So, I've dipped my toes back into this a tiny bit. I have a lot of hours played, but they're all: 1) from the Beta before release, and 2) from me leaving my compute on overnight, so my progress through the game is deceptively small.
I spoiled myself just a tiny bit on a potential romance option, mid-Act 3 ...
Aru
... because there was a dialog line that popped up during an interlude which, in, uh, like a Bioware game, would've been the Unlock Romance dialog option.
You get an option early on to just be, like, "Hey, how about I take you to bed and show you what a real man I am?"
I was so glad to read that Owlcat actually made that the "This ends the romance, you creep" option.
I have been continuing to suffer through my playthrough of the game on PS5 on Unfair.
This has been some royal shit at some points, but I at least got the trophies. Turns out I got locked out of getting into the secret area in Drezen to open the gate because one of the keys got destroyed - something I wasn't even aware could happen when leaving an area. Then after breaking the game, the game wouldn't let me past the battering ram thing and so I had the entire end part of Act II bricked then and there. Thankfully a very creative use of mass dimension door and I triggered the cutscene to progress, but that almost made me very salty.
FWIW, it looks like the issues with keys was fixed yesterday in patch 2.0.7k according to Steam. Not sure if that patch has made it to PS5, though.
So, I've dipped my toes back into this a tiny bit. I have a lot of hours played, but they're all: 1) from the Beta before release, and 2) from me leaving my compute on overnight, so my progress through the game is deceptively small.
I spoiled myself just a tiny bit on a potential romance option, mid-Act 3 ...
Aru
... because there was a dialog line that popped up during an interlude which, in, uh, like a Bioware game, would've been the Unlock Romance dialog option.
You get an option early on to just be, like, "Hey, how about I take you to bed and show you what a real man I am?"
I was so glad to read that Owlcat actually made that the "This ends the romance, you creep" option.
It's funny because this game showcases some comically unhealthy relationships and explores the dire consequences of them, one directly relevant to the plot, while nearly every single person you recruit is some degree of tormented, and if you're lucky they'll at least make it obvious.
Yet the character in that spoiler is also both adorable and interestingly written, and even on Team Wenduag I will fight and die to make sure they get a happy ending. The interlude in Act 3 where
she has very first dream, and it's a featureless void because she doesn't know what dreams are but she's just thrilled to have one at all
is one of the most heart-meltingly innocent things I've seen in these kinds of games.
Yes I am already planning out a second playthrough of this giant-ass RPG just for them, and no force on earth can stop me.
I have been continuing to suffer through my playthrough of the game on PS5 on Unfair.
This has been some royal shit at some points, but I at least got the trophies. Turns out I got locked out of getting into the secret area in Drezen to open the gate because one of the keys got destroyed - something I wasn't even aware could happen when leaving an area. Then after breaking the game, the game wouldn't let me past the battering ram thing and so I had the entire end part of Act II bricked then and there. Thankfully a very creative use of mass dimension door and I triggered the cutscene to progress, but that almost made me very salty.
FWIW, it looks like the issues with keys was fixed yesterday in patch 2.0.7k according to Steam. Not sure if that patch has made it to PS5, though.
They haven't patched it in console but I never realized how dangerous that destroy unclaimed loot option actually was.
Learned Camellia's big secret, and boy that sure was an experience. Anyway, she will not be joining us for Blackwater. (Act 3 reveal spoilers)
Or for anything, ever again. If anybody asks, she went to a crusade upstate.
This is a bit of a reach, but for those who remember Frisky Dingo, you know that scene where Nearl, Xander's twin brother, has a Flowers for Algernon moment and goes on about his tragic backstory? It builds to a rant about the need to destroy Xander, only for Ronnie, one of the Xtacles, to shoot Nearl in the head. Ronnie then justifies the action by saying "this is complicated enough without all this evil twin bullshit."
