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Maybe the real [Heroes of the Storm] were the friends we made along the way

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Posts

  • MrBodyMrBody Registered User regular
    Illuminati cultist #1: "We've done it. After decades of research, deepfakes have reached the level where we can pass off all lies as truth. We can sabotage any political figure we wish. The remaining ones will bend to us, terrified of being turned on next. The world is ours!"

    Illuminati cultist #2: "Wait, it says here a comedic youtube AI voice video got a low view count."

    Illuminati cultist #1: "Shit! Abort!"

  • MrBodyMrBody Registered User regular
  • fortyforty Registered User regular
    Yummy tower shots, feed me more.

  • MMMigMMMig Registered User regular
    Grubby recent yt post 😉6bil79x1gjxn.jpg

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited March 2023
    10 Mephisto ARAM. How bad can that be?

    https://youtu.be/YXwCAgwmYUk

    It's pretty insane. If you watch only 1-2 things, make sure it's at 5:22 and 12:07.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    MrBody wrote: »
    And this was at level 24. God knows how few stacks he was back at 20.

    r19vi7vzt91d.jpg

    It makes me physically ill to watch shitty Nazeebos play.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    milk ducks wrote: »
    MrBody wrote: »
    And this was at level 24. God knows how few stacks he was back at 20.

    r19vi7vzt91d.jpg

    It makes me physically ill to watch shitty Nazeebos play.

    Wait, your Naz teammate got over 100 stacks? That's way better than mine, who average between 60-90. Like, read your Trait asshole.

    FUCKING LOL! Vile at 20. Just take the ult upgrade at that point.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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  • WhelkWhelk Registered User regular
    But icy-veins.com told me to take Vile noob!

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    I miss HotS so much, lol.
    Been jones-ing about it a lot lately.

  • MMMigMMMig Registered User regular
    I've been playing ARAM a fair amount this week on NA.

    Games take just a few seconds to find players.

    #deadnotdead

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    My wife and I occasionally hop on and play QM.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    hots basically turned into an ARAM game for me but I uninstalled it because i needed the space and I hadn't logged in months

    It's still my favorite moba by far, but *shrug*

    Humor can be dissected as a frog can, but dies in the process.
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    did they leave yrel in a playable spot when they put the game to sleep

    honestly I tuned out after they nerfed maraad's insight to only proc on hitting heroes, which was probably a necessary nerf but she needed some compensation bc without that massive sustain her gameplan was gutted

    9uiytxaqj2j0.jpg
  • MMMigMMMig Registered User regular
    She seems pretty good in ARAM?

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • NobodyNobody Registered User regular
    I think she’s in an okay spot, not sure any of the characters are truly unplayable.

    I think Fan only really hates Probius and Dva

  • MMMigMMMig Registered User regular
    I think these are unplayable...

    Aba, TLV, Cho, Hammer, Gal


    😉 😉

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • WhelkWhelk Registered User regular
    Just had a KTZ b-step me after my first death on Stitches like 1 minute into the match because of a 5-man bush gank.

    So naturally I only hooked him and got 7 kills with it, causing him to ragequit.

    Funniest fuckin' game of my life

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Plugged my computer back in.
    We're back on HotS, boys.

  • fortyforty Registered User regular
    milk ducks wrote: »
    Plugged my computer back in.
    Wait, that's all it took?

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    I had packed up my PC when I quit WoW, so that I wouldn't be tempted to go back to it, lol. Because I might get the urge to play, sure, but is it strong enough that I'll want to go get the PC, hook it all back up, reinstall everything, etc? Well, it worked for over a year; took a while for it to reach that point, lol.

  • MMMigMMMig Registered User regular
    Are anyone else's bookmarks really old ones?

    Couldn't find the bug forum either ^^

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • StericaSterica Yes Registered User, Moderator mod
    MMMig wrote: »
    I think these are unplayable...

    Aba, TLV, Cho, Hammer, Gal


    😉 😉
    Did they ever undo the change that requires you to physically walk over exp that basically rendered TLV in a gameplay niche void? Or were they buffed to make the three-stack more threatening?

    YL9WnCY.png
  • MMMigMMMig Registered User regular
    edited April 2023
    Sterica wrote: »
    MMMig wrote: »
    I think these are unplayable...

