and awkward for me I guess and holding me back
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BrodyThe WatchThe First ShoreRegistered Userregular
so it's been a hot minute since I posted here (used to be arcanistheimpotent) and a *lot* of stuff has happened in my life, kind of edging D&D and roleplaying games out
I don't know how many people here have this experience, but figured I'd see if this was something that maybe resonated:
I ended up transitioning at the beginning of the year (shocker to those who knew me, lol) and, luckily, thanks to my D&D experience I already had a lot of voice training (to passing out the gate, basically). The thing is, what ended up happening is I uh... can no longer really access my old voice after about a year of just never using it, which makes running my existing campaign kinda *weird* on top of all the other stuff tied up in identity issues.
so like, I guess what I'm asking is if there are any trans folx who ran into something like this, or anyone who knows someone and can relate experiences that way, or maybe had something happen to alter their voice permanently that made acclimating back into semi-regular gaming difficult and how you combatted it
well and also to say hey again and that I want to re-engage with the forums again now that things are kinda settled and saw this thread was still churning and burning!
I don't have this experience personally, but the book Gender Euphoria just recently came out, and in it Laura Kate Dale wrote an essay about coming to terms with her pre-transition voice, and how she found a path to feeling comfortable around the circumstances to use it. It's not exactly DnD related, but I feel like its pretty close to the topic in question.
Edit: I guess, for her it seemed less a physical issue of being able to reach that register, and more an emotional issue. But maybe it will have something of note?
Brody on
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
so it's been a hot minute since I posted here (used to be arcanistheimpotent) and a *lot* of stuff has happened in my life, kind of edging D&D and roleplaying games out
I don't know how many people here have this experience, but figured I'd see if this was something that maybe resonated:
I ended up transitioning at the beginning of the year (shocker to those who knew me, lol) and, luckily, thanks to my D&D experience I already had a lot of voice training (to passing out the gate, basically). The thing is, what ended up happening is I uh... can no longer really access my old voice after about a year of just never using it, which makes running my existing campaign kinda *weird* on top of all the other stuff tied up in identity issues.
so like, I guess what I'm asking is if there are any trans folx who ran into something like this, or anyone who knows someone and can relate experiences that way, or maybe had something happen to alter their voice permanently that made acclimating back into semi-regular gaming difficult and how you combatted it
well and also to say hey again and that I want to re-engage with the forums again now that things are kinda settled and saw this thread was still churning and burning!
I don't have this experience personally, but the book Gender Euphoria just recently came out, and in it Laura Kate Dale wrote an essay about coming to terms with her pre-transition voice, and how she found a path to feeling comfortable around the circumstances to use it. It's not exactly DnD related, but I feel like its pretty close to the topic in question.
Edit: I guess, for her it seemed less a physical issue of being able to reach that register, and more an emotional issue. But maybe it will have something of note?
I think if I'm being honest, there might be an emotional component too, but I notice my register has shifted much higher just through habituation with a different resonance. Voice training is pretty wild
It would be cool to be able to context switch, so thank you for the recommendation!
Hello all! I'm in a campaign and I found a +1 flail. YAY!
The flail has some flair though and is an iron bound manuscript (about medieval martial arts techniques) hooked to a chain which will sometime speak a phrase from the book depending on the circumstances.
For instance, I crit missed an attack and hit my foot and the book said 'ones weapon should never be used against ones self'.
What I am looking for is more one liners that one might find in a medieval book on hand to hand combat that I can throw out during sessions.
Preferably humorous.
I'll start:
"What does not hurt does not teach."
"Distance is sometimes the most advantageous course of action."
I could not play a weapon like that straight to save my life. Within two encounters it'd be going "hang in there, baby" and "you don't need to be crazy to work here, but it helps" and then devolve into absurdity ("did you know peanuts aren't actually nuts? They're legumes").
I could not play a weapon like that straight to save my life. Within two encounters it'd be going "hang in there, baby" and "you don't need to be crazy to work here, but it helps" and then devolve into absurdity ("did you know peanuts aren't actually nuts? They're legumes").
