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[Starfield] Like Oblivion with space ships

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Posts

  • PreacherPreacher Registered User regular
    I do wish you could dual optic a gun. We have that now, let me put a red dot with a bigger scope!

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    SiliconStewSteel Angel
  • Jealous DevaJealous Deva Registered User regular
    Goumindong wrote: »
    Morrowinds UI is abysmal. Fite me.

    The main problem with Starfield UI is that it refuses to give you the info you want in a readable and available manner.

    Yeah morrowind UI is terrible.

    The problem I have with Starfield UI isn’t that it is less intuitive and more awkward than SkyUI, it’s that it is less intuitive and more awkward than fallout 4’s default bethesda UI.

    But whatever, I don’t want to be too down on the game, I liked it warts and all and the only reason I am not playing it right now is that they announced DLSS support so I figure I might as well put it on hold for a minute. The main quest and ‘guild’ questlines are great. The structure of the game is just different than what bethesda has done before, and I liked the old style and wish they had somehow kept some of that interconnected open world feel, but it is what it is and its hardly any kind of gamebreaking big deal.

  • urahonkyurahonky Registered User regular
    Justice wrote: »
    urahonky wrote: »
    Preacher wrote: »
    The music really works in that a lot of the time its just there giving you the mood. Like when I listened to the concert they put on, I instantly had in game pictures of scenes in my head.

    Like it would have been really easy to do a bunch of synth tracks with a little flair on it. But this motherfucker went HARD with the soundtrack in this game and it's so goddamn good. I know he's done other Bethesda games and done well but this feels like the game he was born to compose for.

    I play games with no music, no voices, only sfx at a low volume from the TV and regular music on the speakers, but you -- you just convinced me to give it a shot. I want to hear the culmination of this man's art.

    If you like James Horner music then you'll love this. It's hard to explain but it taps into a nostalgia part of my brain.

  • FiatilFiatil Registered User regular
    edited September 18
    Eh, morrowind UI ain't pretty but it works drastically better out of the box for high resolution monitors than any Bethesda UI since.

    *gestures towards the incredibly popular mods for every Bethesda game that start by making UI elements smaller because the out of the box interfaces are all clearly designed for playing on a TV from 6+ feet away*

    But I digress! I'm definitely not in the "Starfield UI is trash" camp, and that ground is well covered by many other eager participants.

    Fiatil on
    steam_sig.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    If there is one thing that Starfield did meet my expectations in for a Bethsoft game, it was having an incomprehensibly bad UI.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
    FiatilHyperSplattKing RiptorShadowfireDrovekBrodyGiantGeek2020
  • PreacherPreacher Registered User regular
    I actually didn't mind the UI, especially compared to other bethesda games I've played with vanilla UIs. But I'm a basic UI kind of person they never bother me enough to give a shit.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Pixelated Pixie
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    I mostly didn't like it for the sheer amount of time spent fiddling through menus. Also I couldn't find anywhere I could just set things as junk to sell them all off quickly with one button press later.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • PreacherPreacher Registered User regular
    With the limited amount you can sell for at my shops I couldn't really see a sell all junk really working. outside of like if you're one of those people who literally looted everything.

    Like the one thing starfield broke me of early is keeping a laundry list of sellable items. No only the most valuable/bullets.

    There's a reason Sarah shits on you for looting so much you dirty dirty looter. Swear to god that voice actress could make so much money on the fin dom market.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    GiantGeek2020Happy Little Machine
  • SiliconStewSiliconStew Registered User regular
    Preacher wrote: »
    I do wish you could dual optic a gun. We have that now, let me put a red dot with a bigger scope!

    If I could dual optic a semi-auto Beowulf it'd be the last gun I'd ever need.

    Just remember that half the people you meet are below average intelligence.
    Preacher
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    One thing I'm noticing is that I wish non-combat xp were better.

    I'll spend a whole day doing quests and the like but if they have little or no combat I may spend that whole day not getting a single level.

    But a single quest with a bunch of combat can be a full level.

    It can feel really weird when I'm running around doing a bunch and then turn in a quest that gives less XP than 1 enemy. Or like a third of the xp of a single ship kill, not even battle.

    Maybe have the xp on those match the player level to have them feel better?

    PreacherVeagleGenji-GlovesJusticeDonnictonthatassemblyguyGiantGeek2020
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 18
    Preacher wrote: »
    With the limited amount you can sell for at my shops I couldn't really see a sell all junk really working. outside of like if you're one of those people who literally looted everything.

    Like the one thing starfield broke me of early is keeping a laundry list of sellable items. No only the most valuable/bullets.

    There's a reason Sarah shits on you for looting so much you dirty dirty looter. Swear to god that voice actress could make so much money on the fin dom market.

    By "junk" I mean my collection of 2k each Grendles that I have accumulated from murdering level 60+ spacers.

    Edit: Just checked, yes, I still have about 30 of them.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • PreacherPreacher Registered User regular
    One thing I'm noticing is that I wish non-combat xp were better.

    I'll spend a whole day doing quests and the like but if they have little or no combat I may spend that whole day not getting a single level.

    But a single quest with a bunch of combat can be a full level.

