Is there any penalty to retrying Dominate and just nibbling this guy a bit.
Cause I do need to make him Forget now, and Gurstag is getting a bit sick of getting pushed around, especially by someone who is tasty.
Is there any penalty to retrying Dominate and just nibbling this guy a bit.
Cause I do need to make him Forget now, and Gurstag is getting a bit sick of getting pushed around, especially by someone who is tasty.
There will be a penalty since it's a successive effort. Given the time, he's likely better off cutting his losses.
Based on that earlier roll, what was the split between the Wiccans and Tremere about, and how would that have changed the Wiccan's use of Thaumaturgy/magic? What do they specialise in now, if not blood magic?
And on the way back, on a similar tack, Gurstag is going to leaf through this book and try to ascertain what might have piqued Jonathon's interest with an Intel (+Occult or Investigation I guess) roll.
Yeah, after discrider learns whatever he can, I'm good skipping ahead to our meet with the Regentia to keep things moving. Feeling like we've finally got the "first chapter" out of the way, so to speak
+1
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Based on that earlier roll, what was the split between the Wiccans and Tremere about, and how would that have changed the Wiccan's use of Thaumaturgy/magic? What do they specialise in now, if not blood magic?
And on the way back, on a similar tack, Gurstag is going to leaf through this book and try to ascertain what might have piqued Jonathon's interest with an Intel (+Occult or Investigation I guess) roll.
The Wiccans effectively established their own House, and have gone a more naturalistic route, from what you can surmise. More in tune with earth and the spirits, or as some might disparagingly call them, tree hugging hippies.
Yeah, after discrider learns whatever he can, I'm good skipping ahead to our meet with the Regentia to keep things moving. Feeling like we've finally got the "first chapter" out of the way, so to speak
Yes, it was a long night. :P I mean to account for that when it (finally) ends.
So..
Is it worth rolling to delve into this book for Wiccan magick or Johnathon intent, or is it not useful (beside potential Wiccan locations) as far as Gurstag can tell.
So..
Is it worth rolling to delve into this book for Wiccan magick or Johnathon intent, or is it not useful (beside potential Wiccan locations) as far as Gurstag can tell.
He can try, but he'll likely benefit more from it over prolonged study. He can do a roll to study it prior to the next night and glean better knowledge from it then.
OK, thanks for your patience guys- busy several days!
For spending our XP based on tonight's events, I'm thinking thematically Louie should either: get better at a lot of the little stuff he did throughout the evening (a point in Acting and Streetwise for all the games within games that got played; a point in Driving from all the time on the road and the encounter with the Nos), or that his experience seering Liana forced open up his third eye a bit, and I subsequently dump all 10 points into bumping up his Auspex
As someone who's never leveled in one of these before, what do you guys think? Which choice will probably be more useful in the long run?
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I'm a little biased, but Auspex has a wide variety of uses, even the first level allows you to keep tabs on things that might otherwise go unnoticed, but putting points towards lesser things is fine too.
That said, you can't just jump straight to, say, Aura Perception in one night, it would take time.
I'm a little biased, but Auspex has a wide variety of uses, even the first level allows you to keep tabs on things that might otherwise go unnoticed, but putting points towards lesser things is fine too.
That said, you can't just jump straight to, say, Aura Perception in one night, it would take time.
Yeah, I think I'll go with Auspex then. Sort of got the vibe from tonight's events that Louie is making an evolution from "disgraced good time party-boy no one takes seriously seeks any way back to the Tremere's good graces" to "defensively-cocky vampire with deep-seated imposter syndrome gets in too deep, but then finds out he's better at this stuff than he'd thought"
(Sounds good. I've never played this system before so, I'm just leveling things because it seems appropriate and strengthens strengths more than anything)
Demeanor: Outgoing; Charming; Pragmatic; Rough around the edges, but mostly in a playful sort of manner. Flirtatious, but not boorishly-so. Moody when he feels threatened or left out of the loop. Rarely shuts up, but always listening
Nature: Social Climber; Inferiority Complex; Bitter; more than a little bit of a mean streak. Now: becoming increasingly curious about the world of the dark, beyond the allures of endless youth and simple pleasures...
