Reality is subjective and art is subjective and thus there's a REASON for this debate to be insufferably annoying, and yet it is still insufferably annoying
Really makes u think
I sincerely doubt that whatever this post made me feel could be described as 'thinking'
Anything we perceive or feel is actually just neurons in our brains firing so really everything is thinking, when you think about it
Reality is subjective and art is subjective and thus there's a REASON for this debate to be insufferably annoying, and yet it is still insufferably annoying
Really makes u think
I sincerely doubt that whatever this post made me feel could be described as 'thinking'
Anything we perceive or feel is actually just neurons in our brains firing so really everything is thinking, when you think about it
Really makes u think
MAKES U THINK MUNKUS
+1
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I have essentially never played any FF game and am only aware of that clip through mocking cultural osmosis and I'm pretty sure this is the first I've ever heard that it's supposed to be shitty forced laughter.
It's not actually going to suddenly change my opinion on FF games or anything, as I bounce off them for entirely different personally subjective reasons, but I infinitely prefer criticising them in my head for what they actually are, as opposed to a leading out-of-context strawman caricature of their faults.
That's unbelievably cool. Your new name is cool guy. Let's have sex.
+1
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Reality is subjective and art is subjective and thus there's a REASON for this debate to be insufferably annoying, and yet it is still insufferably annoying
Really makes u think
I sincerely doubt that whatever this post made me feel could be described as 'thinking'
Anything we perceive or feel is actually just neurons in our brains firing so really everything is thinking, when you think about it
Really makes u think
MAKES U THINK MUNKUS
Humor can be dissected as a frog can, but dies in the process.
+5
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
thinking? no thanks sonny jim, tried it once, can't recommend.
Ok now let's discuss the lore implications of how when Tidus appears in World of Final Fantasy he does the exact same laugh without that context. In this TED talk I will...
I've been playing Gears 5 and several things stand out:
- There's like 50 layers of fluff between you and the campaign for all the online stuff it's wild. Somehow I got several achievements for doing something in multiplayer immediately.
- It's quite funny how all the male characters share the same basic model so almost every single person is built like a refrigerator.
- The 'last time on Gears' explained nothing to me, I'm so many twists behind.
Overall fine game, basically exactly what I recall from playing the first way back, but nicer to look at.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Reality is subjective and art is subjective and thus there's a REASON for this debate to be insufferably annoying, and yet it is still insufferably annoying
Really makes u think
I sincerely doubt that whatever this post made me feel could be described as 'thinking'
Anything we perceive or feel is actually just neurons in our brains firing so really everything is thinking, when you think about it
Reality is subjective and art is subjective and thus there's a REASON for this debate to be insufferably annoying, and yet it is still insufferably annoying
Really makes u think
I sincerely doubt that whatever this post made me feel could be described as 'thinking'
Anything we perceive or feel is actually just neurons in our brains firing so really everything is thinking, when you think about it
I'll have you know my special talent is ignoring prompts to think
+1
Options
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I have spoken before about how one of my favorite and most personally important things in a game (board or video) is how well it evokes the vibe or mood or feeling of doing a thing, particularly a thing I might never get to do myself - flight simulators that feel like really flying a plane, strategy games that feel like leading an army or a nation - or similarly games that powerfully evoke the spirit of the book/film/etc they're based upon
in this regard, Lord of the Rings Online, having multiple quests where you have to Splinter Cell a fresh pie across Hobbiton while avoiding the gazes of watchful fat hobbitses, is a smashing success
I've been playing Gears 5 and several things stand out:
- There's like 50 layers of fluff between you and the campaign for all the online stuff it's wild. Somehow I got several achievements for doing something in multiplayer immediately.
- It's quite funny how all the male characters share the same basic model so almost every single person is built like a refrigerator.
- The 'last time on Gears' explained nothing to me, I'm so many twists behind.
Overall fine game, basically exactly what I recall from playing the first way back, but nicer to look at.