    It can feel really weird when I'm running around doing a bunch and then turn in a quest that gives less XP than 1 enemy. Or like a third of the xp of a single ship kill, not even battle.

    Maybe have the xp on those match the player level to have them feel better?

    This is something I'd really like changed, like quests especially main story or faction quests need a zero added on to the end of them. Like there is a planet full of space ticks that gives you more exp in one single explosive shotgun shell then you get for like 5 main faction quests.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    DemonStaceyJusticeGiantGeek2020
  • PreacherPreacher Registered User regular
    Aegeri wrote: »
    Preacher wrote: »
    With the limited amount you can sell for at my shops I couldn't really see a sell all junk really working. outside of like if you're one of those people who literally looted everything.

    Like the one thing starfield broke me of early is keeping a laundry list of sellable items. No only the most valuable/bullets.

    There's a reason Sarah shits on you for looting so much you dirty dirty looter. Swear to god that voice actress could make so much money on the fin dom market.

    By "junk" I mean my collection of 2k each Grendles that I have accumulated from murdering level 60+ spacers.

    Edit: Just checked, yes, I still have about 30 of them.

    But again most stores you can't sell all that credit to, so you'd sell 2 for market and get nothing for the rest.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 18
    Preacher wrote: »
    Aegeri wrote: »
    Preacher wrote: »
    With the limited amount you can sell for at my shops I couldn't really see a sell all junk really working. outside of like if you're one of those people who literally looted everything.

    Like the one thing starfield broke me of early is keeping a laundry list of sellable items. No only the most valuable/bullets.

    There's a reason Sarah shits on you for looting so much you dirty dirty looter. Swear to god that voice actress could make so much money on the fin dom market.

    By "junk" I mean my collection of 2k each Grendles that I have accumulated from murdering level 60+ spacers.

    Edit: Just checked, yes, I still have about 30 of them.

    But again most stores you can't sell all that credit to, so you'd sell 2 for market and get nothing for the rest.

    Nah there are tons of Trade Authority posts. I just go Wolf -> New Jericho -> Neon -> The Key

    The Key also has two merchants who have over 10k each and two others around 5-6k and one with 4k. Ironically, it's probably the best merchant hub in the entire game.

    Merchants having next to no credits is another abysmal flaw with this game. Especially because unlike Skyrim and I think Fallout 4 (didn't get far into that game) there isn't a skill that increases the amount of money they have for some bizarre reason when using the commerce skill.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
    Xedd_help
  • FiatilFiatil Registered User regular
    Preacher wrote: »
    One thing I'm noticing is that I wish non-combat xp were better.

    I'll spend a whole day doing quests and the like but if they have little or no combat I may spend that whole day not getting a single level.

    But a single quest with a bunch of combat can be a full level.

    It can feel really weird when I'm running around doing a bunch and then turn in a quest that gives less XP than 1 enemy. Or like a third of the xp of a single ship kill, not even battle.

    Maybe have the xp on those match the player level to have them feel better?

    This is something I'd really like changed, like quests especially main story or faction quests need a zero added on to the end of them. Like there is a planet full of space ticks that gives you more exp in one single explosive shotgun shell then you get for like 5 main faction quests.

    It feels like some of the main story quests have given me tons of XP? At least half a level visibly on some of them when the bar fills up, and there are times I check afterwards and it's suddenly "oh shit I have 3 skill points".

    I haven't measured or anything though, and could be mistaken!

    steam_sig.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Fiatil wrote: »
    Preacher wrote: »
    One thing I'm noticing is that I wish non-combat xp were better.

    I'll spend a whole day doing quests and the like but if they have little or no combat I may spend that whole day not getting a single level.

    But a single quest with a bunch of combat can be a full level.

    It can feel really weird when I'm running around doing a bunch and then turn in a quest that gives less XP than 1 enemy. Or like a third of the xp of a single ship kill, not even battle.

    Maybe have the xp on those match the player level to have them feel better?

    This is something I'd really like changed, like quests especially main story or faction quests need a zero added on to the end of them. Like there is a planet full of space ticks that gives you more exp in one single explosive shotgun shell then you get for like 5 main faction quests.

    It feels like some of the main story quests have given me tons of XP? At least half a level visibly on some of them when the bar fills up, and there are times I check afterwards and it's suddenly "oh shit I have 3 skill points".

    I haven't measured or anything though, and could be mistaken!

    It depends entirely on what you can kill. If you get a nice gun, you can rampage across planets up to 40 levels higher than you, which obviously have enemies that just crap absolutely tons of experience. Like a main quest gives you like 200, where killing one high level enemy gives you that in one go and there are 30 of them. Killing enemies power leveled me to like 35ish to 48 in a handful of hours compared with doing anything else. Another example is space combat: Once you can kill a shroud and it's escorts you can get roughly 2000 exp in about 15 minutes of space combat. Trick is finding them.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
    DemonStaceyGiantGeek2020
  • tastydonutstastydonuts Registered User regular
    edited September 18
    Aegeri wrote: »
    Preacher wrote: »
    Aegeri wrote: »
    Preacher wrote: »
    With the limited amount you can sell for at my shops I couldn't really see a sell all junk really working. outside of like if you're one of those people who literally looted everything.

