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[Blood Bowl] Triple Skulls Every Time

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Posts

  • BloodySlothBloodySloth Registered User regular
    edited November 2021
    I know if it were standard format, I would say I would probably skip Brawler on ogres if I got to pick. Randomly rolling into it is OK, but you're better off picking something else and focusing on setting up 3-die blocks during a game, which will hopefully make it so Brawler would be unnecessary. That being said, I don't have experience playing around on the sevens field, so if the lower number of players and smaller playspace make it harder to work those tactics, then maybe Brawler would still be on the table.

    Either way, for sure Leader on your Punter.

    Edit: Thinking about it some more, I do like diversifying my ogres, so Break Tackle on one, Juggernaut on another, Leader on the Punter and a last guy with either Stand Firm or Guard or Grab, depending on what teams you're up against and how you like playing. I like the sound of that personally. That comes up to 24 SPP. Or yeah, go Block on one and then another with Break Tackle or any of the last three skills above.

    Or go hog wild and give a guy Sure Hands, give your Punter Leader, and some combat related Strength skill on one other guy. Now you're cooking with stupid gas.

    Edit2: I don't really recommend that last one unless you're still going to be earning experience after each game, which isn't typical in the tournaments I've heard of. It is funny, though. And if you are still earning SPP, absolutely get Break Tackle on that Sure Hands ogre ASAP.

    BloodySloth on
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    I would have liked to give them block, but thought about brawler as "block light". I do see your point.

    4 ogres and no rr (other than leader) or 3 ogres and 1 rr (plus leader)?

    Sic transit gloria mundi.
  • BloodySlothBloodySloth Registered User regular
    edited November 2021
    Brawler is for most purposes Block light, but you can only use it offensively, where it helps your ogres the least. I haven't played around with it much, but it seems like Brawler would be a much stronger skill on a St4 or even 3 piece, where you're going to be rolling fewer block dice anyway. If you can manage 3 dice on a block, Brawler isn't going to add much more to that, really. Obviously it's still a fine skill and will still be useful, but I think you'd get more use out of something else right away... I at least wouldn't put bonus starting SPP towards putting it on every guy. YMMV, obviously.

    As for the reroll deal, that's personal taste, really. Double the rerolls is double the reliability, at the cost of potential power. I think if you find yourself easily frustrated at failing roles repeatedly, losing an ogre for a reroll might be doing your own sanity a favor. Otherwise, one more ogre is a lot more muscle.

    Edit: these are just general ideas, but the value of stuff can change depending on your opponents. Like putting Brawler on everyone is going to be a better idea if you're against a shitload of Block, for example. In that case I still think I'd recommend switching out one Brawler for a Juggernaut.

    BloodySloth on
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Brawler on ogres was recommended by the Bone Head podcast (they're on youtube, too) if you couldn't afford block.

    It's a bit tricky to get too many assists in 7s, I think, due to the lower player count.

    Guess I'll have to try one way or the other.

    Really uncertain about the RR, though. Four ogres lets my build a cage, but a rather unreliable one with only 1 RR from leader.

    Sic transit gloria mundi.
  • BloodySlothBloodySloth Registered User regular
    You can at least get away with caging against the sidelines with two ogres if a gnoblar has the ball, since sidestep prevents a crowd push (unless your opponent has grab).

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Remember, the BB FAQ is due soon, so be sure to send in your questions to bloodbowlfaq@gwplc.com and maybe sneak one in under the wire.

    I asked about Scyla’s bonus Block action.

    Anyway, who all got the new Spike! Magazine? What do you think of the Chaos Cup rules?

    ...because dragons are AWESOME! That's why.
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  • BloodySlothBloodySloth Registered User regular
    My pre-orders still haven't even been shipped yet. Every time I pre-order from GW it's a horrible experience, but I keep doing it for FOMO over the dice sets.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Dungeon Bowl is up for preorder next week!
    2UzGj3biEbMjCpTB.jpg
    Along with the revised Goblin pitch, cards, and dice.
    625HaUQjQbULYtA1.jpg
    Oh and a bunch of unimportant non-Bowl related items I guess.

