That's pretty cool. I feel squid-zen is a bit bland compared to its original, but mercy and DvA are pretty solid. Might've preferred a pink witch over the white.
I swear some players are literally brain damaged. Over and over, I see people standing on a locked point, passively watching their entire team get slaughtered due to superior enemy positioning. The point is not unlocked. Standing on it accomplishes literally nothing. Why stand there like a statue rather than help your teammates?
This is not a difficult concept to understand, yet it happens over and over. We’re years into the game and these are people with literally dozens of hours in the game. How is it possible to play that long and somehow think “standing here on a locked point is a superior play to helping my team win the fight”?
Like, how much of an actual bot do you have to be?
I swear some players are literally brain damaged. Over and over, I see people standing on a locked point, passively watching their entire team get slaughtered due to superior enemy positioning. The point is not unlocked. Standing on it accomplishes literally nothing. Why stand there like a statue rather than help your teammates?
This is not a difficult concept to understand, yet it happens over and over. We’re years into the game and these are people with literally dozens of hours in the game. How is it possible to play that long and somehow think “standing here on a locked point is a superior play to helping my team win the fight”?
Like, how much of an actual bot do you have to be?
I swear some players are literally brain damaged. Over and over, I see people standing on a locked point, passively watching their entire team get slaughtered due to superior enemy positioning. The point is not unlocked. Standing on it accomplishes literally nothing. Why stand there like a statue rather than help your teammates?
This is not a difficult concept to understand, yet it happens over and over. We’re years into the game and these are people with literally dozens of hours in the game. How is it possible to play that long and somehow think “standing here on a locked point is a superior play to helping my team win the fight”?
Like, how much of an actual bot do you have to be?
This happens because people decide on their own what the right tactic is, and then stubbornly stick to it even if their team isn't following them. They were hoping that everyone would rush to secure the point, and they don't understand that it's better to coordinate around a bad plan than to split up over a disagreement about what the plan is.
I swear some players are literally brain damaged. Over and over, I see people standing on a locked point, passively watching their entire team get slaughtered due to superior enemy positioning. The point is not unlocked. Standing on it accomplishes literally nothing. Why stand there like a statue rather than help your teammates?
This is not a difficult concept to understand, yet it happens over and over. We’re years into the game and these are people with literally dozens of hours in the game. How is it possible to play that long and somehow think “standing here on a locked point is a superior play to helping my team win the fight”?
Like, how much of an actual bot do you have to be?
This happens because people decide on their own what the right tactic is, and then stubbornly stick to it even if their team isn't following them. They were hoping that everyone would rush to secure the point, and they don't understand that it's better to coordinate around a bad plan than to split up over a disagreement about what the plan is.
I would argue that, barring specific planned strategies, giving up positioning to stand on a locked point is a bad plan. It’s a doubly bad plan to continue doing so when the entire team is being slaughtered while you’re watching passively.
That’s not being stubborn, that’s being brain dead.
being stubborn is often a symptom of being brain dead, those aren't mutually exclusive by any means
+2
TexiKenDammit!That fish really got me!Registered Userregular
That's pretty rich Blizzard, charging 3k for color swapped old skins and not even having 1 or 2 new ones. And no patch either, so Hog and Ball still get to run rampant.
I still get a feeling the beta is going to be delayed by another month.
That's pretty rich Blizzard, charging 3k for color swapped old skins and not even having 1 or 2 new ones. And no patch either, so Hog and Ball still get to run rampant.
I still get a feeling the beta is going to be delayed by another month.
How long does this event run for?
Will these skins go into Archives and be available again, or are these more one-and-done skins?
Presumably the new legendaries are like any other event skin, while the weekly skins are exclusive as always, but who knows what the future of events is in OW2. I doubt there will be another Archives event, but they'll probably still make the skins available in some form.
Let’s add tanks standing on an empty cart, letting their team die around them, rather than help win the fight.
I was soldier running away from a hog following me. I run toward cart, because my tanks are standing there rather than engaging. My hog turns around, looks at me and the hog chasing me, and then turns away to walk on top of cart to shoot his hook directly into the opposing rein’s shield.
TexiKenDammit!That fish really got me!Registered Userregular
Yeah we've known Sojourn will join for years at this point. At first I thought they were just dropping her into OW1 a surprise and going "that's good, that's classy, that's what should be done" but nope.
Any day now Blizzard nerfing Hog and Ball would be appreciated k thx.
Sojourn isn't the most exciting character but she seems fun. Clearly they're staggering out the information they have about OW2 leading up to the beta, and will continue to do that with the rest of the new characters this year.
