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[WoW] Shadowlands: 9.1.5 on the PTR

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    fortyforty Registered User regular
    This fuckin' game absolutely refuses to give me a chest drop.

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    MyiagrosMyiagros Registered User regular
    I've reached some of the end game and did my first Mythic yesterday and got a key for another run.

    I'm trying to sort out what is needed for the Runecarver stuff. I can make the Umbralhide parts and have a few of the runes unlocked. Main question is for the rank of the gear. Is the upgrade path for the gear through both crafting and upgrading(I think I saw a vendor to do this).

    For example, I made a belt that is iLvl 220 and Rank 1. I can make another 15 or so belts to increase my crafting to Rank 2. Is there any benefit to this or should I craft the item from the Runecarver and upgrade it from there?

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
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    SproutSprout Registered User regular
    No, just buy the base piece on the AH. You'll drive yourself nuts trying to level that up at this point.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Specifically the upgrade process doesn’t increase the ilvl of the item — you need a higher ilvl base item to complete the upgrade. Upgrading just transfers the legendary powers/stars into the higher ilvl base.

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    LucascraftLucascraft Registered User regular
    I believe they are reducing the number of crafts required to rank up your recipes in 9.2.5. If you're planning on grinding a bunch of belts, it might be worth it to wait for the patch. I think it's a pretty significant reduction. Like 75% or something. That's just from memory, so don't quote me on the numbers.

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    fortyforty Registered User regular
    Lucascraft wrote: »
    I believe they are reducing the number of crafts required to rank up your recipes in 9.2.5. If you're planning on grinding a bunch of belts, it might be worth it to wait for the patch. I think it's a pretty significant reduction. Like 75% or something. That's just from memory, so don't quote me on the numbers.
    That's nice, but too little, too late for me. I ain't gonna bother grinding to rank 4 jewelry now.

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    MyiagrosMyiagros Registered User regular
    Great, thanks guys! I'm trying to get to iLvl 235 so I can join in on some raids, the guides I'm finding aren't the best on how to go about doing that.

    I'm just about finished the Kothia storyline so I'm sure I'll be getting better gear from quests in the next area that will help.

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    My gearing tips

    If you didn't already, get the gear you can buy with Anima from Zereth Mortis. It doesn't cost too much anima to get a full set and it gets you a solid floor of 226. Also, just doing the Zereth Mortis line gets you 233 gear and plenty of it. That alone should get a good foundation

    If you have a solid amount of gold and are willing to burn it, you can buy a full set of crafted blues. I think the lower stuff you can equip as many as you want of is ilvl 233. You can also equip a single 262 ilvl crafted piece and there is crafted gear for all slots but weapon and trinkets.

    After those you have options. If you aren't against unrated PVP grinding for honor is a consistent way to get up to 246 ilvl pve gear. This includes weapons and trinkets, and is likely the best way to at least get those

    You can run around Zereth Mortis getting the stuff that lets you fill in the Pocopoc skill tree. Getting points spent in that and you get new ranks, which lets the gear you find in ZM / get from its world quests spawn at higher ilvl.

    Finally you could do dungeons / lfr. Regular Mythics give 239 along with LFR. LFR also gives some 246 for the final 3 bosses. Another thing is if you do a regular mythic dungeon, you can get a m+ key. Put a +2 in the lfg and you will likely get tons of applications with many being high ilvl because people are using low keys to farm valor points for upgrading gear they get from dungeons. If you keep lowering your key to something manageable like +2 to +5, you will likely get groups quickly and they will plow through it. Likely not the most engaging way to go about it, but if getting stuff is a goal that might be a really efficient option.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    You don't even need to do a regular mythic anymore -- you can just go to the Great Vault in Oribos and talk to the nearby NPC labeled "Keystone Trader" and ask them for a keystone.

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    MyiagrosMyiagros Registered User regular
    One last question for now, LFR is the in game raid finder right? Is that for only current end game raids or does it work for old ones as well? Mythic LFR is just the next step up with better drops?

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Myiagros wrote: »
    One last question for now, LFR is the in game raid finder right? Is that for only current end game raids or does it work for old ones as well? Mythic LFR is just the next step up with better drops?

