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Stadia: Don’t cross the streams.

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    NosfNosf Registered User regular
    Stadia had to come out with games that looked wildly better than what PC/console could do at solid framerates and they didn't do that.

    They're not salvaging the Stadia brand or console, they're salvaging the streaming tech and the investment in it by flogging it to third parties:

    "Stadia reportedly "deprioritised" as Google focuses on selling streaming tech to third-parties."

    https://www.eurogamer.net/articles/2022-02-04-stadia-reportedly-deprioritised-as-google-focuses-on-selling-streaming-tech-to-third-parties

    'Signs of a change of strategy for Stadia first emerged alongside news of Google's game studio closures last year, when the company announced it would begin selling its technology to third-parties. Business Insider says this is now leadership's main priority for the Stadia division, and that the vast majority of the team is focussed on securing white-labels deals for its tech - targeting companies both within and outside gaming - under the new name Google Stream.

    As part of these conversation, Google is said to have discussed supplying its technology to Capcom, enabling the publisher to stream demo titles from its own website, and the company had reportedly also made "considerable headway" with Bungie regarding a similar back-end deal. However, Business Insider's sources says it's unclear how Sony's recent $3.6bn acquisition of Bungie will affect these plans.'

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    TehSpectreTehSpectre Registered User regular
    A bit uncouth, but I'm most interested in seeing the fallout of a digital storefront/service dying and what that means for a consumer who "bought" products on said service.

    I don't actually think even google could get away with just saying "lol, all your shit? Gone. Byeeeee"

    9u72nmv0y64e.jpg
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    NeurotikaNeurotika Registered User regular
    I'm guessing before that happens, they'll merge with another current service, licencing their tech and your library will just go there.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    That was basically their answer for Google Music and Movies, but I'm not so sure that solution works as well for Stadia

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    rahkeesh2000rahkeesh2000 Registered User regular
    If they can transition from linux to windows, or even just integrate Proton, their odds of getting new games goes up dramatically.

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    SageinaRageSageinaRage Registered User regular
    I feel like every tech company that starts getting into media has to learn the same lessons - nobody comes to your platform for the infrastructure, they come for the content. It doesn't matter how good the infrastructure is if there's no content there.

    sig.gif
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    FremFrem Registered User regular
    TBH I kinda doubt that running Linux was the real problem. According to Ryan Gordan (the SDL guy) the Stadia SDK was great and it was way easier to port games to it than any of the proper consoles. I mean, it seemed like Google was initially trying to position this thing as a fourth major console. If "requires a non-zero amount of effort to port games" is the major showstopper for your console, you have problems.

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    rahkeesh2000rahkeesh2000 Registered User regular
    edited February 2022
    Meanwhile all the competing cloud services require zero porting. Geforce Now doesn't even need the studio to do anything at all (which is why they had stuff up without permission for a while.)

    Stadia thinking it was on the level of a console was a major problem, yes. Because the cloud streaming audience is just that small at the moment. Reduce the "porting" cost to zero or near-zero on the publisher's end and you will see quite a few more sign up.

    rahkeesh2000 on
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    BurtletoyBurtletoy Registered User regular
    The name Google Stream is about six hundred times better than Stadia

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    Andy JoeAndy Joe We claim the land for the highlord! The AdirondacksRegistered User regular
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    rahkeesh2000rahkeesh2000 Registered User regular
    I'm shocked they are actually giving full refunds for hardware and game purchases. Better than on-live. The way that is worded makes it sounds like they aren't refunding the stadia pro subscription though, which might have been most of their revenue.

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    cloudeaglecloudeagle Registered User regular
    Bless them for trying but their business model never made a lick of sense. Eight figures for games readily available everywhere else was just bananapants.

    Switch: 3947-4890-9293
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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Due to negative latency it was actually shut down a month ago

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    OneAngryPossumOneAngryPossum Registered User regular
    cloudeagle wrote: »
    Bless them for trying but their business model never made a lick of sense. Eight figures for games readily available everywhere else was just bananapants.

    I gave the trial a shot and was generally impressed - I made some decent progress in Thumper, a rhythm game, which I considered the genre least likely to work.

    But yeah, the business model was just all wrong. This tech best supports a subscription style service where you just hop into anything - make the hardware disappear as a factor. The whole pitch is to draw in people who like to play games but don’t want to think about any of the other stuff that’s involved with that.

    As delivered it was more of a weird standalone console with solid tech behind it.

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    NeurotikaNeurotika Registered User regular
    Guess I need to figure out how to get my cyberpunk save off there

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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Stadia was incredible tech saddled with shitty marketing and a dumb fucking business plan, just flat out.

