The creature lets out a shriek as it’s struck by Sy’s passing attack. The flesh is tough, and what would’ve been a mortal blow for a mortal seems to have only wounded this monster.
Lorian can tell the monstrous mosiacs are composed of thousand upon thousands of rings of protection carefully fitted into place, their power long faded.
The pillars are descending into the floor at a steady rate, but not slowly. You're pretty sure you have under a minute before these things are gone. The nothing of note above them, but there is a square divot in the top of each pillar.
The mosiacs are:
a) Skeleton
b) Succubus
c) Erinyes
d) Green Slime
e) Glabrezou
f) Dracolisk
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
I didnt look at your character sheet, but +5?
Do you have low INT? Without checking i think we have +4 Proficiency bonus
No I'm just bad. I usually play on Roll20 where my rolls are all done for me, I was pretty proud of myself for not forgetting the +5 from Int. But no, it should be higher than that. My sheet says +5 for Proficiency, but level 11 just has +4, so I'll have to figure out where that came from. Either way I'm hoping a 21 hits already, but it's at least actually a 25. [Edit: oh we're level 13, right. Yeah, it's +5 for Proficiency, so the total roll should be a 26]
Table talk costs no actions and is not bound by order, go nuts!
The wrappings of the creature catch alight! It shrieks and thrashes, but is chained in place.
The Blasphemers
The burned, cut up creature flicks it's fingers towards Lorian, rotten flesh shaking loose and flying at her, forming painful darts that strike into her!
Lady Lorian takes 15 Necrotic damage from Rotting Missile!
It then turns to look at the quartet of adventurers that were not fast enough to act. With a terrifying howl, it mouth opens wide, wider, even wider still, like a snake preparing to swallow a great meal. The air rushes around them, and they can feel their life's breath being stolen from them!
Brygos, Thane, Azara, and Dang must make Constitution saving throws!
The Blasphemer on the far side of the statue swivels it's head to the side, and sees Sy. It flings it's hand out, rotten darts thudding into the rogue.
Sy takes 15 Necrotic damage from Rotting Missile!
The monster twists it's fingers in mesmerizing fashion, the contortions fascinating to Sy in spite of his crystalline gaze.
Sy must make a Wisdom saving throw!
While these effects resolve, the turn will continue with Azara. Go for it @The Brayster !
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Anyways, these coral things, what do we think? Containing monsters within or something similar? Faded rings of protections around them and murals of monsters....
The coral statues appear to be sinking, but I don't know if there's anything to put in the square divots at the moment.
My worry is that there's two of the blasphemers at the moment, and they appear to be chained to the hands of the Balor statue. It might not actually be a statue for very long...
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
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The coral statues appear to be sinking, but I don't know if there's anything to put in the square divots at the moment.
My worry is that there's two of the blasphemers at the moment, and they appear to be chained to the hands of the Balor statue. It might not actually be a statue for very long...
You don't think killing the blasphemers would release the statue or something, do you? That'd be awkward... We can probably tell from killing one first?
So, huge assumption here but the Erebus word from the people in the floor is what I'm trying to key everything off of (might be a waste, could be an answer to something in the future).
Tried a bunch of crap, but only one thing actually hit in terms of maybe lining up. Letter in Erebus needs to be in the creature type on the pillar.
Example table:
E Skeleton, Erinyes, Green Slime, Glabrezou
R Erinyes, Green Slime, Glabrezou, Dracolisk
E Skeleton, Erinyes, Green Slime, Glabrezou
B Succubus, Glabrezou
U Succubus, Glabrezou
S Skeleton, Succubus, Erinyes, Green Slime, Dracolisk
I was hoping there was a button to press in each one, but that looks wrong, so I'm not sure how you set the order. Also, don't have the specific order, just a narrowing down of them (for example, B and U only fit 2 creatures and Dracolisk only fits 2.
Someone do something smart with this! (And also, maybe fact check it too).
So, huge assumption here but the Erebus word from the people in the floor is what I'm trying to key everything off of (might be a waste, could be an answer to something in the future).
