"Hey." Arthur says to his companions who were all checking out the rooms.
"I hear someone ahead, and the sound of coins. We will want to be prepared to not be alone." He thinks for a moment, then adds, "And if you have any interest in what is down there, we might want to hurry."
"Hey." Arthur says to his companions who were all checking out the rooms.
"I hear someone ahead, and the sound of coins. We will want to be prepared to not be alone." He thinks for a moment, then adds, "And if you have any interest in what is down there, we might want to hurry."
Arthur turns back to the open door. His companions would join him soon, he was sure of it. He creeps down the stairs quietly in his robe and peeks into the next room.
Giving some wiggle room for others to finish their other room stuff. Don't want to force new scene on everyone
Solomon will actually grab the easel, if it can be broken down / collapsed. He can set it up back at the Belfry to get his paint on.
Also, what's the lighting situation in here? Is it dark or are there, like, still burning sconces on the walls?
Solomon keeps his longsword at the ready, in case there is anyone else around but his companions. He joins Arthur as he heads down the stairs, keeping close in case the young man needs protection.
Visibility is poor at best. An orange glow is to the rear, in the rooms now consumed by flame. I’ll assume Simon has a torch still lit, but it’s almost dead.
Arthur & Kirina
Two black stone doors are pushed inwards. Intricate circles mark the door, and upon inspection are capable of movement—someone knew how to open this complex pair of doors.
Inside… treasure. A kingdom’s entire.
You see a cackling undead grab fistfuls of gold and throw it into a bag. Then it dives under a platinum statue of a bat.
Suddenly two warriors clad in black clash inches from the doorway! Coins and artefacts are sent flying! One stabs the other, and their opponent grabs them around the waist and charges them into a wall out of sight.
There is an ongoing battle between two sides dressed in the same armour. The same set you saw when you first entered the Vastness Beyond.
Arthur pulls himself back from the door as the two armored figures clash in the other side of it. "Six of them plus something in the middle. They might not see us if we run but they might."
Arthur looks over the group. "I'm not sure how many resources we all have left, so a quick escape might be the safest idea."
Same armor means looks similar to the big armor guy on the original hill?
Also, collapses floor on left is that the only "exit" we see?
I intend to develop a bit of a weapons collection as I will soon be able to summon two weapons to my side from anywhere. I wonder Serpent, did you know that was a power I would have when you suggested I start an armory? I'll make a perception check specifically looking for interesting or magical weapons. The more niche and unusual the better. If there are none to be seen I'm happy to move on.
I'd also like to take a look to get an idea of what types of treasure we're talking about. Is this mostly "sell for gold" type stuff, or usable items, or...? And also, specifically are there any diamonds? Diamonds are gonna be useful at a higher level to rez people and such. So yeah, Kirina may want to risk grabbing some yummy treasure, and even more greedy if it's usable stuff/diamonds. I'll roll some stuff in case it's needed, with Guidance because pffft why not!
On the off-chance I can't do both of these Guidances, just take the Perception one.
Geth roll 1d20+3+1d4 for Perception to spy the goods
Geth roll 2d20-1k1+1d4 for Stealth (just to be in the doorway, not entering yet)
As they descend towards the treasury, Alzav throws his mind out in a few directions: I see you.
He presses himself against the wall outside the door, sparing a bare glance through to get a sense of what's going on before connecting the group's minds by echoing their messages between them in their own voices at the speed of thought.
"Perhaps we can let the battle resolve, then clean up the remainder . . . or will they rise again, too quickly? Or we could sneak what we can take, then move for the next spot? I can perform minor levitations, which might be safe, but would not take very many treasures."
___
If we can spare a minute to wait and see, Alzav would vote to third-party the victors here. If the fire and other factors make that impossible, I guess stealth grab & go? I'm actually sneaky!
I anticipate a busy morning at work tomorrow -- rolling for my next action just in case I need to participate while I'm tied up. My Stealth is +4, Deception is +5, Perception +3
The only way out of the treasury is through the collapsed floor at the opposite side. There are no other doors. If not for the collapse, this would have been a dead end.
The armour the warriors are wearing is black—Blackreach Sentinels.
One of them is thrown out the doors! They slide by you all, flip to their feet and turn to you.
“Get out! Go! Head to the river!”, they roar.
Then they sprint back in and drop kick a pair of duelling Sentinels. More than two sides, you realise. This is a battle royale.
None of you are in stealth.
The floor is covered in coins. A huge diamond is held on a pedestal with metal clasps; seconds after you spy it a Sentinel picks it up to beat another to death with it. A pile of coins erupts like a volcano! A Sentinel resets her jaw and pulls a sword from her gut. Over there, could be a contraption of some sort, magical or invention. There, a hanging tapestry. There, a platinum statue of a cat with rubies for eyes. Riches beyond your wildest dreams.