I could not play a weapon like that straight to save my life. Within two encounters it'd be going "hang in there, baby" and "you don't need to be crazy to work here, but it helps" and then devolve into absurdity ("did you know peanuts aren't actually nuts? They're legumes").
I think someday I might give a villain a magic weapon that shouts misleading statistics. "You know 70% of all wizard falling injuries are actually received after they cast Slow Fall. Do your own research!"
So I'm designing an archfey that I may or may not ever use in a game and vaguely remembered that a nymph in the 4E Monster Manual 3 had a flavorful power called "Whisper Game". The following is my attempt to create something similar but not identical to the 4E power in 5E.
Whisper Game. When an enemy of Whisper begins its turn within 120 feet of her it must succeed on a DC 17 Wisdom saving throw or take 4d4 psychic damage and have disadvantage on attack rolls and saving throws it makes until the end of its next turn. A creature that fails this saving throw may choose to both succeed instead and cause the next creature that must make this saving throw to do so with disadvantage and subtract 1d4 from the result with no option to automatically succeed.
So, basically, a player can choose to avoid to the effect of Whisper Game entirely but make it more likely that the next one in intiative order will fail. It feels flavorful, but I figured I'd post it here to get to feedback.
So a friend of mine has been workshopping a character for an upcoming campaign to specifically spite the gm since prior to this the gm had built a series of borderline useless characters during a 2 year long mad mage campaign (his present character is a triton samurai who uses push actions only, and that *really* hurts in a party of four on the last floor).
At present we have two possibilities: a cleric of beshaba who attributes everything to being the will of the gods (gm is n atheist who tries to bring that into fr games) and the other is a rogue who is going to keep using one object for everything like someone trying to brute force puzzle solve an adventure game.
Any other suggestions for useless annoying characters?
I'm an atheist too and part of the appeal of FR to me is that the gods are real and have machinations that are petty but their followers present as somehow profound
I don't like it when people take on such a setting and drag their baggage into it, Salvatore is particularly guilty of this lately because of his dissolution with Catholicism, he's got a wild streak of "yeah but what if the GOOD gods were actually EVIL", and has entire populations of atheists. In a world where praying real hard makes bread appear and within living memory the gods have been cast down to walk as mortals for a brief time
as to your issue, I'm not sure if solving out of game frustration with ingame spite is ever a good decision
So a friend of mine has been workshopping a character for an upcoming campaign to specifically spite the gm since prior to this the gm had built a series of borderline useless characters during a 2 year long mad mage campaign (his present character is a triton samurai who uses push actions only, and that *really* hurts in a party of four on the last floor).
At present we have two possibilities: a cleric of beshaba who attributes everything to being the will of the gods (gm is n atheist who tries to bring that into fr games) and the other is a rogue who is going to keep using one object for everything like someone trying to brute force puzzle solve an adventure game.
Any other suggestions for useless annoying characters?
Personally this sounds like someone I wouldn't want to play with anymore, but I know real life doesn't always work out that way. With the knowledge that we can't all just go and find a half dozen other friends to play D&D with whenever we have a personality conflict, I'll offer some ideas:
An Evocation wizard that only casts True Strike.
A Moon druid that only wildshapes into tiny creatures.
A Knowledge cleric that argues with every single thing an NPC says and always spends their Channel Divinity on the Read Thoughts ability, even in combat.
A vanilla PHB 1 ranger that took oozes as their favored enemy, and interrogates every character they meet to find out if they're secretly an ooze.
And of course for the extra layer of eye-rolling, make sure that you insist on keeping your character class secret - because it's a really important part of your character's backstory - but make sure that secret is your character's entire personality.
A PHB ooze ranger that is plasmoid race so they themselves are an ooze and their personal quest is to seek ooze love
Ask if you can roll to flirt with every viscous fluid the party encounters
"I check for buckets."
"How wet is it in here?"
"Do I hear any splorshing?"
"Is the helmet bucket-sized?"
"Are they sweaty? Like really sweaty or just normal sweaty? Should I roll Insight or Medicine to see if they're holding back their sweat? I'll just roll both."
"I cast Find Traps to detect buckets. Well to my people buckets could be traps. It depends on the lid."
"Does the ale appear sentient?"