I played that game in co-op, and between how little of the background I understood and my teammates talking all the time I had no clue what was going on. Gorgeous and engaging to play, though.
And they took away modes that are required for some achievements, and decided to automatically unlock those achievements for anyone who launches the game.
Reality is subjective and art is subjective and thus there's a REASON for this debate to be insufferably annoying, and yet it is still insufferably annoying
Really makes u think
I sincerely doubt that whatever this post made me feel could be described as 'thinking'
Anything we perceive or feel is actually just neurons in our brains firing so really everything is thinking, when you think about it
Really makes u think
Sounds like im makin u think
Is there a difference between thinking and perceiving? Or are can one claim that "im makin u think" by causing literally any sort of stimuli to occur within Pooro's synaptic cortex?
minor incidentexpert in a dying fieldnjRegistered Userregular
edited May 2022
I don't remember much about Gears 5 other than how it constantly walked you into hilariously obvious traps, but I could ride that sail skiff thing around for hours.
minor incident on
Ah, it stinks, it sucks, it's anthropologically unjust
I have spoken before about how one of my favorite and most personally important things in a game (board or video) is how well it evokes the vibe or mood or feeling of doing a thing, particularly a thing I might never get to do myself - flight simulators that feel like really flying a plane, strategy games that feel like leading an army or a nation - or similarly games that powerfully evoke the spirit of the book/film/etc they're based upon
in this regard, Lord of the Rings Online, having multiple quests where you have to Splinter Cell a fresh pie across Hobbiton while avoiding the gazes of watchful fat hobbitses, is a smashing success
Yeah, there's like, what, 12 of those fuckin quests? Those hungry hobbits can smell a pie from half a mile away, I swear to god
I don't remember much about Gears 5 other than how it constantly walked you into hilariously obvious traps, but I could ride that sail skiff thing around for hours.
I'm still not there yet, but I thought that's why I started this! I recall the RPS review being like huh this is actually pretty delightful.
I feel like frontloading the game with what is as far as I can remember literal copy-pastes from previous Gears games was a bad idea.
I have spoken before about how one of my favorite and most personally important things in a game (board or video) is how well it evokes the vibe or mood or feeling of doing a thing, particularly a thing I might never get to do myself - flight simulators that feel like really flying a plane, strategy games that feel like leading an army or a nation - or similarly games that powerfully evoke the spirit of the book/film/etc they're based upon
in this regard, Lord of the Rings Online, having multiple quests where you have to Splinter Cell a fresh pie across Hobbiton while avoiding the gazes of watchful fat hobbitses, is a smashing success
Apparently the deed from completing all those quests was considered endgame essential at one point because of the recipe it rewarded which is just like, amazing honestly. I’ve also been playing LOTRO and this game has a fucking vibe that’s enthralling.
I have spoken before about how one of my favorite and most personally important things in a game (board or video) is how well it evokes the vibe or mood or feeling of doing a thing, particularly a thing I might never get to do myself - flight simulators that feel like really flying a plane, strategy games that feel like leading an army or a nation - or similarly games that powerfully evoke the spirit of the book/film/etc they're based upon
in this regard, Lord of the Rings Online, having multiple quests where you have to Splinter Cell a fresh pie across Hobbiton while avoiding the gazes of watchful fat hobbitses, is a smashing success
I rolled an elf lore master and they had me casting fireballs and in uninstalled immediately.
I am too much of a cranky hardass to have fun with LotRO.
So far I've tried minstrel, captain, warden, and lore master. Only really put any time into the minstrel, and I love yelling at things until they die and playing jaunty tunes on my theorbo. Warden is pretty fun; you input your attack skills in certain orders to determine what your gambit skill becomes. Lore master seems like a typical pet/caster DPS/CC class, and captain seems like a melee pet/support buff/tank class (they get to yell at baddies too, but not as much as minstrels).
