Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited May 2022
I always hate it when someone releases a monster mod pack for TES or Fallout and when asked if something is lore friendly, they deliver like a 20 page statement philosphical debate in their Description FAQ about "well, what is lore friendly? What is canon?".
Friend....I just want to know if there are monsters plucked straight from The Witcher or another game/franchise or something so I can know whether to avoid it or not.
I don't mind whacky mods but seeing staples from other games is always just very jarring for me if its going to be a big part of my run.
I only did the lewd mods, couldn't be bothered with anything else.
Apparently there is a still very vibrant world of patreon supported very lewd Skyrim mods...
Nuuuude dragons.
I'm imagining the Republic Commando pa comic, but redone for Elder Scrolls and dragons instead of wookies
I always personally found the lude content exhausting as by the time you get through researching you forget when you came there for in the 1st place and cannot decide what exactly you wanted to download.
Welp, Terraria installed again. Do not remember this world, nor do I remember if its hard mode. Hmmm, should be some stuff left in Hell if I got to work down there.
Regarding the Skyrim talk, I got all the achievements for it, but I had to borrow a save file for 1 specific achievement. But, I could not get invested in the story, it seemed so boring. The exploration was great though.
To be fair, I don't pay any attention to achievements, but I do know that I've been getting Elden Ring cheevos just fine despite having that modded up...
fallout 4 does. there is a mod to fix that though which is very funny to me.
This specific thing, I found out about it and laughed at the time. Like, I was annoyed that the achievements were going to be disabled, so I was like, "I wonder if there's a mod to cheat my way around using mods" and frigging yup. It was the ultimate in "there's always a mod for that" feeling.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Tunic is pretty good, but man, I stopped a couple days ago and that was a bad idea because I stopped in the inevitable Blightown Equivalent in every souls-inspired game and it's very hard to muster the will to start back up.
Seriously, whoever thought up
an area filled with rocks that have a constant miasma effect that instead of doing damage reduces your maximum HP constantly and also causes a radiation that fucks with your UI until you can't hear anything and only see things through a blur, AND then filled said area with snipers and grenade throwers that attack at range and run away at the exact same speed your character runs at when you try to get close, AND then put like two bonfires in the entire area,
is a serious dickhead.
Btw I'm in the same area.
Tip:
there is an item in the area that counteracts the rocks
Scavengers Mask card
Takes a while to get to it.
The enemies are still frustrating, buta good home cross can bust them up
I have no idea what a home cross is, I'm afraid. I mostly corral them against a wall to chop them up, or if they're in a very annoying place, hookshot grab them - but since hookshot costs magic and nothing in this place drops magic pickups, you have to be really thoughtful with spending it, I have like 9 uses of hookshot before the bar runs out. And since you're at 1HP from all the rocks, a mistake kills you.
Thanks for the tip with the mask, though. I probably even already have it, I got really far into the area last time, even while at 1HP. I just don't really look at the cards much because most of them seem to be small passives and I don't know what they do, so I was expecting the immuny item to be something that had its own model.
Yeah, opened the game and I have the thing already. That should make this a lot less annoying.
I.... have never used a mod for an Elder Scrolls nor Fallout game before despite playing them all on PC
*dodges tomatoes*
Theres so much you're missing out on.
Any feature or thing you could ever want, someone has probably made a mod for it.
I also do this for Paradox games despite there being TONS of cool mods out there, like Game of Thrones for Crusader Kings or Star Trek/Star Wars/40K for Stellaris
I just never got into using mods and stuff, I tell myself it's cause I don't want to disable achievements but really its cause Im lazy
There's a significant difference in the types of mods people gravitate towards between those types of games. Total Conversion mods tend to get a decent amount of community buzz in Paradox games whereas they tend to never release for Bethesda games.
For Bethesda games, the more popular mods tend to be tweaks to the UI, graphical mods, unofficial bug fixes, and quality of life stuff which keeps the core of the gameplay intact. It's smaller stuff that smooths out some wrinkles usually with a handful that will do reworks of the skill perk systems.
