6 mana, summon two 1/4 Demons with Rush (For each time your hero has attacked this game, they have +1 attack)
hero power: (1) +2 attack this turn. After a friendly minion dies, refresh this.
A 4 mana tutoring Sprint that gives you a 3rd/4th copy of each spell to play that game assuming the HS team is being consistent with their use of copy for deck effects
A 4 mana tutoring Sprint that gives you a 3rd/4th copy of each spell to play that game assuming the HS team is being consistent with their use of copy for deck effects
mage is like the only class that gets to have fun spell decks
if you want to do wacky spelly things you get to play mage and that's it
rogue is the only other class that gets spell-focused decks, but they're all "sit on your ass all game and then play everything out one turn while doing boring math"
mage is like the only class that gets to have fun spell decks
if you want to do wacky spelly things you get to play mage and that's it
rogue is the only other class that gets spell-focused decks, but they're all "sit on your ass all game and then play everything out one turn while doing boring math"
Klepto rogue is good times, though. (Or would be, if it was any good.)
It's pretty easy to not get first in any given lobby, given that all it really takes is for someone to hit a triple on tier 5, find a scaling tier 6 centerpiece, and pop off from there.
That said Diablo is certainly the easiest guaranteed top 4 character I've ever seen given all the immune turns you get plus the ability to use your rewards on the "fight everyone" turn to threaten them all with big damage.
After giving up trying to climb with sub-50% big DH, I did the final push to dad legend with good ol' Deathrattle DH and it was pretty smooth sailing. I think I only had a couple losses with it in the Diamond ranks.
Looking through some of the new cards, and I see that Inner Fire and Power Word: Shield had a baby while they were hiding away in Wild:
Seems too slow for Standard right now, but man this could be annoying for some decks to deal with. It could really blow out an arena game if you can play it on curve and your opponent never has the means to get an HK on it.
Posts
Return to hand it costs 4 more.
Double animal companion
2 3/3 copies
Deal 3 to all enemies (odd one out)
Summon 3 2/2 snakes.
Origin: KafkaAU B-Net: Kafka#1778
6 mana, summon two 1/4 Demons with Rush (For each time your hero has attacked this game, they have +1 attack)
hero power: (1) +2 attack this turn. After a friendly minion dies, refresh this.
That said, seems like a solid hero card that should be able to slot into most DH decks (probably just not the combo ones).
they push aggro with stupidly high amounts of draw and face damage
they push token and rush minions
they push Big Demons
they try and fail spectacularly to push slow control DH but lmao
like what are they going for with this class. what is the core focus here.
Battle.net Tag: Dibby#1582
It's a 4 mana Sprint that tutors.
And through a lot of set-up, it can even tutor Sprint in Wild!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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oh and all the cards are up
A 4 mana tutoring Sprint that gives you a 3rd/4th copy of each spell to play that game assuming the HS team is being consistent with their use of copy for deck effects
It's fuckin' better Cabalist's Tome, holy shit.
Also, Things That Aged Poorly
(in a good way though lmao)
that said there's a pretty huge gap for 5/6 cost spells that Probably Needs Filling, hm
edit: Oh, Build A Snowman actually works decently well for that, since Build a Snowbrute is 6 mana.
Battle.net Tag: Dibby#1582
HONESTLY LIKE I feel like this could actually legitimately work, though.
Battle.net Tag: Dibby#1582
Yup, that could legit work.
Quality flavor text.
One boar and then that imp card that puts 6 imps on the board.
It's like how a million Fuegens dying doesn't summon any Thaddius
if you want to do wacky spelly things you get to play mage and that's it
rogue is the only other class that gets spell-focused decks, but they're all "sit on your ass all game and then play everything out one turn while doing boring math"
Klepto rogue is good times, though. (Or would be, if it was any good.)
That said Diablo is certainly the easiest guaranteed top 4 character I've ever seen given all the immune turns you get plus the ability to use your rewards on the "fight everyone" turn to threaten them all with big damage.
WAY TO STOMP ON MY PARADE
Battle.net Tag: Dibby#1582
It's my favorite deck
Looking through some of the new cards, and I see that Inner Fire and Power Word: Shield had a baby while they were hiding away in Wild:
Seems too slow for Standard right now, but man this could be annoying for some decks to deal with. It could really blow out an arena game if you can play it on curve and your opponent never has the means to get an HK on it.
patch notes
https://playhearthstone.com/en-us/news/23751630/rewards-track-refresh-for-fractured-in-alterac-valley
info on the new reward track
they're putting some battlegrounds and mercs stuff in it
Battle.net Tag: Dibby#1582
but questlines definitely get genn/baku'd on rotation right