If I had a nickel for every time I saw a crazy action game strongly associated with a song sung by Frank Sinatra, I’d have 2 nickels. Which isn’t a lot, but it’s weird that it happened twice.
Enlong on
+6
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Honestly, I wish they'd lean harder into FF1 nostalgia rather than the silly grimdark tone, but I guess that's not the demographic.
+13
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
If I had a nickel for every time I saw a crazy action game strongly associated with a song sung by Frank Sinatra, I’d have 2 nickels. Which isn’t a lot, but it’s weird that it happened twice.
The demos were mostly good for Strangers, though the second level of the second demo was an ultra lag fest so hopefully they've put in the requisite work in the lead up to release. It was fun action and the variety of classes/jobs was enough to keep me switching around.
Fly Me to the Moon was actually a cover when Sinatra sang it too, his is just the most famous version of it. It was first recorded 10 years prior to the Sinatra cover.
Yes, I was referring to Bayonetta. I had to be specific with "A song sung by Frank Sinatra", because it wouldn't be accurate to call it "a Frank Sinatra song".
I think it's a prequel. Like, you play as Garland, and you're friends with the Light Warriors, Princess Sara loves you, and you are fighting the Four Fiends. Also having long talks with Astos the Dark Elf and eventually bro-fisting him?
There's a bunch of talk of memories and whether or not people will remember, so I'm guessing at the end Garland will tragically have to become the villain who kidnaps the princess and summons the Four Fiends from the distant past at the start of FFI (like Blizzard's stupid "there must always be a lich king" thing in World of Warcraft), and everyone else will forget what Garland was really like.
I don't think I've got a good way to phrase this, but the impression I get is that there might be a... "destructive time loop" in play here? As in, there will be a time loop, but as opposed to "person from the future goes back into the past and changes events", it's "time resets to the past point; certain facts are rearranged and the previous timeline is reduced to a subliminal knowledge". So we may see the party hit some terminal point in the first loop, and Jack decides he has to become Garland/Chaos to try to fix things, but there's a chance that nobody will realize that they're living through a revised history. Unless the power of friendship can triumph!
My favorite musical instrument is the air-raid siren.
That makes some sense. The time loop in FFI is really weird and its mechanics don't get fully explored, but the implication is that Chaos has killed the Light Warriors repeatedly, with everyone forgetting the events, for some untold number of loops. In the ending of FFI, Chaos says that he will remember none of his time loop when things progress to the "present day". Possibly either meaning that Chaos will vanish and Garland will be born as before, or that he will become Garland, as Garland became Chaos to start this whole mess. Either way, it's only when the Light Warriors kill Chaos that the whole mess is severed, and everyone completely forgets the adventure that just happened. Except the player, since the ending gets meta about that.
Also, the ending says that even Garland will be alive and well in the world created by severing the time loop. So even if this game has a tragic path to villainy for Jackie boy, the ending of the original game creates room for him to still have a happy ending later.
My bet is they go full-on crazy, and Jack and co. are simultaneously the Warriors of Light sent to destroy Garland/Chaos/4Fiends and become them in the process. Probably in that order too.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
+7
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Yeah, the timeloops stuff is why I said it seemed to be an FF1 Remake
My bet is they go full-on crazy, and Jack and co. are simultaneously the Warriors of Light sent to destroy Garland/Chaos/4Fiends and become them in the process. Probably in that order too.
And then you play as them again to beat them again and they play with the same playstyle you had the first time...
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
There isn't anything about the ff1 game that appeals to me. Now chocobo GP, maybe. But square hasn't put out anything I've really liked since ff x-2. And I don't trust them to make anything that can actually compete with Mario kart even though they have the resources to do it.
I couldn't make it through the trailer. I can't tell if this is a loving homage to PS2 era storytelling or actually just bad.
I can't tell if the VA is bad, if the writing is bad, or if that Squareenix needs to finally figure out that a trailer made of random-ass lines with no context is a pretty shitty trailer.
I have no clue what this game is even remotely about, or even if I think it looks good or bad.
If only they’d just tell us about the crystals!!!
Or chaos.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I'd buy it day one at full price but, well, I'll only be like a month in to Elden Ring, so, it'll have to wait a while.
As long as the play is good I'll definitely be getting day 1 for the sake of support and having it ready to go.
But yea I'll still be making my way through Elden Ring and then I'll probably play on of the other million games that also comes out around then first just to not play 2 souls style games in a row... but after that! I'm diving in hard for sure.
It just looks like a damn fun time. I already loved the Nioh games. Now I get that with FF job-changing? Hell yes.
The job swapping and combat looks fun in Stranger in Paradise. I am definitely interested in playing the game, despite the utterly cringe dialog and story trailers. The game will be fun, even if the writing is an abuse of the English language.
