I mean...the visuals were never really the game's imo.
I'm more interested in it running smoothly. The PS5 one crashed on me several times. This way I can launch the game and keep going without worrying about it dying on me.
Seems like the content dlc is finally incoming, shows some good stuff but we'll see how much is true.
Late on this, but this is almost certainly fake. One of CDPR's PR guys shot it down on Twitter.
Anyway, why I'm here: I've been looking at mods to the game... does anyone know of any that raises the volume of the car radio and/or TVs? It's hard to jam out to Ritual 96.7 or enjoy a nice relaxing moment of watching those wacky talk show bits.
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
You can do the entire Panam romance plot and it will only exclude the sex. It's still lame to exclude that for *reasons*, but most of the plot and the connection is there.
+5
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OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
My current, second run V. Wanted to go male this time. FemV's VA is much better so far IMO.
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
So, after about a year, and over the course of that year, I finally finished Cyberpunk 2077.
-First off, I played on Stadia with the controller. My thoughts are very much influenced by 'dadia' play. Sometimes I played three nights in a row, sometimes I skipped a month. YMMV
-I am still gobsmacked by the amount of detail in the game. Yes, you very quickly notice that it's repetitive. But *so much stuff*!
-The universe is awesome in its worldbuilding. Not just the breadth of it, but also the emphases chosen on how things are that makes for consistency. Night city might just be a tad too gnarly to have remained a functional city for decades, but then you don't interact with the sararimen and burb dwellers too much...
-The next impression is that Night City is a nice size. I certainly didn't walk or drive every street, and I'm sure there are many encounters I missed (aside from skipping the 'beat on' quests).
-In general, though , there's not enough to do. Transporter quests would have been an easy way to bring more depth to the city. Just add a single room with a desk to a few dozen buildings, and you're good to go for loads of variety.
-One major bummer is that I played the corpo lifepath and I didn't ever set foot in any corpo building. I would have liked some small corpo quests!
-Cars are bullshit on a bullshit sandwich on a bullshit plate. I like race games, but this was Carmageddon with jelly suspension. And no fun! As the car designs are awesome, and so is the city view, I looked forward to cruising but not with this BS.
-Might be Stadia-specific but stepping backwards off the ladder you just climbed... ugh.
-I went through phases where I wanted to bring close combat ultraviolence, and some where I wanted to completely cyberhack my way through. I managed to switch easily without feeling too fenced in by my early choices.
-I enjoyed the vast majority of my playing. In the end, though, and rather unexpectedly, it was the main quest that let me down. I got bored of it! The ratio game/story was pretty good overall. I cared enough about the characters that my choices made sense to me, and there was just enough to do when I wanted to get out of the main quest. Usually, a smaller quest would give me enough pep to pick up the main quest again.
I'd love to visit something like Night City again, but with a bit more meat on its bones; and most of all driveable car physics! But, to be honest, not enough to buy a game PC just so I could install mods and revisit CP2077.
One other thing I'd probably wait for is good procedural voices. The voice acting was phenomenal, but at the same time limited the interactions available in Night City. The environment seems just about ready to host a much deeper interaction with NPCs and more undeep but random quests. If you give me true city-sized infinite playtime, I'll bite.
So, after about a year, and over the course of that year, I finally finished Cyberpunk 2077.
-First off, I played on Stadia with the controller. My thoughts are very much influenced by 'dadia' play. Sometimes I played three nights in a row, sometimes I skipped a month. YMMV
-I am still gobsmacked by the amount of detail in the game. Yes, you very quickly notice that it's repetitive. But *so much stuff*!
-The universe is awesome in its worldbuilding. Not just the breadth of it, but also the emphases chosen on how things are that makes for consistency. Night city might just be a tad too gnarly to have remained a functional city for decades, but then you don't interact with the sararimen and burb dwellers too much...
-The next impression is that Night City is a nice size. I certainly didn't walk or drive every street, and I'm sure there are many encounters I missed (aside from skipping the 'beat on' quests).