My next character is going to be a beorning, which is both a race that is it's own class. They're basically werebears that fill different roles depending on how you trait them, either DPS, heals/buffs, or tank.
Reality is subjective and art is subjective and thus there's a REASON for this debate to be insufferably annoying, and yet it is still insufferably annoying
Really makes u think
I sincerely doubt that whatever this post made me feel could be described as 'thinking'
Anything we perceive or feel is actually just neurons in our brains firing so really everything is thinking, when you think about it
Really makes u think
Sounds like im makin u think
lol if you think I need to think to copy-paste image quotes on a web forum
lmao
Children's rights are human rights.
+1
Options
DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
I rolled an elf lore master and they had me casting fireballs and in uninstalled immediately.
I am too much of a cranky hardass to have fun with LotRO.
Important thing I remember from when I played LotRO back when it came out. Over level 40 Loremasters get their mastery quest which lets them dual wield a staff and sword.
Finally gotten around to playing Bloodstained and boy, this sure is Castlevania huh. Though, playing this game, I now understand the wisdom behind the old games' terrible knockback on damage and miss it; I sure don't enjoy getting stuck in a pain flinch over and over as I desperately try to get out of the enemy's hitbox.
With the MMO talk I also poked my head at FF14 some but it looks like I need to buy the game and an expansion and pay a monthly fee?
Also one of the classes that I thought seemed cool you can’t start the game as?
I’m a bit confused how to approach
as someone who has heard it sales pitched as “a good single player story to play through”
0
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
With the MMO talk I also poked my head at FF14 some but it looks like I need to buy the game and an expansion and pay a monthly fee?
Also one of the classes that I thought seemed cool you can’t start the game as?
I’m a bit confused how to approach
as someone who has heard it sales pitched as “a good single player story to play through”
MMOs you generally need to pay a monthly fee for access, yes.
Humor can be dissected as a frog can, but dies in the process.
0
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
XIV has some good story stuff, but don't get into it for that if you're not down with the MMO trappings because I guarantee you will be disappointed.
If for no other reason than the good story stuff people talk about requires you to go through at least the entire base game worth of content until you reach the first expansion pack, which is at least dozens of hours and the story in the base game is bad.
If you do not enjoy the act of actually playing the game, don't bother.
+1
Options
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
the past few evenings a friend and I worked our way through the co-op campaign of Portal 2, a game I had never played before (I've played 1 many times, but never took a stab at the sequel for some reason), and we finished it last night
my searing hot take: it is a very fun puzzle game that manages to be mostly challenging without veering into absolute frustration most of the time, with cute writing and great co-op
apologies for any minds blown by this extremely up to date and contrarian verdict
+14
Options
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
If you haven't played it, the single player is also a different game from the co-op
the past few evenings a friend and I worked our way through the co-op campaign of Portal 2, a game I had never played before (I've played 1 many times, but never took a stab at the sequel for some reason), and we finished it last night
my searing hot take: it is a very fun puzzle game that manages to be mostly challenging without veering into absolute frustration most of the time, with cute writing and great co-op
apologies for any minds blown by this extremely up to date and contrarian verdict
lotro is very dated and was never particularly fun to play
but it absolutely understood what middle earth needed to look and feel like
Yeah, it's typical MMO gameplay. But all the little details like the writing and music and landscapes and their obvious love for the setting have really pulled me in. I'll eventually fall off it like I do all MMOs, but for now I'm having fun pretending to be a hobbit minstrel that is also a farmer and cook who is slowly exploring Middle Earth
And I'm not going to spend any real money on cosmetics, but I've been looking at the wiki and the Farmer's Faire should be coming sometime around August or September. If I'm still playing by then I'm gonna participate to get a bunch of those goodies because they fit my desired aesthetic hard:
With the MMO talk I also poked my head at FF14 some but it looks like I need to buy the game and an expansion and pay a monthly fee?
Also one of the classes that I thought seemed cool you can’t start the game as?