Generation: 13th
Haven: A hovel of a studio apartment near Hyde Park, top floor of the building, jammed wall to celing with velvet curtains, vinyl records, burning candles, and old photographs. The leathery vampire has recently cleared a space for meditation, as well
Concept: A former band manager to a world famous rock group; turned homeless addict/petty criminal; turned national recovery/success story, best-selling author and "Morning Zoo" radio co-host; finally, turned national pariah when his fellow co-host wound up brutally murdered with him the chief suspect
He is trying to finally renenter "polite" Vampire society, but is increasingly finding that the Regentia has put him in far over his head. However, he's been surprised to find that his confident swagger and long-neglected vampiric discipline is carrying him further than he'd ever thought possible
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The only caveat is that you can't jump multiple ranks in a discipline in one night. I'll have to go back and run the numbers on the XP costs and see what's left, beyond that.
Oof
And I missed this in the OP:
Experience point costs(for future reference: Disciplines(7*new level), Attributes(5), Abilities/Virtues/Willpower(2), Humanity/Backgrounds(1, storyteller approval needed).
As opposed to the reference I provided, where it was
Experience point costs(for future reference: Disciplines(7,5*old lvl), Attributes(4*old lvl), Abilities/Virtues/Willpower(2*old lvl), Humanity/Backgrounds(1, storyteller approval needed).
Alright...yeah, still a bit confused. So, am I right in reading it that, with 10 XP, I could currently: place 7XP to advance my Auspex level from 2 to 3, spend 2XP to boost my Willpower, and 1XP to add something new to my Background?
Otherwise, if those are multipliers, it seems my best bet is either the original plan (of pumping up several little skills), or simply sitting on the points until tomorrow night to save up for something big and shiny
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The reference I went by was a multiplier for each new level, so I'll double check to verify when I run the numbers.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Oof
And I missed this in the OP:
Experience point costs(for future reference: Disciplines(7*new level), Attributes(5), Abilities/Virtues/Willpower(2), Humanity/Backgrounds(1, storyteller approval needed).
As opposed to the reference I provided, where it was
Experience point costs(for future reference: Disciplines(7,5*old lvl), Attributes(4*old lvl), Abilities/Virtues/Willpower(2*old lvl), Humanity/Backgrounds(1, storyteller approval needed).
In lieu of having a reason to be against this, we'll say that's fine. And yes, I believe you each have 5XP banked as well.
+1
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Just a question of what Gurstag's changes are, which you can apply whenever feasible, though they will have to be before he officially rouses.
(Each character may be tempted to conduct feeding, but they could always wait for Elysium to see if the party includes any... refreshment.)
I'm really unclear on what XP I have.
So assuming I have 15xp, then I'm just going Dominate 2 for 10 or 5 I guess.
Might be tempted to level a skill in some social thing.
Like say Etiquette 2.
Also unsure of blood level.
Gurstag has awakened thrice so, I'm probably down 3 up 2 from feeding on a herd member.
Which puts him at five.
He'll want to feed, as the whole council thing seems plenty dangerous.
Unsure if we have time though.
Yes, you should be at 15. You could feed since you're at about average, and you will have time, you just may be fashionably late depending on your effort.
Spend all 15XP to bump Auspex up from 2 to 3, please!
Louie has a blood pool of 4 and has Awakened twice, so he would definitely want to feed before Elysium!
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
They'll have several options, since Elysium isn't far from downtown, or they could just peruse the campus.
(They could get a free blood point at Elysium itself, if they aren't too proud to exploit charity.)
Posts
Nope.
Cause I do need to make him Forget now, and Gurstag is getting a bit sick of getting pushed around, especially by someone who is tasty.
There will be a penalty since it's a successive effort. Given the time, he's likely better off cutting his losses.
And on the way back, on a similar tack, Gurstag is going to leaf through this book and try to ascertain what might have piqued Jonathon's interest with an Intel (+Occult or Investigation I guess) roll.