However, I won't be getting it at launch. It's too close to Elden Ring. There's no way I'm gonna wrap up Elden Ring in the 18 days that separate these two games. Additionally, there are enough other games coming out in the March timeframe that I probably won't even be getting Stranger in Paradise anywhere near launch. This game is likely going to fill the summer slump for me. Sometime around July or August is a much more realistic window for when I will have time to play it.
+1
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I couldn't make it through the trailer. I can't tell if this is a loving homage to PS2 era storytelling or actually just bad.
I can't tell if the VA is bad, if the writing is bad, or if that Squareenix needs to finally figure out that a trailer made of random-ass lines with no context is a pretty shitty trailer.
I have no clue what this game is even remotely about, or even if I think it looks good or bad.
D. All of the above
+1
silence1186Character shields down!As a wingmanRegistered Userregular
One of the main reasons I play jRPGs with Japanese audio is cringe-worthy lines are less so when you only have to read them, but hear them performed by excellent VAs in a language you don't understand at all.
One of the main reasons I play jRPGs with Japanese audio is cringe-worthy lines are less so when you only have to read them, but hear them performed by excellent VAs in a language you don't understand at all.
Or bad VAs in a language you don't understand at all, since it's hard to tell the difference.
My favorite musical instrument is the air-raid siren.
Yeah, I'd like to hear a native Japanese speaker's review on what the JP VA is like for the games we complain about.
Depending on the game they may have had better limitations (things like FFX had to try to match Japanese lip movements, and squeeze their lines into pre-determined clip lengths. One or the other is doable (which is why Auron with a covered mouth had some of the best VAs of the lot), but both can be crippling), but I'd bet that some are seen as just as cheesy in any language.
I am not a huge fan of Japanese voice acting because the majority do this weird upswing on the end of every sentence. It makes every like sound like a question.
Thankfully, Ghost of Tsushima doesn't seem to do this and if sounds great.
I am in the business of saving lives.
0
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
I am not a huge fan of Japanese voice acting because the majority do this weird upswing on the end of every sentence. It makes every like sound like a question.
Thankfully, Ghost of Tsushima doesn't seem to do this and if sounds great.
I don't know Japanese, but I seem to recall reading that in conversation it is expected to regularly break up your statements with prompts for the person(s) you are addressing to indicate whether they are following along. If I remember correctly, then the up-tilts you notice might literally be questions.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited January 2022
Yeah, much of the reason Japanese VA does nothing for me is that there are cultural and mechanical differences in how feeling is conveyed in Japanese versus English. Somebody can ask "how?" in English with six different intonations and I'll pick up on six different statements. If that "how?" is translated from Japanese, it almost always either flat and empty or wildly exaggerated in volume to communicate that we're now INTENSE and SERIOUS. It's not a failing of either language, it's that the word was translated but not the intent, and the two languages/cultures carry their subtleties of meaning in different ways.
So before voice actors even see the English version of lines for a Japanese game, it should all be translated and then completely re-written/edited in English to capture the intent of the original-language lines. On top of that, input from the voice actors should be essential because they're absolutely going to know when a line sounds awkward, stilted, or flat. VA work just does not cost so much that it can't afford to be a collaborative effort, with the native speakers for the language able to provide useful feedback so things sound natural instead of flat or forced.
I feel like anime has come to at least an improved understanding of this and VA work there seems to me to have improved noticeably over the last decade or so, but the game development side seems to continue to lag.
I am not a huge fan of Japanese voice acting because the majority do this weird upswing on the end of every sentence. It makes every like sound like a question.
Thankfully, Ghost of Tsushima doesn't seem to do this and if sounds great.
I don't know Japanese, but I seem to recall reading that in conversation it is expected to regularly break up your statements with prompts for the person(s) you are addressing to indicate whether they are following along. If I remember correctly, then the up-tilts you notice might literally be questions.
I only know enough to be dangerous, so others forgive me if I have this all wrong.
If a sentence ends in "ka," it's a question and will be delivered in that upward intonation. It's like a grammatical question mark, and recontextualizes a sentence from e.g. "let's go" to "should we go?"
If a sentence ends in "ne" (neigh), it's seeking affirmation, recontextualizing a sentence from "it's good" to "it's good, isn't it?". That's the cultural prompt to make sure you're both on the same page.
If you listen to Japanese dubs you will hear these syllables ending sentences all the time. Good localization often finds creative ways to flow with these, otherwise you would see a lot of "isn't it" or "doesn't it."
I like subtitles because at least for me there's this sort of implicit understanding that the translation isn't 1 to 1 exactly what is being said, which lets you imbue your own nuance into the translated text you've been given. Final Fantasy 13 was a great example of this for me. Like, playing the game with Japanese VO and English subs was great, but when you turn on the English dub, they're literally just saying the same words as in the subtitles and it feels way worse.
0
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
started FF8.
not 10 minutes in and i see this:
It's wild how i can't say i remembered that particular thing despite having started the game so many times (but never beaten it).