And also lewd mods. Lots and lots of "immersive lore friendly" lewd mods.
This is a really good version of this type of game, from looking at streams.
It has a large variety of clips, they are suitably weird, and the inclusion of a soundboard adds a lot.
It also has a lot of configuration settings, from timings to scoring to game length, you can really tailor your game. For instance the default scoring is pretty exponential so that if 1 joke gets all the votes in one of the last 2 rounds, that person almost certainly wins. This allows for some gameshow tension but you can also just flatten it if you feel it is too random.
It's sort of a counterweight to Jackbox, who release 5 or 6 minigames per pack but half of them are always stilted in some way.
I.... have never used a mod for an Elder Scrolls nor Fallout game before despite playing them all on PC
*dodges tomatoes*
Theres so much you're missing out on.
Any feature or thing you could ever want, someone has probably made a mod for it.
I also do this for Paradox games despite there being TONS of cool mods out there, like Game of Thrones for Crusader Kings or Star Trek/Star Wars/40K for Stellaris
I just never got into using mods and stuff, I tell myself it's cause I don't want to disable achievements but really its cause Im lazy
There's a significant difference in the types of mods people gravitate towards between those types of games. Total Conversion mods tend to get a decent amount of community buzz in Paradox games whereas they tend to never release for Bethesda games.
For Bethesda games, the more popular mods tend to be tweaks to the UI, graphical mods, unofficial bug fixes, and quality of life stuff which keeps the core of the gameplay intact. It's smaller stuff that smooths out some wrinkles usually with a handful that will do reworks of the skill perk systems.
And also lewd mods. Lots and lots of "immersive lore friendly" lewd mods.
For Bethesda: clothing. So much armor and clothing being released. For Oblivion (and later, Fallout 3), I released a custom body and dozens of clothing/armor mods for it, and my output was dwarfed by what some others were doing. It became its own thing, where my modding partner and I spent months on end modding a game neither of us were actually playing.
(But the community is toxic and we eventually soured on it, and we never publicly released anything for Skyrim or Fallout 4.)
Tunic is pretty good, but man, I stopped a couple days ago and that was a bad idea because I stopped in the inevitable Blightown Equivalent in every souls-inspired game and it's very hard to muster the will to start back up.
Seriously, whoever thought up
an area filled with rocks that have a constant miasma effect that instead of doing damage reduces your maximum HP constantly and also causes a radiation that fucks with your UI until you can't hear anything and only see things through a blur, AND then filled said area with snipers and grenade throwers that attack at range and run away at the exact same speed your character runs at when you try to get close, AND then put like two bonfires in the entire area,
is a serious dickhead.
Btw I'm in the same area.
Tip:
there is an item in the area that counteracts the rocks
Scavengers Mask card
Takes a while to get to it.
The enemies are still frustrating, buta good home cross can bust them up
Thank you everyone who sent a gift yesterday. They were very appreciated and honestly helped to make a truly shit day, which I won't go into detail here but suffice to say everything that could go wrong did so spectacularly, a bit better.
Tunic is pretty good, but man, I stopped a couple days ago and that was a bad idea because I stopped in the inevitable Blightown Equivalent in every souls-inspired game and it's very hard to muster the will to start back up.
Seriously, whoever thought up
an area filled with rocks that have a constant miasma effect that instead of doing damage reduces your maximum HP constantly and also causes a radiation that fucks with your UI until you can't hear anything and only see things through a blur, AND then filled said area with snipers and grenade throwers that attack at range and run away at the exact same speed your character runs at when you try to get close, AND then put like two bonfires in the entire area,
is a serious dickhead.
Btw I'm in the same area.
Tip:
there is an item in the area that counteracts the rocks
Scavengers Mask card
Takes a while to get to it.
The enemies are still frustrating, buta good home cross can bust them up
I have no idea what a home cross is, I'm afraid.
Typo. Holy cross
Don't have any of those either, I'm afraid. I got a sword, a rod that shoots beams, and a hookshot. And a magic dagger but honestly I have yet to find any real use for the thing.