-In general, though , there's not enough to do. Transporter quests would have been an easy way to bring more depth to the city. Just add a single room with a desk to a few dozen buildings, and you're good to go for loads of variety.
-One major bummer is that I played the corpo lifepath and I didn't ever set foot in any corpo building. I would have liked some small corpo quests!
-Cars are bullshit on a bullshit sandwich on a bullshit plate. I like race games, but this was Carmageddon with jelly suspension. And no fun! As the car designs are awesome, and so is the city view, I looked forward to cruising but not with this BS.
-Might be Stadia-specific but stepping backwards off the ladder you just climbed... ugh.
-I went through phases where I wanted to bring close combat ultraviolence, and some where I wanted to completely cyberhack my way through. I managed to switch easily without feeling too fenced in by my early choices.
-I enjoyed the vast majority of my playing. In the end, though, and rather unexpectedly, it was the main quest that let me down. I got bored of it! The ratio game/story was pretty good overall. I cared enough about the characters that my choices made sense to me, and there was just enough to do when I wanted to get out of the main quest. Usually, a smaller quest would give me enough pep to pick up the main quest again.
I'd love to visit something like Night City again, but with a bit more meat on its bones; and most of all driveable car physics! But, to be honest, not enough to buy a game PC just so I could install mods and revisit CP2077.
One other thing I'd probably wait for is good procedural voices. The voice acting was phenomenal, but at the same time limited the interactions available in Night City. The environment seems just about ready to host a much deeper interaction with NPCs and more undeep but random quests. If you give me true city-sized infinite playtime, I'll bite.
I agree with all of this. I just finished Red Dead 2 as much as I am going to finish it and I kept thinking how much stuff there was to do that wasn't main or side quest related.
Hunting, fossils, treasure maps, robbing stage coaches, robbing trains, cigarette cards, fishing, cave paintings, bounty hunting etc...
If cyberpunk could do a futuristic version of half of these the world would feel so much more full.
+2
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OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
POV: You're a ganger and the NCPD's got a bounty on you
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
So I recently picked this up for my PC to see how it ran and installed some of the most popular mods (cyber engine tweaks, alternate crowd behavior, redscript, full gameplay rebalance, better loot markers). I started the game on Normal difficulty and it seemed like enemies were just falling over with a stiff breeze (i.e., it didn't feel like I had to play remotely as tactically as the tutorials suggested). Is this expected in the beginning/at Normal difficulty, or is one of the mods likely breaking something?
So I recently picked this up for my PC to see how it ran and installed some of the most popular mods (cyber engine tweaks, alternate crowd behavior, redscript, full gameplay rebalance, better loot markers). I started the game on Normal difficulty and it seemed like enemies were just falling over with a stiff breeze (i.e., it didn't feel like I had to play remotely as tactically as the tutorials suggested). Is this expected in the beginning/at Normal difficulty, or is one of the mods likely breaking something?
Like you're murdering everything without even trying or they're literally falling over?
So I recently picked this up for my PC to see how it ran and installed some of the most popular mods (cyber engine tweaks, alternate crowd behavior, redscript, full gameplay rebalance, better loot markers). I started the game on Normal difficulty and it seemed like enemies were just falling over with a stiff breeze (i.e., it didn't feel like I had to play remotely as tactically as the tutorials suggested). Is this expected in the beginning/at Normal difficulty, or is one of the mods likely breaking something?
Like you're murdering everything without even trying or they're literally falling over?
Like the game tutorialized the importance of cover and remote hacking and yada yada and the enemies fell down in like one headshot from a starter pistol while doing basically no damage to me after I accidentally just waltzed into the room. I also noticed this in the tutorial when the game said "use everything you've learned to beat these enemies" and they died with one toy katana swing.
So I recently picked this up for my PC to see how it ran and installed some of the most popular mods (cyber engine tweaks, alternate crowd behavior, redscript, full gameplay rebalance, better loot markers). I started the game on Normal difficulty and it seemed like enemies were just falling over with a stiff breeze (i.e., it didn't feel like I had to play remotely as tactically as the tutorials suggested). Is this expected in the beginning/at Normal difficulty, or is one of the mods likely breaking something?