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    FiatilFiatil Registered User regular
    Yeah when I tried it ~6 months into release it was more responsive than expected, but playing it on Chrome on a 1440p monitor forced my resolution as 720p.

    There was absolutely no way to change it within the software at the time -- a 3rd party plugin fixed it. But like, come on.

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    quietjayquietjay Indianapolis, INRegistered User regular
    Neurotika wrote: »
    Guess I need to figure out how to get my cyberpunk save off there

    If you do a Google Takeout all the save data is there under Takeout/Stadia/GAMING/GAME_SAVE

    I haven't tried recovering a save game yet, but the names of the files in the cyberpunk save game zip files match filenames I'm seeing of save games people have uploaded to nexusmods

    Become a Star Citizen
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    NeurotikaNeurotika Registered User regular
    Sweet, thanks

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    DrovekDrovek Registered User regular
    .
    cloudeagle wrote: »
    Bless them for trying but their business model never made a lick of sense. Eight figures for games readily available everywhere else was just bananapants.

    I gave the trial a shot and was generally impressed - I made some decent progress in Thumper, a rhythm game, which I considered the genre least likely to work.

    But yeah, the business model was just all wrong. This tech best supports a subscription style service where you just hop into anything - make the hardware disappear as a factor. The whole pitch is to draw in people who like to play games but don’t want to think about any of the other stuff that’s involved with that.

    As delivered it was more of a weird standalone console with solid tech behind it.

    Either GeForce Now (games you already own) or XBox Ultimate (a rotating collection of games) are models that work great.

    (Re-)buying games on a platform that is handled by Google (who kill projects like it's the only way they get off) never seemed like a good value proposition.

    steam_sig.png( < . . .
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    SynthesisSynthesis Honda Today! Registered User regular
    Drovek wrote: »
    .
    cloudeagle wrote: »
    Bless them for trying but their business model never made a lick of sense. Eight figures for games readily available everywhere else was just bananapants.

    I gave the trial a shot and was generally impressed - I made some decent progress in Thumper, a rhythm game, which I considered the genre least likely to work.

    But yeah, the business model was just all wrong. This tech best supports a subscription style service where you just hop into anything - make the hardware disappear as a factor. The whole pitch is to draw in people who like to play games but don’t want to think about any of the other stuff that’s involved with that.

    As delivered it was more of a weird standalone console with solid tech behind it.

    Either GeForce Now (games you already own) or XBox Ultimate (a rotating collection of games) are models that work great.

    (Re-)buying games on a platform that is handled by Google (who kill projects like it's the only way they get off) never seemed like a good value proposition.

    Playsation Now is obviously dead, but isn't the Gaikai feature set (the streaming aspect of Playstation Now, which was never particularly popular on the few remaining platforms it worked on) integrated into the new Playstation Plus? It seems to be following the same general model, but with a different catalogue since PS Now was discontinued.

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    rahkeesh2000rahkeesh2000 Registered User regular
    Sony does support streaming (and a pathetic retro selection) at the premium PS+ tier now. They reportedly have the absolute worst streaming quality though.

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    SynthesisSynthesis Honda Today! Registered User regular
    Sony does support streaming (and a pathetic retro selection) at the premium PS+ tier now. They reportedly have the absolute worst streaming quality though.

    They did under Playstation Now; entire genres were basically unplayable in markets like Australia. I guess I assumed it was improving. But that's just the latency--I have no idea what kind of hardware they're using on their end either. Xbox Game Streaming had a (pretty overdue) switch from server blades basically equal to XB1 to Series X, complete with the Series X performance modes. Of course, things like 120 hz gameplay are bottlenecked by the bandwidth (and in fact, probably useless for any game streaming anywhere). I assumed Sony was doing server blades equivalent to Playstation 5, but I don't actually know that.

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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Eh, I thought the service was fine, performance wise, but ultimately there wasn't enough included in Pro to keep me subscribed, and there was no point that it made any sense to buy full priced games on the service.

    It's good of them to do refunds. I don't expect any Pro sub fees to be refunded, I knew it wasn't something I was "buying" and I had access to the games it offered when I had it.

    Even if I needed the Pro money back, there's not really any logical reason that I can think of to argue it should be refunded. You wouldn't ask Sony for a refund for previous years PS+ if they ended the service tomorrow. It doesn't even make sense to make that argument. I don't think anyone is, but I suspect someone will (not necessarily here).

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    shoeboxjeddyshoeboxjeddy Registered User regular
    If PS+ ended tomorrow, your non-online games would presumably be playable. Stadia is set to be completely dead. Legally, they are likely not required to do this, but it's surprisingly good faith in a way they often are not.