    ...because dragons are AWESOME! That's why.
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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
  • honoverehonovere Registered User regular
    I kinda fear that painted plastic chests re going to lead to some cheating possibilities.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    honovere wrote: »
    I kinda fear that painted plastic chests re going to lead to some cheating possibilities.

    I am just going to play my brother but I am still curious if I can play with just an all lizardmen team

  • LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    honovere wrote: »
    I kinda fear that painted plastic chests re going to lead to some cheating possibilities.

    How so? I've never played Dungeon Bowl, but I assumed the rule would be something like "when a player opens a chest, roll a die. On a 5+ they've found the ball, else the chest explodes in their face."

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    honovere wrote: »
    I kinda fear that painted plastic chests re going to lead to some cheating possibilities.

    How so? I've never played Dungeon Bowl, but I assumed the rule would be something like "when a player opens a chest, roll a die. On a 5+ they've found the ball, else the chest explodes in their face."

    Marking the chest when they paint it or whomever places it

  • LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    Brainleech wrote: »
    Marking the chest when they paint it or whomever places it

    Aye, but is that how Dungeon Bowl does it? It's not randomised as it's opened?

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Brainleech wrote: »
    Marking the chest when they paint it or whomever places it

    Aye, but is that how Dungeon Bowl does it? It's not randomised as it's opened?

    The chests look the same in the preview but one of them looks like has the ball buried in gold coins
    8ilo1mj4ui52.jpg
    So the person painting the chest can mark it so they know?
    Now I am very curious how they handle this in the game as marking the chest or someone placing the chest can place it to their advantage.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Brainleech wrote: »
    Marking the chest when they paint it or whomever places it

    Aye, but is that how Dungeon Bowl does it? It's not randomised as it's opened?

    OG Dungeon Bowl used two-sided card tokens. Five with explosions and one with a ball. You flipped them over to find out what you got; no dice rolling required.

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  • LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    Mr_Rose wrote: »
    OG Dungeon Bowl used two-sided card tokens. Five with explosions and one with a ball. You flipped them over to find out what you got; no dice rolling required.

    I see. So if the model with the ball has replaced the card token, that's potentially easier to get away with cheating than with card marking. (Due to the natural variation in a painted product vs the natural uniformity of a printed card.)

    I guess... I'd just trust my opponent not to do that, but there should probably be alternatives in place for tournaments.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2021
    Mr_Rose wrote: »
    OG Dungeon Bowl used two-sided card tokens. Five with explosions and one with a ball. You flipped them over to find out what you got; no dice rolling required.

    I see. So if the model with the ball has replaced the card token, that's potentially easier to get away with cheating than with card marking. (Due to the natural variation in a painted product vs the natural uniformity of a printed card.)

    I guess... I'd just trust my opponent not to do that, but there should probably be alternatives in place for tournaments.

    “Dungeon Bowl” and “Tournament” are uneasy bedfellows; DB games have no minimum or maximum turn limit so scheduling alone is a nightmare. Never mind the concentrated old school GW brand wackiness like random monster attacks and individual rooms having special FX.
    I mean you could do it but no-one wants the playoff final decided on turn two so you’d have to house rule even more stuff than regular BB.

    That said, the treasure chest solution is relatively simple; flat grey spray. Mostly to cover up sprue marks and seam lines.

    Mr_Rose on
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  • honoverehonovere Registered User regular
    except for the Dungeon Bowl. Germany's largest (I think) BB tournament. But even they only play the final game as actual Dungeon Bowl.

  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    edited November 2021
    Had a bunch of boring phone meetings, so I decided to make logos for four teams.