But yeah, getting through with the mask is a lot easier. And it turned out I was literally seconds from getting to
the weird temple at the end when I died last time without the mask! God dang it.
Tunic is pretty good, but man, I stopped a couple days ago and that was a bad idea because I stopped in the inevitable Blightown Equivalent in every souls-inspired game and it's very hard to muster the will to start back up.
Seriously, whoever thought up
an area filled with rocks that have a constant miasma effect that instead of doing damage reduces your maximum HP constantly and also causes a radiation that fucks with your UI until you can't hear anything and only see things through a blur, AND then filled said area with snipers and grenade throwers that attack at range and run away at the exact same speed your character runs at when you try to get close, AND then put like two bonfires in the entire area,
is a serious dickhead.
Btw I'm in the same area.
Tip:
there is an item in the area that counteracts the rocks
Scavengers Mask card
Takes a while to get to it.
The enemies are still frustrating, buta good home cross can bust them up
Tunic is pretty good, but man, I stopped a couple days ago and that was a bad idea because I stopped in the inevitable Blightown Equivalent in every souls-inspired game and it's very hard to muster the will to start back up.
Seriously, whoever thought up
an area filled with rocks that have a constant miasma effect that instead of doing damage reduces your maximum HP constantly and also causes a radiation that fucks with your UI until you can't hear anything and only see things through a blur, AND then filled said area with snipers and grenade throwers that attack at range and run away at the exact same speed your character runs at when you try to get close, AND then put like two bonfires in the entire area,
is a serious dickhead.
Btw I'm in the same area.
Tip:
there is an item in the area that counteracts the rocks
Scavengers Mask card
Takes a while to get to it.
The enemies are still frustrating, buta good home cross can bust them up
I have no idea what a home cross is, I'm afraid.
Typo. Holy cross
a rod that shoots beams
That's what I was talking about.
Lack of magic makes it a bit dicey to depend on that, but either way, I did the dungeon and got the key. The boss was a bit touch and go, but I managed.
And then also did another dungeon, in the forest, which I have a feeling I was supposed to do earlier, because this was basically free, and got the third key and had Stuff Happen. Currently in the Cathedral.
So I picked up Ace Combat 7 on a whim last week when I saw it on sale. I've never played one before since they were console exclusive, and it was in the realm of niche games that I'd gloss over with a vague assumption that it wasn't going to be 'for me,' like how Chrome Hounds or whatever the random Armored Core game I played wasn't, members of an indistinguishable mass of games featuring little enemy lock-on squares on the hud. I've liked MechWarrior games historically, and Hawken, so it's a certain interpretation of this gameplay that works or doesn't for me...
Anyway fighter jets go vroom vroom pew pew and it was low enough to give it a go. It's pretty fun! Parts of it definitely feel pretty same-y as you hard loop continuously trying to get behind your target, and it's all less technical/realistic and therefore less accomplished when performing well vs. something like War Thunder where you could watch your speedometer bleed whenever you started firing your cannons, but still...vroom vroom pew pew!
I don't know if other AC games were like this, but the absolutely dead-inside silent protagonist (callsign Trigger) is treated to a level of divine hero worship by all other characters that would embarrass idolaters. By the final mission, there was such a steady and relentless drumbeat of "Trigger downed another one! Showing us how it's done!" and "Wowzers, leave it to Trigger to beat the best!" and "I'd sure love to suck Trigger's dick!" that it broke me out of the cool things happening on screen into a series of convulsive eye rolling. Also, there are certainly a few levels where it feels like the subtitle "Skies Unknown" is less fitting than the incessant "MISSILE. MISSILE. MISSILE. MISSILE." robotic warning your plane helpfully provides anytime someone launches at you. Enemies have unlimited missiles and even you are implausibly rolling 100 deep, so there's plenty to go around. Equip the 8x missile and you're as close to a Macross swarm as you're going to get in a game that looks this good.
