firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Anyone playing Thymesia?
The first environment is super bland and the story is barely there, but the combat is fun as hell so far, so I'm sticking with it.
However I'm completely stuck on the first real boss. This bastard magician is probably the hardest first boss I've ever seen in a video game. Total glass chewer.
Lokah Samastah Sukhino Bhavantu
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Steelrising feels pretty solid through its first few areas. Not free of jank, but to me it feels better than The Surge or Ashen or Lords of the Fallen or Mortal Shell.
Decent weapon variety even just in the early game, looks like some amount of build variety, enemy variety hasn't dried up yet, and it doesn't seem like it will be really short like Mortal Shell.
I'd hesitate to get it if your computer isn't at minimum in the ballpark of current gen consoles, though. I've seen performance complaints as one of the few consistent negatives and I'm personally floating between like 55 and 80 fps at 1080p on the default settings with a RX 6600 and 3700x .
I started playing Steelrising myself just a few days ago. I like it, it's pretty neat, but boy howdy do these enemies input read like nobody's business. Especially the spear+cannon jackasses. They'll start a swing and delay if you hit parry so you whiff, then stab you. If you don't hit parry and wait for the delay, there won't be one- they'll stab you immediately.
Since beating Elden Ring ive been living in the souls universe game hopping. Well today I took the time to progress in ds1 and just got one more thing to do.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Also the only game I know anyone bought the console for, like I own a PS4 and Bloodborne and literally no other games for it and I'm not alone in that.
I wouldnt be surprised if it drops after this MS/Activision thing ends. Doing Bloodborne while it was on the horizon or ongoing would be huge ammunition for MS/Activision.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited June 2023
My money is on a game that sold 2 million copies isn't going to go through the remake process after the Demon's Souls remake only sold like 1.5.
My money is on a game that sold 2 million copies isn't going to go through the remake process after the Demon's Souls remake only sold like 1.5.
???
am I missing something here, it seems like your sense of what games should sell is skewed...?
I got that information on Bloodborne sales from the Wikipedia page on 'best selling PS4 games', where it's #22.
Demon's Souls is one of only three games that have sold more than a million copies on PS5, the other two being FF16 (3m) and Ratchet and Clank (1.1m).
Wikipedia is wrong.
Horizon Forbidden West sold 8.4 million copies between PS4 and PS5 and isn't on either list.
God of War: Ragnarok sold 11 million, not on either list.
Miles Morales, Gran Turismo 7, etc.
I find it difficult to believe that all of these games sold purely on the PS4, especially when the PS5 is the clear leader in the current gen (minus the switch, of course). What's happening is Sony is combining PS4 and PS5 game sales in press releases. And that number is only going up.
Bloodborne is a small fish that is probably going to require a complete rewrite, at least according to the guy who made the initial 60 fps patch, and I don't see it happening. Possibly ever.
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
3 seems reasonable
I just don't see it being a game Sony invests AAA money in after Demon's Souls remake was a huge hyped up thing in the Souls community then didn't sell very well. Which sucks, because I would love to play a 60 fps modernized Bloodborne. Hell, I'd just like to play it at all.
it's really hard to gauge the success of early ps5 stuff
demon's souls sales were probably pretty reasonable for a launch title for how difficult the console was to get. they're not bonkers, but for a straight remake of a 2009 game released when it did, i doubt it's that bad. ratchet and clank did similar numbers. they were also intended to sell consoles, so raw numbers aren't everything.
and the elephant of the room is that since either bloodborne and demon's souls came out, elden ring sold 20 million copies to the normal people
i agree that there's a good chance sony just doesn't give a shit, but it's because they're short-sighted, not because they're making a sober numbers call. sony leadership's been kinda shit for the past few years.
I wouldnt be surprised if it drops after this MS/Activision thing ends. Doing Bloodborne while it was on the horizon or ongoing would be huge ammunition for MS/Activision.
I wouldnt be surprised if it drops after this MS/Activision thing ends. Doing Bloodborne while it was on the horizon or ongoing would be huge ammunition for MS/Activision.
huh?