Yeah that's kinda my reaction. Even if she's telling the truth, and I strongly suspect that it's just cover for her unquenchable murderlust, we're a bit full on walking HR liabilities at the moment. This was a rare opportunity to head an obvious catastrophe off at the pass, and the only regret is it took this long.
It is darkly amusing that she wasn't responsible for the heads, though. That, of course, is gonna be its own problem to unpack, and I suspect the stabbin' knife won't be as useful there. Keeping it close though, juuuust in case.
Speaking of Blackwater, that dungeon was designed by an actual sadist. Electrical damage to finish off enemies is one thing, but those big fellas backed by the succubi are just mean. It's doable if we take it slow - Woljif and greater invisibility makes him a backstab machine - but this one's gonna make me work for it.
Learned Camellia's big secret, and boy that sure was an experience. Anyway, she will not be joining us for Blackwater. (Act 3 reveal spoilers)
Or for anything, ever again. If anybody asks, she went to a crusade upstate.
This is a bit of a reach, but for those who remember Frisky Dingo, you know that scene where Nearl, Xander's twin brother, has a Flowers for Algernon moment and goes on about his tragic backstory? It builds to a rant about the need to destroy Xander, only for Ronnie, one of the Xtacles, to shoot Nearl in the head. Ronnie then justifies the action by saying "this is complicated enough without all this evil twin bullshit."
Yeah that's kinda my reaction. Even if she's telling the truth, and I strongly suspect that it's just cover for her unquenchable murderlust, we're a bit full on walking HR liabilities at the moment. This was a rare opportunity to head an obvious catastrophe off at the pass, and the only regret is it took this long.
It is darkly amusing that she wasn't responsible for the heads, though. That, of course, is gonna be its own problem to unpack, and I suspect the stabbin' knife won't be as useful there. Keeping it close though, juuuust in case.
Speaking of Blackwater, that dungeon was designed by an actual sadist. Electrical damage to finish off enemies is one thing, but those big fellas backed by the succubi are just mean. It's doable if we take it slow - Woljif and greater invisibility makes him a backstab machine - but this one's gonna make me work for it.
Believe it or not, Blackwater used to be worse. At launch, all those enemies were immune to electrical damage, though it still canceled their regen. So have fun wasting spells/damage to not do any actual damage but just make those things killable!
Learned Camellia's big secret, and boy that sure was an experience. Anyway, she will not be joining us for Blackwater. (Act 3 reveal spoilers)
Or for anything, ever again. If anybody asks, she went to a crusade upstate.
This is a bit of a reach, but for those who remember Frisky Dingo, you know that scene where Nearl, Xander's twin brother, has a Flowers for Algernon moment and goes on about his tragic backstory? It builds to a rant about the need to destroy Xander, only for Ronnie, one of the Xtacles, to shoot Nearl in the head. Ronnie then justifies the action by saying "this is complicated enough without all this evil twin bullshit."
Yeah that's kinda my reaction. Even if she's telling the truth, and I strongly suspect that it's just cover for her unquenchable murderlust, we're a bit full on walking HR liabilities at the moment. This was a rare opportunity to head an obvious catastrophe off at the pass, and the only regret is it took this long.
It is darkly amusing that she wasn't responsible for the heads, though. That, of course, is gonna be its own problem to unpack, and I suspect the stabbin' knife won't be as useful there. Keeping it close though, juuuust in case.
Speaking of Blackwater, that dungeon was designed by an actual sadist. Electrical damage to finish off enemies is one thing, but those big fellas backed by the succubi are just mean. It's doable if we take it slow - Woljif and greater invisibility makes him a backstab machine - but this one's gonna make me work for it.
Learned Camellia's big secret, and boy that sure was an experience. Anyway, she will not be joining us for Blackwater. (Act 3 reveal spoilers)
Or for anything, ever again. If anybody asks, she went to a crusade upstate.
This is a bit of a reach, but for those who remember Frisky Dingo, you know that scene where Nearl, Xander's twin brother, has a Flowers for Algernon moment and goes on about his tragic backstory? It builds to a rant about the need to destroy Xander, only for Ronnie, one of the Xtacles, to shoot Nearl in the head. Ronnie then justifies the action by saying "this is complicated enough without all this evil twin bullshit."