Options:
The time for stealth has passed.
You could sprint and drop out of the room without trouble. No rolls required.
If you wish to take anything precious, a combat encounter will start. You don’t have to finish the encounter per say, you could run away each turn after grabbing something.
If you do want to grab an item, combat will start.
However, a full sprint of 60 feet would get you to the half way point of the treasury.
So you could be out by round 3 if you’re not trying to grab everything.
The diamond Kirina is after is held by a warrior… so they’ll have to go down if you want that.
When you plan to jump down to the next floor, I’ll accept an Acrobatics or Athletics check to give you the extra feet required to leave the treasury. So if you move 60 feet and you’d still be in the treasury, succeed on a DC 10 check to get out of there.
You’re more bunched up to the doors than the map allows. You’re right next to it, touching distance.
Sneaking away is no longer an option. Arthur realized that and peers inside again, content to make a break for the other side. But when he goes, his eyes catch something, some magical and complex. He steps into the room, ready to run, and find he redirects himself. Unable to pass up the chance at getting something he can learn from, he runs to the right wall and the item on the ground.
We're going in order to everyone can decide if they aim for something or not. Arthur's still young....
I think I'm able to run up to the contraption without dash, so I could pick it up.
We came to the treasury for reason, right? If we stick together and move up one side we could grab some stuff and protect each other. Is there anything in particular people are interested in?
We came to the treasury for reason, right? If we stick together and move up one side we could grab some stuff and protect each other. Is there anything in particular people are interested in?
Gruush is most interested in the cat statue, but the ocarina or the tapestry seem much easier to grab without drawing undead attention, and get him closer to the exit from DASHing speed
IC, Gruush probably wouldn't even mind crouch-walking out of here, just quietly shoveling handfuls of coins into his bag the whole way, but OOC: that would weigh a ton, and I'm worried a Scrooge's Vaults-worth of gold might be partly illusory, and he'd be eagerly opening an empty pack later
Endless, could Gruush stoop down and scoop up a handful of the gold right now, to see if he can tell if it's legit? Not taking any, just letting it fall through his fingers
A question takes hold: Will I engage the warrior holding the pedestal with the diamond on top?
Yes.
Kirina whispers to the others, "That diamond will be useful. I could use some help getting it..." She's going to try and time things such that she can get to the other side of the warrior holding the diamond (hole-side, not door-side), and then attack it before it recognizes she's a threat if possible. Also, she's not intending to just run out and do this while leaving the others behind in the doorway, so if there's any timing such to sync it with everyone else, she'd do that.
Just going to point out for the sake of the "plan", Arthur did already run out and ahead. So if you're looking for a distraction, you probably have one.
"I've no reason to doubt you, Lady Kirina. If you need the diamond then you shall have it." Solomon enters the treasury with Kirina to aid her in getting the diamond.
When things pop off I can attack it first and maybe it'll focus on me
Random thought, everyone on the right hand side Arthur can go for if other people keep the nearby knights engaged. Maybe then we can focus efforts on protecting as things are being gathered instead of a free for all.
Simon entered the room with Arthur. The gold held little sway with him and he could sense his hallucinations we're returning. More enemies he knew wernt there and a gentle buzz in his ear. It was manageable but still he was happy they were leav- wait where was Arthur going?
"Er um... Arthur the exits that way?"
No use. Simon sighed, drew Mordwyn, and skulked off behind Arthur.
Simon will follow Arthur to make sure he doesn't get separated from the group. I double move if needed to stay within five feet of him
I have a Hail Mary idea, just need to check something. Obviously, us players know that the undead will no longer rise again since the Enthroned here was destroyed, but do our characters know? Like we felt it lift when the boss was killed?
Basically, if we know they can't return to life anymore, I'd like to intimidate them. One of them spoke, so they must have enough smarts left to understand us.
I have a Hail Mary idea, just need to check something. Obviously, us players know that the undead will no longer rise again since the Enthroned here was destroyed, but do our characters know? Like we felt it lift when the boss was killed?
Basically, if we know they can't return to life anymore, I'd like to intimidate them. One of them spoke, so they must have enough smarts left to understand us.
You saw at least one mage simply drop dead when you beat the boss. You know something big has occurred. Yeah, sure, go for it, make your play.
Alzav! You are blindsided by a towering warrior, they strike you in the face! You suffer 1 damage. Another sprints towards you, but is stabbed in the back before he can reach you!
Solomon! As you square off to aid Kirina a long chain whips by your head, scrapping your cheek! You suffer 2 damage.
All around you the Blackreach warriors battle each other, or chase you down, ready to strike!
…Save one, who grabs another mid-swing, saving the cackling undead from a beheading. Bag of gold dragging behind it, that undead manages to get all the way to the other end of the treasury.