    Like the one thing starfield broke me of early is keeping a laundry list of sellable items. No only the most valuable/bullets.

    There's a reason Sarah shits on you for looting so much you dirty dirty looter. Swear to god that voice actress could make so much money on the fin dom market.

    By "junk" I mean my collection of 2k each Grendles that I have accumulated from murdering level 60+ spacers.

    Edit: Just checked, yes, I still have about 30 of them.

    But again most stores you can't sell all that credit to, so you'd sell 2 for market and get nothing for the rest.

    Nah there are tons of Trade Authority posts. I just go Wolf -> New Jericho -> Neon -> The Key

    The Key also has two merchants who have over 10k each and two others around 5-6k and one with 4k. Ironically, it's probably the best merchant hub in the entire game.

    Merchants having next to no credits is another abysmal flaw with this game. Especially because unlike Skyrim and I think Fallout 4 (didn't get far into that game) there isn't a skill that increases the amount of money they have for some bizarre reason when using the commerce skill.

    Actual spoilers, sort of.
    Bold of you to assume the inhabitants of The Key are still alive!

    But yeah, there should have been a skill for vendors to carry more money given you can sell for more.

    I believe I ran into a few non-TA merchants elsewhere that carried over 10k credits on their person outside The Key. Trying to remember where though.

    edit: as a person who picks ares clean, I'm content with the slower XP gains in this game.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    PreacherGiantGeek2020
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    You do make a good point though.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • PreacherPreacher Registered User regular
    It would have been nice if the skill that gives you better sales prices also expanded merchant credit limits.

    I mean again its not like money's a problem, but it is a bit annoying to either wait or fly around to make more.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    It does in fairness only annoy me at the start of a NG+ cycle, because I usually end each one on 1 million + eventually. It's just annoying at the start where I actually want money.

    Also I always want the feeling that looting things is at least somewhat worthwhile, because murdering dudes for their stuff is half the fun.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • FiatilFiatil Registered User regular
    Aegeri wrote: »
    Fiatil wrote: »
    Preacher wrote: »
    One thing I'm noticing is that I wish non-combat xp were better.

    I'll spend a whole day doing quests and the like but if they have little or no combat I may spend that whole day not getting a single level.

    But a single quest with a bunch of combat can be a full level.

    It can feel really weird when I'm running around doing a bunch and then turn in a quest that gives less XP than 1 enemy. Or like a third of the xp of a single ship kill, not even battle.

    Maybe have the xp on those match the player level to have them feel better?

    This is something I'd really like changed, like quests especially main story or faction quests need a zero added on to the end of them. Like there is a planet full of space ticks that gives you more exp in one single explosive shotgun shell then you get for like 5 main faction quests.

    It feels like some of the main story quests have given me tons of XP? At least half a level visibly on some of them when the bar fills up, and there are times I check afterwards and it's suddenly "oh shit I have 3 skill points".

    I haven't measured or anything though, and could be mistaken!

    It depends entirely on what you can kill. If you get a nice gun, you can rampage across planets up to 40 levels higher than you, which obviously have enemies that just crap absolutely tons of experience. Like a main quest gives you like 200, where killing one high level enemy gives you that in one go and there are 30 of them. Killing enemies power leveled me to like 35ish to 48 in a handful of hours compared with doing anything else. Another example is space combat: Once you can kill a shroud and it's escorts you can get roughly 2000 exp in about 15 minutes of space combat. Trick is finding them.

    Ah yeah I'm definitely not power leveling or like seeking out specifically high level content like that. So in that context I can see the quest XP being relatively low.

    There's so much stufffff to do that I've been content to just do quests that come to me as they come. I still haven't really touched any of the faction quest lines, outside of the first UC Vanguard mission. It's on my to-do list though!

    steam_sig.png
  • PreacherPreacher Registered User regular
    100% at the start is when you're the most cash dry especially for a new game+ But I guess efficiently getting that money is kind of a ground hog day issue. You've done this before, you know what you need, now how to get it the most efficient way.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • RaynagaRaynaga Registered User regular
    edited September 19
    For folks wondering about my main base being fed by resource bases post a few pages back, some terrible screenshots.

    It is possible to make a thriving, oddly plotted space community that gives you a shitload of materials and looks/acts cool.

    It's not even that hard!

    And yes, my screenshots suck. It's hard to give an idea without all the in and out from the cargoships and motion from the extractors, crew, etc.

    https://imgur.com/gallery/3klHxyJ

    Raynaga on
    ShadowfireGiantGeek2020Happy Little Machine
  • BronzeKoopaBronzeKoopa Registered User regular
    urahonky wrote: »
    Okay guys please help me out here. I feel like a fucking idiot. I am in space and there's a floating shipping box. Clearly I can loot or something with it but I can't figure out how to do anything to it. I'm <50m from it.

    There's also a place where they're like "try and make contact with this ship" and I can't figure out how to do that either.

    Make sure you manually target it with 'E.' That will let you loot within 500 m. Same with docking ships and space stations.

    I spent like 5 minutes mashing my ship against a starstation trying to figure out docking the first time.