Yeah that's kinda my reaction. Even if she's telling the truth, and I strongly suspect that it's just cover for her unquenchable murderlust, we're a bit full on walking HR liabilities at the moment. This was a rare opportunity to head an obvious catastrophe off at the pass, and the only regret is it took this long.
It is darkly amusing that she wasn't responsible for the heads, though. That, of course, is gonna be its own problem to unpack, and I suspect the stabbin' knife won't be as useful there. Keeping it close though, juuuust in case.
Speaking of Blackwater, that dungeon was designed by an actual sadist. Electrical damage to finish off enemies is one thing, but those big fellas backed by the succubi are just mean. It's doable if we take it slow - Woljif and greater invisibility makes him a backstab machine - but this one's gonna make me work for it.
Worse than a sadist, a Kickstarter whale.
It was a streamer. CohhCarnage. It sounds like he only provided the concept of the dungeon. The balancing was pure Owlcat.
Speaking of Blackwater, that dungeon was designed by an actual sadist. Electrical damage to finish off enemies is one thing, but those big fellas backed by the succubi are just mean. It's doable if we take it slow - Woljif and greater invisibility makes him a backstab machine - but this one's gonna make me work for it.
Worse than a sadist, a Kickstarter whale.
Whoof, that explains a lot, especially if it used to be worse. The sad thing is it's a really cool concept for a dungeon. It conveys a lot about its more science-fictioney setting just through background details, and hits that rare space where the player is likely to grasp what they're looking at before the characters do. It's fantasy dragged out of its usual context, and that's like catnip to me.
Then the aforementioned combo shows up, gives itself haste, and starts swinging for the tender bits. Hard.
There will be a quantity of cheese employed to smooth things out just a wee bit.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited February 2023
That dungeon is really bad. I know some people like the theme, but it's suited to a setting like Eberron or something rather than this. It's so incongruent with the rest of the game in tone and theme it's just silly. The worst thing about it by miles are the enemies, with the daemons there that have spiked AC up to around 44 (52 on unfair). Given that it can be one of the first places you can visit because the trigger for it occurring in the war room is almost immediate and then combine this with locking you in so you cannot leave, then putting a ridiculously high UMD check to exit and it's just beyond offensive IMO. It's pretty much hot garbage and is a huge difficulty spike, which again, locks you in there.
Additionally the final battle is hilariously badly balanced. As long as you can use dimension door it's a trivial one round affair.
Learned Camellia's big secret, and boy that sure was an experience. Anyway, she will not be joining us for Blackwater. (Act 3 reveal spoilers)
Or for anything, ever again. If anybody asks, she went to a crusade upstate.
This is a bit of a reach, but for those who remember Frisky Dingo, you know that scene where Nearl, Xander's twin brother, has a Flowers for Algernon moment and goes on about his tragic backstory? It builds to a rant about the need to destroy Xander, only for Ronnie, one of the Xtacles, to shoot Nearl in the head. Ronnie then justifies the action by saying "this is complicated enough without all this evil twin bullshit."
Yeah that's kinda my reaction. Even if she's telling the truth, and I strongly suspect that it's just cover for her unquenchable murderlust, we're a bit full on walking HR liabilities at the moment. This was a rare opportunity to head an obvious catastrophe off at the pass, and the only regret is it took this long.
It is darkly amusing that she wasn't responsible for the heads, though. That, of course, is gonna be its own problem to unpack, and I suspect the stabbin' knife won't be as useful there. Keeping it close though, juuuust in case.
Speaking of Blackwater, that dungeon was designed by an actual sadist. Electrical damage to finish off enemies is one thing, but those big fellas backed by the succubi are just mean. It's doable if we take it slow - Woljif and greater invisibility makes him a backstab machine - but this one's gonna make me work for it.
In Act 3? No, you didn't.