Geth roll 1d8 for #1
Geth roll 1d8 for #2
Geth roll 1d8 for #3
Geth roll 1d8 for #4
Geth roll 1d8 for #5
Geth roll 1d8 for #6
Geth roll 1d8 for #7
1. Gruush
2. Simon
3. Solomon
4. Kirina
5. Alzav
6. Arthur
7. Cackling Undead
8. Nearest Blackreach Sentinel
Arthur looks up as Simon approaches. Soon, two Blackguards close in. "Oh no."
Looking around, he looks for a means of escape. Moving backwards, he find himself moving towards the corner of the room. Suddenly his feet bump against something and he looks down to find an axe at his feet. Well, while I'm here. He bends down and picks up the axe, putting it into his pack.
It got real!
Is picking something up a full action? I'm assuming yes.
Oh duh. For some reason I was thinking hand axe. Which in retrospect, makes no sense.
Nah it’s cool. I was light on description.
This axe is best wielded with two hands, and is just a touch off being called a greataxe. It is incredibly heavy, far too heavy to have been used in battle. Perhaps then, it is purely ceremonial… or for use in executions.
Martial, heavy, 1d8 in one hand, 1d10 in two. Properties unknown.
Posts
"I hear someone ahead, and the sound of coins. We will want to be prepared to not be alone." He thinks for a moment, then adds, "And if you have any interest in what is down there, we might want to hurry."
Will you take the lead? Someone has to go first.
Giving some wiggle room for others to finish their other room stuff. Don't want to force new scene on everyone
3DS Friend Code: 3110-5393-4113
Steam profile
Also, what's the lighting situation in here? Is it dark or are there, like, still burning sconces on the walls?
Solomon keeps his longsword at the ready, in case there is anyone else around but his companions. He joins Arthur as he heads down the stairs, keeping close in case the young man needs protection.
Visibility is poor at best. An orange glow is to the rear, in the rooms now consumed by flame. I’ll assume Simon has a torch still lit, but it’s almost dead.
Arthur & Kirina
Two black stone doors are pushed inwards. Intricate circles mark the door, and upon inspection are capable of movement—someone knew how to open this complex pair of doors.
Inside… treasure. A kingdom’s entire.
You see a cackling undead grab fistfuls of gold and throw it into a bag. Then it dives under a platinum statue of a bat.
Suddenly two warriors clad in black clash inches from the doorway! Coins and artefacts are sent flying! One stabs the other, and their opponent grabs them around the waist and charges them into a wall out of sight.
There is an ongoing battle between two sides dressed in the same armour. The same set you saw when you first entered the Vastness Beyond.
Before you is the castle’s treasury. The room is smashed to pieces. All the castle’s valuables are strewn across the floor.
You spy at least six combatants. It’s impossible to tell who is on what side. There is a scrawny undead hugging a bag of gold on the floor.
The far side of the room is collapsed into a lower floor. Revealing another room below.
How do you approach this situation?
Arthur looks over the group. "I'm not sure how many resources we all have left, so a quick escape might be the safest idea."
Same armor means looks similar to the big armor guy on the original hill?
Also, collapses floor on left is that the only "exit" we see?
Geth roll 1d20-1
On the off-chance I can't do both of these Guidances, just take the Perception one.
Geth roll 1d20+3+1d4 for Perception to spy the goods
Geth roll 2d20-1k1+1d4 for Stealth (just to be in the doorway, not entering yet)
3DS Friend Code: 3110-5393-4113
Steam profile
3DS Friend Code: 3110-5393-4113
Steam profile
Sorry for the triple post, rolling dice is hard
Geth roll 2d20l1-1+1d4 for Stealth (just to be in the doorway, not entering yet)
3DS Friend Code: 3110-5393-4113
Steam profile
He presses himself against the wall outside the door, sparing a bare glance through to get a sense of what's going on before connecting the group's minds by echoing their messages between them in their own voices at the speed of thought.
"Perhaps we can let the battle resolve, then clean up the remainder . . . or will they rise again, too quickly? Or we could sneak what we can take, then move for the next spot? I can perform minor levitations, which might be safe, but would not take very many treasures."
___
If we can spare a minute to wait and see, Alzav would vote to third-party the victors here. If the fire and other factors make that impossible, I guess stealth grab & go? I'm actually sneaky!
I anticipate a busy morning at work tomorrow -- rolling for my next action just in case I need to participate while I'm tied up. My Stealth is +4, Deception is +5, Perception +3
Geth roll 1d20 just in case
3DS Friend Code: 3110-5393-4113
Steam profile
The only way out of the treasury is through the collapsed floor at the opposite side. There are no other doors. If not for the collapse, this would have been a dead end.
The armour the warriors are wearing is black—Blackreach Sentinels.
One of them is thrown out the doors! They slide by you all, flip to their feet and turn to you.
“Get out! Go! Head to the river!”, they roar.