Tried a bunch of crap, but only one thing actually hit in terms of maybe lining up. Letter in Erebus needs to be in the creature type on the pillar.
Example table:
E Skeleton, Erinyes, Green Slime, Glabrezou
R Erinyes, Green Slime, Glabrezou, Dracolisk
E Skeleton, Erinyes, Green Slime, Glabrezou
B Succubus, Glabrezou
U Succubus, Glabrezou
S Skeleton, Succubus, Erinyes, Green Slime, Dracolisk
I was hoping there was a button to press in each one, but that looks wrong, so I'm not sure how you set the order. Also, don't have the specific order, just a narrowing down of them (for example, B and U only fit 2 creatures and Dracolisk only fits 2.
Someone do something smart with this! (And also, maybe fact check it too).
I'll probably just keep attacking.
I don't know if it's anything like that, or if we're just in an elevator? But:
ERinyes skEleton succuBUS has the letters in the right numerical positions - but grEen slime could also sub in for skeleton, and it leaves some unused stuff so IDK.
I don't know if it's anything like that, or if we're just in an elevator? But:
ERinyes skEleton succuBUS has the letters in the right numerical positions - but grEen slime could also sub in for skeleton, and it leaves some unused stuff so IDK.
Yeah maybe that's it though. Maybe however we activate you can only do 3.
Also, explain the elevator? Floor is going up? Are these things that tall?
So, huge assumption here but the Erebus word from the people in the floor is what I'm trying to key everything off of (might be a waste, could be an answer to something in the future).
Tried a bunch of crap, but only one thing actually hit in terms of maybe lining up. Letter in Erebus needs to be in the creature type on the pillar.
Example table:
E Skeleton, Erinyes, Green Slime, Glabrezou
R Erinyes, Green Slime, Glabrezou, Dracolisk
E Skeleton, Erinyes, Green Slime, Glabrezou
B Succubus, Glabrezou
U Succubus, Glabrezou
S Skeleton, Succubus, Erinyes, Green Slime, Dracolisk
I was hoping there was a button to press in each one, but that looks wrong, so I'm not sure how you set the order. Also, don't have the specific order, just a narrowing down of them (for example, B and U only fit 2 creatures and Dracolisk only fits 2.
Someone do something smart with this! (And also, maybe fact check it too).
I'll probably just keep attacking.
I don't know if it's anything like that, or if we're just in an elevator? But:
ERinyes skEleton succuBUS has the letters in the right numerical positions - but grEen slime could also sub in for skeleton, and it leaves some unused stuff so IDK.
I kinda just thought "Erebus" was thematic, given where we are...
Also possibly that since Erebus is the god of darkness, all this stuff happened when we brought light in, yeah? Extinguish our light sources maybe (after the fight?)
Matev did say there is a "divot" somewhere on the pillars, I think, which indicates maybe puzzle. I think a puzzle could be flavored with the theme just as easily as the room, too, so IDK.
The coral statues appear to be sinking, but I don't know if there's anything to put in the square divots at the moment.
My worry is that there's two of the blasphemers at the moment, and they appear to be chained to the hands of the Balor statue. It might not actually be a statue for very long...
You don't think killing the blasphemers would release the statue or something, do you? That'd be awkward... We can probably tell from killing one first?
I know nothing about the Balor from other means, but I do think that things that look dead and inanimate won't necessarily stay that way for long in this place. Just thematically.
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Also, explain the elevator? Floor is going up? Are these things that tall?
We're locked in a box and the pillars are lowering from our perspective, which could mean the room is actuary rising, almost like it's climbing the pillars. Maybe not, we'll see.
Azara hunches in on herself as she feels her energy begin to drain.
Geth, roll 1d20+1 for Con Save
Mustering her strength, or what remains of it, Azara briefly bangs upon the metal of her own armor with her fist, in a quick but certain rythm. **
Following this, she inhales deeply and charges forward, striking with her favored scimitar towards the Blashphemer that targeted her, sprinting into a low-high swipe.