No seriously huge spoiler for Camellia
It's not until act 5 that you learn the truth, that there is no spirit, she's lieing to you, she's actually a serial killer purely for the murderlust. Your suspicious were correct
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
At least I finally got the Blight of Drezen Trophy:
I killed him so many times on core without getting the trophy due to a bug, so killing him on unfair AND getting the trophy felt so good. He's surprisingly not that difficult.
Are there any mods to let me ready an attack on the next enemy to get in range as a standard action? I basically want to put my adventurers into XCOM overwatch.
Steam Badger A greasemonkey script for better gifting and peering
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Are there any mods to let me ready an attack on the next enemy to get in range as a standard action? I basically want to put my adventurers into XCOM overwatch.
You mean like attacks of opportunity but for enemies closing in rather than trying to leave? Snap shot kind of works like that. Any thing that enters threat range automatically gets shot as an AOO. Only for bow users though.
Also longbow users are obsecenely overpowered in WOTR. My god.
Wendaug had basically developed her own mythic path to demigodhood by endgame.
Are there any mods to let me ready an attack on the next enemy to get in range as a standard action? I basically want to put my adventurers into XCOM overwatch.
No sadly. They have an unfortunately compromised implementation of turn based combat.
Y'know, I wonder why this game keeps giving me the option to just randomly murder people. Surely my Neutral Good rogue with a heart of gold that's slightly in over his head won't find much use for this. I mean, there was that thing mentioned upthread, but that was just one time. Ember's convinced me, we're gonna do this right. We're gonna go through Act 4 and give these people a chance.
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited February 2023
My first TTRPG experience tommorow. Will be online with Foundry with a 2e converted Carrion Crown AP.
Wish me luck. Been too nervous and embarrassed at the idea of trying to roleplay or understand all the rules and math to try actually playing a TTRPG until now.
Ever since first playing Kingmaker though I've been so drawn to the idea of it. Theres so much out there and the idea that my adventures on Golarion didn't have to end with the video games was too tantalizing to give up on.
That and some of the best things in life are just shit you got to push through the fear and just do it. Once you're on the other side of it, you forget why you were scared in the first place.
My first TTRPG experience tommorow. Will be online with Foundry with a 2e converted Carrion Crown AP.
Wish me luck. Been too nervous and embarrassed at the idea of trying to roleplay or understand all the rules and math to try actually playing a TTRPG until now.
Ever since first playing Kingmaker though I've been so drawn to the idea of it. Theres so much out there and the idea that my adventures on Golarion didn't have to end with the video games was too tantalizing to give up on.
That and some of the best things in life are just shit you got to push through the fear and just do it. Once you're on the other side of it, you forget why you were scared in the first place.
You got this. What character are you playing?
We have RPG threads in Critical Failures and SE++ if you feel like sharing your adventures.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
My first TTRPG experience tommorow. Will be online with Foundry with a 2e converted Carrion Crown AP.
Wish me luck. Been too nervous and embarrassed at the idea of trying to roleplay or understand all the rules and math to try actually playing a TTRPG until now.
Ever since first playing Kingmaker though I've been so drawn to the idea of it. Theres so much out there and the idea that my adventures on Golarion didn't have to end with the video games was too tantalizing to give up on.
That and some of the best things in life are just shit you got to push through the fear and just do it. Once you're on the other side of it, you forget why you were scared in the first place.
You got this. What character are you playing?
Playing a chaotic neutral aging goblin (bomber) alchemist, sort of a riff on those old mad scientists like Dr. Frankenstein to be in the spirit of Ustalav's old Universal monster movie feel.
Gonna give him a lil alchemical familiar named Igor.
Some Midjourney generated art of them:
Vermin the alchemist
Igor the familiar (still undecided about which version I'll use)
We have RPG threads in Critical Failures and SE++ if you feel like sharing your adventures.
Nice. Can't believe I missed that we had a whole part of the forum dedicated to it but then I mostly just have debate and G&T bookmarked all this time.