Like you're murdering everything without even trying or they're literally falling over?
Like the game tutorialized the importance of cover and remote hacking and yada yada and the enemies fell down in like one headshot from a starter pistol while doing basically no damage to me after I accidentally just waltzed into the room.
Ah then a mod. I recently picked it up Vanilla on PC and it wasn't hard but I definitely had to move into cover from time to time and use healing.
So I recently picked this up for my PC to see how it ran and installed some of the most popular mods (cyber engine tweaks, alternate crowd behavior, redscript, full gameplay rebalance, better loot markers). I started the game on Normal difficulty and it seemed like enemies were just falling over with a stiff breeze (i.e., it didn't feel like I had to play remotely as tactically as the tutorials suggested). Is this expected in the beginning/at Normal difficulty, or is one of the mods likely breaking something?
The gameplay rebalance mod I know of removes the health/damage scaling and so makes the game significantly easier throughout since enemies will die much quicker, like just one-hit killed quicker in the case of high damage weapons like revolvers. However, things that add armor actually have an impact compared to the base game.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
+2
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
There is something I find extremely weird and off-putting about doing work for the cops. Not that it stops my video game lizard brain from stopping at every mugging, shooting, robbery, and murder, but V does not strike me as the type of character who would be stopping to do this shit. My encounters with the NCPD don't inspire a lot of confidence they are the "good guys"--the act of using mercs alone as judge, jury, and executioner is pretty gross.
I dunno, just a thought. I'm enjoying the game, but it's a weird quirk.
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited February 2022
ostensibly the idea is ur meant to be buying is that the cops are essentially just an extra-large and powerful gang with factions, underhand dealings etc
Because of the way the game world works you're very rarely working for good guys. The cyberpsycho missions you're saving people from a brutal system and Delamain is at least a benign amoral rogue AI. But most of the time the best you can hope for is siding with the honorable criminals over the truly evil ones.
Everyone is screwing somebody and looking to use you as a dildo.
Because of the way the game world works you're very rarely working for good guys. The cyberpsycho missions you're saving people from a brutal system and Delamain is at least a benign amoral rogue AI. But most of the time the best you can hope for is siding with the honorable criminals over the truly evil ones.
Everyone is screwing somebody and looking to use you as a dildo.
There are some characters who don't seem to behave that way, for example, Panam. But yeah, clearly you are a means to an end for like... 95% of the fixers and contacts.
Shit, I was convinced Jackie was going to completely screw you in the end.
Because of the way the game world works you're very rarely working for good guys. The cyberpsycho missions you're saving people from a brutal system and Delamain is at least a benign amoral rogue AI. But most of the time the best you can hope for is siding with the honorable criminals over the truly evil ones.
Everyone is screwing somebody and looking to use you as a dildo.
There are some characters who don't seem to behave that way, for example, Panam. But yeah, clearly you are a means to an end for like... 95% of the fixers and contacts.
Shit, I was convinced Jackie was going to completely screw you in the end.
Even the good characters are usually connected to a group that isn't as universally good and at least some of what you do with/for them is for that group and not them personally. The Aldecaldos are arguably the best group because they end up doing a lot for you (especially in one particular ending), but they do ask quite a bit in return and if not for said ending I think the balance is mostly in their favor. But for a more common example take Judy. She's another genuinely good person, but a big part of her missions is for the Mox with her as a point of contact, and the whole Mox vs. Tiger Claw thing is very much honorable criminal vs. malignant criminal.
Because of the way the game world works you're very rarely working for good guys. The cyberpsycho missions you're saving people from a brutal system and Delamain is at least a benign amoral rogue AI. But most of the time the best you can hope for is siding with the honorable criminals over the truly evil ones.
Everyone is screwing somebody and looking to use you as a dildo.
About the bolded...
Ever wonder where they get MaxTac recruits from? You know, the cybered out, incredibly violent, "kill everything in front of them" force? Yeah...