    Aba, TLV, Cho, Hammer, Gal


    😉 😉
    Did they ever undo the change that requires you to physically walk over exp that basically rendered TLV in a gameplay niche void? Or were they buffed to make the three-stack more threatening?

    XP globes still exist. You only get near them though and they pull to you.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited April 2023
    Yes, unfortunately, players now only need to be in the general vicinity of XP to gather it. They can also arrive up to like, 10 seconds late to a wave and still pick XP up. Which is beyond stupid but, hey, if Blizzard had made good decisions with HotS -- we wouldn't be where we are today, lol.

    milk ducks on
  • fortyforty Registered User regular
    You always only had to be in the general vicinity to soak XP, so I don't really understand the complaint there.

  • tyrantula22tyrantula22 Registered User regular
    You used to HAVE to be there when minions died. Now you don't have to be in the vicinity anymore. You just have to show up within 10 seconds after they're dead. It's basically a 10 second grace period if you're late to a wave that didn't originally exist.

    Battletag: Tyrantula22#1623
    Steam ID
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited April 2023
    forty wrote: »
    You always only had to be in the general vicinity to soak XP, so I don't really understand the complaint there.

    I don't mind the initial design of XP Globes, to be honest; they provide a nice visual for players to work with when determining how to position effectively in game. It was totally fine when Globes only lasted 6 seconds, because this allowed for more advanced players to apply lane pressure and deny enemy XP. It made Match-Ups really fun. It made Talent tiers exciting, because perhaps one character can bully their opponent out of XP into level 4, and then their match-up changes dramatically.

    It's just fun.

    Then they increased the duration of XP Globes by 39 seconds, to a total of 45. And it completely ruined that entire subset of gameplay skill. Yes, XP gains are dramatically reduced from seconds 7-through-45, but even the strongest players can't possibly box someone out for 45 whole seconds. They're going to make gains off of you, no matter what.

    So people stopped trying.

    And the meta changed from these really fun, strategic match-ups, picks and counter-picks, and indivividual offlane skill, to both players on that position just playing heroes with lightning-fast wave clear and ignoring each other.

    It's just awful.

    milk ducks on
  • fortyforty Registered User regular
    edited April 2023
    You used to HAVE to be there when minions died. Now you don't have to be in the vicinity anymore. You just have to show up within 10 seconds after they're dead. It's basically a 10 second grace period if you're late to a wave that didn't originally exist.
    I know the mechanics; I was referring specifically to this statement:
    Yes, unfortunately, players now only need to be in the general vicinity of XP to gather it

    forty on
  • fortyforty Registered User regular
    milk ducks wrote: »
    forty wrote: »
    You always only had to be in the general vicinity to soak XP, so I don't really understand the complaint there.

    I don't mind the initial design of XP Globes, to be honest; they provide a nice visual for players to work with when determining how to position effectively in game. It was totally fine when Globes only lasted 6 seconds, because this allowed for more advanced players to apply lane pressure and deny enemy XP. It made Match-Ups really fun. It made Talent tiers exciting, because perhaps one character can bully their opponent out of XP into level 4, and then their match-up changes dramatically.

    It's just fun.

    Then they increased the duration of XP Globes by 39 seconds, to a total of 45. And it completely ruined that entire subset of gameplay skill. Yes, XP gains are dramatically reduced from seconds 7-through-45, but even the strongest players can't possibly box someone out for 45 whole seconds. They're going to make gains off of you, no matter what.

    So people stopped trying.

    And the meta changed from these really fun, strategic match-ups, picks and counter-picks, and indivividual offlane skill, to both players on that position just playing heroes with lightning-fast wave clear and ignoring each other.

    It's just objectively awful design.
    Isn't denying full XP still denying XP though?

  • tyrantula22tyrantula22 Registered User regular
    forty wrote: »
    You used to HAVE to be there when minions died. Now you don't have to be in the vicinity anymore. You just have to show up within 10 seconds after they're dead. It's basically a 10 second grace period if you're late to a wave that didn't originally exist.
    I know the mechanics; I was referring specifically to this statement:
    Yes, unfortunately, players now only need to be in the general vicinity of XP to gather it

    ah gotcha. I guess technically with the globes the "general vicinity" is just larger, haha.