There's a plot, and it's okay. The main problem is half of it is delivered by radio comm while you're dogfighting, drowned out by music and MISSILE. MISSILE. MISSILE. while all your concentration is on looping behind your target so you can't read the subtitles. I recommend bumping up the voice audio setting.
Anyway, the game is gorgeous and it's fun! It has a ton of "holy shit" good music, which really sells the operatic feel of sailing over a sea of puffy cumulus clouds, your F-14 Tomcat's wings extending as you dive into a swarm of enemies.
The deluxe version is currently $12 over at GMG, and it's worth it if you're interested.
Got back from an outing with parents, checked emails, and found two gifts. Unfortunately they were the same game, so I have to decline one. Sorry and thank you!
So I picked up Ace Combat 7 on a whim last week when I saw it on sale. I've never played one before since they were console exclusive, and it was in the realm of niche games that I'd gloss over with a vague assumption that it wasn't going to be 'for me,' like how Chrome Hounds or whatever the random Armored Core game I played wasn't, members of an indistinguishable mass of games featuring little enemy lock-on squares on the hud. I've liked MechWarrior games historically, and Hawken, so it's a certain interpretation of this gameplay that works or doesn't for me...
Anyway fighter jets go vroom vroom pew pew and it was low enough to give it a go. It's pretty fun! Parts of it definitely feel pretty same-y as you hard loop continuously trying to get behind your target, and it's all less technical/realistic and therefore less accomplished when performing well vs. something like War Thunder where you could watch your speedometer bleed whenever you started firing your cannons, but still...vroom vroom pew pew!
I don't know if other AC games were like this, but the absolutely dead-inside silent protagonist (callsign Trigger) is treated to a level of divine hero worship by all other characters that would embarrass idolaters. By the final mission, there was such a steady and relentless drumbeat of "Trigger downed another one! Showing us how it's done!" and "Wowzers, leave it to Trigger to beat the best!" and "I'd sure love to suck Trigger's dick!" that it broke me out of the cool things happening on screen into a series of convulsive eye rolling. Also, there are certainly a few levels where it feels like the subtitle "Skies Unknown" is less fitting than the incessant "MISSILE. MISSILE. MISSILE. MISSILE." robotic warning your plane helpfully provides anytime someone launches at you. Enemies have unlimited missiles and even you are implausibly rolling 100 deep, so there's plenty to go around. Equip the 8x missile and you're as close to a Macross swarm as you're going to get in a game that looks this good.
There's a plot, and it's okay. The main problem is half of it is delivered by radio comm while you're dogfighting, drowned out by music and MISSILE. MISSILE. MISSILE. while all your concentration is on looping behind your target so you can't read the subtitles. I recommend bumping up the voice audio setting.
Anyway, the game is gorgeous and it's fun! It has a ton of "holy shit" good music, which really sells the operatic feel of sailing over a sea of puffy cumulus clouds, your F-14 Tomcat's wings extending as you dive into a swarm of enemies.
The deluxe version is currently $12 over at GMG, and it's worth it if you're interested.
Pretty much every ace combat game
Ace 4 was the main introduction to this world that had barely survived the apocalypse and had the best storytelling
Ace 5 was hit or miss, I enjoyed it
Real world ace game was......push ◇ to fistpump
Ace 6 still had great soundtrack
Ace 3, according to internet, was experimental and miles different if you had international version or Japanese version
All games have banging soundtrack, all have a trench run of sorts at the end
Posts
Friend....I just want to know if there are monsters plucked straight from The Witcher or another game/franchise or something so I can know whether to avoid it or not.
I don't mind whacky mods but seeing staples from other games is always just very jarring for me if its going to be a big part of my run.
Oh also I did a thing, spoilered for big:
Apparently there is a still very vibrant world of patreon supported very lewd Skyrim mods...
Nuuuude dragons.
I wasted a grear deal of time wiffing at them before realizing what was going on.
It was still fun so I am not mad.
Needs fast travel but meh
Energy meter was an issue in early game but was simple enough to level that and food meters up with early quest xp.
