How's the performance? Any better or worse than Hyrule?
from a very brief play last night docked, its pretty decent, though enemy grunt units have some severe "pop-in" when you get close to them. I did not get a chance to look through menus to see what sort of fidelity options were available, but from my memory of the calamity demo, its a lot better playing than that
How's the Musuo aspects of the game? My concern is that I have to run around putting out fires before something gets captured or that you have to do everything yourself on a big ass map instead of being able to tell other characters to do things.
I guess my question is: How frustrating is it to deal with that type of stuff vs, I wanna run at these guys and beat them up.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
How's the Musuo aspects of the game? My concern is that I have to run around putting out fires before something gets captured or that you have to do everything yourself on a big ass map instead of being able to tell other characters to do things.
I guess my question is: How frustrating is it to deal with that type of stuff vs, I wanna run at these guys and beat them up.
you have up to 4 player-controllable characters (and up to 8 deployable units in total), and you can issue orders to all of them (attack a unit, capture a stronghold, guard another unit, etc), and you can see their strengths/weaknesses according to Fire Emblem rules so you know when its bad to send IE flyers against archers, etc. its pretty easy to send say a swordsman unit to capture an axe base on one side of the map while you run another over to stop a side-quest objective, and if something spawns on that side of the map you can immediately switch to playing as that other unit and deal with it personally if you want
but if you want to just do everything yourself with one unit, you can absolutely do so. you'll probably want to make sure you bring someone with high mobility (some classes are faster than others, esp mounted units), but you can totally solo if you want to. being able to issue orders and keep units against stuff they have advantage against just makes it all the easier
The demo was fun, but frustratingly short. I need more!
Does anyone know how they're handling the 3 paths? Will you be able to do all three in one save? If it works the same way as three houses, I'm not looking forward to doing that much grinding three times (because every other warriors game I've played has had a ton of grinding).
Yeah, at the Training Grounds there's an option to just pay Gold to level up your characters. But you can't level up higher than your highest level character this way. It's probably mostly there to make sure lower-level characters can catch up somewhat easily.
The demo was fun, but frustratingly short. I need more!
Does anyone know how they're handling the 3 paths? Will you be able to do all three in one save? If it works the same way as three houses, I'm not looking forward to doing that much grinding three times (because every other warriors game I've played has had a ton of grinding).
I hope there's a new game plus thing so you can bring your characters back through, like in Three Houses. Guess we'll see.
The demo was fun, but frustratingly short. I need more!
Does anyone know how they're handling the 3 paths? Will you be able to do all three in one save? If it works the same way as three houses, I'm not looking forward to doing that much grinding three times (because every other warriors game I've played has had a ton of grinding).
I hope there's a new game plus thing so you can bring your characters back through, like in Three Houses. Guess we'll see.
Well, the renown menu has two items locked out in the demo, so I'd assume it's there. Definitely feels like this will need a couple NG+ laps to see it all, but.
I'm kind of curious with the demo story though. (Black Eagles)
That went off the rails incredibly fast, seriously.
The demo was fun, but frustratingly short. I need more!
Does anyone know how they're handling the 3 paths? Will you be able to do all three in one save? If it works the same way as three houses, I'm not looking forward to doing that much grinding three times (because every other warriors game I've played has had a ton of grinding).
I hope there's a new game plus thing so you can bring your characters back through, like in Three Houses. Guess we'll see.
Well, the renown menu has two items locked out in the demo, so I'd assume it's there. Definitely feels like this will need a couple NG+ laps to see it all, but.
I'm kind of curious with the demo story though. (Black Eagles)
That went off the rails incredibly fast, seriously.
So did the blue lions , with the new turn of events they are actually far better off then they were in azure moon. As a berserk fan I do like Dmitrys “guts” look more then this one.
One other thing, the class swapping makes me real happy to see that come back from Three Houses, since it means you have a lot of room to use your favorite characters every fight and swap out their movesets. (Plus skill equips, unique skills, etc adds depth to setting people up).
How's the Musuo aspects of the game? My concern is that I have to run around putting out fires before something gets captured or that you have to do everything yourself on a big ass map instead of being able to tell other characters to do things.