Playing a TTRPG is a pretty amazing experience because you have none of the shackles that even a reasonably open game like Wrath or Kingmaker place. CRPGs simply have a finite number of possible outcomes that they can choose, so you often find yourself in a situation where you are forced to make a compromise. Not because other interested parties aren't on board, but because you have thought of something the game didn't.
That said, do try and cut your GM some slack, because swerving the story due to a player finding a loophole you missed can be tough.
The problem with published pathfinder 1e modules is that everything kind of has to be absurd because a good chunk of the player base is all in for abusing mechanics. And especially the majority of people who stuck with it over moving to 2e or 5e. And pathfinder 1e was already the worst impulses of 3.5 magnified.
The power differential between an optimized build and a non-optimized build is probably 2-3 times.
So if you’re like just kind of playing a single class and not thinking about buff stacking. You just get wrecked.
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PiptheFairFrequently not in boats.Registered Userregular
The problem with published pathfinder 1e modules is that everything kind of has to be absurd because a good chunk of the player base is all in for abusing mechanics. And especially the majority of people who stuck with it over moving to 2e or 5e. And pathfinder 1e was already the worst impulses of 3.5 magnified.
The power differential between an optimized build and a non-optimized build is probably 2-3 times.
So if you’re like just kind of playing a single class and not thinking about buff stacking. You just get wrecked.
there were plenty of very good archetypes in 1e that did not need class-dipping, and often didn't really want to
there were, also, many really bad trap archetypes and feats
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
The combat in Solasta is so good.
I need Owlcat to steal all of this for the next Pathfinder game. Except, you know, 2e rules version of it.
I need Owlcat to steal all of this for the next Pathfinder game. Except, you know, 2e rules version of it.
Solasta is pretty good!
Apparently they went Full XCOM for Rogue Trader, though, which I find totally acceptable.
Rogue Trader is shaping up very well for them. They have a much more grey view of writing that suits 40k far better than it often comes off in Path of the Righteous.
I need Owlcat to steal all of this for the next Pathfinder game. Except, you know, 2e rules version of it.
Solasta is pretty good!
Apparently they went Full XCOM for Rogue Trader, though, which I find totally acceptable.
Rogue Trader is shaping up very well for them. They have a much more grey view of writing that suits 40k far better than it often comes off in Path of the Righteous.
Their morally gray or evil characters are so much better than the others. They're fantastic.
I need Owlcat to steal all of this for the next Pathfinder game. Except, you know, 2e rules version of it.
It's been interesting playing Solasta and WotR side-by-side, the former with a co-op buddy; they're both tabletop adaptations of a sort, but the differences are pretty stark. If you could somehow bash the two together - the latter's presentation and narrative aspects with the former's tactical depth and combat balance (and of course brevity) - you'd have pretty close to what I'd consider ideal.
Solasta in particular gets points for its verticality, setting up large battlefields with variable-height terrain and multiple ways to get around. More than once I've finished off a flying or wall-walking enemy just by sniping them so they lost concentration and fell. It's also super nice to just click on a spot and be confident the AI can get there 99% of the time.
There's room in my heart and library for both, but I do hope future games in that space take specific notes from each.
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited March 2023
I know this is kind of sacrilgeous but I just think RTWP was a mistake for CRPGs.
Battles in the Baldur, Pillars and Pathfinder games just tend to feel like giant clusterfucks and a lot of nuance of the core rules and classes feels like it gets lost in the mix aswell as kind of encourages throwing in lots of mindless trash mobs.
I need Owlcat to steal all of this for the next Pathfinder game. Except, you know, 2e rules version of it.
Solasta is pretty good!
Apparently they went Full XCOM for Rogue Trader, though, which I find totally acceptable.
Rogue Trader is shaping up very well for them. They have a much more grey view of writing that suits 40k far better than it often comes off in Path of the Righteous.
Their morally gray or evil characters are so much better than the others. They're fantastic.