Heavy melee weapon animation showing me hit for 3 when i only do 2 was a problem though
Fun game, spend your money
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'm imagining the Republic Commando pa comic, but redone for Elder Scrolls and dragons instead of wookies
Steam ID: Good Life
It's Madican's birthday today.
Happy Birthday @Madican !
https://www.youtube.com/watch?v=Ot1Ejm3wLsM
I always personally found the lude content exhausting as by the time you get through researching you forget when you came there for in the 1st place and cannot decide what exactly you wanted to download.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Violence, gore... dinosaurs... I'm in.
Thanks @Viking for Second Extinction!
http://www.fallout3nexus.com/downloads/file.php?id=16534
Thank you, and to those who Awesomed the post.
Just about to head to bed, saw the notification and popped in to respond. It's been a bit of A Day.
Appreciated!
This specific thing, I found out about it and laughed at the time. Like, I was annoyed that the achievements were going to be disabled, so I was like, "I wonder if there's a mod to cheat my way around using mods" and frigging yup. It was the ultimate in "there's always a mod for that" feeling.
I have no idea what a home cross is, I'm afraid. I mostly corral them against a wall to chop them up, or if they're in a very annoying place, hookshot grab them - but since hookshot costs magic and nothing in this place drops magic pickups, you have to be really thoughtful with spending it, I have like 9 uses of hookshot before the bar runs out. And since you're at 1HP from all the rocks, a mistake kills you.
Thanks for the tip with the mask, though. I probably even already have it, I got really far into the area last time, even while at 1HP. I just don't really look at the cards much because most of them seem to be small passives and I don't know what they do, so I was expecting the immuny item to be something that had its own model.
Yeah, opened the game and I have the thing already. That should make this a lot less annoying.
There's a significant difference in the types of mods people gravitate towards between those types of games. Total Conversion mods tend to get a decent amount of community buzz in Paradox games whereas they tend to never release for Bethesda games.
For Bethesda games, the more popular mods tend to be tweaks to the UI, graphical mods, unofficial bug fixes, and quality of life stuff which keeps the core of the gameplay intact. It's smaller stuff that smooths out some wrinkles usually with a handful that will do reworks of the skill perk systems.
And also lewd mods. Lots and lots of "immersive lore friendly" lewd mods.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
This is a really good version of this type of game, from looking at streams.
It has a large variety of clips, they are suitably weird, and the inclusion of a soundboard adds a lot.
It also has a lot of configuration settings, from timings to scoring to game length, you can really tailor your game. For instance the default scoring is pretty exponential so that if 1 joke gets all the votes in one of the last 2 rounds, that person almost certainly wins. This allows for some gameshow tension but you can also just flatten it if you feel it is too random.
It's sort of a counterweight to Jackbox, who release 5 or 6 minigames per pack but half of them are always stilted in some way.
For Bethesda: clothing. So much armor and clothing being released. For Oblivion (and later, Fallout 3), I released a custom body and dozens of clothing/armor mods for it, and my output was dwarfed by what some others were doing. It became its own thing, where my modding partner and I spent months on end modding a game neither of us were actually playing.
(But the community is toxic and we eventually soured on it, and we never publicly released anything for Skyrim or Fallout 4.)
Woke up to a birthday gift of futa porn from @Jazz - thanks! You know my weakness. lol
My old Fallout 3 mod is still getting enough downloads on the Nexus that I can cash out $10 to my paypal every 6-8 months or so.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
Typo. Holy cross
Steam ID: Good Life
Thanks to @Asthariel for Titanfall 2!
And thanks to @Aistan for Dorfromantik!
Now focus all fire on dat Pixie!
@Interpreter for Moonlighter
@Spoit for Strange Horticulture
@Viking for Save the Reactor
@Karoz for Death Trash
Don't have any of those either, I'm afraid. I got a sword, a rod that shoots beams, and a hookshot. And a magic dagger but honestly I have yet to find any real use for the thing.
But yeah, getting through with the mask is a lot easier. And it turned out I was literally seconds from getting to
That's what I was talking about.