    My ogres, the Big Rock Candy Mountain Chunky Monkeys
    My skaven, the Blitzburgh Stealers
    The club's imperial nobility, the Dankburg Dandies
    The club's black orcs, the Waaghington Greenskins

    0voiscra4te6.jpg
    5uiyw6le4979.jpg
    djarx3sq5iu6.jpg
    jaed4ckyqfkc.jpg

    [Expletive deleted] on
    Sic transit gloria mundi.
  • honoverehonovere Registered User regular
    GW is cutting it really close with the November FAQ.

    I must say 2021 has been a bit disappointing on the release side. Only a single plastic release really, with the khorne team. Dungeonbowl might have nice cardboard and new dice but that's basically it. And the there's only a bunch of resin star players and two big guys.

    I hope they have a bunch of teams ready to go for 2022 and only don't have production slots for them at the moment.

    I think speculation was that the Warmaster titan with its several large plastic sprues also ate up a lot of specialist games production slots in addition to the whole pandemic and Brexit shenanigans

  • honoverehonovere Registered User regular
    edited November 2021
    https://www.warhammer-community.com/faqs/#blood-bowl

    FAQ is up

    Some clarifications, especially for swarming, hakflem 210k, Morg 380k, stat options for mercs can only be taken once each. (Now we can argue about whether you can reduce several stats once or only a single stat once.
    They actually changed team tiers around a bit.
    g4Ngr1gspsbOjb51.jpg
    Barock Farblast
    https://www.warhammer-community.com/2021/11/29/the-only-thing-arriving-with-a-bigger-bang-than-barik-farblasts-bazooka-is-todays-blood-bowl-faq/

    honovere on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    So they basically fixed the DZ mercs. They’re good but not game breaking now. That’s good.

    Also, Barik is a fantastic model. That one image doesn’t do him justice.

    ...because dragons are AWESOME! That's why.
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  • honoverehonovere Registered User regular
    Swarming for underworld gets nerfed, too

    From the warcom article
    Swarming is a unique rule that allows extra Snotlings to pour onto the pitch. While extra Snotlings are fine in a Snotling team, this was proving particularly potent for Underworld Denizens. So, we’ve amended Swarming so coaches can only add as many extra Snotlings as there are friendly players on the pitch who already have the Swarming trait.

  • BloodySlothBloodySloth Registered User regular
    Good, clear stuff in the FAQ. Kind of surprised to see them doing errata work on the tiers and star player costs, but I like it.

  • EspantaPajaroEspantaPajaro Registered User regular
    Bb3 delayed again to “late” 2022

  • LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    Bb3 delayed again to “late” 2022

    Oof. Considering it already had one massive delay (and that what they have showed seemed to be a simple but competent digitisation of the table top game) that's bizarre.

  • EspantaPajaroEspantaPajaro Registered User regular
    Everything I’ve heard from the beta would suggest that beta wasn’t competent. I remember multiple complaints about redundant commands to do one action as well as it not showing you important information in the UI. But hey maybe it transforms into a good game . Shouldn’t be hard , just used the bb2 interface, simple clean and more importantly all the information is there . Maybe we get an extra team for launch if it takes super long ?

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    So I’m looking at the actual College Team lists for DB and it’s interesting noting the differences between the individual player entries compared to their regular team lists. Like the complete lack of Animosity on any of the Orcs. Also seeing which teams get which Human Thrower.

    Also very interesting is the replacement passing skills since Canoneer, HMP etc. are redundant with the lack of long passes. The one to immediately declare a Pass after teleporting looks like a good surprise play. There’s also a general skill to re-roll the teleport destination, to replace Kick.

