I bought RE2 remake during the Steam sale, enjoyed it very much. I was never a big Resident Evil fan, but this was very enjoyable!
I finished Leon's story last night, but am a bit confused about the other modes. I started Claire A, but so far it seems to be pretty much the same as what I already played, but with minor differences?
I also unlocked Claire B, does that differ more, or offer more story? Doesn't seem to be explained very well by the game.
Leon A and Claire A are both the stories of "what happens if this character is the first to reach the police station?" The puzzles are identical, but the side characters are different - Leon has Ada, Claire has Sherry.
Leon B and Claire B get different puzzles to the A playthrough, are shorter and have a more complete ending. If it's your second time playthrough you should probably play Claire B if your first was Leon A.
Also worth pointing out that the differences in the remake between playthroughs aren't as pronounced as in the original RE2, where you basically had four different games in one that also took into account whether you'd picked up items in your previous playthrough. Not including that zapping system is like my only serious criticism of the RE2make.
The B/2nd scenarios are basically the game with the tutorial sections taken out; you've gotten this far so you don't need to be shown how to play the game.
The only thing to keep in mind is that all the 9mm bullets are replaced with ammo for the new handgun you find, so the handguns that you can upgrade with new bits will need you to make ammo from gunpowder.
I do wish they'd put more effort into the A/B scenarios like in the original (non-overlapping bosses and characters, so both stories happen in canon). In this, there's no way to square both characters events happening at the same time.
Nobody remembers the singer. The song remains.
+1
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Alright, replayed RE8 enough to get stuff like the unlimited ammo semi-auto magnum and the run under three hours on Hardcore. Figure that's all I have interest for, but that's not at all bad; I played the game through a good four times overall, with one run with unlimited full-auto rifle, another with the grenade launcher, and the last with the super-magnum. Naturally, the super-magnum was hilarious. Melting enemies before they can even finish their opening lines of the fight is obviously some fun times. The magnum run was also the speed run, so it was especially satisfying to knock out the armored zombies
And I have to say that, as much as I disliked RE5/RE6, I gotta respect the fact that the series just goes "fuck it, all of these games are canon, good or bad". In particular, I got a great laugh out of Heisenberg calling Chris "that boulder-punching asshole". They could try to avoid stuff like that but nah, they just embrace it. And every time fish-Moreau comes flying out of the water for an amazingly un-graceful bellyflop while yelling "I'M THE BEST!" at the top of his fishy lungs, I can't help but laugh at it.
Both Moreau's and Donna's sections are a real slog on repeat playthroughs, though. Being just puzzle sections, it's kinda annoying to be stuck trying to run through them when you know the solutions and knowing there's practically no threat this time. The only time I died in either of those sections was the first time Moreau used his acid rain attack, which is basically just straight-up death if you don't already know what's coming and to be under cover. Not bad sections by any means, they just don't work well with NG+.
Both Moreau's and Donna's sections are a real slog on repeat playthroughs, though. Being just puzzle sections, it's kinda annoying to be stuck trying to run through them when you know the solutions and knowing there's practically no threat this time. The only time I died in either of those sections was the first time Moreau used his acid rain attack, which is basically just straight-up death if you don't already know what's coming and to be under cover. Not bad sections by any means, they just don't work well with NG+.
I think the actual solution to those sections for new game plus would be to just give the player the option to buy the relevant quest items from the shop. They really do add nothing in repeat playthroughs except for wasting time.
I've been thinking about what it is that keeps RE8 from greatness for me. Hot takes here:
My biggest gripe is that the game has a lot of theatrics that give you the experience of gameplay without delivering actual gameplay. The castle area is a series of very linear pieces that are stitched together to make it feel like you're exploring. The two Nemesis-style pursuit enemies are threatening-looking but pose very little threat. The water sections have a lot of Moreau jumping in your direction, but he usually lands next to you, like being on a fun house ride that can't hurt you. There's a section before the castle which has you running through a hallway while enemies posture at you; a lot of the game is the same idea, just a little more clever about it.
My second gripe is that the first act is a barrage of non sequitors and half of them didn't matter. Why introduce us to a cast of characters that are promptly forgotten? Did the game really need Ethan driving a car through a wall?
That said, it's still a great experience, largely because of the atmosphere and sound design. I adored the post-castle village section, which was delightfully tense for a walk down some streets in the middle of the day.
I keep seeing this thread pop every now and then and I remember that I'm still waiting for that DLC to materialize (and for RE:verse to be a thing... if for nothing else than to play a couple of hours and then uninstall.)