Geth, roll 1d20+5+4 for Attack
Geth, roll 1d6+5 for Damage
** Bonus Action - Bardic Inspiration for Dang
As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d10). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
You're up @Endless_Serpents , don't forget you are inspired! (Musically).
edit: Well, there go all of my good rolls for the game.
The monk leaps from his broom and attacks the thing Azara is attacking! He lands in a sumo stance and flicks his open palms out like lightning.
Spending 1 ki point and Bardic Inspiration.
Geth roll 1d20+1d10+9 for Strike
Geth roll 1d20+9 for Flurry #1
Geth roll 1d20+9 for Flurry #2
Geth roll 1d6+4 for Strike Damage
Geth roll 1d6+4 for Flurry Damage #1
Geth roll 1d6+4 for Flurry Damage #2
Brygos rounds the Balor figure towards the second Blasphemer, his booted hooves clomping along the grating with a thunder of inevitability, building up speed as he whirls his maul like a Olympian hammer-toss champion. The heavy weight swings once, twice at the undead creature, and after the second passage Brygos completes his full-body spins by leaping down into a vicious headbutt with the full force of his horns behind them.
Move up to 40 ft to get beside the Blasphemer.
Action: attack twice with Maul of Warning
Bonus: if the second maul attacks hits, perform a Hammering Horns push, DC 17, to shove the blasphemer 10 ft into the pit to the northwest, assuming its chain is long enough.
Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw (DC 17), you push it up to 10 feet away from you.
Geth roll 1d20+9 for Maul Attack 1
Geth roll 2d6+4 for Attack 1 damage
Geth roll 1d20+9 for Maul Attack 2
Geth roll 2d6+4 for Attack 2 damage
Maul Attack 1:
1d20+917 [1d20=8]
Attack 1 damage:
2d6+416 [2d6=6, 6]
Maul Attack 2:
1d20+915 [1d20=6]
Attack 2 damage:
2d6+410 [2d6=4, 2]
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
My hope was to sink it in the corner pocket like a billiards ball, and let the grasping horde below have their way with it. But it might just dangle helplessly at the end of the chain, or just whip around the statue like the underworld's nastiest tetherball. ;D
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
The Blasphemer is hit once, and then once again by Brygos' maul. A shot that would have sent a lesser creature flying merely sets the Blasphemer stumbling and twitching on the tight chain it is kept on. As you move past the pits, you can see they are lined with sharpened stakes which pulse with an energy.
Nope, no movement, it's just chained up
Shove save:
1d20-29 [1d20=11]
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
The first one did go down timely, so I'll conserve resources for the moment. Fire bolt! Then, move adjacent to it, opposite Brygos, so he has flanking.
Matev, can you elaborate a bit on the "divots" you mentioned? Location / shape/ size / etc.
A bolt of fire shoots from Thane's palm as he dashes into position!
Geth roll 1d20+10 for Fire Bolt
Geth roll 3d10 for fire damage
The 2nd Blasphemer erupts into flames and burns to ashes, only it's leathery wrappings remaining.
Thane isn't quite able to keep up with hard-charging Brygos, but he does get a chance to examine the divot up close. It is perfectly square, a bit larger than a fist, with a depth of about grown man's knuckle. As Thane draws close to the monolith with the glabrezou on it, a blazing black pentagram erupts across the mosaic that only he can see.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
The group does well, quickly dispatching the two creatures. But that leaves them now in a room with sinking columns still. Sy is furthest into the room, having slid past the attacking creatures and kept moving to stay out of as much danger as he can, so he takes the time to look at his side of the room. There's a portal over here, so might as well look around it and see what he can find.
Probably more perception of the area than investigating any specific thing since we just know general info at this point.
The portal appears to be comprised of churning mud. Set in the top of the bone archway that frames the portal is a coral skull spattered with mud. The mouth is closed and a glowing seal is placed on it.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Posts
How fast are they going down? They are going into the floor? Is there anything above them?
3DS Friend Code: 3110-5393-4113
Steam profile
Lorian can tell the monstrous mosiacs are composed of thousand upon thousands of rings of protection carefully fitted into place, their power long faded.