I’m a bit confused how to approach
as someone who has heard it sales pitched as “a good single player story to play through”
There is a trial that includes the base game and the first expansion. There's a few restrictions on things you can do, but you can try the game out and not worry about purchasing anything or paying a monthly fee. There's also no time limit on it. Just can't level any job past 60 or start the second expansion without turning into a normal paying customer.
edit: As for the job you want to play. Your one character can be every job. You just have to talk to the trainer to learn the job and then level it up. So if you want to play an expac job that unlocks later you can play something else until you get high enough level to unlock that job and then swap over to that.
With the MMO talk I also poked my head at FF14 some but it looks like I need to buy the game and an expansion and pay a monthly fee?
Also one of the classes that I thought seemed cool you can’t start the game as?
I’m a bit confused how to approach
as someone who has heard it sales pitched as “a good single player story to play through”
So there is a free trial that includes the whole base game (known as A Realm Reborn or ARR aka 2.0) and the first expansion, Heavensward (aka HW or 3.0) which contains all the content up to level 60 with no limits on playtime: https://freetrial.finalfantasyxiv.com/na/
When you create a character you'll choose a starting class, that at level 30 turns into the full job and gains new abilities. You can pick up every job on a single character, you can switch at any time with no penalty (in fact, jobs at a lower level than your highest-level job get an XP bonus to help you catch them up). You can choose from the following:
1. Gladiator (which becomes Paladin) (tank)
2. Marauder (Warrior) (tank)
3. Lancer (Dragoon) (melee DPS)
4. Pugilist (Monk) (melee DPS)
5. Archer (Bard) (ranged physical DPS)
6. Thaumaturge (Black Mage) (ranged magic DPS)
7. Arcanist (unlocks both Scholar (healer) and Summoner (ranged magic DPS))
8. Conjurer (White Mage (healer))
(You can also unlock Rogue (which becomes Ninja (melee DPS)) at level 10 in any class but you can't start as it because reasons, and Blue Mage (technically magic DPS but it equips skills learned from enemies you fight so it can fill any role kinda) at level 50 in any job)
The jobs included in HW (Dark Knight (tank), Astrologian (healer), and Machinist (ranged physical DPS)) are different. They all require you to be level 50 in at least one other job and complete the entirety of ARR and the pre-HW story content before you can unlock them, and then you can start quests to unlock them once you start Heavensward. Instead of starting at level 1 like the ARR classes, they each start at level 30 and don't have a starting class variant.
Later expansions (Stormblood, Shadowbringers, Endwalker) also have new jobs, however they just require you to own the expansion and get any job up to a specific level to unlock them, they don't require any kind of story progress. These are:
1. Samurai (melee DPS) and Red Mage (ranged magic DPS) (Stormblood, requires level 50, start at 50)
2. Dancer (ranged physical DPS) and Gunbreaker (tank) (Shadowbringers, requires level 60, starts at 60)
3. Sage (healer) and Reaper (melee DPS) (Endwalker. Requires level 70, starts at 70)
the past few evenings a friend and I worked our way through the co-op campaign of Portal 2, a game I had never played before (I've played 1 many times, but never took a stab at the sequel for some reason), and we finished it last night
my searing hot take: it is a very fun puzzle game that manages to be mostly challenging without veering into absolute frustration most of the time, with cute writing and great co-op
apologies for any minds blown by this extremely up to date and contrarian verdict
the only thing I find frustrating about the gameplay experience of Portal 2 is in the single-player, where a few puzzles are basically pixel hunts to find pieces of portal-able tile at long distance, but the co-op mode largely avoids that in favor of easily readable and tight Portal 1-style lab ops
I'd almost say the Portal 2 co-op is the best thing Valve ever made when they were still a game company, though I might have to think on that superlative
Posts
Anything we perceive or feel is actually just neurons in our brains firing so really everything is thinking, when you think about it
Really makes u think
MAKES U THINK MUNKUS
It's not actually going to suddenly change my opinion on FF games or anything, as I bounce off them for entirely different personally subjective reasons, but I infinitely prefer criticising them in my head for what they actually are, as opposed to a leading out-of-context strawman caricature of their faults.
