"The Callisto Protocol is a 2022 survival horror action video game developed by Striking Distance Studios and published by Krafton. It was directed by Glen Schofield, who had previously co-created the Dead Space series."
/Simpsons Comic Book Guy voice
Though technically, it ish nought, since the "gameplay" is achtually in third person. Worst. eff pee ess. EVER. 🙄
I'm glad Gabe seems to be enjoying it. Most people seem to not be.
Sounds like there's a lot of weird/bad design choices, and very little by way of exploration or path options. Game sounds incredibly linear, like a corridor shooter, and sounds like it reuses the same boss formulas over and over and combat is kindabad. Also sounds like the game relies heavily on cheap death-traps that you can't possibly avoid on your first time through.
90% of the game is focused on melee combat and only using the weak guns when you're forced to. Which of course you are every boss fight which relies entirely on the guns
90% of the game is focused on melee combat and only using the weak guns when you're forced to. Which of course you are every boss fight which relies entirely on the guns
Yeah the combat relying on stealth kills and Melee combat and then going "lol fuck you hope you have guns" on bosses felt weird. Plus the melee system seemed half baked at best and the games story was meh at best.
Plus they used knock off Timothy Olyphant as the lead, and man who does that?
I would like some money because these are artisanal nuggets of wisdom philistine.
90% of the game is focused on melee combat and only using the weak guns when you're forced to. Which of course you are every boss fight which relies entirely on the guns
Yeah the combat relying on stealth kills and Melee combat and then going "lol fuck you hope you have guns" on bosses felt weird. Plus the melee system seemed half baked at best and the games story was meh at best.
Plus they used knock off Timothy Olyphant as the lead, and man who does that?
90% of the game is focused on melee combat and only using the weak guns when you're forced to. Which of course you are every boss fight which relies entirely on the guns
Yeah the combat relying on stealth kills and Melee combat and then going "lol fuck you hope you have guns" on bosses felt weird. Plus the melee system seemed half baked at best and the games story was meh at best.
Plus they used knock off Timothy Olyphant as the lead, and man who does that?
Someone who can’t afford Timothy Olyphant?
Sometimes all you can afford is Timothy Fauxlyphant.
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ArmsForPeace84Your Partner In FreedomRegistered Userregular
edited January 2023
He's just always been obsessed with the idea that bad level design and boring environmental kills are hiding under the bed.
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Yup.
"The Callisto Protocol is a 2022 survival horror action video game developed by Striking Distance Studios and published by Krafton. It was directed by Glen Schofield, who had previously co-created the Dead Space series."
/Simpsons Comic Book Guy voice
Though technically, it ish nought, since the "gameplay" is achtually in third person. Worst. eff pee ess. EVER. 🙄
Sounds like there's a lot of weird/bad design choices, and very little by way of exploration or path options. Game sounds incredibly linear, like a corridor shooter, and sounds like it reuses the same boss formulas over and over and combat is kindabad. Also sounds like the game relies heavily on cheap death-traps that you can't possibly avoid on your first time through.
Yeah the combat relying on stealth kills and Melee combat and then going "lol fuck you hope you have guns" on bosses felt weird. Plus the melee system seemed half baked at best and the games story was meh at best.
Plus they used knock off Timothy Olyphant as the lead, and man who does that?
pleasepaypreacher.net
Someone who can’t afford Timothy Olyphant?
Sometimes all you can afford is Timothy Fauxlyphant.
I remember they had monetization based on season pass and like death anims and wow I hope that wasn't the only revenue they were looking for
pleasepaypreacher.net