The Wiccans effectively established their own House, and have gone a more naturalistic route, from what you can surmise. More in tune with earth and the spirits, or as some might disparagingly call them, tree hugging hippies.
Yes, it was a long night. :P I mean to account for that when it (finally) ends.
Is it worth rolling to delve into this book for Wiccan magick or Johnathon intent, or is it not useful (beside potential Wiccan locations) as far as Gurstag can tell.
He can try, but he'll likely benefit more from it over prolonged study. He can do a roll to study it prior to the next night and glean better knowledge from it then.
It looks like we maybe should have been spending Willpower points for successes at some point.
I forgot that was an option.
Essentially, but you can't use them all at once.
Given how (absurdly) long that night was, 10XP for each seems fair.
Because tonight was embarrassing.
I expected some Auspex gets.
Aside not seeing those other vamps.
And not being freaked out about Liana.
Right down the bottom of the page (search for experience point)
Well, it is considered a big Tremere thing, but I guess it's not mandatory per se... though it has several uses.
For spending our XP based on tonight's events, I'm thinking thematically Louie should either: get better at a lot of the little stuff he did throughout the evening (a point in Acting and Streetwise for all the games within games that got played; a point in Driving from all the time on the road and the encounter with the Nos), or that his experience seering Liana forced open up his third eye a bit, and I subsequently dump all 10 points into bumping up his Auspex
As someone who's never leveled in one of these before, what do you guys think? Which choice will probably be more useful in the long run?
That said, you can't just jump straight to, say, Aura Perception in one night, it would take time.
Yeah, I think I'll go with Auspex then. Sort of got the vibe from tonight's events that Louie is making an evolution from "disgraced good time party-boy no one takes seriously seeks any way back to the Tremere's good graces" to "defensively-cocky vampire with deep-seated imposter syndrome gets in too deep, but then finds out he's better at this stuff than he'd thought"
Did we have 5XP banked from some other thing?
Otherwise I would have thought that Auspex 3 would cost 15 XP
Maybe I'm misreading 'current level of the discipline x5' so level 2 Dominate should be level 1x5XP and I should have 5XP left
And I missed this in the OP:
Experience point costs(for future reference: Disciplines(7*new level), Attributes(5), Abilities/Virtues/Willpower(2), Humanity/Backgrounds(1, storyteller approval needed).
As opposed to the reference I provided, where it was
Experience point costs(for future reference: Disciplines(7,5*old lvl), Attributes(4*old lvl), Abilities/Virtues/Willpower(2*old lvl), Humanity/Backgrounds(1, storyteller approval needed).
Otherwise, if those are multipliers, it seems my best bet is either the original plan (of pumping up several little skills), or simply sitting on the points until tomorrow night to save up for something big and shiny
In lieu of having a reason to be against this, we'll say that's fine. And yes, I believe you each have 5XP banked as well.
(Each character may be tempted to conduct feeding, but they could always wait for Elysium to see if the party includes any... refreshment.)
So assuming I have 15xp, then I'm just going Dominate 2 for 10 or 5 I guess.
Might be tempted to level a skill in some social thing.
Like say Etiquette 2.
Also unsure of blood level.
Gurstag has awakened thrice so, I'm probably down 3 up 2 from feeding on a herd member.
Which puts him at five.
He'll want to feed, as the whole council thing seems plenty dangerous.
Unsure if we have time though.
Yes, you should be at 15. You could feed since you're at about average, and you will have time, you just may be fashionably late depending on your effort.
Unsure if that would be
Dominate 2 = 10 XP and Etiquette 2 = 4 XP
Or 5 XP and 2 XP
Depends on if current level means the level before or after adding the pip.
Louie has a blood pool of 4 and has Awakened twice, so he would definitely want to feed before Elysium!
(They could get a free blood point at Elysium itself, if they aren't too proud to exploit charity.)
Just wind up enthralled to both Tremere and some other random vamps
It's a giant red flag to anyone, especially Tremere. But hey, it's there!