Then they sprint back in and drop kick a pair of duelling Sentinels. More than two sides, you realise. This is a battle royale.
None of you are in stealth.
The floor is covered in coins. A huge diamond is held on a pedestal with metal clasps; seconds after you spy it a Sentinel picks it up to beat another to death with it. A pile of coins erupts like a volcano! A Sentinel resets her jaw and pulls a sword from her gut. Over there, could be a contraption of some sort, magical or invention. There, a hanging tapestry. There, a platinum statue of a cat with rubies for eyes. Riches beyond your wildest dreams.
Options:
Initiative Order:
Considerations:
We're going in order to everyone can decide if they aim for something or not. Arthur's still young....
I think I'm able to run up to the contraption without dash, so I could pick it up.
The diamond!
3DS Friend Code: 3110-5393-4113
Steam profile
IC, Gruush probably wouldn't even mind crouch-walking out of here, just quietly shoveling handfuls of coins into his bag the whole way, but OOC: that would weigh a ton, and I'm worried a Scrooge's Vaults-worth of gold might be partly illusory, and he'd be eagerly opening an empty pack later
Endless, could Gruush stoop down and scoop up a handful of the gold right now, to see if he can tell if it's legit? Not taking any, just letting it fall through his fingers
Arthur
You grab the contraption.
No idea what it does.
—
Gruush
You sprint towards the tapestry and slide through piles of coins, grabbing one as you pass.
Make an Arcana check.
—
Kirina
A question takes hold: Will I engage the warrior holding the pedestal with the diamond on top?
Edit- Gruush love shiny pretty thing
Good idea
Yes.
Kirina whispers to the others, "That diamond will be useful. I could use some help getting it..." She's going to try and time things such that she can get to the other side of the warrior holding the diamond (hole-side, not door-side), and then attack it before it recognizes she's a threat if possible. Also, she's not intending to just run out and do this while leaving the others behind in the doorway, so if there's any timing such to sync it with everyone else, she'd do that.
3DS Friend Code: 3110-5393-4113
Steam profile
When things pop off I can attack it first and maybe it'll focus on me
Real coin.
Simon entered the room with Arthur. The gold held little sway with him and he could sense his hallucinations we're returning. More enemies he knew wernt there and a gentle buzz in his ear. It was manageable but still he was happy they were leav- wait where was Arthur going?
"Er um... Arthur the exits that way?"
No use. Simon sighed, drew Mordwyn, and skulked off behind Arthur.
Simon will follow Arthur to make sure he doesn't get separated from the group. I double move if needed to stay within five feet of him
Basically, if we know they can't return to life anymore, I'd like to intimidate them. One of them spoke, so they must have enough smarts left to understand us.
You saw at least one mage simply drop dead when you beat the boss. You know something big has occurred. Yeah, sure, go for it, make your play.
Gonna just go to their turn.
Blades and chains clash on all sides!
Alzav! You are blindsided by a towering warrior, they strike you in the face! You suffer 1 damage. Another sprints towards you, but is stabbed in the back before he can reach you!
Solomon! As you square off to aid Kirina a long chain whips by your head, scrapping your cheek! You suffer 2 damage.
All around you the Blackreach warriors battle each other, or chase you down, ready to strike!
…Save one, who grabs another mid-swing, saving the cackling undead from a beheading. Bag of gold dragging behind it, that undead manages to get all the way to the other end of the treasury.
Geth roll 1d8 for #2
Geth roll 1d8 for #3
Geth roll 1d8 for #4
Geth roll 1d8 for #5
Geth roll 1d8 for #6
Geth roll 1d8 for #7
1. Gruush
2. Simon
3. Solomon
4. Kirina
5. Alzav
6. Arthur
7. Cackling Undead
8. Nearest Blackreach Sentinel
Looking around, he looks for a means of escape. Moving backwards, he find himself moving towards the corner of the room. Suddenly his feet bump against something and he looks down to find an axe at his feet. Well, while I'm here. He bends down and picks up the axe, putting it into his pack.
It got real!
Is picking something up a full action? I'm assuming yes.
Haha, yeah. It’s a big axe.
Arthur
You don’t know much about axes, but as you heave it over your shoulder you’re certain it’s a good one.
I don’t believe you’ve time or proper space to put this away right now.
Nah it’s cool. I was light on description.
This axe is best wielded with two hands, and is just a touch off being called a greataxe. It is incredibly heavy, far too heavy to have been used in battle. Perhaps then, it is purely ceremonial… or for use in executions.
Martial, heavy, 1d8 in one hand, 1d10 in two. Properties unknown.
Well since we're here.
Hp:15(1 temp)
Simon grunts as the nearest undead strikes him and strikes back with a firm thrust with Mordwyn!
Geth roll 1d10+3
Edit forgot I had temp HP.