hmm yup, looks like the Splicers and their tokens got the Phyrexian type added when they created it (I think) when Vorinclex showed up in Kaldheim
It got changed in the big Phyrexian creature type update, yeah, although IIRC that was a while after Kaldheim on account of the size of the project. Germs are also Phyrexian now, by the by.
Checking the full variant image gallery, Chaos Warp is the only piece by either Foglio in 2X2. Phil was probably mistaken about where the pieces were going, understandably. (Or I misinterpreted him, which is also fair.)
The next logical place to look will be Unfinity, although a Secret Lair probably isn't out of the question.
Vyolynce on
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
Didn’t WotC confirm that there’s a Foglio Secret Lair coming? I thought they announced it on one of the livestreams, but it’s a little further out in the release schedule IIRC.
Didn’t WotC confirm that there’s a Foglio Secret Lair coming? I thought they announced it on one of the livestreams, but it’s a little further out in the release schedule IIRC.
A quick Google confirms this, yes. Due later this year.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
Rules question: Can you flash in cards that have "At the beginning of your upkeep if X then Y" and have them fire that turn (assuming X is true)?
The best way to look is those triggers happen as the phase moves to upkeep. So it cannot be during your upkeep when you flash them in to get the effect.
If it said "at the end of your upkeep" that would worbe, cause then it would be as you move OUT of upkeep.
Rules question: Can you flash in cards that have "At the beginning of your upkeep if X then Y" and have them fire that turn (assuming X is true)?
In addition to the above posts, that specific wording is an "intervening if" clause. Those check on both triggering and on resolution; if the condition isn't true when it would trigger then it doesn't even trigger in the first place.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
The Warhammer 40K commander decks have been delayed to October 7th, the associated Secret Lairs are also being pushed but there's no specific date for them yet.
Why does that card need to be an alchemy? I don't understand.
If you fail to kill it then the card still robs the creature of all of its abilities forever. You couldn't do that outside of alchemy.
Sure you can.
It's clunky as hell and basically needs its own rules, but it's absolutely possible.
Now, if you told me perpetually follows it through zone changes, I'll take your word for it and this has to be alchemy, but my understanding is that's not how it works.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Why does that card need to be an alchemy? I don't understand.
If you fail to kill it then the card still robs the creature of all of its abilities forever. You couldn't do that outside of alchemy.
Sure you can.
It's clunky as hell and basically needs its own rules, but it's absolutely possible.
Now, if you told me perpetually follows it through zone changes, I'll take your word for it and this has to be alchemy, but my understanding is that's not how it works.
yeah sorry you've been misinformed about perpetual. perpetual follows a card whether it gets bounced, goes into the graveyard, returns to the library, etc. the only thing that clears perpetual is being sent to the command zone, because otherwise players would be really mad about commanders being countered
Why does that card need to be an alchemy? I don't understand.
If you fail to kill it then the card still robs the creature of all of its abilities forever. You couldn't do that outside of alchemy.
Sure you can.
It's clunky as hell and basically needs its own rules, but it's absolutely possible.
Now, if you told me perpetually follows it through zone changes, I'll take your word for it and this has to be alchemy, but my understanding is that's not how it works.
yeah sorry you've been misinformed about perpetual. perpetual follows a card whether it gets bounced, goes into the graveyard, returns to the library, etc. the only thing that clears perpetual is being sent to the command zone, because otherwise players would be really mad about commanders being countered
Makes more sense now, thank you for the clarification!
Yep, for any commander that isn't just there for ETB card advantage, it's a 1-mana "find a way to kill your own commander or your deck doesn't work, lol" card.
I ate an engineer
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Yep, for any commander that isn't just there for ETB card advantage, it's a 1-mana "find a way to kill your own commander or your deck doesn't work, lol" card.
They've done something similar before, potentially harder to kill without enchantment removal
Yep, for any commander that isn't just there for ETB card advantage, it's a 1-mana "find a way to kill your own commander or your deck doesn't work, lol" card.
They've done something similar before, potentially harder to kill without enchantment removal
Yeah, there's a number of enchantments that work to neuter commanders pretty effectively. Witness Protection also works pretty nicely there.
I remember one time at a table a long time ago someone resolved a Lignify on a commander and the player just scooped in response. Their deck had no way whatsoever to deal with an aura that bricked the commander. At the time I thought it was really funny, all they had to do was wait for a wrath to reset.
