Although there's a "big minions hunter" deck that uses the legendary that adds 3 Colossal minions to the bottom of your deck and the legendary that summons beasts from the deck, gives them rush, and if they kill a minion, repeat. That seems like it could be fun, although I dunno if it can last long enough to make that happen. I have the first legendary but not the second, and I'm wondering if it's worth crafting just to give this a try.
I'm winning a bunch with this deck. Saber and Harpoon Guns are the key. Once you get Saber's dredge minions popping out, board control never lets go. Its awesome.
### Sabertooth
# Class: Hunter
# Format: Standard
# Year of the Hydra
#
# 2x (0) Devouring Swarm
# 2x (1) Barbed Nets
# 1x (1) Sir Finley, Sea Guide
# 2x (1) Tracking
# 1x (2) Furious Howl
# 2x (2) Selective Breeder
# 2x (3) Conch's Call
# 2x (3) Crushclaw Enforcer
# 2x (3) Harpoon Gun
# 2x (3) Revive Pet
# 1x (4) Ambassador Faelin
# 2x (4) Azsharan Saber
# 2x (4) Twinbow Terrorcoil
# 2x (5) Pet Collector
# 1x (6) Beaststalker Tavish
# 1x (7) Hydralodon
# 2x (7) Mountain Bear
# 1x (9) King Krush
#
AAECAairBAbbkQThnwS/rATlsATnuQSbyQQM6ukDlPwDqZ8E16ME5aQEwKwEnbAEhLIEwLkEg8gEgckEhMkEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
edit: Some other notes about this deck
Mulligan for Breeder, Harpoon, Saber
Save Twinbow's ability for Revive Pet
Devouring Swarm is good early to use Saber and get it back in your hand and also useful late game when you need to hit their stuff with things that come out of the deck from Saber's dredge minion.
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited April 2022
lady s'theno is flat fucking busted
she does so much damage if you combo her with cheap spells (and she goes face)
e: ok this is really dumb
just ran into three priests in a row who went switcheroo into twin fin fin twin swapped stats with a 12/12 (deathwing i assume, must be the only two minions in the deck)
didn't take long for someone to find a busted interaction with that card
(this develops 2 12/12 onto the board turn 3 with the coin)
I haven't played any Wild yet, but my understanding is that there's a Switcheroo combo with Stonetusk Boar and The Darkness that is really popular right now.
Hearthstone has pulled back from spell slinging solitaire into "constantly discover random cards at no opportunity cost whatsoever" again.
Glad to see no lessons have been learned, they're at least consistent at that.
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I am upset at how easily mech mage can shit out generated mechs until they outvalue even the most hardcore greedy control decks
0
ObiFettUse the ForceAs You WishRegistered Userregular
Hearthstone has pulled back from spell slinging solitaire into "constantly discover random cards at no opportunity cost whatsoever" again.
Glad to see no lessons have been learned, they're at least consistent at that.
Hey, at least it requires interaction on board. I havent had this much minion combat in Standard in a long time.
they've moved back to on-board interaction which is good, but the synergistic tribes are REALLY synergistic right now
+1
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I've seen a priest deck that does nothing but play, silence, and copy the 7/7 shellfish, then once a bunch have died plays xyrella hero to mill your opponent to death
I've seen a priest deck that does nothing but play, silence, and copy the 7/7 shellfish, then once a bunch have died plays xyrella hero to mill your opponent to death
Unable to hold more cards? You're the victim of A Clam Jam.
didn't take long for someone to find a busted interaction with that card
I was listening to twitch streamers talk about making 0-10 Switcheroo decks not long after it was revealed. I'd be curious about the consistency. If you draw your 10 drop I would think the deck just completely crumbles.
didn't take long for someone to find a busted interaction with that card
I was listening to twitch streamers talk about making 0-10 Switcheroo decks not long after it was revealed. I'd be curious about the consistency. If you draw your 10 drop I would think the deck just completely crumbles.
The rest of the deck is just removal draw healing and deathrattle generation with amulet of undying
You can probably wrangle an alternative wincon out of it
Ramp Druid looks insane with its new cards. You go to 10+ mana in no time flat and get tons of huge bodies with Miracle Growth and Naga Giant (which will net you extra copies with Oracle of Elune, too). Tons of card draw, and if you deck yourself you just Kaz up a new one with overpowered effects again.