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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Right, but that's not the part that I was talking about at all. If you canceled PlayStation Plus you would not be able to access any of the games that you get when you have an act of PlayStation Plus subscription. That's just expected. That's how the service works. Stadia Pro was no real difference, you could access the pro games when you had a pro subscription, but when the subscription ran out you couldn't play those games anymore.

    My point is just that for a life service that requires you to have an act of subscription to access things that are only available with that active subscription. There's no call to have that subscription price refunded if the program ends, because you had access to it while it was active.

    That's why they are refunding hardware and purchases in DLCs, but unless they announce otherwise, I think it's safe to assume they won't refund any subscription fees. People who have the subscription while it was active had access to the things that provided at the time and there's no justification to refund that.

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    KyanilisKyanilis Bellevue, WARegistered User regular
    I was pretty supportive of Stadia early on since the tech was (and still is) super impressive. It's still the best quality game streaming imo. However, the marketing and business decisions started out bad and only just...got worse as they clearly stopped funneling money into it. A few days ago when Ubisoft announced AC Mirage would be on Luna but not Stadia after they were probably the last big AAA company to support them was pretty big warning sign. I wonder if they at least knew.

    Pretty cool that they're doing refunds, it's probably the only way they'd maintain any good will though so I expected as much. What sucks and needs to be brought up more is that they closed down the store etc without telling devs that were planning to release games soon. Literally they're finding out TODAY that a port they spent some money on to make isn't gonna release.




    Just absolutely nuts.

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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited September 2022
    Yeah small studios are gonna bear the brunt of this, and that fucking sucks.

    Can they sue Google for uprooting the platform like this, or is it just a "welp *slaps knee*" situation and those studios are gonna have to eat it?

    jungleroomx on
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    rahkeesh2000rahkeesh2000 Registered User regular
    In theory now is a great time to buy Stadia games, you can play through them and get all your money back in January?

    I'm assuming devs are still getting paid for their sales...?

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    KyanilisKyanilis Bellevue, WARegistered User regular
    Yeah small studios are gonna bear the brunt of this, and that fucking sucks.

    Can they sue Google for uprooting the platform like this, or is it just a "welp *slaps knee*" situation and those studios are gonna have to eat it?

    My hope is that Google will reach out to these studios and make it right in some way, just like they're trying to do with their users.

    Failing that, well, even if they could sue these companies aren't going to have the resources to take on someone like Google. If it comes to this though, I'd think any good will Google recovered with the refunds is basically toast though. I also think companies outside of gaming would be wary about partnering with Google on other things if they're just gonna drop them like this, so to be honest I don't think this scenario is good for the devs OR Google.

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    KyanilisKyanilis Bellevue, WARegistered User regular
    In theory now is a great time to buy Stadia games, you can play through them and get all your money back in January?

    I'm assuming devs are still getting paid for their sales...?

    As of the official post earlier today the Stadia Store has gone down, you can no longer make purchases/sub to pro/etc.

    Likely to avoid the above scenario heh.

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    NosfNosf Registered User regular
    Kyanilis wrote: »
    Yeah small studios are gonna bear the brunt of this, and that fucking sucks.

    Can they sue Google for uprooting the platform like this, or is it just a "welp *slaps knee*" situation and those studios are gonna have to eat it?

    My hope is that Google will reach out to these studios and make it right in some way, just like they're trying to do with their users.

    Failing that, well, even if they could sue these companies aren't going to have the resources to take on someone like Google. If it comes to this though, I'd think any good will Google recovered with the refunds is basically toast though. I also think companies outside of gaming would be wary about partnering with Google on other things if they're just gonna drop them like this, so to be honest I don't think this scenario is good for the devs OR Google.

    After they fucked all their internal studios before they even shipped anything? Press X for DOUBT.

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    KyanilisKyanilis Bellevue, WARegistered User regular
    Nosf wrote: »
    Kyanilis wrote: »
    Yeah small studios are gonna bear the brunt of this, and that fucking sucks.

    Can they sue Google for uprooting the platform like this, or is it just a "welp *slaps knee*" situation and those studios are gonna have to eat it?

    My hope is that Google will reach out to these studios and make it right in some way, just like they're trying to do with their users.

    Failing that, well, even if they could sue these companies aren't going to have the resources to take on someone like Google. If it comes to this though, I'd think any good will Google recovered with the refunds is basically toast though. I also think companies outside of gaming would be wary about partnering with Google on other things if they're just gonna drop them like this, so to be honest I don't think this scenario is good for the devs OR Google.