Yep, for any commander that isn't just there for ETB card advantage, it's a 1-mana "find a way to kill your own commander or your deck doesn't work, lol" card.
They've done something similar before, potentially harder to kill without enchantment removal
They've done several similar things before, yes - most recently Witness Protection, which is {U}, and very similar. However, those are both separate permanents that can be removed, losing the effect, and if the creature dies, and is brought back, or otherwise changes zone, they are lost. Perpetual is a very, very different outcome in gameplay, basically.
I remember one time at a table a long time ago someone resolved a Lignify on a commander and the player just scooped in response. Their deck had no way whatsoever to deal with an aura that bricked the commander. At the time I thought it was really funny, all they had to do was wait for a wrath to reset.
What's lignify
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astrobstrdSo full of mercy...Registered Userregular
I remember one time at a table a long time ago someone resolved a Lignify on a commander and the player just scooped in response. Their deck had no way whatsoever to deal with an aura that bricked the commander. At the time I thought it was really funny, all they had to do was wait for a wrath to reset.
Posts
Huh. Splicers got upgrades?
7-0 in my first Chromatic Cube draft with one of the most insane decks I've ever drafted in any cube.
It got changed in the big Phyrexian creature type update, yeah, although IIRC that was a while after Kaldheim on account of the size of the project. Germs are also Phyrexian now, by the by.
Initially there was some weirdness like Chancellor of the Forge making Phyrexian Goblins from your opening hand but only Goblins when it ETB'd, but they've fixed that since. Now you've just got weirdness like the Masterwork Wurmcoil Engine, Seventh Edition Western Paladin, and Consecrated Sphinx.
This deck feels illegal
Checking the full variant image gallery, Chaos Warp is the only piece by either Foglio in 2X2. Phil was probably mistaken about where the pieces were going, understandably. (Or I misinterpreted him, which is also fair.)
The next logical place to look will be Unfinity, although a Secret Lair probably isn't out of the question.
A quick Google confirms this, yes. Due later this year.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The best way to look is those triggers happen as the phase moves to upkeep. So it cannot be during your upkeep when you flash them in to get the effect.
If it said "at the end of your upkeep" that would worbe, cause then it would be as you move OUT of upkeep.
In addition to the above posts, that specific wording is an "intervening if" clause. Those check on both triggering and on resolution; if the condition isn't true when it would trigger then it doesn't even trigger in the first place.
yeah, nobody gets priority during the untap step and stuff that gets triggered during it doesn't get put on the stap until your upkeep
there is a way to win during your untap step, but it's extremely niche and complex and relies entirely on replacement effects
The Warhammer 40K commander decks have been delayed to October 7th, the associated Secret Lairs are also being pushed but there's no specific date for them yet.
I did mean things to people in this Cube Bo3 3-0. Casting Olivia with Massacure Wurm in the bin was my favorite, though.
Well Alchemy just spoiled an absurdly strong piece of 1 mana removal that will also ruin Brawl even more
If you fail to kill it then the card still robs the creature of all of its abilities forever. You couldn't do that outside of alchemy.
Sure you can.
It's clunky as hell and basically needs its own rules, but it's absolutely possible.
Now, if you told me perpetually follows it through zone changes, I'll take your word for it and this has to be alchemy, but my understanding is that's not how it works.
“perpetually”
closest they could do in paper would be to have it be a 1-mana enchantment with Flash that removed abilities, and then dealt damage
Or even if you do kill it, like an Arclight Phoenix.
yeah sorry you've been misinformed about perpetual. perpetual follows a card whether it gets bounced, goes into the graveyard, returns to the library, etc. the only thing that clears perpetual is being sent to the command zone, because otherwise players would be really mad about commanders being countered
Makes more sense now, thank you for the clarification!
Didn't they change it so perpetual doesn't include the command zone?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Yeah but if you don't kill the commander it's now just sitting there with an overpriced power/toughness doing fuck all
They've done something similar before, potentially harder to kill without enchantment removal
Yeah, there's a number of enchantments that work to neuter commanders pretty effectively. Witness Protection also works pretty nicely there.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
They've done several similar things before, yes - most recently Witness Protection, which is {U}, and very similar. However, those are both separate permanents that can be removed, losing the effect, and if the creature dies, and is brought back, or otherwise changes zone, they are lost. Perpetual is a very, very different outcome in gameplay, basically.
What's lignify
Not much, what's lignify with you?