I guess my question is: How frustrating is it to deal with that type of stuff vs, I wanna run at these guys and beat them up.
you have up to 4 player-controllable characters (and up to 8 deployable units in total), and you can issue orders to all of them (attack a unit, capture a stronghold, guard another unit, etc), and you can see their strengths/weaknesses according to Fire Emblem rules so you know when its bad to send IE flyers against archers, etc. its pretty easy to send say a swordsman unit to capture an axe base on one side of the map while you run another over to stop a side-quest objective, and if something spawns on that side of the map you can immediately switch to playing as that other unit and deal with it personally if you want
but if you want to just do everything yourself with one unit, you can absolutely do so. you'll probably want to make sure you bring someone with high mobility (some classes are faster than others, esp mounted units), but you can totally solo if you want to. being able to issue orders and keep units against stuff they have advantage against just makes it all the easier
Uncontrolled characters are also notably more competent than they seem to be in other Warriors games. If you order them to take a fort, they won't just show up and mill around until you take over and do the all the work, they'll actually take the fort. Based on my limited experience with the demo, the new game seems to work that way as well.
I'm curious about what sort of postgame this is going to have. The first Hyrule Warriors and Fire Emblem Warriors let you select and replay any unlocked battle in the story, while having separate modes for free play. Age of Calamity was sort of similar, but threw everything on a single big map. Three Hopes seems kind of sectioned off, though? Admittedly I'm still just in Chapter 4, so I don't know how future chapters will end up working.
Don't know if this was known or discussed and really shouldn't be a surprise but looks like you get some bonuses for having both a save file for Fire Emblem Three Houses and Fire Emblem Warriors.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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One other thing, the class swapping makes me real happy to see that come back from Three Houses, since it means you have a lot of room to use your favorite characters every fight and swap out their movesets. (Plus skill equips, unique skills, etc adds depth to setting people up).
Class options felt so lackluster in Three Houses. Especially with the stupid gender restrictions. On a first run you could get punished for deviating from the “canon” class for a character by having no viable promotions.
One other thing, the class swapping makes me real happy to see that come back from Three Houses, since it means you have a lot of room to use your favorite characters every fight and swap out their movesets. (Plus skill equips, unique skills, etc adds depth to setting people up).
Class options felt so lackluster in Three Houses. Especially with the stupid gender restrictions. On a first run you could get punished for deviating from the “canon” class for a character by having no viable promotions.
There was only 4 gender locks classes that I remember , never really though it was that big of a deal. Unless you wanted a Hubert /lindhart grimorie or a Hilda / Catherine war master .
There was only 4 gender locks classes that I remember , never really though it was that big of a deal. Unless you wanted a Hubert /lindhart grimorie or a Hilda / Catherine war master .
Girls can't be Brawlers / Grapplers / War Masters (hard luck to any girls with Brawling focus, you never get a class), Dark Mages / Dark Bishops (despite two thirds of the characters who learn dark magic being female), or Heroes.
Boys can't be Pegasus Knights / Falcon Knights, Gremorys, Dark Fliers, or Valkyries.
Some sad news, as Billy Kametz, the voice of Ferdinand, passed away last week from cancer at the age of 35. I think he did work on Three Hopes, so enjoy one of his last performances
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Warlock82Never pet a burning dogRegistered Userregular
Some sad news, as Billy Kametz, the voice of Ferdinand, passed away last week from cancer at the age of 35. I think he did work on Three Hopes, so enjoy one of his last performances
The game's been done for a year? And not even so much as an announcement yet? I don't think I believe this leak.
I don't really believe it either, but in development done tends to mean that everything is there, not that everything is working correctly. It could be done, and still have been a bug ridden mess that needed another year of work.
Yeah, at the Training Grounds there's an option to just pay Gold to level up your characters. But you can't level up higher than your highest level character this way. It's probably mostly there to make sure lower-level characters can catch up somewhat easily.
My experience with the previous game is that it also gets prohibitively expensive as the levels go up and there are no shortage of other more important things to spend gold on.
I don't know how weapon balance will be in this one but in FEW the easiest way to catch up characters were just enough cheap levels that they can't instantly die, make sure they can use the highest rank weapons you've unlocked and give them one. They'll be ineffective as an NPC but a player can do just fine as the weapon power out-scales what the character gets through leveling.
Rollers are red, chargers are blue....omae wa mou shindeiru
i'm very much digging the demo for three hopes. i can see this getting a lot of replay going through the 3 houses and just tweaking each persons classes.
Remember those fake leaks from years ago where the main character was a vampire or something? Good times.