    Correct. The Raid Finder works for all raids in the current expansion -- Sepulcher of the First Ones is the current raid, so that's what you'll want to do for gear. Sanctum and Nathria could be harder to find groups.

    By "regular Mythics" Kai_San means Mythic dungeons. Mythic dungeons drop the same ilvl as LFR raids (239). Mythic Plus (M+) starts at +2, which drops 242, and goes up infinitely but loot scaling ends at +15, which drops 262. M+ is a very very good source of loot, and the difficulty gradually scales up and all the loot can be upgraded.

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    MyiagrosMyiagros Registered User regular
    Awesome! I did a M+2 Halls of Atonement last night and got a +4 key, going to see if people want to carry me through that one.

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    likely anything up to 7 you will get high ilvl people wanting to blast it for valor. I myself have put in +5 in search which gives results between 4 and 6 to just destroy the dungeon in half the allotted time.

    There is an NPC near the great vault that will offer to lower your key by one level. If you are worried about it getting to high, just do that and queue up again for these quick runs. It is very likely if people don't instantly leave when completed they won't need any loot they get and may offer it up for others to roll on. So you could easily get geared REALLY quick doing this.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Myiagros wrote: »
    Awesome! I did a M+2 Halls of Atonement last night and got a +4 key, going to see if people want to carry me through that one.

    You should be good to get carried to +8 at least. I pushed my trash Mage's key all the way up to +13 but that might be a bit too far when you don't know the dungeons at all.

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    BigityBigity Lubbock, TXRegistered User regular
    Sigh, bought the wrong item with relics and transformed it into a tier piece, so I can't sell it back.

    Ugh. Should have paid more attention.

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    Beyond NormalBeyond Normal Lord Phender Registered User regular
    Bigity wrote: »
    Sigh, bought the wrong item with relics and transformed it into a tier piece, so I can't sell it back.

    Ugh. Should have paid more attention.

    I also did this yesterday. Much sadness.

    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: Phender01
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    EnigmedicEnigmedic Registered User regular
    Anyone have any general input for how DKs and DHs are doing in pvp atm? Just resubbed and just trying to figure out what to level first. I should probably just level my rogue because they're always overpowered, but finding dungeon groups to get geared is miserable on DPS only classes.

    I'll probably level alliance after and that'll be a choice between all the casters and healers so that will be a harder choice. Though I'm definitely making a dragon healer in the expansion so it won't matter much.

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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    DH is pretty much solid above average. Best part about them is you have almost no responsibility other than to pve dps into someone and use your mobility to hide from danger. Your CC is limited so you pick and choose when to use it.

    DK I hear unholy has made a splash, but overall they have never been meta. That being said, very unlikely any of us hits meta ranks so, they are good burst melee dps in a time when if you can line locks, you can likely just stomp all over people with any melee to quite high.

    I main rogue currently and outside of Assa nutso burst, yeah they aren't going to be "good" until you start playing with high rated people at high ratings. Setups for sub are very hard, and failing to do them makes you likely the worst dps in pvp. Both Sub and Assa have easy tricks, but IMO they are also well known enough to be easy to counter. Outlaw however, is SUPER strong and likely falls into DH simplicity territory. Still need to do some setting up, but their consistent damage is amazing, and their overall survivability is way better than you would think.

    Right now getting geared in dungeons technically can be done pretty consistently if you run your own smaller keys. Not sure how long it will last, but the lack of a valor cap means smaller keys usually fill with geared people quickly who expect to blast the shit out of it for valor. Which you also get, and hopefully they stick around long enough at the end to give you the gear drops they didn't need. Rogues are pretty great in dungeons right now (mainly sub, but Assa does fine too) so there is that as well. However, if you wanted a tank spec DK is in a super good spot while DH is not so much so. Still valid, but thats the community perception you would run into.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
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    LITERALLY THE LAST PULL OF THE NIGHT

    SHAMBLIN

    Humor can be dissected as a frog can, but dies in the process.
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    TynnanTynnan seldom correct, never unsure Registered User regular
    we deed eet

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    MyiagrosMyiagros Registered User regular
    I created my first set piece but only used a 190 base for it, it's trash compared to what I have now so I picked up a 291 base off the AH to use instead.