I keep seeing this thread pop every now and then and I remember that I'm still waiting for that DLC to materialize (and for RE:verse to be a thing... if for nothing else than to play a couple of hours and then uninstall.)
I figured the dlc may take a bit but Re:verse was in open testing if its not out by now its gone
I have a podcast now. It's about video games and anime!Find it here.
I keep seeing this thread pop every now and then and I remember that I'm still waiting for that DLC to materialize (and for RE:verse to be a thing... if for nothing else than to play a couple of hours and then uninstall.)
I figured the dlc may take a bit but Re:verse was in open testing if its not out by now its gone
No huge loss. I played the beta and it was a bit of fun, but I didn't like it as much as Resistance.
Beat me on Wii U: Raybies
Beat me on 360: Raybies666
I remember when I had time to be good at games.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited February 2022
Well, been following this for something like 8 years? Here we are. RE4HD 1.0 is released.
Be sure to read the instructions and install correctly. It's 35.66GB large. :winky:
Village's story better start making sense, even if none of the stories do:
Why do we assume Rose is in a random monster infested castle? No reason to at all other than you end up outside it and have no leads to follow.
There was hints of this last game, but the Winter's don't seem to respond to injury even close to properly. No matter what they're the Black Knight. Severed limb? No problem! I am sure Mia is fine.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Is it possible to update my in-progress build to the finished one?
Village's story better start making sense, even if none of the stories do:
Why do we assume Rose is in a random monster infested castle? No reason to at all other than you end up outside it and have no leads to follow.
There was hints of this last game, but the Winter's don't seem to respond to injury even close to properly. No matter what they're the Black Knight. Severed limb? No problem! I am sure Mia is fine.
It all makes sense when you realize one thing: Ethan is really dumb
Village's story better start making sense, even if none of the stories do:
Why do we assume Rose is in a random monster infested castle? No reason to at all other than you end up outside it and have no leads to follow.
There was hints of this last game, but the Winter's don't seem to respond to injury even close to properly. No matter what they're the Black Knight. Severed limb? No problem! I am sure Mia is fine.
It all makes sense when you realize one thing: Ethan is really dumb
And he does rub magic medicine juice that looks suspiciously like plain rubbing alcohol on the injuries, what more do you want?
Sure looks like an easy climb down from by Lady D's chambers! Otherwise hell if I know where it wants me to go since going out a window isn't an option either, grumble...
Village's story better start making sense, even if none of the stories do:
Why do we assume Rose is in a random monster infested castle? No reason to at all other than you end up outside it and have no leads to follow.
There was hints of this last game, but the Winter's don't seem to respond to injury even close to properly. No matter what they're the Black Knight. Severed limb? No problem! I am sure Mia is fine.
It all makes sense when you realize one thing: Ethan is really dumb
And he does rub magic medicine juice that looks suspiciously like plain rubbing alcohol on the injuries, what more do you want?
My favorite part of RE7 was when I used a healing item and the animation had Ethan dumping health juice all over his stump. Yeah that'll fix it.
Village's story better start making sense, even if none of the stories do:
Why do we assume Rose is in a random monster infested castle? No reason to at all other than you end up outside it and have no leads to follow.
There was hints of this last game, but the Winter's don't seem to respond to injury even close to properly. No matter what they're the Black Knight. Severed limb? No problem! I am sure Mia is fine.
It all makes sense when you realize one thing: Ethan is really dumb
And he does rub magic medicine juice that looks suspiciously like plain rubbing alcohol on the injuries, what more do you want?
My favorite part of RE7 was when I used a healing item and the animation had Ethan dumping health juice all over his stump. Yeah that'll fix it.
Well, have you hacked off a limb and tried pouring medicine over it to prove it doesn't work?
Nobody remembers the singer. The song remains.
+3
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Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
2, 3, and 7 getting next-gen ports, free upgrades for current owners.
I didn't see anything for Steam yet. But I also don't have a GPU capable of ray-tracing, so I'm not sure how much benefit I'll see.
The original did run very smooth on my crappy card when it came and runs very cleanly now on a better card.
Also, Steam has its Capcom sale for another 10 hours. So I've picked up the Village despite not playing through 7 yet. I really just want more RE2. More exploration, puzzles and environments in that same gameplay style. But I will settle for awkward castle exploration and portly merchants.
I upgraded to Xbox Series X and upgraded Village, my Village of Shadows playthrough looked beautiful while I mowed everything down with the fully upgraded assault rifle.