    After they fucked all their internal studios before they even shipped anything? Press X for DOUBT.

    fwiw it sounds like the studio still landed on its feet

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    shoeboxjeddyshoeboxjeddy Registered User regular
    Kyanilis wrote: »
    Nosf wrote: »
    Kyanilis wrote: »
    Yeah small studios are gonna bear the brunt of this, and that fucking sucks.

    Can they sue Google for uprooting the platform like this, or is it just a "welp *slaps knee*" situation and those studios are gonna have to eat it?

    My hope is that Google will reach out to these studios and make it right in some way, just like they're trying to do with their users.

    Failing that, well, even if they could sue these companies aren't going to have the resources to take on someone like Google. If it comes to this though, I'd think any good will Google recovered with the refunds is basically toast though. I also think companies outside of gaming would be wary about partnering with Google on other things if they're just gonna drop them like this, so to be honest I don't think this scenario is good for the devs OR Google.

    After they fucked all their internal studios before they even shipped anything? Press X for DOUBT.

    fwiw it sounds like the studio still landed on its feet

    Don't put it in the newspaper that we got owned. You might think getting acquired by a dead end company project that then abandoned their customers and partners without warning was bad, but it was super good actually!

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    StericaSterica Yes Registered User, Moderator mod
    Some people are mentioning that this was THE perfect environment for Stadia to launch in. Right before an event forcing a majority of people in their homes all day for two years alongside chip shortages and increased gpu demand that placed even more hurdles to buy a good gaming pc.

    There is never going to be a more ideal period to have launched a cloud gaming network, and Google found a way to fuck it up. We’ll still see it in the future, but it’s going to be more modest stuff like Sony’s premium service or what Amazon is doing.

    YL9WnCY.png
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    FiatilFiatil Registered User regular
    Kyanilis wrote: »
    Nosf wrote: »
    Kyanilis wrote: »
    Yeah small studios are gonna bear the brunt of this, and that fucking sucks.

    Can they sue Google for uprooting the platform like this, or is it just a "welp *slaps knee*" situation and those studios are gonna have to eat it?

    My hope is that Google will reach out to these studios and make it right in some way, just like they're trying to do with their users.

    Failing that, well, even if they could sue these companies aren't going to have the resources to take on someone like Google. If it comes to this though, I'd think any good will Google recovered with the refunds is basically toast though. I also think companies outside of gaming would be wary about partnering with Google on other things if they're just gonna drop them like this, so to be honest I don't think this scenario is good for the devs OR Google.

    After they fucked all their internal studios before they even shipped anything? Press X for DOUBT.

    fwiw it sounds like the studio still landed on its feet

    Don't put it in the newspaper that we got owned. You might think getting acquired by a dead end company project that then abandoned their customers and partners without warning was bad, but it was super good actually!

    Heh yeah honestly his phrasing comes off as a bit Trumpian, but hard to tell for sure.

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    rahkeesh2000rahkeesh2000 Registered User regular
    edited September 2022
    Sterica wrote: »
    Some people are mentioning that this was THE perfect environment for Stadia to launch in. Right before an event forcing a majority of people in their homes all day for two years alongside chip shortages and increased gpu demand that placed even more hurdles to buy a good gaming pc.

    There is never going to be a more ideal period to have launched a cloud gaming network, and Google found a way to fuck it up. We’ll still see it in the future, but it’s going to be more modest stuff like Sony’s premium service or what Amazon is doing.

    The biggest problem here was that Stadia wasn't a great gaming PC, it was freaking Vega. My 2060 was already running rings around it, and it barely brought anything over a PS4Pro. Also devs saw this situation and just ran 180 away from next gen for years until like 2023. Cyberpunk was the only game that hit the service that was nearly unplayable on base consoles and benefited from the CPU upgrade on stadia.

    And there's still massive strides to be made in crappy internet infrastructure throughout the states and much of the world, plus we're seeing attempts to make dedicated cloud handhelds where its much harder to fit good rendering power into. It might take some time to get there, but we're still far from the ideal conditions for cloud gaming. Of course it's also questionable whether the Stadia business model was ever well suited, plus the demand devs port their games to a custom Linux environment when every other service just runs windows or a console blade.

    rahkeesh2000 on
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    cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
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    ZekZek Registered User regular
    There were lots of fears from the start about the viability of Stadia's tech but that was never the problem, the tech works well. The problem was their business strategy. They should have partnered with an established player that could provide the game library, like Valve or Epic or something. They were doomed to fail when they decided to start completely from scratch and introduce yet another competitor into the space.

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