I know this is kind of sacrilgeous but I just think RTWP was a mistake for CRPGs.
Battles in the Baldur, Pillars and Pathfinder games just tend to feel like giant clusterfucks and a lot of nuance of the core rules and classes feels like it gets lost in the mix aswell as kind of encourages throwing in lots of mindless trash mobs.
Yeah, I'm coming around on this as well. I like that it's an option in WotR, but a lot can happen in a second, nevermind a whole round, when everyone's moving all at once. If the amount of fodder was about half where it is now I'd almost never switch out of turn-based.
Kane Red RobeMaster of MagicArcanusRegistered Userregular
People play these in real time mode? First thing I do is set it to tabletop turn based or pause at the end of every round depending on the game options.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Faction dev diary for Rogue Trader.
Does a nice job of reminding you up front that the Imperium is a shining beacon of humanity at it's worst fascist and tyrannical tendencies. Looking forward to the first chance I get ingame to fuck them over.
Posts
I spoiled myself just a tiny bit on a potential romance option, mid-Act 3 ...
... because there was a dialog line that popped up during an interlude which, in, uh, like a Bioware game, would've been the Unlock Romance dialog option.
I was so glad to read that Owlcat actually made that the "This ends the romance, you creep" option.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Really makes me appreciate how Obsidian did druid in both Pillars more.
FWIW, it looks like the issues with keys was fixed yesterday in patch 2.0.7k according to Steam. Not sure if that patch has made it to PS5, though.
It's funny because this game showcases some comically unhealthy relationships and explores the dire consequences of them, one directly relevant to the plot, while nearly every single person you recruit is some degree of tormented, and if you're lucky they'll at least make it obvious.
Yet the character in that spoiler is also both adorable and interestingly written, and even on Team Wenduag I will fight and die to make sure they get a happy ending. The interlude in Act 3 where
Yes I am already planning out a second playthrough of this giant-ass RPG just for them, and no force on earth can stop me.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
They haven't patched it in console but I never realized how dangerous that destroy unclaimed loot option actually was.
*new Rogue Trader dev diary*
This is a bit of a reach, but for those who remember Frisky Dingo, you know that scene where Nearl, Xander's twin brother, has a Flowers for Algernon moment and goes on about his tragic backstory? It builds to a rant about the need to destroy Xander, only for Ronnie, one of the Xtacles, to shoot Nearl in the head. Ronnie then justifies the action by saying "this is complicated enough without all this evil twin bullshit."
Yeah that's kinda my reaction. Even if she's telling the truth, and I strongly suspect that it's just cover for her unquenchable murderlust, we're a bit full on walking HR liabilities at the moment. This was a rare opportunity to head an obvious catastrophe off at the pass, and the only regret is it took this long.
It is darkly amusing that she wasn't responsible for the heads, though. That, of course, is gonna be its own problem to unpack, and I suspect the stabbin' knife won't be as useful there. Keeping it close though, juuuust in case.
Speaking of Blackwater, that dungeon was designed by an actual sadist. Electrical damage to finish off enemies is one thing, but those big fellas backed by the succubi are just mean. It's doable if we take it slow - Woljif and greater invisibility makes him a backstab machine - but this one's gonna make me work for it.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Believe it or not, Blackwater used to be worse. At launch, all those enemies were immune to electrical damage, though it still canceled their regen. So have fun wasting spells/damage to not do any actual damage but just make those things killable!
Worse than a sadist, a Kickstarter whale.
It was a streamer. CohhCarnage. It sounds like he only provided the concept of the dungeon. The balancing was pure Owlcat.
Whoof, that explains a lot, especially if it used to be worse. The sad thing is it's a really cool concept for a dungeon. It conveys a lot about its more science-fictioney setting just through background details, and hits that rare space where the player is likely to grasp what they're looking at before the characters do. It's fantasy dragged out of its usual context, and that's like catnip to me.
Then the aforementioned combo shows up, gives itself haste, and starts swinging for the tender bits. Hard.