    Anon the FelonurahonkytastydonutsBanzai5150SkeithHeavyVillainDrovekBrodyGiantGeek2020Happy Little Machine
  • ElkiElki get busy Moderator, ClubPA mod
    Elki wrote: »
    If this game adds more manual space travel at some point I wouldn’t want NMS, I’d want Elite Dangerous.

    If you’re gonna give it to me, I’d want the real space trucker experience.

    You can technically travel linearly from place to place, it's just that right now if you do won't be able to land at the location atm. That 7 hour transit video showed that.

    I should clarify, by example, what I mean when I say "more manual" space travel: if you don't line up the correct shallow trajectory and come down to the right speed as you enter planetary flight your ship should start taking damage.

    99% of people will hate this, but it would be the right thing to do because I'd like it.

    smCQ5WE.jpg
    PreacherBrodyGiantGeek2020Happy Little Machine
  • tastydonutstastydonuts Registered User regular
    Elki wrote: »
    Elki wrote: »
    If this game adds more manual space travel at some point I wouldn’t want NMS, I’d want Elite Dangerous.

    If you’re gonna give it to me, I’d want the real space trucker experience.

    You can technically travel linearly from place to place, it's just that right now if you do won't be able to land at the location atm. That 7 hour transit video showed that.

    I should clarify, by example, what I mean when I say "more manual" space travel: if you don't line up the correct shallow trajectory and come down to the right speed as you enter planetary flight your ship should start taking damage.

    99% of people will hate this, but it would be the right thing to do because I'd like it.

    I see. You're one of *those* simulationists. :P

    “I used to draw, hard to admit that I used to draw...”
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    In news that has greatly amused me, due to my WOIFE not keeping a rolling set of 10 saves like I do, she has ended up having to redo a large chunk of the game for STORY reasons:
    Her husbando died and she refuses to accept this. So has restarted from a previous save a few hours ago to correct this grievous slight to her.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
    DonnictonSkeithGenji-GlovesPreacherShadowfireIanatorPapaganderGiantGeek2020
  • tastydonutstastydonuts Registered User regular
    On the subject of save files, the Series X seems to only allow up to what seems like it'd be 150 files or 1gb worth of saves :V

    “I used to draw, hard to admit that I used to draw...”
  • JusticeJustice Registered User regular
    For anyone else who's me, to make the stun guns actually do enough EM damage to stun someone, you need to hold down the shoot button until the controller vibrates.

  • SyngyneSyngyne Registered User regular
    Aegeri wrote: »
    In news that has greatly amused me, due to my WOIFE not keeping a rolling set of 10 saves like I do, she has ended up having to redo a large chunk of the game for STORY reasons:
    Her husbando died and she refuses to accept this. So has restarted from a previous save a few hours ago to correct this grievous slight to her.
    Sarah, set course to the Under The Bus system.

    5gsowHm.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Syngyne wrote: »
    Aegeri wrote: »
    In news that has greatly amused me, due to my WOIFE not keeping a rolling set of 10 saves like I do, she has ended up having to redo a large chunk of the game for STORY reasons:
    Her husbando died and she refuses to accept this. So has restarted from a previous save a few hours ago to correct this grievous slight to her.
    Sarah, set course to the Under The Bus system.
    THATS WHAT HAPPENED. She just told me that Sarah died instead and she's perfectly fine with that

    She is really enjoying Starfield. Literally any time I am not at home she is playing it.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
    SyngyneDonnictonSkeithPreacherShadowfireBrodyGiantGeek2020
  • HappylilElfHappylilElf Registered User regular
    Hahnsoo1 wrote: »
    Brody wrote: »
    Brody wrote: »
    Wow I would have never have ADS the cutter thanks! Wished the cutter was just part of your character like the scanner. Get paranoid about losing or selling it on accident.

    The cutter is all over, you find them randomly, and a lot of places sell them, so it’s not a big deal to go grab another.
    As an alternate to my alien question... anyone know if the ships at the key respawn? Just trying to get a couple levels fast.

    I either need a planet with lots of terromorphs, a very high level planet with abundant fauna or the key enemies respawning.
    If all you are worried about is gains, make an outpost where you can extract iron and aluminum, build a bed next to an industrial workbench, and just churn out a couple thousand adaptive frames.

    Does that require skill points in anything? Or is it all basic stuff?

    The most basic version doesn’t require hardly anything. Buy 50 iron/aluminum/nickel/tungsten (I think that’s all it needs, I can’t remember), then fly to Andaphon in the Narion system. Make a save, then land on the plains right next to the the mountains biome. When you land, look for a nearby mountain, it should be reddish, while the ground beneath you is blueish. Run to the base of the mountains, and then travel along the edge with the base beacon out. In the upper corner it will list all the elements you can extract if you place the beacon “there”. So you just run and swing your scanner back and forth, and eventually it will say “Iron, Aluminum” and if you are patient/willing to put in a little effort, you can get Beryllium and He3. If you have run for a bit and didn’t find it, reload your save and try again (save scumming not required, but it might cut down on the number of unused landing sites).