Mercenaries though, I haven't come so close to putting a controller through the screen since Dark Souls.
Beat me on Wii U: Raybies
Beat me on 360: Raybies666
A RE film that doesn't include any existing characters isn't a bad idea for a take on the franchise. Shit goes down everywhere, so why not show it? Wouldn't surprise me if a named character shows up at the end (Leon/Chris/Jill) to tie things to the universe.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
A RE film that doesn't include any existing characters isn't a bad idea for a take on the franchise. Shit goes down everywhere, so why not show it? Wouldn't surprise me if a named character shows up at the end (Leon/Chris/Jill) to tie things to the universe.
I wouldn't be surprised but would rather they wouldn't.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
A RE film that doesn't include any existing characters isn't a bad idea for a take on the franchise. Shit goes down everywhere, so why not show it? Wouldn't surprise me if a named character shows up at the end (Leon/Chris/Jill) to tie things to the universe.
it's not a film, it's a series, and the show is about Wesker, the new characters are his kids
A RE film that doesn't include any existing characters isn't a bad idea for a take on the franchise. Shit goes down everywhere, so why not show it? Wouldn't surprise me if a named character shows up at the end (Leon/Chris/Jill) to tie things to the universe.
it's not a film, it's a series, and the show is about Wesker, the new characters are his kids
RUINED!
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Replaying Village again since I bought it on the PC and I finally have a 3060 that can play it reasonably. I don't know how to feel about the game now. I know that I really liked it when it came out but now that I'm playing through it again without the "newness" on it... I don't know. It might just be because I'm still sick and haven't slept in over a week. I really like RE1 and just recently played through it.
Maybe I just don't like the werewolves all that much.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
For me, Village definitely felt excessively... confined. It probably wasn't any more confined than RE1/2/7, but having a large chunk of the game be outside and you're still blocked off by waist-high rubble or chains on an easily-climbable gate was some very 90's game design. All those locked wooden doors and yet there are axes and shit lying around. Just take five minutes and chop it down with a spare axe? Maybe pile up some boxes to climb that gate? And I can't help but feel like lots of those walkways and corridors are designed to prevent the juke-and-run you could get away with in prior games.
And I did some NG+ stuff, but I also knew I'd never come back to the game if only because of the fat chunk of dead time the dollhouse section adds. It was an interesting section, it's just a pointless waste of time on repeats.
I got it on sale and so had plenty of fun with it, but I don't see coming back to it, ever. I know I'll play RE1/2/7 again though (and RE4, but I don't count that as one of the actual survival-horror entries in the franchise).
For me, Village definitely felt excessively... confined. It probably wasn't any more confined than RE1/2/7, but having a large chunk of the game be outside and you're still blocked off by waist-high rubble or chains on an easily-climbable gate was some very 90's game design. All those locked wooden doors and yet there are axes and shit lying around. Just take five minutes and chop it down with a spare axe? Maybe pile up some boxes to climb that gate? And I can't help but feel like lots of those walkways and corridors are designed to prevent the juke-and-run you could get away with in prior games.
And I did some NG+ stuff, but I also knew I'd never come back to the game if only because of the fat chunk of dead time the dollhouse section adds. It was an interesting section, it's just a pointless waste of time on repeats.
I got it on sale and so had plenty of fun with it, but I don't see coming back to it, ever. I know I'll play RE1/2/7 again though (and RE4, but I don't count that as one of the actual survival-horror entries in the franchise).
You know, I'd love to see games give you a way to bypass sections quickly in NG+ with forward knowledge.
For example, in the dollhouse section, have the whole puzzle end by activating a hidden switch in the main room. Like, tuck it away somewhere that you wouldn't consider and don't provide a prompt. All that info becomes available to you once you finish all the puzzles in the area. That way you can easily finish the puzzle on a NG+ since you already know the answer to the puzzles.
Sure, you could have some players stumble onto the answer, or skip the section entirely if they're using a spoiler guide, but I think it would be a great addition to speed up slower areas on repeat playthroughs. A perfect example of what I'm talking about was in CoD: MW2 where you could kill the secret final boss of the game during the tutorial section and it would give you and ending and achievement.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Capcom sent an email to say they are now available for all systems!
Apart from Xbox. Which I have.
Xbox version is arriving on the 22nd, so See You Next Tuesday!
OK, I'm stupid: I was under the impression these weren't coming for a while.
In which case, I need to fire up RE3 on Xbox Series X; I stopped not long after returning to the Racoon City Police Station (kind of boring to return to that area just after finishing RE2).