I mean Byleth was a charisma vampire . So maybe that was it.
Byleth facts:
- Learns Nosferatu.
- Known as The Ashen Demon.
- Doesn't have a heartbeat.
- Just hangs out dead for a few years.
- Moves in to an abandoned monastery.
Posts
from a very brief play last night docked, its pretty decent, though enemy grunt units have some severe "pop-in" when you get close to them. I did not get a chance to look through menus to see what sort of fidelity options were available, but from my memory of the calamity demo, its a lot better playing than that
End of the month. 28th I believe
June 24th.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
It's my favorite house. It has the most interesting plot line and has my favorite students.
they're all good students, brent
I guess my question is: How frustrating is it to deal with that type of stuff vs, I wanna run at these guys and beat them up.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
you have up to 4 player-controllable characters (and up to 8 deployable units in total), and you can issue orders to all of them (attack a unit, capture a stronghold, guard another unit, etc), and you can see their strengths/weaknesses according to Fire Emblem rules so you know when its bad to send IE flyers against archers, etc. its pretty easy to send say a swordsman unit to capture an axe base on one side of the map while you run another over to stop a side-quest objective, and if something spawns on that side of the map you can immediately switch to playing as that other unit and deal with it personally if you want
but if you want to just do everything yourself with one unit, you can absolutely do so. you'll probably want to make sure you bring someone with high mobility (some classes are faster than others, esp mounted units), but you can totally solo if you want to. being able to issue orders and keep units against stuff they have advantage against just makes it all the easier
Does anyone know how they're handling the 3 paths? Will you be able to do all three in one save? If it works the same way as three houses, I'm not looking forward to doing that much grinding three times (because every other warriors game I've played has had a ton of grinding).
What.
PSN: TheBrayster_92
PSN: TheBrayster_92
I hope there's a new game plus thing so you can bring your characters back through, like in Three Houses. Guess we'll see.
Well, the renown menu has two items locked out in the demo, so I'd assume it's there. Definitely feels like this will need a couple NG+ laps to see it all, but.
I'm kind of curious with the demo story though. (Black Eagles)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
So did the blue lions , with the new turn of events they are actually far better off then they were in azure moon. As a berserk fan I do like Dmitrys “guts” look more then this one.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
If I can't pair off my child soldiers why am I even going to war?
Uncontrolled characters are also notably more competent than they seem to be in other Warriors games. If you order them to take a fort, they won't just show up and mill around until you take over and do the all the work, they'll actually take the fort. Based on my limited experience with the demo, the new game seems to work that way as well.
I'm curious about what sort of postgame this is going to have. The first Hyrule Warriors and Fire Emblem Warriors let you select and replay any unlocked battle in the story, while having separate modes for free play. Age of Calamity was sort of similar, but threw everything on a single big map. Three Hopes seems kind of sectioned off, though? Admittedly I'm still just in Chapter 4, so I don't know how future chapters will end up working.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
There was only 4 gender locks classes that I remember , never really though it was that big of a deal. Unless you wanted a Hubert /lindhart grimorie or a Hilda / Catherine war master .
Girls can't be Brawlers / Grapplers / War Masters (hard luck to any girls with Brawling focus, you never get a class), Dark Mages / Dark Bishops (despite two thirds of the characters who learn dark magic being female), or Heroes.
Boys can't be Pegasus Knights / Falcon Knights, Gremorys, Dark Fliers, or Valkyries.
It's not great.
Noooooo That's so freaking young
Unrelated, was coming here to post this:
The game's been done for a year? And not even so much as an announcement yet? I don't think I believe this leak.
I don't really believe it either, but in development done tends to mean that everything is there, not that everything is working correctly. It could be done, and still have been a bug ridden mess that needed another year of work.
I don't know how weapon balance will be in this one but in FEW the easiest way to catch up characters were just enough cheap levels that they can't instantly die, make sure they can use the highest rank weapons you've unlocked and give them one. They'll be ineffective as an NPC but a player can do just fine as the weapon power out-scales what the character gets through leveling.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
I mean Byleth was a charisma vampire . So maybe that was it.
Byleth facts:
- Known as The Ashen Demon.
- Doesn't have a heartbeat.
- Just hangs out dead for a few years.
- Moves in to an abandoned monastery.
Close enough for horseshoes, I say. Stake 'em.