There's that one Cleric or Paladin (I forget which) build in Xanadar's Guide that makes you incredible at healing and mitigating damage but takes away a bunch of those benefits if you attack anyone. So just make your pacifist healer and insert yourself in between the monsters and the party every time they're getting ready to roll initiative and insist that you can talk it out and come to some sort of compromise without resorting to violence.
Any kind of poorly played kenku, really. Just make random sounds and gestures whenever people interact with you, with no connection to what's happening.
"Are we under attack??"
*airplane sounds*
"...is that a yes?"
*hammer striking anvil*
"I'm going away now."
*long slurping sound*
I still want to play a mindflayer bard/wizard/sorcerer being it's story hook is because someone messed up the carefully laid plan they feel the need to go forth and find out why but disguised as whatever using it's psionic powers to
not look like a mindflayer
The other is a changeling but how I wanted to play it was in line with the western style D&D I have been trying to make for years
Scribe Wizard whose only goal is to venture into the lost and forgotten libraries of the ancient wizards and repair the grimoires they find there.
Not to copy the spells or steal the knowledge.
Just to make sure the books are kept up.
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
Scribe Wizard whose only goal is to venture into the lost and forgotten libraries of the ancient wizards and repair the grimoires they find there.
Not to copy the spells or steal the knowledge.
Just to make sure the books are kept up.
Scribe Wizard whose only goal is to venture into the lost and forgotten libraries of the ancient wizards and repair the grimoires they find there.
Not to copy the spells or steal the knowledge.
Just to make sure the books are kept up.
Yoink
The liche walks into the room
"What are you doing?
"Well, it looked like your spell book binding was a bit aged, you know, the whole immortal undead thing and all, so I brought my binding kit thought I'd tidy it up a bit for you.
"...
"Hey! is that a First Edition Retconomicon? I've been wanting to see if I could get the book to undo unwriting itself from reality, but it's so hard to find a copy anymore...
Posts
I knew the party was all I on it when one of the other players said “we have to steal his oxygen tanks, they’re valuable.”
The salt was real my freinds
I don't know how many people here have this experience, but figured I'd see if this was something that maybe resonated:
I ended up transitioning at the beginning of the year (shocker to those who knew me, lol) and, luckily, thanks to my D&D experience I already had a lot of voice training (to passing out the gate, basically). The thing is, what ended up happening is I uh... can no longer really access my old voice after about a year of just never using it, which makes running my existing campaign kinda *weird* on top of all the other stuff tied up in identity issues.
so like, I guess what I'm asking is if there are any trans folx who ran into something like this, or anyone who knows someone and can relate experiences that way, or maybe had something happen to alter their voice permanently that made acclimating back into semi-regular gaming difficult and how you combatted it
well and also to say hey again and that I want to re-engage with the forums again now that things are kinda settled and saw this thread was still churning and burning!
I'm garbage at voices to begin with (i have like one alternate that i use for gnomes and goblins that works ok), and all my other NPCs sound the same. It's not a prerequisite to be a Critical Role style voice actor to DM.
Like I've lost the ability to talk in a male register! And due to my being a perfectionist I want to be able to be immersive (it's what led me to doing voice training in the first place, doing voices across the sexes) so figuring out how to do male voices has been a struggle and awkward for me I guess and holding me back
I don't have this experience personally, but the book Gender Euphoria just recently came out, and in it Laura Kate Dale wrote an essay about coming to terms with her pre-transition voice, and how she found a path to feeling comfortable around the circumstances to use it. It's not exactly DnD related, but I feel like its pretty close to the topic in question.
Edit: I guess, for her it seemed less a physical issue of being able to reach that register, and more an emotional issue. But maybe it will have something of note?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I think if I'm being honest, there might be an emotional component too, but I notice my register has shifted much higher just through habituation with a different resonance. Voice training is pretty wild
It would be cool to be able to context switch, so thank you for the recommendation!
Laura Bailey is incapable of this request
it's amazing that its Liam who started this
Polymorph into a whale and stuff party down mouth, fly cast by wizard, go through fire gate
The flail has some flair though and is an iron bound manuscript (about medieval martial arts techniques) hooked to a chain which will sometime speak a phrase from the book depending on the circumstances.