There will be a quantity of cheese employed to smooth things out just a wee bit.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Additionally the final battle is hilariously badly balanced. As long as you can use dimension door it's a trivial one round affair.
Just badly designed and thought out entirely.
In Act 3? No, you didn't.
https://www.youtube.com/watch?v=qQMwOr5ZGmI
I killed him so many times on core without getting the trophy due to a bug, so killing him on unfair AND getting the trophy felt so good. He's surprisingly not that difficult.
Steam Badger A greasemonkey script for better gifting and peering
Also longbow users are obsecenely overpowered in WOTR. My god.
Wendaug had basically developed her own mythic path to demigodhood by endgame.
No sadly. They have an unfortunately compromised implementation of turn based combat.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Several hours later, after the Fleshmarkets
So anyways I started blasting...
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Update 2.1.0j BETA Part I
Update 2.1.0j BETA part II
Dear gods did doing unfair on PS5 nearly kill me.
Wish me luck. Been too nervous and embarrassed at the idea of trying to roleplay or understand all the rules and math to try actually playing a TTRPG until now.
Ever since first playing Kingmaker though I've been so drawn to the idea of it. Theres so much out there and the idea that my adventures on Golarion didn't have to end with the video games was too tantalizing to give up on.
That and some of the best things in life are just shit you got to push through the fear and just do it. Once you're on the other side of it, you forget why you were scared in the first place.
You got this. What character are you playing?
We have RPG threads in Critical Failures and SE++ if you feel like sharing your adventures.
Gonna give him a lil alchemical familiar named Igor.
Some Midjourney generated art of them:
Igor the familiar (still undecided about which version I'll use)
That said, do try and cut your GM some slack, because swerving the story due to a player finding a loophole you missed can be tough.
The power differential between an optimized build and a non-optimized build is probably 2-3 times.
So if you’re like just kind of playing a single class and not thinking about buff stacking. You just get wrecked.
there were plenty of very good archetypes in 1e that did not need class-dipping, and often didn't really want to
there were, also, many really bad trap archetypes and feats
I need Owlcat to steal all of this for the next Pathfinder game. Except, you know, 2e rules version of it.
Solasta is pretty good!
Apparently they went Full XCOM for Rogue Trader, though, which I find totally acceptable.
Rogue Trader is shaping up very well for them. They have a much more grey view of writing that suits 40k far better than it often comes off in Path of the Righteous.
Seelah and Sosiel are just so damn corny.
Kingmaker especially made me eyeroll so hard I had to pick up my eyes from the floor after they fell off on multiple occasions.
It's been interesting playing Solasta and WotR side-by-side, the former with a co-op buddy; they're both tabletop adaptations of a sort, but the differences are pretty stark. If you could somehow bash the two together - the latter's presentation and narrative aspects with the former's tactical depth and combat balance (and of course brevity) - you'd have pretty close to what I'd consider ideal.
Solasta in particular gets points for its verticality, setting up large battlefields with variable-height terrain and multiple ways to get around. More than once I've finished off a flying or wall-walking enemy just by sniping them so they lost concentration and fell. It's also super nice to just click on a spot and be confident the AI can get there 99% of the time.
There's room in my heart and library for both, but I do hope future games in that space take specific notes from each.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Battles in the Baldur, Pillars and Pathfinder games just tend to feel like giant clusterfucks and a lot of nuance of the core rules and classes feels like it gets lost in the mix aswell as kind of encourages throwing in lots of mindless trash mobs.
Seelah rocks, what are you talking about ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeah, I'm coming around on this as well. I like that it's an option in WotR, but a lot can happen in a second, nevermind a whole round, when everyone's moving all at once. If the amount of fodder was about half where it is now I'd almost never switch out of turn-based.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Does a nice job of reminding you up front that the Imperium is a shining beacon of humanity at it's worst fascist and tyrannical tendencies. Looking forward to the first chance I get ingame to fuck them over.
https://www.youtube.com/watch?v=gULQBFNgvdA