    Battletag: Tyrantula22#1623
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  • kimekime Queen of Blades Registered User regular
    I was just craving some HotS recently too. Thankfully I don't have access to my PC now, but wonder if I'll fall for the siren's call like ducks over here :lol:

    Battle.net ID: kime#1822
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  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited April 2023
    Isn't denying full XP still denying XP though?

    To a certain extent, yes. But previously, you could Chess Match someone and completely deny their XP by successfully reading cooldowns. And after, the most you could ever do is reduce the amount they received. So match-ups stopped being about strategic trades, and became entirely about clear speed.

    You can still deny XP. But you do it by gaining tempo on your opponent. Both offlanes largely ignore each other, but you do look for opportunities to slow them up on rotation, which will at least deny some XP.

    It used to be fun. There was room for player expression and growth. And now it's just unga bunga XP farm mode.

    milk ducks on
  • MMMigMMMig Registered User regular
    It's a 6s window and they them become baby xp at 25% xp, right?

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    milk ducks wrote: »
    Isn't denying full XP still denying XP though?

    To a certain extent, yes. But previously, you could Chess Match someone and completely deny their XP by successfully reading cooldowns. And after, the most you could ever do is reduce the amount they received. So match-ups stopped being about strategic trades, and became entirely about clear speed.

    You can still deny XP. But you do it by gaining tempo on your opponent. Both offlanes largely ignore each other, but you do look for opportunities to slow them up on rotation, which will at least deny some XP.

    It used to be fun. There was room for player expression and growth. And now it's just unga bunga XP farm mode.

    What ducks is getting at is that the penalty for missing soak or getting pushed out of your lane was significantly decreased. The result of this on high-level play was for solo laners/teams to focus on clearing the wave as quickly as possible so they could get rotational advantage, because that was more impactful than anything a solo laner could do on their own against their opponent.

    This leaned the game even harder into its "team" element at the expense of individual skill expression for solo laners, which at the time was arguably the only place left in the game where you could do something largely on your own to meaningfully impact the results of a given match.

    Hit me up if you see me online. I don't feel the need to play it on my own, but I'm always down to play with folks.

  • SeGaTaiSeGaTai Registered User regular
    I'd argue this makes for a healthier game in a vacuum - the 1v1 matchup in the offlane should have the least impact on the outcome of the game because it's going to involve the least number of people playing - you should not be able to win the game from the solo lane; it's a bad game for 8(9) other people otherwise.

    PSN SeGaTai
  • kimekime Queen of Blades Registered User regular
    SeGaTai wrote: »
    I'd argue this makes for a healthier game in a vacuum - the 1v1 matchup in the offlane should have the least impact on the outcome of the game because it's going to involve the least number of people playing - you should not be able to win the game from the solo lane; it's a bad game for 8(9) other people otherwise.

    Yes, but counterpoint, offlaners are the best

    Battle.net ID: kime#1822
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  • fortyforty Registered User regular
    I would think someone bringing in only 25% of the XP as their counterpart would still be putting their team at a disadvantage in the long run, but maybe I just don't get it because I'm a nub.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    SeGaTai wrote: »
    I'd argue this makes for a healthier game in a vacuum - the 1v1 matchup in the offlane should have the least impact on the outcome of the game because it's going to involve the least number of people playing - you should not be able to win the game from the solo lane; it's a bad game for 8(9) other people otherwise.

    The 1v1 in the offlane has tremendous impact on the rest of the match, because XP is shared. Effective denial gives your 4-stack a literal, tangible benefit in the form of bonus stats and talents. I would argue its the most impactful position you can play in HotS -- both before and after the change.

  • SeGaTaiSeGaTai Registered User regular
    So your position is that it's the most impactful role - and you dislike the last xp change because it's not even more impactful???

    PSN SeGaTai
  • kimekime Queen of Blades Registered User regular
    SeGaTai wrote: »
    So your position is that it's the most impactful role - and you dislike the last xp change because it's not even more impactful???

    Stop seeking logic, we just want to whine about dedgaem

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