Oh come on, who reads the guide on how these things work?
Yeah, the first time I replayed, i thought it was hilarious
The plot of FF8: RTFM
+5
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Boy, random encounters in BNW(https://www.romhacking.net/hacks/2095/) are on some BS. Random encounters using lots more death counters, buffs/debuffs, more HP, it's like I'm playing an SMT game now.
I imagine it'll get less frustrating once I have characters who actually know magic.
(Though there's some neat new relics so far too, like one that doubles MP amounts.)
Posts
E: For the Weebs
https://youtu.be/-kCL8BSdHMg
Trailer spoilers:
i don't remember the first one?
Wit, is Fallout New Vegas a crazy action game?
Check out my site, the Bismuth Heart | My Twitter
I forgot that that was a cover of a frank Sinatra song.
Check out my site, the Bismuth Heart | My Twitter
I don't think I've got a good way to phrase this, but the impression I get is that there might be a... "destructive time loop" in play here? As in, there will be a time loop, but as opposed to "person from the future goes back into the past and changes events", it's "time resets to the past point; certain facts are rearranged and the previous timeline is reduced to a subliminal knowledge". So we may see the party hit some terminal point in the first loop, and Jack decides he has to become Garland/Chaos to try to fix things, but there's a chance that nobody will realize that they're living through a revised history. Unless the power of friendship can triumph!
Also, the ending says that even Garland will be alive and well in the world created by severing the time loop. So even if this game has a tragic path to villainy for Jackie boy, the ending of the original game creates room for him to still have a happy ending later.
And then you play as them again to beat them again and they play with the same playstyle you had the first time...
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Steam: https://steamcommunity.com/profiles/76561198004484595
Or chaos.
As long as the play is good I'll definitely be getting day 1 for the sake of support and having it ready to go.
But yea I'll still be making my way through Elden Ring and then I'll probably play on of the other million games that also comes out around then first just to not play 2 souls style games in a row... but after that! I'm diving in hard for sure.
It just looks like a damn fun time. I already loved the Nioh games. Now I get that with FF job-changing? Hell yes.
However, I won't be getting it at launch. It's too close to Elden Ring. There's no way I'm gonna wrap up Elden Ring in the 18 days that separate these two games. Additionally, there are enough other games coming out in the March timeframe that I probably won't even be getting Stranger in Paradise anywhere near launch. This game is likely going to fill the summer slump for me. Sometime around July or August is a much more realistic window for when I will have time to play it.
D. All of the above
Or bad VAs in a language you don't understand at all, since it's hard to tell the difference.
Depending on the game they may have had better limitations (things like FFX had to try to match Japanese lip movements, and squeeze their lines into pre-determined clip lengths. One or the other is doable (which is why Auron with a covered mouth had some of the best VAs of the lot), but both can be crippling), but I'd bet that some are seen as just as cheesy in any language.
Thankfully, Ghost of Tsushima doesn't seem to do this and if sounds great.
I don't know Japanese, but I seem to recall reading that in conversation it is expected to regularly break up your statements with prompts for the person(s) you are addressing to indicate whether they are following along. If I remember correctly, then the up-tilts you notice might literally be questions.
So before voice actors even see the English version of lines for a Japanese game, it should all be translated and then completely re-written/edited in English to capture the intent of the original-language lines. On top of that, input from the voice actors should be essential because they're absolutely going to know when a line sounds awkward, stilted, or flat. VA work just does not cost so much that it can't afford to be a collaborative effort, with the native speakers for the language able to provide useful feedback so things sound natural instead of flat or forced.
I feel like anime has come to at least an improved understanding of this and VA work there seems to me to have improved noticeably over the last decade or so, but the game development side seems to continue to lag.
I only know enough to be dangerous, so others forgive me if I have this all wrong.
If a sentence ends in "ka," it's a question and will be delivered in that upward intonation. It's like a grammatical question mark, and recontextualizes a sentence from e.g. "let's go" to "should we go?"
If a sentence ends in "ne" (neigh), it's seeking affirmation, recontextualizing a sentence from "it's good" to "it's good, isn't it?". That's the cultural prompt to make sure you're both on the same page.
If you listen to Japanese dubs you will hear these syllables ending sentences all the time. Good localization often finds creative ways to flow with these, otherwise you would see a lot of "isn't it" or "doesn't it."
Sexy, just like that FFV OVA:
Also makes me wonder if Chocolina from Lightning Returns is a dom, sub, or switch...
~ Buckaroo Banzai
We are the same.
not 10 minutes in and i see this:
It's wild how i can't say i remembered that particular thing despite having started the game so many times (but never beaten it).
Check out my site, the Bismuth Heart | My Twitter
Yeah, the first time I replayed, i thought it was hilarious
The plot of FF8: RTFM
I imagine it'll get less frustrating once I have characters who actually know magic.
(Though there's some neat new relics so far too, like one that doubles MP amounts.)