    Edit: tie the extractors into solid storage, so you can store more while resting. And then I usually just overfill my inventory by a couple tons, and then go back and sell it.

    Ahh so there is a specific spot to look for. I spent way too much time trying to figure this all out then went to looking for a hunting spot.

    I found a very good one if anyone is interested!

    No story spoilers but in case someone likes to hunt this down themselves..
    schrodinger system, find then planet with abundant fauna and then land in the desert. Murderize everything!

    You can drop the difficulty and blast through a few levels in a couple minutes. Good alternative if you dint wanna mess around with all the crafting set up.
    It’s not a specific spot, per se. There are a bajillion spots that have both Iron and Aluminum that can be harvested (on planets or moons that have both resources). You just need to hover the outpost beacon and walk around until both resources show up in the upper left. This most often is at a place where biomes transition between two different types. I had a better time finding a place on one of the moons of Bessel, I think.

    I have something like four bases across the galaxy that have this (both Iron and Aluminum), and it’s useful for seeding other bases across the same star system using cargo links, because the basics of building stuff is mostly Aluminum and Iron (with some Copper, Beryllium, Lead in much smaller quantities).

    You can also just cargo link two separate outposts, one with Iron and one with Aluminum. The Iron goes to Base 2 and Base 2 has Aluminum, so you just hook up the Output Link of your Aluminum storage to one pile of Solid Storage and the Cargo Link to a second pile of Solid Storage (each pile is a bunch of Solid Storage units that are Output Linked in at least a chain, but there’s no harm
    In just spamming mutual output links throughout.)

    Crafting batches of 99 of things is by far the fastest leveling method in real world time. It‘s a couple of orders of magnitude faster than even high level fauna safaris. You can get 2-5 levels in an hour with the safari. You can get level 100 in an hour with chain crafting.

    Sorry I meant specific spot to go to find the place to drop the beacon. I landed in 5 different spots between aluminum and iron on the map and ran around with the beacon out swinging it back in forth for multiple minutes at each and could not find a spot that had both.

    So I got bored and figured I was wasting time I could just be blasting.

    And when I tried to look up a guide to see what iwas missing it started talking about a bunch of skill points you wanted to make it the most efficient which I'm not super interested in.

    Especially since killing seems to still be super fast with no other set-up or skill points required. I get if you already like the builder stuff that can be an option but that stuff isn't fun for so alien hunting it is! Maybe if it slows down too much while I still want levels I can switcheroo. But I blasted through 3 levels in 10min or less last night and that's all I needed at the time.

    And factoring on the extra skill points I'm losing to level up those skills to make it properly efficient (I'm never planning to level those things up in my run) killing may just work better for my build.

    Editeditedit: and yea the video I was watching was advertising taking 5 hours with all set-up and skills spent to get 100 and I can't spent 5 hours outpost building and shit. That is wayyyy too long for me haha.

    If your interested in leveling like that, try this video instead. No skill requirements, only 950 credit initial investment. The key is picking the right planet, and there is only one planet in the game that is way better than anywhere else.

    https://youtu.be/DKTjyx-1ES4?si=co3oYzGfM1i88duJ

    FYI I think they may have patched this out, at least on the PC version. I spent about two hours tonight trying landings and looking for that nexus of materials and the closest I came had everything but iron. It was a bit away from what it seemed like he was talking about though it's hard to tell because of the cut and it being night instead of day.

    That was still very workable but I'm not sure if the everything node works anymore. Though full disclosure I'm on a level 25 character so it's possible level plays into the seed or something (was just looking to use this as a primo place for a first settlement).

  • SiliconStewSiliconStew Registered User regular
    edited September 19
    Hahnsoo1 wrote: »
    Brody wrote: »
    Brody wrote: »
    Wow I would have never have ADS the cutter thanks! Wished the cutter was just part of your character like the scanner. Get paranoid about losing or selling it on accident.

    The cutter is all over, you find them randomly, and a lot of places sell them, so it’s not a big deal to go grab another.
    As an alternate to my alien question... anyone know if the ships at the key respawn? Just trying to get a couple levels fast.

    I either need a planet with lots of terromorphs, a very high level planet with abundant fauna or the key enemies respawning.
    If all you are worried about is gains, make an outpost where you can extract iron and aluminum, build a bed next to an industrial workbench, and just churn out a couple thousand adaptive frames.

    Does that require skill points in anything? Or is it all basic stuff?

    The most basic version doesn’t require hardly anything. Buy 50 iron/aluminum/nickel/tungsten (I think that’s all it needs, I can’t remember), then fly to Andaphon in the Narion system. Make a save, then land on the plains right next to the the mountains biome. When you land, look for a nearby mountain, it should be reddish, while the ground beneath you is blueish. Run to the base of the mountains, and then travel along the edge with the base beacon out. In the upper corner it will list all the elements you can extract if you place the beacon “there”. So you just run and swing your scanner back and forth, and eventually it will say “Iron, Aluminum” and if you are patient/willing to put in a little effort, you can get Beryllium and He3. If you have run for a bit and didn’t find it, reload your save and try again (save scumming not required, but it might cut down on the number of unused landing sites).