It's not openly stated, but definitely make sure to check out some of the terminals/messages when you're doing those. Like yes, on one hand you are totally saving these people from arbitrary execution at the hands of NCPD. On the other...
Fundamentally, in CP2077/CP2020/CP Red, there are no, and I mean no, none, zero, "good guys". It's an artifact of the setting. Maybe some of the AIs, but they're too alien to really even register on a human morality scale, and that's aside from the emergent intelligences of the net itself.
+6
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
My apprehension is less about everyone being shitty and more about what a police force in a city full of poor, destitute, diverse people represents.
I’m not bent out of shape about it because I think this game has the depth of a sheet of paper, but I’m aware of the icky-ness when I’m engaged in “law enforcement” and it makes me feel weird.
My apprehension is less about everyone being shitty and more about what a police force in a city full of poor, destitute, diverse people represents.
I’m not bent out of shape about it because I think this game has the depth of a sheet of paper, but I’m aware of the icky-ness when I’m engaged in “law enforcement” and it makes me feel weird.
yeah, I literally didn't do any of the shitty police things that popped up. They felt totally out of place and also super gross. There was also that one fixer who gave just the sleaziest corpo contracts, I wanted to shoot that fucker so bad.
So I recently picked this up for my PC to see how it ran and installed some of the most popular mods (cyber engine tweaks, alternate crowd behavior, redscript, full gameplay rebalance, better loot markers). I started the game on Normal difficulty and it seemed like enemies were just falling over with a stiff breeze (i.e., it didn't feel like I had to play remotely as tactically as the tutorials suggested). Is this expected in the beginning/at Normal difficulty, or is one of the mods likely breaking something?
The full gameplay rebalance does tend to have enemies die relatively fast.* Though they do on normal in unmodded cyberpunk too.
However you’re also kind of unable to set difficulty in cyberpunk. In that the full gameplay rebalance changes difficulty in a bunch of different ways besides “how many HP do enemies have”. Whereas the main difficulty settings in game are hard coded to dmg multipliers.
In order to set difficulty in the full gameplay rebalance you will need to edit ini’s or choose one of the presets. The nexus page should have more information about how to set difficulty and what each one does.
It should be possible to get the more to have tankier enemies and if you’re using realistic you will definitely need to use cover (unless you’re melee with the lynx paws)
Edit: like. Unmodded on the highest difficulty it’s very easy, build depending to just walk through the game. (It’s also possible to just like…oops total shit build). The gameplay rebalance is definitely better than basic (it also hugely reduces the item grind)
Because of the way the game world works you're very rarely working for good guys. The cyberpsycho missions you're saving people from a brutal system and Delamain is at least a benign amoral rogue AI. But most of the time the best you can hope for is siding with the honorable criminals over the truly evil ones.
Everyone is screwing somebody and looking to use you as a dildo.
About the bolded...
Ever wonder where they get MaxTac recruits from? You know, the cybered out, incredibly violent, "kill everything in front of them" force? Yeah...
It's not openly stated, but definitely make sure to check out some of the terminals/messages when you're doing those. Like yes, on one hand you are totally saving these people from arbitrary execution at the hands of NCPD. On the other...
Fundamentally, in CP2077/CP2020/CP Red, there are no, and I mean no, none, zero, "good guys". It's an artifact of the setting. Maybe some of the AIs, but they're too alien to really even register on a human morality scale, and that's aside from the emergent intelligences of the net itself.
Nah. The cops are definitely the “good guys” in the game and the ones that aren’t are very much seen as “rotten apples”. You only get work that enforces the power structure of the police and this is never really commented on at all.
Goumindong on
0
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
The funniest part about the cyberpsycho storyline, besides the payoff being pretty lame, is that they spend the entire time with the subtext portraying it as a horrific product of excessive cyberization and the consequences of end-stage capitalism enforcing this baseline sacrifice of humanity as an expectation of their workers
And then the ability to induce Cyberpsychosis is an equippable ability that players can casually inflict on others during combat
+14
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I have a problem. I have a Man V a significant chunk into the game (about to go trash some floats), but I just made a Woman V and she is like 1000% cooler than my current character.