- There's like 50 layers of fluff between you and the campaign for all the online stuff it's wild. Somehow I got several achievements for doing something in multiplayer immediately.
- It's quite funny how all the male characters share the same basic model so almost every single person is built like a refrigerator.
- The 'last time on Gears' explained nothing to me, I'm so many twists behind.
Overall fine game, basically exactly what I recall from playing the first way back, but nicer to look at.
Ten thousand years ago some asshole started thinking and now I have to pay fuckin rent.
Oh, thinking started far before that, Munkus...
Really it's all DNA's fault.
Sounds like im makin u think
in this regard, Lord of the Rings Online, having multiple quests where you have to Splinter Cell a fresh pie across Hobbiton while avoiding the gazes of watchful fat hobbitses, is a smashing success
I played that game in co-op, and between how little of the background I understood and my teammates talking all the time I had no clue what was going on. Gorgeous and engaging to play, though.
And they took away modes that are required for some achievements, and decided to automatically unlock those achievements for anyone who launches the game.
Is there a difference between thinking and perceiving? Or are can one claim that "im makin u think" by causing literally any sort of stimuli to occur within Pooro's synaptic cortex?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, there's like, what, 12 of those fuckin quests? Those hungry hobbits can smell a pie from half a mile away, I swear to god
I'm still not there yet, but I thought that's why I started this! I recall the RPS review being like huh this is actually pretty delightful.
I feel like frontloading the game with what is as far as I can remember literal copy-pastes from previous Gears games was a bad idea.
Apparently the deed from completing all those quests was considered endgame essential at one point because of the recipe it rewarded which is just like, amazing honestly. I’ve also been playing LOTRO and this game has a fucking vibe that’s enthralling.
Fuckin fine, I'll download it today.
I would be fuckin down for a PA fellowship! I'll go look at what it takes to start one
edit: huh, you just gotta be level 5 to start a kinship and it only costs 5 silver and 12 copper
I am too much of a cranky hardass to have fun with LotRO.
So far I've tried minstrel, captain, warden, and lore master. Only really put any time into the minstrel, and I love yelling at things until they die and playing jaunty tunes on my theorbo. Warden is pretty fun; you input your attack skills in certain orders to determine what your gambit skill becomes. Lore master seems like a typical pet/caster DPS/CC class, and captain seems like a melee pet/support buff/tank class (they get to yell at baddies too, but not as much as minstrels).
My next character is going to be a beorning, which is both a race that is it's own class. They're basically werebears that fill different roles depending on how you trait them, either DPS, heals/buffs, or tank.
lol if you think I need to think to copy-paste image quotes on a web forum
lmao
I know you have problems with LotRO, which I can dig, but that fireball is technically a weird acorn bomb or something.
it's supposed to be what Gandalf did to scare/attack the wargs in the Hobbit, when they're all hiding in that tree.
Loremasters do give up on trying to maintain the "casual magic isn't a thing" premise that LotR works on, later on, tho.
edit:
I've got a Hobbit Guardian named Bodungo
friend me up
Important thing I remember from when I played LotRO back when it came out. Over level 40 Loremasters get their mastery quest which lets them dual wield a staff and sword.
So, you know, maybe check it again.
*Sigh* *Clicks Download*
PSN: TheBrayster_92
but it absolutely understood what middle earth needed to look and feel like
Also one of the classes that I thought seemed cool you can’t start the game as?
I’m a bit confused how to approach
as someone who has heard it sales pitched as “a good single player story to play through”
MMOs you generally need to pay a monthly fee for access, yes.
If for no other reason than the good story stuff people talk about requires you to go through at least the entire base game worth of content until you reach the first expansion pack, which is at least dozens of hours and the story in the base game is bad.