    ...because dragons are AWESOME! That's why.
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  • honoverehonovere Registered User regular
    Oh, that's nice. I saw the college rosters but didn't know there were actually different, dungeon specific skills in the book, too

  • EspantaPajaroEspantaPajaro Registered User regular
    edited December 2021
    Hmm, no mb if you go down ( both down with no block )certainly is a choice. That’s a pretty big nerf

    EspantaPajaro on
  • honoverehonovere Registered User regular
    It's a skill that can't be used when you're down, so more of a clarification than a nerf. At least it's how our league already handled it as far as I know

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Hm, slightly more annoying; the skill errata (about which ones an be used prone, mostly) from the BB core book didn’t get translated across so we can expect that at minimum for the FAQ.

    ...because dragons are AWESOME! That's why.
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  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    FW resin?

    Sic transit gloria mundi.
  • honoverehonovere Registered User regular
    yes. GW seems to have gotten the message and the last few resin release teaser actually mention the material.

  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Didn't catch that, but I only skimmed it.

    Either way, that's me out. Can't* get FW here, since GW doesn't do VAT.

    * Technically I can, but it will cost me 20 euros plus 25% of the value, including the value of the shipping, on top of the item and shipping price. I'm not made of money.

    Sic transit gloria mundi.
  • honoverehonovere Registered User regular
    For some reason Barik has strong arm as a skill which he can't use because it only works with throw team mate? *facepalm* Should probably be cannoneer.

    Anyway

    Had two league games in the last few weeks. One against Nurgle, where nothing really worked, starting with making no succesfull blocks on the LoS at the start of the game due to Foul Appearance and bad block dice. Didn't even get out of my half in the first 8 turns. Second half stated with 4 casualties in two turns on my side. Ended 0:1 with 3:6 CAS.

    Second game was against Skaven. Thought this would be more difficult than against Nurgle, but was wrong about that. Partially because Nuffle favoured me on the dice rolls for a few more daring actions.
    First half was a 7 turn cage grind for a touchdown, nothing special. We both rolled pretty well actually, judging by us both having only used a single TRR.
    Second half was where the fun started. Skaven made a run on the flank with a Gutter Runner being basically not reachable. But he left my troll open on the LoS at the start of the drive so I had the Troll run back into my half and throw a goblin over the Skaven screen, hoping that with jump up the little guy would maybe able to blitz the Runner. He scattered right next to the ball carrier and actually stuck the landing and didn't even need to blitz to block and pow, badly hurt the blodge gutter runner. That was Turn 1. He managed to pick the ball back up again but with some chain pushing this ball carrying gutter runner ended up off the pitch and the ball deep in my back half. With all that stuff going on we both also had blown through all our RRs by turn 4.
    Managed to get the ball up to the LoS by turn 6 but you can't run away from Skaven. But after spending some time standing around stupidly the troll got his shit together and threw a goblin with the ball into the other half, again a successful landing and after running a bit further even the Skaven couldn't reach him anymore. 2:0 with 2:3 CAS and very exciting and fun game due to all the wild stuff.

  • TastyfishTastyfish Registered User regular
    edited January 2022
    Mr_Rose wrote: »
    OG Dungeon Bowl used two-sided card tokens. Five with explosions and one with a ball. You flipped them over to find out what you got; no dice rolling required.

    I see. So if the model with the ball has replaced the card token, that's potentially easier to get away with cheating than with card marking. (Due to the natural variation in a painted product vs the natural uniformity of a printed card.)

    I guess... I'd just trust my opponent not to do that, but there should probably be alternatives in place for tournaments.

    You can also fit the balls in the chests, so you could have the various duff ones (Dark elf egg, warpstone & rock balls etc) in some and then a more conventional ball is the one you need to find. You could probably do the stone ones up as gems too, so they are all treasure to find in a chest, but only one has an actual ball. Just as a precaution against any x-ray vision spells or descriptive scrying. Dungeonbowl comes with enough balls to do this, long as you don't mind finding Linebacker Snorri's ancestral family ball as being the main quest for the game.

    Tastyfish on
  • honoverehonovere Registered User regular
    New Nurgle dice. I guess Nurgle is not the patron god of colour blind people.

    xcT0XyySuUokrL4e.jpg

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