I have a problem. I have a Man V a significant chunk into the game (about to go trash some floats), but I just made a Woman V and she is like 1000% cooler than my current character.
Should have read the thread ;(. Female V is sooo much better voiced
You fell right into the worst trap that these games have. If you start a new character you need to be 100% sure that you're comfortable never playing your other character again lol.
It's why it took me 6 years to beat Skyrim.
+2
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
The 100 hour run I spent with this game flew by and now I hear they're adding cybermon?
Posts
I'm more interested in it running smoothly. The PS5 one crashed on me several times. This way I can launch the game and keep going without worrying about it dying on me.
Reddit Link
Seems like the content dlc is finally incoming, shows some good stuff but we'll see how much is true.
I might as well wait for this then. Thanks!
Honestly, the most exciting bit there is Studio Trigger doing an anime based on the game.
Correct me if I'm wrong, but Panam isn't a romantic option for FemV? I tried and got (politely) shot down.
Yeah, Panam is straight romance only
Lame.
Also, I notice FemV has a really neat way of talking when she laughs, it sounds very natural.
FemV's voice actor performance is one of my all-time favorites.
Late on this, but this is almost certainly fake. One of CDPR's PR guys shot it down on Twitter.
Anyway, why I'm here: I've been looking at mods to the game... does anyone know of any that raises the volume of the car radio and/or TVs? It's hard to jam out to Ritual 96.7 or enjoy a nice relaxing moment of watching those wacky talk show bits.
Maybe in terms of dialog pronouns, but River and Judy romance based on body type, I think neither cares about voice.
Edit: checked the wiki, apparently it's River and Panem that don't care about voice and only romance based on body. Judy and Kerry require both.
-First off, I played on Stadia with the controller. My thoughts are very much influenced by 'dadia' play. Sometimes I played three nights in a row, sometimes I skipped a month. YMMV
-I am still gobsmacked by the amount of detail in the game. Yes, you very quickly notice that it's repetitive. But *so much stuff*!
-The universe is awesome in its worldbuilding. Not just the breadth of it, but also the emphases chosen on how things are that makes for consistency. Night city might just be a tad too gnarly to have remained a functional city for decades, but then you don't interact with the sararimen and burb dwellers too much...
-The next impression is that Night City is a nice size. I certainly didn't walk or drive every street, and I'm sure there are many encounters I missed (aside from skipping the 'beat on' quests).
-In general, though , there's not enough to do. Transporter quests would have been an easy way to bring more depth to the city. Just add a single room with a desk to a few dozen buildings, and you're good to go for loads of variety.
-One major bummer is that I played the corpo lifepath and I didn't ever set foot in any corpo building. I would have liked some small corpo quests!
-Cars are bullshit on a bullshit sandwich on a bullshit plate. I like race games, but this was Carmageddon with jelly suspension. And no fun! As the car designs are awesome, and so is the city view, I looked forward to cruising but not with this BS.
-Might be Stadia-specific but stepping backwards off the ladder you just climbed... ugh.
-I went through phases where I wanted to bring close combat ultraviolence, and some where I wanted to completely cyberhack my way through. I managed to switch easily without feeling too fenced in by my early choices.
-I enjoyed the vast majority of my playing. In the end, though, and rather unexpectedly, it was the main quest that let me down. I got bored of it! The ratio game/story was pretty good overall. I cared enough about the characters that my choices made sense to me, and there was just enough to do when I wanted to get out of the main quest. Usually, a smaller quest would give me enough pep to pick up the main quest again.
I'd love to visit something like Night City again, but with a bit more meat on its bones; and most of all driveable car physics! But, to be honest, not enough to buy a game PC just so I could install mods and revisit CP2077.
One other thing I'd probably wait for is good procedural voices. The voice acting was phenomenal, but at the same time limited the interactions available in Night City. The environment seems just about ready to host a much deeper interaction with NPCs and more undeep but random quests. If you give me true city-sized infinite playtime, I'll bite.