    Ya'll got any more of that Cosmic Flux?

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
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    NiryaNirya Registered User regular
    We are the greatest guild in the history of the world, you can't prove otherwise.

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    3DS: 2981-5304-3227
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    EnigmedicEnigmedic Registered User regular
    I started leveling last night. There is far too much talking and cutscenes. Also oribos is awful. Who thought an almost entirely indoor city was a good idea? I need to be able to mount or something in there.

    At least the leveling is pretty easy. I got to 56 in about 3 hours on my mage.

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    BigityBigity Lubbock, TXRegistered User regular
    Enigmedic wrote: »
    I started leveling last night. There is far too much talking and cutscenes. Also oribos is awful. Who thought an almost entirely indoor city was a good idea? I need to be able to mount or something in there.

    At least the leveling is pretty easy. I got to 56 in about 3 hours on my mage.

    You can't mount, just not in any of the actual rooms :D

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    EnigmedicEnigmedic Registered User regular
    Yeah... At least there isn't much to do there. I blasted through a bunch of stuff and have flying now, at least the first flying unlock. Also have mostly full honor gear.

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    LucascraftLucascraft Registered User regular
    Enigmedic wrote: »
    I started leveling last night. There is far too much talking and cutscenes. Also oribos is awful. Who thought an almost entirely indoor city was a good idea? I need to be able to mount or something in there.

    At least the leveling is pretty easy. I got to 56 in about 3 hours on my mage.

    I don't mind the concept of talking and cutscenes in general. But the way WoW does it, and especially in Shadowlands, is pretty awful. The way they do it all in-game with "walk and talks," and waiting around for dialog bubbles that are all on timers and you can't read them at your own pace, the whole implementation just isn't good. I'm a faster reader than the internal timers they put on their chat bubbles. So I spend a lot of time waiting around for the scene to catch up to me. And while I'm waiting I get bored, and my mind wanders, and then I forget what's going on because the scene isn't keeping me engaged, and is universally paced extremely slowly.

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    SmrtnikSmrtnik job boli zub Registered User regular
    Playerbase: this game has no lore lol
    Blizz: it's all in the quest and chat text
    Playerbase: i don't read that you nerd
    Blizz: ok well make them talk it out with actual voices
    Playerbase: ugh this takes too long, skip please
    Blizz; patches in a skip
    Playerbase: this game has no lore lol

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    EnigmedicEnigmedic Registered User regular
    I think the beginning of warlords was great for storytelling. They had those animated comic book shorts you could watch online. And when you did the intro quest you saw each of the warchiefs and a blurb about them. Then you just go questing and kill them in quests, dungeons, or raids without a bunch of other crap.

    Shadowlands just tries to be too grand in its storytelling but no one wants to read a bunch of macguffins stacked on each other. The characters are either overused throughout the entire ip like Bolivar or you have zero connection to the characters like all the oribos people.

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    JavenJaven Registered User regular
    Shadowlands had those shorts too, just about the covenants instead of the clans. They've done them literally every expansion since Warlords I believe.

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    DelduwathDelduwath Registered User regular
    Enigmedic wrote: »
    I think the beginning of warlords was great for storytelling. They had those animated comic book shorts you could watch online. And when you did the intro quest you saw each of the warchiefs and a blurb about them. Then you just go questing and kill them in quests, dungeons, or raids without a bunch of other crap.

    Shadowlands just tries to be too grand in its storytelling but no one wants to read a bunch of macguffins stacked on each other. The characters are either overused throughout the entire ip like Bolivar or you have zero connection to the characters like all the oribos people.
    Man, I loved Warlords. I guess they squandered some potential or whatever (I don't raid or even really do dungeons, so any content drought on that front doesn't affect me; my understanding is that the end of Warlords was bad on this front?), but I loved the questing storyline, the introductions to the major players, all that stuff. To be fair, I'm also a huge sucker for alternate-universe stories, so "here's WoW's first expansion, but everything is a little bit different" would probably win me over no matter what.