The pillars are descending into the floor at a steady rate, but not slowly. You're pretty sure you have under a minute before these things are gone. The nothing of note above them, but there is a square divot in the top of each pillar.
The mosiacs are:
a) Skeleton
b) Succubus
c) Erinyes
d) Green Slime
e) Glabrezou
f) Dracolisk
I feel like I want to take this slowly still...
Lorian walks over to the skeleton coral column, just to be prepared, and then shoots a Fire Bolt at the closest chained monster.
Geth roll 1d20+5 for Fire Bolt attack roll
Geth roll 3d10 for maybe Fire Bolt damage
Then she's done.
3DS Friend Code: 3110-5393-4113
Steam profile
Do you have low INT? Without checking i think we have +4 Proficiency bonus
No I'm just bad. I usually play on Roll20 where my rolls are all done for me, I was pretty proud of myself for not forgetting the +5 from Int. But no, it should be higher than that. My sheet says +5 for Proficiency, but level 11 just has +4, so I'll have to figure out where that came from. Either way I'm hoping a 21 hits already, but it's at least actually a 25. [Edit: oh we're level 13, right. Yeah, it's +5 for Proficiency, so the total roll should be a 26]
Thanks for noticing!
3DS Friend Code: 3110-5393-4113
Steam profile
Wait till our turn to share thoughts/ideas?
The wrappings of the creature catch alight! It shrieks and thrashes, but is chained in place.
The Blasphemers
The burned, cut up creature flicks it's fingers towards Lorian, rotten flesh shaking loose and flying at her, forming painful darts that strike into her!
Lady Lorian takes 15 Necrotic damage from Rotting Missile!
It then turns to look at the quartet of adventurers that were not fast enough to act. With a terrifying howl, it mouth opens wide, wider, even wider still, like a snake preparing to swallow a great meal. The air rushes around them, and they can feel their life's breath being stolen from them!
Brygos, Thane, Azara, and Dang must make Constitution saving throws!
The Blasphemer on the far side of the statue swivels it's head to the side, and sees Sy. It flings it's hand out, rotten darts thudding into the rogue.
Sy takes 15 Necrotic damage from Rotting Missile!
The monster twists it's fingers in mesmerizing fashion, the contortions fascinating to Sy in spite of his crystalline gaze.
Sy must make a Wisdom saving throw!
While these effects resolve, the turn will continue with Azara. Go for it @The Brayster !
Anyways, these coral things, what do we think? Containing monsters within or something similar? Faded rings of protections around them and murals of monsters....
3DS Friend Code: 3110-5393-4113
Steam profile
Are they rotatable?
3DS Friend Code: 3110-5393-4113
Steam profile
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
My worry is that there's two of the blasphemers at the moment, and they appear to be chained to the hands of the Balor statue. It might not actually be a statue for very long...
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Geth, roll 1d20+2 for WIS save
You don't think killing the blasphemers would release the statue or something, do you? That'd be awkward... We can probably tell from killing one first?
3DS Friend Code: 3110-5393-4113
Steam profile
Tried a bunch of crap, but only one thing actually hit in terms of maybe lining up. Letter in Erebus needs to be in the creature type on the pillar.
Example table:
E Skeleton, Erinyes, Green Slime, Glabrezou
R Erinyes, Green Slime, Glabrezou, Dracolisk
E Skeleton, Erinyes, Green Slime, Glabrezou
B Succubus, Glabrezou
U Succubus, Glabrezou
S Skeleton, Succubus, Erinyes, Green Slime, Dracolisk
I was hoping there was a button to press in each one, but that looks wrong, so I'm not sure how you set the order. Also, don't have the specific order, just a narrowing down of them (for example, B and U only fit 2 creatures and Dracolisk only fits 2.
Someone do something smart with this! (And also, maybe fact check it too).
I'll probably just keep attacking.
I don't know if it's anything like that, or if we're just in an elevator? But:
ERinyes skEleton succuBUS has the letters in the right numerical positions - but grEen slime could also sub in for skeleton, and it leaves some unused stuff so IDK.
Yeah maybe that's it though. Maybe however we activate you can only do 3.