For instance, I crit missed an attack and hit my foot and the book said 'ones weapon should never be used against ones self'.
What I am looking for is more one liners that one might find in a medieval book on hand to hand combat that I can throw out during sessions.
Preferably humorous.
I'll start:
"What does not hurt does not teach."
"Distance is sometimes the most advantageous course of action."
I see you too have met Lilarcor.
I think someday I might give a villain a magic weapon that shouts misleading statistics. "You know 70% of all wizard falling injuries are actually received after they cast Slow Fall. Do your own research!"
Fire trap breaks polymorph, polymorphed person is ripped into pieces as their shrinking form can't handle the swallowed party members!
Whisper Game. When an enemy of Whisper begins its turn within 120 feet of her it must succeed on a DC 17 Wisdom saving throw or take 4d4 psychic damage and have disadvantage on attack rolls and saving throws it makes until the end of its next turn. A creature that fails this saving throw may choose to both succeed instead and cause the next creature that must make this saving throw to do so with disadvantage and subtract 1d4 from the result with no option to automatically succeed.
So, basically, a player can choose to avoid to the effect of Whisper Game entirely but make it more likely that the next one in intiative order will fail. It feels flavorful, but I figured I'd post it here to get to feedback.
The party have now got the attention of Kapptin Eyhabb, creator of fine fire traps from their workshop at Hell's Heart and hater of whales
They have now dedicated their life to trapping the party
At present we have two possibilities: a cleric of beshaba who attributes everything to being the will of the gods (gm is n atheist who tries to bring that into fr games) and the other is a rogue who is going to keep using one object for everything like someone trying to brute force puzzle solve an adventure game.
Any other suggestions for useless annoying characters?
I don't like it when people take on such a setting and drag their baggage into it, Salvatore is particularly guilty of this lately because of his dissolution with Catholicism, he's got a wild streak of "yeah but what if the GOOD gods were actually EVIL", and has entire populations of atheists. In a world where praying real hard makes bread appear and within living memory the gods have been cast down to walk as mortals for a brief time
as to your issue, I'm not sure if solving out of game frustration with ingame spite is ever a good decision
Oy.
Personally this sounds like someone I wouldn't want to play with anymore, but I know real life doesn't always work out that way. With the knowledge that we can't all just go and find a half dozen other friends to play D&D with whenever we have a personality conflict, I'll offer some ideas:
And of course for the extra layer of eye-rolling, make sure that you insist on keeping your character class secret - because it's a really important part of your character's backstory - but make sure that secret is your character's entire personality.
Ask if you can roll to flirt with every viscous fluid the party encounters
"Oh no, not again" thought Bel's vase of fire petunias
I want to be blade, but an ooze. The day slimer
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
"I check for buckets."
"How wet is it in here?"
"Do I hear any splorshing?"
"Is the helmet bucket-sized?"
"Are they sweaty? Like really sweaty or just normal sweaty? Should I roll Insight or Medicine to see if they're holding back their sweat? I'll just roll both."
"I cast Find Traps to detect buckets. Well to my people buckets could be traps. It depends on the lid."
"Does the ale appear sentient?"
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Polly want a goodberry
Look out! Oh wait, that's nothing
*Opening to Sledgehammer by Peter Gabriel*
"Are we under attack??"
*airplane sounds*
"...is that a yes?"
*hammer striking anvil*
"I'm going away now."
*long slurping sound*
And then I would try to develop/design a sound-board that only had catchphrases from 80's & 90's action movies.
Darmok at Tinagra!
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
not look like a mindflayer
The other is a changeling but how I wanted to play it was in line with the western style D&D I have been trying to make for years
Not to copy the spells or steal the knowledge.
Just to make sure the books are kept up.
Yoink
The liche walks into the room
"What are you doing?
"Well, it looked like your spell book binding was a bit aged, you know, the whole immortal undead thing and all, so I brought my binding kit thought I'd tidy it up a bit for you.
"...
"Hey! is that a First Edition Retconomicon? I've been wanting to see if I could get the book to undo unwriting itself from reality, but it's so hard to find a copy anymore...