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    KorrorKorror Registered User regular
    edited May 2022
    Enigmedic wrote: »
    I think the beginning of warlords was great for storytelling. They had those animated comic book shorts you could watch online. And when you did the intro quest you saw each of the warchiefs and a blurb about them. Then you just go questing and kill them in quests, dungeons, or raids without a bunch of other crap.

    Shadowlands just tries to be too grand in its storytelling but no one wants to read a bunch of macguffins stacked on each other. The characters are either overused throughout the entire ip like Bolivar or you have zero connection to the characters like all the oribos people.

    The lore in Shadowlands wasn't too bad while leveling and that's traditionally where blizzard's lore shines. Remember leveling through Revendreth and how neat that was? Once you hit max level through, you stop really interacting with the lore and start focusing more on the gameplay. True, there's a few additional lore tidbits in raid cutscenes and a few story questlines for Korthia and Zereth Mortis but I think even combined those are all shorter than a single leveling zone.

    You can't make a feast out of crumbs and I don't know how you solve that issue. People say that they want better story but their actions show that they'll hurry through the story as fast as possible to get to the gameplay that they like.

    Korror on
    Battlenet ID: NullPointer
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    EnigmedicEnigmedic Registered User regular
    There was just a long time between the last patch and legion. And tanaan was boring. I know they introduce things, but it was done better in WoD than shadowlands. In WoD they set up the bad guy. You know who you're going to be fighting. In shadowlands it's like ok you're in purgatory and you have to do this campaign before you get to put on the sorting hat.

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    LucascraftLucascraft Registered User regular
    Smrtnik wrote: »
    Playerbase: this game has no lore lol
    Blizz: it's all in the quest and chat text
    Playerbase: i don't read that you nerd
    Blizz: ok well make them talk it out with actual voices
    Playerbase: ugh this takes too long, skip please
    Blizz; patches in a skip
    Playerbase: this game has no lore lol

    The skips are for alts only. You always have to do the campaign once. People might still rush it and blow past all the lore and conversations, but they can't skip it on their first character. I do read the chat bubbles and lore. My comment was that the pacing is all hard coded to be extremely slow. My problem isn't that I'm not consuming the lore. My problem is that the pace of the lore delivery is too slow. I'm not a fan of the walk and talks. They massively overuse those in Shadowlands.

    FFXIV added the walk and talk feature in Endwalker and I didn't like it there either. I like their cutscenes where I can click through chat bubbles at my own pace, and hurry it along if their delivery is slower than what I need. The XIV cutscenes are basically exactly what I want. The walk and talk segments where you have to wait for AI scripting, wait for the AI to stop and look at something and deliver a chat bubble that is hard-coded to last 14 seconds before they move on to the next point of interest, that's what I don't like. Sure, it might be more lifelike and realistic to do it that way. But it also slows down and bottlenecks the speed of the game. And games don't move at the same speed as real life.

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    BahamutZEROBahamutZERO Registered User regular
    edited May 2022
    it's not quite the same format in 14, you're not following an NPC walking along on a scripted path at their pace, they follow you in the area of the quest and you go to marked points of interest which gives them different dialogue when you talk to them at those spots, and the talking happens either in normal NPC dialogue boxes or else in a full cutscene.
    They will reset back to the start point if you go somewhere they can't path easily, by jumping up things for example, or move at mount speed though.

    BahamutZERO on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Guild downed Mythic Dausegne — both her and Xymox were hit bad by roster/internet boss and took way too long, but we seem to have stabilized so hopefully prog is faster.

    And I’m officially jumping ship from Balance Druid to Warlock because class balance is :pain:

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    PreacherPreacher Registered User regular
    Honestly what I hate about shadowlands is how unconnected every zone is. They are all seperated by magic blue umbilical cords of boring and each zone feels vastly too small.

    Like in a given day you'll get a "finish 3 world quests" in like revendreth and barely have 3 world quests to finish.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    EnigmedicEnigmedic Registered User regular
    Preacher wrote: »
    Honestly what I hate about shadowlands is how unconnected every zone is. They are all seperated by magic blue umbilical cords of boring and each zone feels vastly too small.

    Like in a given day you'll get a "finish 3 world quests" in like revendreth and barely have 3 world quests to finish.