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
For me, Village definitely felt excessively... confined. It probably wasn't any more confined than RE1/2/7, but having a large chunk of the game be outside and you're still blocked off by waist-high rubble or chains on an easily-climbable gate was some very 90's game design. All those locked wooden doors and yet there are axes and shit lying around. Just take five minutes and chop it down with a spare axe? Maybe pile up some boxes to climb that gate? And I can't help but feel like lots of those walkways and corridors are designed to prevent the juke-and-run you could get away with in prior games.
And I did some NG+ stuff, but I also knew I'd never come back to the game if only because of the fat chunk of dead time the dollhouse section adds. It was an interesting section, it's just a pointless waste of time on repeats.
I got it on sale and so had plenty of fun with it, but I don't see coming back to it, ever. I know I'll play RE1/2/7 again though (and RE4, but I don't count that as one of the actual survival-horror entries in the franchise).
You know, I'd love to see games give you a way to bypass sections quickly in NG+ with forward knowledge.
For example, in the dollhouse section, have the whole puzzle end by activating a hidden switch in the main room. Like, tuck it away somewhere that you wouldn't consider and don't provide a prompt. All that info becomes available to you once you finish all the puzzles in the area. That way you can easily finish the puzzle on a NG+ since you already know the answer to the puzzles.
Sure, you could have some players stumble onto the answer, or skip the section entirely if they're using a spoiler guide, but I think it would be a great addition to speed up slower areas on repeat playthroughs. A perfect example of what I'm talking about was in CoD: MW2 where you could kill the secret final boss of the game during the tutorial section and it would give you and ending and achievement.
Yeah, that whole dollhouse could be 100% on a macro on repeat playthroughs, save only for the placement of the doll for the "boss fight". They could let NG+ players get a prompt when opening the door to where the house is at to ask if they want to skip the section and lose nothing at all. Just dump the items from the house into their inventory and save them 20-30 minutes of time.
Capcom sent an email to say they are now available for all systems!
Apart from Xbox. Which I have.
Xbox version is arriving on the 22nd, so See You Next Tuesday!
OK, I'm stupid: I was under the impression these weren't coming for a while.
In which case, I need to fire up RE3 on Xbox Series X; I stopped not long after returning to the Racoon City Police Station (kind of boring to return to that area just after finishing RE2).
Correction to myself sort of: the Xbox Series/Playstation 5 updates to RE2 and RE3 remakes don't seem to be out yet. I don't think they've been announced beyond "coming in 2022."
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Thank you! Claire B it is then!
The only thing to keep in mind is that all the 9mm bullets are replaced with ammo for the new handgun you find, so the handguns that you can upgrade with new bits will need you to make ammo from gunpowder.
I do wish they'd put more effort into the A/B scenarios like in the original (non-overlapping bosses and characters, so both stories happen in canon). In this, there's no way to square both characters events happening at the same time.
Twitch: KoopahTroopah - Steam: Koopah
https://www.youtube.com/watch?v=hqwP6uuYOWo
And I have to say that, as much as I disliked RE5/RE6, I gotta respect the fact that the series just goes "fuck it, all of these games are canon, good or bad". In particular, I got a great laugh out of Heisenberg calling Chris "that boulder-punching asshole". They could try to avoid stuff like that but nah, they just embrace it. And every time fish-Moreau comes flying out of the water for an amazingly un-graceful bellyflop while yelling "I'M THE BEST!" at the top of his fishy lungs, I can't help but laugh at it.
Both Moreau's and Donna's sections are a real slog on repeat playthroughs, though. Being just puzzle sections, it's kinda annoying to be stuck trying to run through them when you know the solutions and knowing there's practically no threat this time. The only time I died in either of those sections was the first time Moreau used his acid rain attack, which is basically just straight-up death if you don't already know what's coming and to be under cover. Not bad sections by any means, they just don't work well with NG+.
If they just updated the graphics, made the gameplay less clunky and tightened up the pacing, that would be enough for me.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
I think the actual solution to those sections for new game plus would be to just give the player the option to buy the relevant quest items from the shop. They really do add nothing in repeat playthroughs except for wasting time.
My biggest gripe is that the game has a lot of theatrics that give you the experience of gameplay without delivering actual gameplay. The castle area is a series of very linear pieces that are stitched together to make it feel like you're exploring. The two Nemesis-style pursuit enemies are threatening-looking but pose very little threat. The water sections have a lot of Moreau jumping in your direction, but he usually lands next to you, like being on a fun house ride that can't hurt you. There's a section before the castle which has you running through a hallway while enemies posture at you; a lot of the game is the same idea, just a little more clever about it.