Also, explain the elevator? Floor is going up? Are these things that tall?
I kinda just thought "Erebus" was thematic, given where we are...
Also possibly that since Erebus is the god of darkness, all this stuff happened when we brought light in, yeah? Extinguish our light sources maybe (after the fight?)
3DS Friend Code: 3110-5393-4113
Steam profile
Geth roll 1d20+3 for Save Me
3DS Friend Code: 3110-5393-4113
Steam profile
I know nothing about the Balor from other means, but I do think that things that look dead and inanimate won't necessarily stay that way for long in this place. Just thematically.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
We're locked in a box and the pillars are lowering from our perspective, which could mean the room is actuary rising, almost like it's climbing the pillars. Maybe not, we'll see.
Geth, roll 1d20+1 for Con Save
Mustering her strength, or what remains of it, Azara briefly bangs upon the metal of her own armor with her fist, in a quick but certain rythm. **
Following this, she inhales deeply and charges forward, striking with her favored scimitar towards the Blashphemer that targeted her, sprinting into a low-high swipe.
Geth, roll 1d20+5+4 for Attack
Geth, roll 1d6+5 for Damage
** Bonus Action - Bardic Inspiration for Dang
You're up @Endless_Serpents , don't forget you are inspired! (Musically).
edit: Well, there go all of my good rolls for the game.
PSN: TheBrayster_92
The monk leaps from his broom and attacks the thing Azara is attacking! He lands in a sumo stance and flicks his open palms out like lightning.
Geth roll 1d20+1d10+9 for Strike
Geth roll 1d20+9 for Flurry #1
Geth roll 1d20+9 for Flurry #2
Geth roll 1d6+4 for Strike Damage
Geth roll 1d6+4 for Flurry Damage #1
Geth roll 1d6+4 for Flurry Damage #2
Dang and Azara will lose this many hit dice on the roll, Brygos and Thane will lose half (rounded down)
The Blasphemer howls curses as the adventurers cut, burn, and pummel it, until it goes silent and Dang is hitting dead meat.
The other Blasphemer is visible just around the Balor statue.
3DS Friend Code: 3110-5393-4113
Steam profile
That’s a negative, ghost rider
Action: attack twice with Maul of Warning
Bonus: if the second maul attacks hits, perform a Hammering Horns push, DC 17, to shove the blasphemer 10 ft into the pit to the northwest, assuming its chain is long enough.
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw (DC 17), you push it up to 10 feet away from you.
Geth roll 1d20+9 for Maul Attack 1
Geth roll 2d6+4 for Attack 1 damage
Geth roll 1d20+9 for Maul Attack 2
Geth roll 2d6+4 for Attack 2 damage
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
If so, Thane will shout "Follow it close!"
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
The Blasphemer is hit once, and then once again by Brygos' maul. A shot that would have sent a lesser creature flying merely sets the Blasphemer stumbling and twitching on the tight chain it is kept on. As you move past the pits, you can see they are lined with sharpened stakes which pulse with an energy.
Nope, no movement, it's just chained up
Matev, can you elaborate a bit on the "divots" you mentioned? Location / shape/ size / etc.
A bolt of fire shoots from Thane's palm as he dashes into position!
Geth roll 1d20+10 for Fire Bolt
Geth roll 3d10 for fire damage
@AustinP0027 Sy is up after me!
e: Gimme a break Geth!
Thane isn't quite able to keep up with hard-charging Brygos, but he does get a chance to examine the divot up close. It is perfectly square, a bit larger than a fist, with a depth of about grown man's knuckle. As Thane draws close to the monolith with the glabrezou on it, a blazing black pentagram erupts across the mosaic that only he can see.
The group does well, quickly dispatching the two creatures. But that leaves them now in a room with sinking columns still. Sy is furthest into the room, having slid past the attacking creatures and kept moving to stay out of as much danger as he can, so he takes the time to look at his side of the room. There's a portal over here, so might as well look around it and see what he can find.
Probably more perception of the area than investigating any specific thing since we just know general info at this point.
Geth, roll 2d20l1+12 for Perception