    Edit: tie the extractors into solid storage, so you can store more while resting. And then I usually just overfill my inventory by a couple tons, and then go back and sell it.

    Ahh so there is a specific spot to look for. I spent way too much time trying to figure this all out then went to looking for a hunting spot.

    I found a very good one if anyone is interested!

    No story spoilers but in case someone likes to hunt this down themselves..
    schrodinger system, find then planet with abundant fauna and then land in the desert. Murderize everything!

    You can drop the difficulty and blast through a few levels in a couple minutes. Good alternative if you dint wanna mess around with all the crafting set up.
    It’s not a specific spot, per se. There are a bajillion spots that have both Iron and Aluminum that can be harvested (on planets or moons that have both resources). You just need to hover the outpost beacon and walk around until both resources show up in the upper left. This most often is at a place where biomes transition between two different types. I had a better time finding a place on one of the moons of Bessel, I think.

    I have something like four bases across the galaxy that have this (both Iron and Aluminum), and it’s useful for seeding other bases across the same star system using cargo links, because the basics of building stuff is mostly Aluminum and Iron (with some Copper, Beryllium, Lead in much smaller quantities).

    You can also just cargo link two separate outposts, one with Iron and one with Aluminum. The Iron goes to Base 2 and Base 2 has Aluminum, so you just hook up the Output Link of your Aluminum storage to one pile of Solid Storage and the Cargo Link to a second pile of Solid Storage (each pile is a bunch of Solid Storage units that are Output Linked in at least a chain, but there’s no harm
    In just spamming mutual output links throughout.)

    Crafting batches of 99 of things is by far the fastest leveling method in real world time. It‘s a couple of orders of magnitude faster than even high level fauna safaris. You can get 2-5 levels in an hour with the safari. You can get level 100 in an hour with chain crafting.

    Sorry I meant specific spot to go to find the place to drop the beacon. I landed in 5 different spots between aluminum and iron on the map and ran around with the beacon out swinging it back in forth for multiple minutes at each and could not find a spot that had both.

    So I got bored and figured I was wasting time I could just be blasting.

    And when I tried to look up a guide to see what iwas missing it started talking about a bunch of skill points you wanted to make it the most efficient which I'm not super interested in.

    Especially since killing seems to still be super fast with no other set-up or skill points required. I get if you already like the builder stuff that can be an option but that stuff isn't fun for so alien hunting it is! Maybe if it slows down too much while I still want levels I can switcheroo. But I blasted through 3 levels in 10min or less last night and that's all I needed at the time.

    And factoring on the extra skill points I'm losing to level up those skills to make it properly efficient (I'm never planning to level those things up in my run) killing may just work better for my build.

    Editeditedit: and yea the video I was watching was advertising taking 5 hours with all set-up and skills spent to get 100 and I can't spent 5 hours outpost building and shit. That is wayyyy too long for me haha.

    If your interested in leveling like that, try this video instead. No skill requirements, only 950 credit initial investment. The key is picking the right planet, and there is only one planet in the game that is way better than anywhere else.

    https://youtu.be/DKTjyx-1ES4?si=co3oYzGfM1i88duJ

    FYI I think they may have patched this out, at least on the PC version. I spent about two hours tonight trying landings and looking for that nexus of materials and the closest I came had everything but iron. It was a bit away from what it seemed like he was talking about though it's hard to tell because of the cut and it being night instead of day.

    That was still very workable but I'm not sure if the everything node works anymore. Though full disclosure I'm on a level 25 character so it's possible level plays into the seed or something (was just looking to use this as a primo place for a first settlement).

    I doubt they patched anything out, but it likely requires pixel perfect precision on the map if you are trying to find that exact spot. I wouldn't bang your head against that wall. If you managed to get a site with 5, that's still great. Just plop down a cargo link, head to a different site on the same planet that has iron and drop an iron extractor and send the output to a cargo link pad and link the sites together. Just a little bit more initial resources needed, but with both outposts on the same planet you'll still have the x60 sleep extraction rate at both.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • Banzai5150Banzai5150 Registered User regular
    Hahnsoo1 wrote: »
    Brody wrote: »
    Brody wrote: »
    Wow I would have never have ADS the cutter thanks! Wished the cutter was just part of your character like the scanner. Get paranoid about losing or selling it on accident.

    The cutter is all over, you find them randomly, and a lot of places sell them, so it’s not a big deal to go grab another.
    As an alternate to my alien question... anyone know if the ships at the key respawn? Just trying to get a couple levels fast.

    I either need a planet with lots of terromorphs, a very high level planet with abundant fauna or the key enemies respawning.
    If all you are worried about is gains, make an outpost where you can extract iron and aluminum, build a bed next to an industrial workbench, and just churn out a couple thousand adaptive frames.

    Does that require skill points in anything? Or is it all basic stuff?

    The most basic version doesn’t require hardly anything. Buy 50 iron/aluminum/nickel/tungsten (I think that’s all it needs, I can’t remember), then fly to Andaphon in the Narion system. Make a save, then land on the plains right next to the the mountains biome. When you land, look for a nearby mountain, it should be reddish, while the ground beneath you is blueish. Run to the base of the mountains, and then travel along the edge with the base beacon out. In the upper corner it will list all the elements you can extract if you place the beacon “there”. So you just run and swing your scanner back and forth, and eventually it will say “Iron, Aluminum” and if you are patient/willing to put in a little effort, you can get Beryllium and He3. If you have run for a bit and didn’t find it, reload your save and try again (save scumming not required, but it might cut down on the number of unused landing sites).