I got the Warlock legendary and I'm curious to use it but I haven't seen anyone using curses yet. How do these new curses work with only 4 cards that give curses to your opponent?
I mean Curse warlock isn't too good right now, but with cards like Brann, Tamsin, and Zola it's possible to get extra curses generated beyond the 7 you can include in your deck. In theory, 8 curses is a guaranteed 36 damage minimum.
Mostly the problem I think is the Warlock surviving long enough to get to that point.
forty on
0
ObiFettUse the ForceAs You WishRegistered Userregular
edited April 2022
Weird interactions I've discovered the past two days:
Macaw will not get an artifact if copying Azshara's battlecry. Even if Macaw was in your hand when cast three spells.
Bolner also doesnt work to copy Azshara. Again, even if he was in your hand when you cast three spells.
Brann with Felsoul Jailer (battlecry discard a minion in your opponents hand, deathrattle return it) has a weird interaction. I played it (with a Brann on board) to stall a Hunter's Tavish. It discarded the Tavish and then nothing else because they didnt have any other minions in hand. So they spent their removal to kill the Jailer, but the Tavish wasn't returned to their hand. It was just ... gone.
I always hold off crafting early on (unless I'm like, say, one or two epics short of a full deck) and just play whatever junk I can throw together to complete quests until things settle a bit. I'm fine experiencing all the new flavors of the month vicariously through Twitch/Youtube.
forty on
+1
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited April 2022
i am considering running a single silence starfish in every single deck and hard mulliganing it vs priest JUST for this fucking dumb as hell 2x 12/12 rush on turn 3 idiocy which should have been stamped out in playtesting before it EVER hit live
I was looking for the new silence everything minion in my collection for a deck yesterday and couldn't find it, and I knew I didn't just hallucinate that it existed during reveal season. So I went to look it up and realized it's an epic and that I didn't unpack any.
forty on
0
The JudgeThe Terwilliger CurvesRegistered Userregular
i am considering running a single silence starfish in every single deck and hard mulliganing it vs priest JUST for this fucking dumb as hell 2x 12/12 rush on turn 3 idiocy which should have been stamped out in playtesting before it EVER hit live
this is the worst kind of degeneracy
I have had two Priests straight up bail after the mulligans and first Dredge don't find the spell.
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
Between pirates and various control shells it looks like Warrior has taken over ladder almost entirely tbh
So now you also get to play the fun mulligan game of "is it aggro or is it control" and have the wrong cards for the wrong game, too
+1
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
All I run into right now is silence mill priest or switcheroo win on turn 3 priest
I can't wait for Lightforged Cariel to rotate. I don't think I've ever felt as frustrated with a "game-extender" mechanic as I have with this one. Not even Reno at his height, I don't think.
EDIT: Wow, cool, two games in a row, ha ha ha, this is fun, I am having fun.
I can't wait for Lightforged Cariel to rotate. I don't think I've ever felt as frustrated with a "game-extender" mechanic as I have with this one. Not even Reno at his height, I don't think.
EDIT: Wow, cool, two games in a row, ha ha ha, this is fun, I am having fun.
Just run two of the weapon destroyers that you can cycle?
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Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
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Losses come under on heading: 'Never Saw Radar Detector All Game'
I highly recommend the feeling you get with Coin+RD to start and hitting five minions to start turn 2 with a full hand.
I'm winning a bunch with this deck. Saber and Harpoon Guns are the key. Once you get Saber's dredge minions popping out, board control never lets go. Its awesome.