My second gripe is that the first act is a barrage of non sequitors and half of them didn't matter. Why introduce us to a cast of characters that are promptly forgotten? Did the game really need Ethan driving a car through a wall?
That said, it's still a great experience, largely because of the atmosphere and sound design. I adored the post-castle village section, which was delightfully tense for a walk down some streets in the middle of the day.
2/2 Going to be a good day.
Twitch: KoopahTroopah - Steam: Koopah
Ohhh I've been itching to play RE4 for the millionth time!
I figured the dlc may take a bit but Re:verse was in open testing if its not out by now its gone
No huge loss. I played the beta and it was a bit of fun, but I didn't like it as much as Resistance.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
Be sure to read the instructions and install correctly. It's 35.66GB large. :winky:
Twitch: KoopahTroopah - Steam: Koopah
There was hints of this last game, but the Winter's don't seem to respond to injury even close to properly. No matter what they're the Black Knight. Severed limb? No problem! I am sure Mia is fine.
It all makes sense when you realize one thing: Ethan is really dumb
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
And he does rub magic medicine juice that looks suspiciously like plain rubbing alcohol on the injuries, what more do you want?
My favorite part of RE7 was when I used a healing item and the animation had Ethan dumping health juice all over his stump. Yeah that'll fix it.
Well, have you hacked off a limb and tried pouring medicine over it to prove it doesn't work?
Free PC updates too. Good call Capcom.
Twitch: KoopahTroopah - Steam: Koopah
Apart from Xbox. Which I have.
Xbox version is arriving on the 22nd, so See You Next Tuesday!
Beat me on 360: Raybies666
I remember when I had time to be good at games.
The original did run very smooth on my crappy card when it came and runs very cleanly now on a better card.
Also, Steam has its Capcom sale for another 10 hours. So I've picked up the Village despite not playing through 7 yet. I really just want more RE2. More exploration, puzzles and environments in that same gameplay style. But I will settle for awkward castle exploration and portly merchants.
Mercenaries though, I haven't come so close to putting a controller through the screen since Dark Souls.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
Honestly I think it looks great.
A RE film that doesn't include any existing characters isn't a bad idea for a take on the franchise. Shit goes down everywhere, so why not show it? Wouldn't surprise me if a named character shows up at the end (Leon/Chris/Jill) to tie things to the universe.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I wouldn't be surprised but would rather they wouldn't.
Twitch: KoopahTroopah - Steam: Koopah
it's not a film, it's a series, and the show is about Wesker, the new characters are his kids
RUINED!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Maybe I just don't like the werewolves all that much.
And I did some NG+ stuff, but I also knew I'd never come back to the game if only because of the fat chunk of dead time the dollhouse section adds. It was an interesting section, it's just a pointless waste of time on repeats.
I got it on sale and so had plenty of fun with it, but I don't see coming back to it, ever. I know I'll play RE1/2/7 again though (and RE4, but I don't count that as one of the actual survival-horror entries in the franchise).
You know, I'd love to see games give you a way to bypass sections quickly in NG+ with forward knowledge.
For example, in the dollhouse section, have the whole puzzle end by activating a hidden switch in the main room. Like, tuck it away somewhere that you wouldn't consider and don't provide a prompt. All that info becomes available to you once you finish all the puzzles in the area. That way you can easily finish the puzzle on a NG+ since you already know the answer to the puzzles.
Sure, you could have some players stumble onto the answer, or skip the section entirely if they're using a spoiler guide, but I think it would be a great addition to speed up slower areas on repeat playthroughs. A perfect example of what I'm talking about was in CoD: MW2 where you could kill the secret final boss of the game during the tutorial section and it would give you and ending and achievement.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
OK, I'm stupid: I was under the impression these weren't coming for a while.
In which case, I need to fire up RE3 on Xbox Series X; I stopped not long after returning to the Racoon City Police Station (kind of boring to return to that area just after finishing RE2).
Yeah, that whole dollhouse could be 100% on a macro on repeat playthroughs, save only for the placement of the doll for the "boss fight". They could let NG+ players get a prompt when opening the door to where the house is at to ask if they want to skip the section and lose nothing at all. Just dump the items from the house into their inventory and save them 20-30 minutes of time.
Correction to myself sort of: the Xbox Series/Playstation 5 updates to RE2 and RE3 remakes don't seem to be out yet. I don't think they've been announced beyond "coming in 2022."