The ongoing merger fight. This statement was just a musing. FFXVI was brought up in the proceeding and it seemed pretty embarrassing against Sony's argument from listening to it.
the patch requires a bit more than just flipping a few variables, but it's not anything at all that requires a complete rework or something; it's essentially a version of the same patch dark souls 3 already got
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2023
"Bb has no timing problems if you fix all the timing problems I had to fix manually."
Not exactly a slam dunk.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
On the other hand even bare minimum ports have to do things like fix animations and timings, if one guy could do it in his spare time it would seem to indicate the workload in question is more along the lines of “making a basic pc port of a ps4 game” and less along the lines of “rebuilding the entire game from ground up”
Yeah I've heard from armchair experts that it requires rework for the entire game. But it sounds like it's not the case. They're likely just continuing to let this stew for as long as possible. For reasons I have no idea what they are.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
On the other hand even bare minimum ports have to do things like fix animations and timings, if one guy could do it in his spare time it would seem to indicate the workload in question is more along the lines of “making a basic pc port of a ps4 game” and less along the lines of “rebuilding the entire game from ground up”
I don't trust one person to have found every problem, no matter how good they are at making a patch.
He spent years on this patch. There's no way to reconcile that with "easy".
"I released a quick demo showing it can be done" =/= "it's easy" or "it's up to commercial standard"
I was never someone who claimed it had to be rebuilt from the ground up, that's reddit chinese whispers exaggeration.
"It's easy and it could be done in a snap like a basic ps4 port" is penny arcade souls thread exaggeration, soon to become "can be done overnight" chinese whispers exaggeration.
Pick your extreme side I guess.
I prefer the middle, where a lone guy took years to make a patch work, it wasn't easy, and he's responding to a ridiculous exaggeration with a dose of reality. The patch maker beating up a strawman doesn't really prove the point that it's easy. It proves that it's not impossible.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Yeah I've heard from armchair experts that it requires rework for the entire game. But it sounds like it's not the case. They're likely just continuing to let this stew for as long as possible. For reasons I have no idea what they are.
They're not remaking it, probably.
Not saying someone at some point won't, but I don't think Fromsoft are and Bluepoint are doing an original IP for their next release.
jungleroomx on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2023
I've also seen Lance say wildly inconsistent things.
He's claimed it took 2 lines of code before, while telling Digital Foundry
Simply removing the 30fps cap on its own wouldn't help much because every aspect of the game's timing assumes a 30fps performance level - unlocking the game to 60fps would double the speed of the entire game. The solution was somewhat more involved: essentially, where Bloodborne's in-game timing was limited to 1/30 frames, Dark Souls 3 adjusted the 30 target to whatever the current, unlocked frame-count was. McDonald followed the same strategy for Bloodborne, adjusting 108 different timing variables - and his work paid off. Bloodborne was now running unlocked, with correct game timing. But as much of a triumph as this was, it only presented new challenges.
Which is it Lance? You aren't coming off as entirely trustworthy here.
He might have made a very impressive patch but I don't really trust what he actually says. I strongly suspect he's doing the skilled person thing where once he's done it, it's easy, and he's forgetting how much he had to work to get it to happen. And then they just say shit and ignore anything inconvenient that gets in the way of a good strong statement, cos he's an authority now. You see people do this all the time, people who should know better.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Yeah Lance said it took him 2 years to learn Assembly code and rejigger the DS3 60 fps patch, claimed elevators and clothes didn’t work until he manually fixed them.
Posts
Every single one is a Wilhelm Scream
https://youtu.be/aUTe2ndjRew
Just use any American Laser Game title as a benchmark, they have it to a science.
https://www.youtube.com/watch?v=xrDcWrGvTt8
The first environment is super bland and the story is barely there, but the combat is fun as hell so far, so I'm sticking with it.
However I'm completely stuck on the first real boss. This bastard magician is probably the hardest first boss I've ever seen in a video game. Total glass chewer.
this video brings great joy
Look, listen...
54 minutes of pure GAMER KNOWLEDGE, emotional HIGHS and LOWS, families coming TOGETHER and UNKNOWN STRATEGIES being unearthed
Decent weapon variety even just in the early game, looks like some amount of build variety, enemy variety hasn't dried up yet, and it doesn't seem like it will be really short like Mortal Shell.