### Sabertooth
# Class: Hunter
# Format: Standard
# Year of the Hydra
#
# 2x (0) Devouring Swarm
# 2x (1) Barbed Nets
# 1x (1) Sir Finley, Sea Guide
# 2x (1) Tracking
# 1x (2) Furious Howl
# 2x (2) Selective Breeder
# 2x (3) Conch's Call
# 2x (3) Crushclaw Enforcer
# 2x (3) Harpoon Gun
# 2x (3) Revive Pet
# 1x (4) Ambassador Faelin
# 2x (4) Azsharan Saber
# 2x (4) Twinbow Terrorcoil
# 2x (5) Pet Collector
# 1x (6) Beaststalker Tavish
# 1x (7) Hydralodon
# 2x (7) Mountain Bear
# 1x (9) King Krush
#
AAECAairBAbbkQThnwS/rATlsATnuQSbyQQM6ukDlPwDqZ8E16ME5aQEwKwEnbAEhLIEwLkEg8gEgckEhMkEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
edit: Some other notes about this deck
Mulligan for Breeder, Harpoon, Saber
Save Twinbow's ability for Revive Pet
Devouring Swarm is good early to use Saber and get it back in your hand and also useful late game when you need to hit their stuff with things that come out of the deck from Saber's dredge minion.
she does so much damage if you combo her with cheap spells (and she goes face)
e: ok this is really dumb
just ran into three priests in a row who went switcheroo into twin fin fin twin swapped stats with a 12/12 (deathwing i assume, must be the only two minions in the deck)
didn't take long for someone to find a busted interaction with that card
(this develops 2 12/12 onto the board turn 3 with the coin)
PS Pirates
I am having fun with this deck
ctrl warriors think they have you on the ropes then you shadowstep hooktusk twice and steal 10 cards out of their deck
### Pirate
# Class: Rogue
# Format: Standard
# Year of the Hydra
#
# 2x (0) Preparation
# 2x (0) Shadowstep
# 2x (1) Buccaneer
# 2x (1) Filletfighter
# 2x (1) Gone Fishin'
# 2x (2) Amalgam of the Deep
# 2x (2) Wicked Stab (Rank 1)
# 2x (3) Cutlass Courier
# 2x (3) Pufferfist
# 2x (3) Shroud of Concealment
# 2x (3) Swordfish
# 2x (5) Azsharan Vessel
# 2x (5) Bootstrap Sunkeneer
# 1x (6) Crabatoa
# 1x (6) Mr. Smite
# 1x (8) Pirate Admiral Hooktusk
# 1x (8) Shadowcrafter Scabbs
#
AAECAd75AwS/gAT7igSvtgTYtgQNqusD/u4D9p8E958EirAEr7MEt7MEoLYEssEEiskE/dMEmNsEmtsEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Glad to see no lessons have been learned, they're at least consistent at that.
Hey, at least it requires interaction on board. I havent had this much minion combat in Standard in a long time.
Unable to hold more cards? You're the victim of A Clam Jam.
The rest of the deck is just removal draw healing and deathrattle generation with amulet of undying
You can probably wrangle an alternative wincon out of it
maybe i'll just craft whatever i'm missing from quest warrior and play it like some kinda degenerate
Pluto was a planet and I'll never forget
It's tier 1 at top legend now
Mostly the problem I think is the Warlock surviving long enough to get to that point.
Macaw will not get an artifact if copying Azshara's battlecry. Even if Macaw was in your hand when cast three spells.
Bolner also doesnt work to copy Azshara. Again, even if he was in your hand when you cast three spells.
Brann with Felsoul Jailer (battlecry discard a minion in your opponents hand, deathrattle return it) has a weird interaction. I played it (with a Brann on board) to stall a Hunter's Tavish. It discarded the Tavish and then nothing else because they didnt have any other minions in hand. So they spent their removal to kill the Jailer, but the Tavish wasn't returned to their hand. It was just ... gone.
As you would expect by reading that, there doesn't seem to be a consistent way to tutor any of the pieces.
But, also as expected, opening with both and getting a deck of 5+ minions for 2 mana apiece is fun stuff.
this is the worst kind of degeneracy
I have had two Priests straight up bail after the mulligans and first Dredge don't find the spell.
So now you also get to play the fun mulligan game of "is it aggro or is it control" and have the wrong cards for the wrong game, too
hard mull for switcheroo, coin it on 2, play 2 12/12 with rush on 3, win
Winning the brawl this week with UNITY PRECISION PERFECTION off of a discover made me very, very happy.
EDIT: Wow, cool, two games in a row, ha ha ha, this is fun, I am having fun.
Just run two of the weapon destroyers that you can cycle?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
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