I agree with all of this. I just finished Red Dead 2 as much as I am going to finish it and I kept thinking how much stuff there was to do that wasn't main or side quest related.
Hunting, fossils, treasure maps, robbing stage coaches, robbing trains, cigarette cards, fishing, cave paintings, bounty hunting etc...
If cyberpunk could do a futuristic version of half of these the world would feel so much more full.
Entering every single combat by sprinting in with a katana in hand and decapitating everything that moved was a lot of fun
same with using a bat. especially with optic camo and the double jump mods. you feel like a combination of a Terminator and Goro Majima.
Like you're murdering everything without even trying or they're literally falling over?
Like the game tutorialized the importance of cover and remote hacking and yada yada and the enemies fell down in like one headshot from a starter pistol while doing basically no damage to me after I accidentally just waltzed into the room. I also noticed this in the tutorial when the game said "use everything you've learned to beat these enemies" and they died with one toy katana swing.
Ah then a mod. I recently picked it up Vanilla on PC and it wasn't hard but I definitely had to move into cover from time to time and use healing.
The gameplay rebalance mod I know of removes the health/damage scaling and so makes the game significantly easier throughout since enemies will die much quicker, like just one-hit killed quicker in the case of high damage weapons like revolvers. However, things that add armor actually have an impact compared to the base game.
I dunno, just a thought. I'm enjoying the game, but it's a weird quirk.
but its not handled well
Everyone is screwing somebody and looking to use you as a dildo.
There are some characters who don't seem to behave that way, for example, Panam. But yeah, clearly you are a means to an end for like... 95% of the fixers and contacts.
Shit, I was convinced Jackie was going to completely screw you in the end.
I mean, he technically kind of does.
About the bolded...
It's not openly stated, but definitely make sure to check out some of the terminals/messages when you're doing those. Like yes, on one hand you are totally saving these people from arbitrary execution at the hands of NCPD. On the other...
Fundamentally, in CP2077/CP2020/CP Red, there are no, and I mean no, none, zero, "good guys". It's an artifact of the setting. Maybe some of the AIs, but they're too alien to really even register on a human morality scale, and that's aside from the emergent intelligences of the net itself.
I’m not bent out of shape about it because I think this game has the depth of a sheet of paper, but I’m aware of the icky-ness when I’m engaged in “law enforcement” and it makes me feel weird.
yeah, I literally didn't do any of the shitty police things that popped up. They felt totally out of place and also super gross. There was also that one fixer who gave just the sleaziest corpo contracts, I wanted to shoot that fucker so bad.
The full gameplay rebalance does tend to have enemies die relatively fast.* Though they do on normal in unmodded cyberpunk too.
However you’re also kind of unable to set difficulty in cyberpunk. In that the full gameplay rebalance changes difficulty in a bunch of different ways besides “how many HP do enemies have”. Whereas the main difficulty settings in game are hard coded to dmg multipliers.
In order to set difficulty in the full gameplay rebalance you will need to edit ini’s or choose one of the presets. The nexus page should have more information about how to set difficulty and what each one does.
It should be possible to get the more to have tankier enemies and if you’re using realistic you will definitely need to use cover (unless you’re melee with the lynx paws)
*at least on the “realistic” setting.
@Grundlestiltskin
Edit: like. Unmodded on the highest difficulty it’s very easy, build depending to just walk through the game. (It’s also possible to just like…oops total shit build). The gameplay rebalance is definitely better than basic (it also hugely reduces the item grind)
Nah. The cops are definitely the “good guys” in the game and the ones that aren’t are very much seen as “rotten apples”. You only get work that enforces the power structure of the police and this is never really commented on at all.
And then the ability to induce Cyberpsychosis is an equippable ability that players can casually inflict on others during combat
Should have read the thread ;(. Female V is sooo much better voiced
It's why it took me 6 years to beat Skyrim.
You son of a bitch. I'm (back) in.