    That is something I noticed too. You can't fly from one zone to the next, you have to go back to oribos and take another flight path to even get in the zone. And after bfa and legion, there are relatively zero world quests. Also anima is abysmally slow to accumulate on a fresh 1st 60. I have one of the achievements to upgrade the amount but it's not much stil. I only have like 2k anima and I did the world bosses. I'm never going to have 20k to upgrade everything to rank 2, or another 40k after that for rank 3 covenant buildings. And since I haven't been banking anima for a year I pretty much can't buy anima gear for alts if I level them. I might just level my characters and let them sit ungeared at 60 because the amount of things you have to grind is insane to catch up to even a functional level of stats. I'm certainly not going to gear up 20 characters in this mess. I don't even want to keep doing the ZM campaign or unlock flying on my 1 60. And farming torghast for a legendary also sounds like crap.

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    PreacherPreacher Registered User regular
    Enigmedic wrote: »
    Preacher wrote: »
    Honestly what I hate about shadowlands is how unconnected every zone is. They are all seperated by magic blue umbilical cords of boring and each zone feels vastly too small.

    Like in a given day you'll get a "finish 3 world quests" in like revendreth and barely have 3 world quests to finish.

    That is something I noticed too. You can't fly from one zone to the next, you have to go back to oribos and take another flight path to even get in the zone. And after bfa and legion, there are relatively zero world quests. Also anima is abysmally slow to accumulate on a fresh 1st 60. I have one of the achievements to upgrade the amount but it's not much stil. I only have like 2k anima and I did the world bosses. I'm never going to have 20k to upgrade everything to rank 2, or another 40k after that for rank 3 covenant buildings. And since I haven't been banking anima for a year I pretty much can't buy anima gear for alts if I level them. I might just level my characters and let them sit ungeared at 60 because the amount of things you have to grind is insane to catch up to even a functional level of stats. I'm certainly not going to gear up 20 characters in this mess. I don't even want to keep doing the ZM campaign or unlock flying on my 1 60. And farming torghast for a legendary also sounds like crap.

    Yeah anima was pitifuly low for all the things they in theory wanted you to do with it. The mission table was also equally bullshit. I'm glad they are not bringing back mission tables because as they have progressed them from draenor they have progressively gotten worse.

    But really world quest rewards sucked. Not much gear, pitiful anima amounts or like 75 gold. Oh shit I'm getting the vapors.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Preacher wrote: »
    Honestly what I hate about shadowlands is how unconnected every zone is. They are all seperated by magic blue umbilical cords of boring and each zone feels vastly too small.

    Like in a given day you'll get a "finish 3 world quests" in like revendreth and barely have 3 world quests to finish.

    Well it was the same in Legion but the zones were connected with crumbs and nothing more

    World quests in Shadowlands have a confusing thing why do quests offer 4 or 5X anima drips for my warlock and at most for my rogue 3X
    Is it gear level? Or what is it? I have barely touched torghast on my rogue is that why? or the quest chain?

    I am just leveling my tanks and priests via timewalking because the rest of shadowlands seems so boring since I don't raid
    With timewalking I had two smooth? runs on my blood elf and undead priests. My draenei was Ugly but that was 4 melee in Halls of Lightning

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Brainleech wrote: »
    Preacher wrote: »
    Honestly what I hate about shadowlands is how unconnected every zone is. They are all seperated by magic blue umbilical cords of boring and each zone feels vastly too small.

    Like in a given day you'll get a "finish 3 world quests" in like revendreth and barely have 3 world quests to finish.

    Well it was the same in Legion but the zones were connected with crumbs and nothing more

    World quests in Shadowlands have a confusing thing why do quests offer 4 or 5X anima drips for my warlock and at most for my rogue 3X
    Is it gear level? Or what is it? I have barely touched torghast on my rogue is that why? or the quest chain?

    I am just leveling my tanks and priests via timewalking because the rest of shadowlands seems so boring since I don't raid
    With timewalking I had two smooth? runs on my blood elf and undead priests. My draenei was Ugly but that was 4 melee in Halls of Lightning

    You get bonus anima rewards for upgrading your Covenant buildings.

This discussion has been closed.