Steam ID: Good Life
Thanks @Karoz for Heroine Anthem Zero 2!
And thanks @Antoshka for sending me a key for Voidigo!
Thank you<3.
It's an old German word that means "the feeling of longing for the simple pleasures of the countryside"
I also stayed up til 4am playing it the other night.
Have to set myself a timer now.
Lack of magic makes it a bit dicey to depend on that, but either way, I did the dungeon and got the key. The boss was a bit touch and go, but I managed.
And then also did another dungeon, in the forest, which I have a feeling I was supposed to do earlier, because this was basically free, and got the third key and had Stuff Happen. Currently in the Cathedral.
A new Solasta campaign to play! May be time to dust off the ol' PA thread characters I made...
Thanks @Mugsley !
https://www.youtube.com/watch?v=J_Nlw1PTNpk
So I picked up Ace Combat 7 on a whim last week when I saw it on sale. I've never played one before since they were console exclusive, and it was in the realm of niche games that I'd gloss over with a vague assumption that it wasn't going to be 'for me,' like how Chrome Hounds or whatever the random Armored Core game I played wasn't, members of an indistinguishable mass of games featuring little enemy lock-on squares on the hud. I've liked MechWarrior games historically, and Hawken, so it's a certain interpretation of this gameplay that works or doesn't for me...
Anyway fighter jets go vroom vroom pew pew and it was low enough to give it a go. It's pretty fun! Parts of it definitely feel pretty same-y as you hard loop continuously trying to get behind your target, and it's all less technical/realistic and therefore less accomplished when performing well vs. something like War Thunder where you could watch your speedometer bleed whenever you started firing your cannons, but still...vroom vroom pew pew!
I don't know if other AC games were like this, but the absolutely dead-inside silent protagonist (callsign Trigger) is treated to a level of divine hero worship by all other characters that would embarrass idolaters. By the final mission, there was such a steady and relentless drumbeat of "Trigger downed another one! Showing us how it's done!" and "Wowzers, leave it to Trigger to beat the best!" and "I'd sure love to suck Trigger's dick!" that it broke me out of the cool things happening on screen into a series of convulsive eye rolling. Also, there are certainly a few levels where it feels like the subtitle "Skies Unknown" is less fitting than the incessant "MISSILE. MISSILE. MISSILE. MISSILE." robotic warning your plane helpfully provides anytime someone launches at you. Enemies have unlimited missiles and even you are implausibly rolling 100 deep, so there's plenty to go around. Equip the 8x missile and you're as close to a Macross swarm as you're going to get in a game that looks this good.
There's a plot, and it's okay. The main problem is half of it is delivered by radio comm while you're dogfighting, drowned out by music and MISSILE. MISSILE. MISSILE. while all your concentration is on looping behind your target so you can't read the subtitles. I recommend bumping up the voice audio setting.
Anyway, the game is gorgeous and it's fun! It has a ton of "holy shit" good music, which really sells the operatic feel of sailing over a sea of puffy cumulus clouds, your F-14 Tomcat's wings extending as you dive into a swarm of enemies.
The deluxe version is currently $12 over at GMG, and it's worth it if you're interested.
@Wrizzik
@Stabbity Style
Thanks @Stabbity Style for Weird West and @Shade for The Price of Flesh!
Pretty much every ace combat game
Ace 4 was the main introduction to this world that had barely survived the apocalypse and had the best storytelling
Ace 5 was hit or miss, I enjoyed it
Real world ace game was......push ◇ to fistpump
Ace 6 still had great soundtrack
Ace 3, according to internet, was experimental and miles different if you had international version or Japanese version
All games have banging soundtrack, all have a trench run of sorts at the end
Also, mods
https://youtu.be/2sSNU17Vhnk
Edit: Ace combat 0 was very character driven and focused on the war that had lead to ace combat 5
http://www.fallout3nexus.com/downloads/file.php?id=16534
You need to leave now.
https://www.youtube.com/watch?v=yeDHeSeV1BA
They came from the sky.
https://youtu.be/iWRdMX1VaZA
Steam | XBL