    Edit: tie the extractors into solid storage, so you can store more while resting. And then I usually just overfill my inventory by a couple tons, and then go back and sell it.

    Ahh so there is a specific spot to look for. I spent way too much time trying to figure this all out then went to looking for a hunting spot.

    I found a very good one if anyone is interested!

    No story spoilers but in case someone likes to hunt this down themselves..
    schrodinger system, find then planet with abundant fauna and then land in the desert. Murderize everything!

    You can drop the difficulty and blast through a few levels in a couple minutes. Good alternative if you dint wanna mess around with all the crafting set up.
    It’s not a specific spot, per se. There are a bajillion spots that have both Iron and Aluminum that can be harvested (on planets or moons that have both resources). You just need to hover the outpost beacon and walk around until both resources show up in the upper left. This most often is at a place where biomes transition between two different types. I had a better time finding a place on one of the moons of Bessel, I think.

    I have something like four bases across the galaxy that have this (both Iron and Aluminum), and it’s useful for seeding other bases across the same star system using cargo links, because the basics of building stuff is mostly Aluminum and Iron (with some Copper, Beryllium, Lead in much smaller quantities).

    You can also just cargo link two separate outposts, one with Iron and one with Aluminum. The Iron goes to Base 2 and Base 2 has Aluminum, so you just hook up the Output Link of your Aluminum storage to one pile of Solid Storage and the Cargo Link to a second pile of Solid Storage (each pile is a bunch of Solid Storage units that are Output Linked in at least a chain, but there’s no harm
    In just spamming mutual output links throughout.)

    Crafting batches of 99 of things is by far the fastest leveling method in real world time. It‘s a couple of orders of magnitude faster than even high level fauna safaris. You can get 2-5 levels in an hour with the safari. You can get level 100 in an hour with chain crafting.

    Sorry I meant specific spot to go to find the place to drop the beacon. I landed in 5 different spots between aluminum and iron on the map and ran around with the beacon out swinging it back in forth for multiple minutes at each and could not find a spot that had both.

    So I got bored and figured I was wasting time I could just be blasting.

    And when I tried to look up a guide to see what iwas missing it started talking about a bunch of skill points you wanted to make it the most efficient which I'm not super interested in.

    Especially since killing seems to still be super fast with no other set-up or skill points required. I get if you already like the builder stuff that can be an option but that stuff isn't fun for so alien hunting it is! Maybe if it slows down too much while I still want levels I can switcheroo. But I blasted through 3 levels in 10min or less last night and that's all I needed at the time.

    And factoring on the extra skill points I'm losing to level up those skills to make it properly efficient (I'm never planning to level those things up in my run) killing may just work better for my build.

    Editeditedit: and yea the video I was watching was advertising taking 5 hours with all set-up and skills spent to get 100 and I can't spent 5 hours outpost building and shit. That is wayyyy too long for me haha.

    If your interested in leveling like that, try this video instead. No skill requirements, only 950 credit initial investment. The key is picking the right planet, and there is only one planet in the game that is way better than anywhere else.

    https://youtu.be/DKTjyx-1ES4?si=co3oYzGfM1i88duJ

    FYI I think they may have patched this out, at least on the PC version. I spent about two hours tonight trying landings and looking for that nexus of materials and the closest I came had everything but iron. It was a bit away from what it seemed like he was talking about though it's hard to tell because of the cut and it being night instead of day.

    That was still very workable but I'm not sure if the everything node works anymore. Though full disclosure I'm on a level 25 character so it's possible level plays into the seed or something (was just looking to use this as a primo place for a first settlement).

    I doubt they patched anything out, but it likely requires pixel perfect precision on the map if you are trying to find that exact spot. I wouldn't bang your head against that wall. If you managed to get a site with 5, that's still great. Just plop down a cargo link, head to a different site on the same planet that has iron and drop an iron extractor and send the output to a cargo link pad and link the sites together. Just a little bit more initial resources needed, but with both outposts on the same planet you'll still have the x60 sleep extraction rate at both.

    I found the spot today, but took me an hour or so of trying.

    50433.png?1684353703
  • HappylilElfHappylilElf Registered User regular
    edited September 19
    Hahnsoo1 wrote: »
    Brody wrote: »
    Brody wrote: »
    Wow I would have never have ADS the cutter thanks! Wished the cutter was just part of your character like the scanner. Get paranoid about losing or selling it on accident.

    The cutter is all over, you find them randomly, and a lot of places sell them, so it’s not a big deal to go grab another.
    As an alternate to my alien question... anyone know if the ships at the key respawn? Just trying to get a couple levels fast.

    I either need a planet with lots of terromorphs, a very high level planet with abundant fauna or the key enemies respawning.
    If all you are worried about is gains, make an outpost where you can extract iron and aluminum, build a bed next to an industrial workbench, and just churn out a couple thousand adaptive frames.