If you do not enjoy the act of actually playing the game, don't bother.
my searing hot take: it is a very fun puzzle game that manages to be mostly challenging without veering into absolute frustration most of the time, with cute writing and great co-op
apologies for any minds blown by this extremely up to date and contrarian verdict
Did you play the single-player campaign?
Yeah, it's typical MMO gameplay. But all the little details like the writing and music and landscapes and their obvious love for the setting have really pulled me in. I'll eventually fall off it like I do all MMOs, but for now I'm having fun pretending to be a hobbit minstrel that is also a farmer and cook who is slowly exploring Middle Earth
And I'm not going to spend any real money on cosmetics, but I've been looking at the wiki and the Farmer's Faire should be coming sometime around August or September. If I'm still playing by then I'm gonna participate to get a bunch of those goodies because they fit my desired aesthetic hard:
There is a trial that includes the base game and the first expansion. There's a few restrictions on things you can do, but you can try the game out and not worry about purchasing anything or paying a monthly fee. There's also no time limit on it. Just can't level any job past 60 or start the second expansion without turning into a normal paying customer.
edit: As for the job you want to play. Your one character can be every job. You just have to talk to the trainer to learn the job and then level it up. So if you want to play an expac job that unlocks later you can play something else until you get high enough level to unlock that job and then swap over to that.
So there is a free trial that includes the whole base game (known as A Realm Reborn or ARR aka 2.0) and the first expansion, Heavensward (aka HW or 3.0) which contains all the content up to level 60 with no limits on playtime: https://freetrial.finalfantasyxiv.com/na/
When you create a character you'll choose a starting class, that at level 30 turns into the full job and gains new abilities. You can pick up every job on a single character, you can switch at any time with no penalty (in fact, jobs at a lower level than your highest-level job get an XP bonus to help you catch them up). You can choose from the following:
1. Gladiator (which becomes Paladin) (tank)
2. Marauder (Warrior) (tank)
3. Lancer (Dragoon) (melee DPS)
4. Pugilist (Monk) (melee DPS)
5. Archer (Bard) (ranged physical DPS)
6. Thaumaturge (Black Mage) (ranged magic DPS)
7. Arcanist (unlocks both Scholar (healer) and Summoner (ranged magic DPS))
8. Conjurer (White Mage (healer))
(You can also unlock Rogue (which becomes Ninja (melee DPS)) at level 10 in any class but you can't start as it because reasons, and Blue Mage (technically magic DPS but it equips skills learned from enemies you fight so it can fill any role kinda) at level 50 in any job)
The jobs included in HW (Dark Knight (tank), Astrologian (healer), and Machinist (ranged physical DPS)) are different. They all require you to be level 50 in at least one other job and complete the entirety of ARR and the pre-HW story content before you can unlock them, and then you can start quests to unlock them once you start Heavensward. Instead of starting at level 1 like the ARR classes, they each start at level 30 and don't have a starting class variant.
Later expansions (Stormblood, Shadowbringers, Endwalker) also have new jobs, however they just require you to own the expansion and get any job up to a specific level to unlock them, they don't require any kind of story progress. These are:
1. Samurai (melee DPS) and Red Mage (ranged magic DPS) (Stormblood, requires level 50, start at 50)
2. Dancer (ranged physical DPS) and Gunbreaker (tank) (Shadowbringers, requires level 60, starts at 60)
3. Sage (healer) and Reaper (melee DPS) (Endwalker. Requires level 70, starts at 70)
the only thing I find frustrating about the gameplay experience of Portal 2 is in the single-player, where a few puzzles are basically pixel hunts to find pieces of portal-able tile at long distance, but the co-op mode largely avoids that in favor of easily readable and tight Portal 1-style lab ops
I'd almost say the Portal 2 co-op is the best thing Valve ever made when they were still a game company, though I might have to think on that superlative