+1
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited April 2022
What's her toolkit besides 'rifle with both rapid fire and charged shot modes'. Like, that also describes Widowmaker's gun.
Sojourn isn't the most exciting character but she seems fun. Clearly they're staggering out the information they have about OW2 leading up to the beta, and will continue to do that with the rest of the new characters this year.
I didn't take much stock in it around the Overwatch 2/Diablo IV trailer discourse, but it is extremely funny that Blizzard cracks the media faucet just a few hours after the reports of probable corruption from outside political forces in California plaguing the Activision-Blizzard legal proceedings
+3
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
she has a railgun not a sniper rifle
thats a huge deal because sniper rifles (and widowmaker by extension) fucking blow but bhopping around railing infants was my childhood
These livestreams seem like a response to complaints about lack of communication, but they're still not willing to actually communicate anything substantive besides the very specific thing they already revealed. They should just stick with the drip feed of real information and not bother having people tune in to hear them talk about nothing for an hour.
+3
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
Yeah that is what I was expecting from the stream. I was happy the presenters were hyped about representation and the passion put into the character, but I didn't need an hour of it without anything to show after the initial gameplay trailer.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
TBH I expect a flood and info to come out when the beta starts up so I'm cool.
Reserving judgment until I play them, but I do think it's a bit weird that they changed Orisa so much. I wouldn't have thought that simply changing to 5v5 would completely invalidate her whole character concept. The close range of her gun in particular feels counter intuitive.
Doom changes look good to me, but I expect the people who enjoy vaporizing helpless supports won't much like them. CC belongs on tanks. Rewards him for blocking damage effectively by becoming more lethal. More of this.
Honestly just flat out don't really get Orisa's entirely new kit on almost any level. The M1 seems especially weird. Not to say it's bad. Just, like... really having trouble conceptualizing everything there besides "throw spear."
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2022
...Doom sounds cool and as someone who played him and mains tanks anyway that is right up my alley(that said I remember them saying he's currently OP in the closed test so hopefully he doesn't get nerfed too much).
Orisa sounds interesting but I'm wondering how her damage mitigation tempo will go. She doesn't have an active barrier anymore and she isn't very mobile. But her offense does sound more intimidating.
Posts
Steam: MightyPotatoKing
This is not a difficult concept to understand, yet it happens over and over. We’re years into the game and these are people with literally dozens of hours in the game. How is it possible to play that long and somehow think “standing here on a locked point is a superior play to helping my team win the fight”?
Like, how much of an actual bot do you have to be?
010010000110010101101100011011000110111100100000011001100110010101101100011011000110111101110111001000000110100001110101011011010110000101101110
This happens because people decide on their own what the right tactic is, and then stubbornly stick to it even if their team isn't following them. They were hoping that everyone would rush to secure the point, and they don't understand that it's better to coordinate around a bad plan than to split up over a disagreement about what the plan is.
I would argue that, barring specific planned strategies, giving up positioning to stand on a locked point is a bad plan. It’s a doubly bad plan to continue doing so when the entire team is being slaughtered while you’re watching passively.
That’s not being stubborn, that’s being brain dead.
I still get a feeling the beta is going to be delayed by another month.
Steam: MightyPotatoKing
I was soldier running away from a hog following me. I run toward cart, because my tanks are standing there rather than engaging. My hog turns around, looks at me and the hog chasing me, and then turns away to walk on top of cart to shoot his hook directly into the opposing rein’s shield.
FML.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Any day now Blizzard nerfing Hog and Ball would be appreciated k thx.
I didn't take much stock in it around the Overwatch 2/Diablo IV trailer discourse, but it is extremely funny that Blizzard cracks the media faucet just a few hours after the reports of probable corruption from outside political forces in California plaguing the Activision-Blizzard legal proceedings
thats a huge deal because sniper rifles (and widowmaker by extension) fucking blow but bhopping around railing infants was my childhood
wait no that came out wrong i mea-
English version is up
this lucio erasure
Blizzard, your gaslighting needs work. That wasn't gameplay, it was scripted animations. And they didn't even do a Q&A.
do u have any questions beyond this
Reserving judgment until I play them, but I do think it's a bit weird that they changed Orisa so much. I wouldn't have thought that simply changing to 5v5 would completely invalidate her whole character concept. The close range of her gun in particular feels counter intuitive.
Honestly just flat out don't really get Orisa's entirely new kit on almost any level. The M1 seems especially weird. Not to say it's bad. Just, like... really having trouble conceptualizing everything there besides "throw spear."
Steam: MightyPotatoKing
Orisa sounds interesting but I'm wondering how her damage mitigation tempo will go. She doesn't have an active barrier anymore and she isn't very mobile. But her offense does sound more intimidating.