I'd hesitate to get it if your computer isn't at minimum in the ballpark of current gen consoles, though. I've seen performance complaints as one of the few consistent negatives and I'm personally floating between like 55 and 80 fps at 1080p on the default settings with a RX 6600 and 3700x .
Twitch: KoopahTroopah - Steam: Koopah
I'm surprised it's not been rolled out as a PS5 exclusive.
You and the rest of the world. It's the most popular game on PS4 and it is woefully ignored.
Twitch: KoopahTroopah - Steam: Koopah
More than Nier: Automata, just behind GTA5.
Also the only game I know anyone bought the console for, like I own a PS4 and Bloodborne and literally no other games for it and I'm not alone in that.
???
am I missing something here, it seems like your sense of what games should sell is skewed...?
I got that information on Bloodborne sales from the Wikipedia page on 'best selling PS4 games', where it's #22.
Demon's Souls is one of only three games that have sold more than a million copies on PS5, the other two being FF16 (3m) and Ratchet and Clank (1.1m).
Wikipedia is wrong.
Horizon Forbidden West sold 8.4 million copies between PS4 and PS5 and isn't on either list.
God of War: Ragnarok sold 11 million, not on either list.
Miles Morales, Gran Turismo 7, etc.
I find it difficult to believe that all of these games sold purely on the PS4, especially when the PS5 is the clear leader in the current gen (minus the switch, of course). What's happening is Sony is combining PS4 and PS5 game sales in press releases. And that number is only going up.
Bloodborne is a small fish that is probably going to require a complete rewrite, at least according to the guy who made the initial 60 fps patch, and I don't see it happening. Possibly ever.
it's certainly above 3 by now, maybe 4 or 5
I just don't see it being a game Sony invests AAA money in after Demon's Souls remake was a huge hyped up thing in the Souls community then didn't sell very well. Which sucks, because I would love to play a 60 fps modernized Bloodborne. Hell, I'd just like to play it at all.
demon's souls sales were probably pretty reasonable for a launch title for how difficult the console was to get. they're not bonkers, but for a straight remake of a 2009 game released when it did, i doubt it's that bad. ratchet and clank did similar numbers. they were also intended to sell consoles, so raw numbers aren't everything.
and the elephant of the room is that since either bloodborne and demon's souls came out, elden ring sold 20 million copies to the normal people
i agree that there's a good chance sony just doesn't give a shit, but it's because they're short-sighted, not because they're making a sober numbers call. sony leadership's been kinda shit for the past few years.
huh?
The ongoing merger fight. This statement was just a musing. FFXVI was brought up in the proceeding and it seemed pretty embarrassing against Sony's argument from listening to it.
the patch requires a bit more than just flipping a few variables, but it's not anything at all that requires a complete rework or something; it's essentially a version of the same patch dark souls 3 already got
Not exactly a slam dunk.
I don't trust one person to have found every problem, no matter how good they are at making a patch.
He spent years on this patch. There's no way to reconcile that with "easy".
"I released a quick demo showing it can be done" =/= "it's easy" or "it's up to commercial standard"
I was never someone who claimed it had to be rebuilt from the ground up, that's reddit chinese whispers exaggeration.
"It's easy and it could be done in a snap like a basic ps4 port" is penny arcade souls thread exaggeration, soon to become "can be done overnight" chinese whispers exaggeration.
Pick your extreme side I guess.
I prefer the middle, where a lone guy took years to make a patch work, it wasn't easy, and he's responding to a ridiculous exaggeration with a dose of reality. The patch maker beating up a strawman doesn't really prove the point that it's easy. It proves that it's not impossible.
They're not remaking it, probably.
Not saying someone at some point won't, but I don't think Fromsoft are and Bluepoint are doing an original IP for their next release.
He's claimed it took 2 lines of code before, while telling Digital Foundry
https://www.eurogamer.net/digitalfoundry-2020-bloodborne-60fps-hack-tested-the-complete-story
That he had to hand fix 108 variables.
Which is it Lance? You aren't coming off as entirely trustworthy here.
He might have made a very impressive patch but I don't really trust what he actually says. I strongly suspect he's doing the skilled person thing where once he's done it, it's easy, and he's forgetting how much he had to work to get it to happen. And then they just say shit and ignore anything inconvenient that gets in the way of a good strong statement, cos he's an authority now. You see people do this all the time, people who should know better.