    Does that require skill points in anything? Or is it all basic stuff?

    The most basic version doesn’t require hardly anything. Buy 50 iron/aluminum/nickel/tungsten (I think that’s all it needs, I can’t remember), then fly to Andaphon in the Narion system. Make a save, then land on the plains right next to the the mountains biome. When you land, look for a nearby mountain, it should be reddish, while the ground beneath you is blueish. Run to the base of the mountains, and then travel along the edge with the base beacon out. In the upper corner it will list all the elements you can extract if you place the beacon “there”. So you just run and swing your scanner back and forth, and eventually it will say “Iron, Aluminum” and if you are patient/willing to put in a little effort, you can get Beryllium and He3. If you have run for a bit and didn’t find it, reload your save and try again (save scumming not required, but it might cut down on the number of unused landing sites).

    Edit: tie the extractors into solid storage, so you can store more while resting. And then I usually just overfill my inventory by a couple tons, and then go back and sell it.

    Ahh so there is a specific spot to look for. I spent way too much time trying to figure this all out then went to looking for a hunting spot.

    I found a very good one if anyone is interested!

    No story spoilers but in case someone likes to hunt this down themselves..
    schrodinger system, find then planet with abundant fauna and then land in the desert. Murderize everything!

    You can drop the difficulty and blast through a few levels in a couple minutes. Good alternative if you dint wanna mess around with all the crafting set up.
    It’s not a specific spot, per se. There are a bajillion spots that have both Iron and Aluminum that can be harvested (on planets or moons that have both resources). You just need to hover the outpost beacon and walk around until both resources show up in the upper left. This most often is at a place where biomes transition between two different types. I had a better time finding a place on one of the moons of Bessel, I think.

    I have something like four bases across the galaxy that have this (both Iron and Aluminum), and it’s useful for seeding other bases across the same star system using cargo links, because the basics of building stuff is mostly Aluminum and Iron (with some Copper, Beryllium, Lead in much smaller quantities).

    You can also just cargo link two separate outposts, one with Iron and one with Aluminum. The Iron goes to Base 2 and Base 2 has Aluminum, so you just hook up the Output Link of your Aluminum storage to one pile of Solid Storage and the Cargo Link to a second pile of Solid Storage (each pile is a bunch of Solid Storage units that are Output Linked in at least a chain, but there’s no harm
    In just spamming mutual output links throughout.)

    Crafting batches of 99 of things is by far the fastest leveling method in real world time. It‘s a couple of orders of magnitude faster than even high level fauna safaris. You can get 2-5 levels in an hour with the safari. You can get level 100 in an hour with chain crafting.

    Sorry I meant specific spot to go to find the place to drop the beacon. I landed in 5 different spots between aluminum and iron on the map and ran around with the beacon out swinging it back in forth for multiple minutes at each and could not find a spot that had both.

    So I got bored and figured I was wasting time I could just be blasting.

    And when I tried to look up a guide to see what iwas missing it started talking about a bunch of skill points you wanted to make it the most efficient which I'm not super interested in.

    Especially since killing seems to still be super fast with no other set-up or skill points required. I get if you already like the builder stuff that can be an option but that stuff isn't fun for so alien hunting it is! Maybe if it slows down too much while I still want levels I can switcheroo. But I blasted through 3 levels in 10min or less last night and that's all I needed at the time.

    And factoring on the extra skill points I'm losing to level up those skills to make it properly efficient (I'm never planning to level those things up in my run) killing may just work better for my build.

    Editeditedit: and yea the video I was watching was advertising taking 5 hours with all set-up and skills spent to get 100 and I can't spent 5 hours outpost building and shit. That is wayyyy too long for me haha.

    If your interested in leveling like that, try this video instead. No skill requirements, only 950 credit initial investment. The key is picking the right planet, and there is only one planet in the game that is way better than anywhere else.

    https://youtu.be/DKTjyx-1ES4?si=co3oYzGfM1i88duJ

    FYI I think they may have patched this out, at least on the PC version. I spent about two hours tonight trying landings and looking for that nexus of materials and the closest I came had everything but iron. It was a bit away from what it seemed like he was talking about though it's hard to tell because of the cut and it being night instead of day.

    That was still very workable but I'm not sure if the everything node works anymore. Though full disclosure I'm on a level 25 character so it's possible level plays into the seed or something (was just looking to use this as a primo place for a first settlement).

    I doubt they patched anything out, but it likely requires pixel perfect precision on the map if you are trying to find that exact spot. I wouldn't bang your head against that wall. If you managed to get a site with 5, that's still great. Just plop down a cargo link, head to a different site on the same planet that has iron and drop an iron extractor and send the output to a cargo link pad and link the sites together. Just a little bit more initial resources needed, but with both outposts on the same planet you'll still have the x60 sleep extraction rate at both.

    Oh it's more that I couldn't find a site that had any overlap at all with iron and cobalt patches within hundreds of meters.

    But yeah, the big one is iron and aluminum and if you have those and the other resources nearby it's trivial to set things up.

    HappylilElf on
    Hahnsoo1
  • dporowskidporowski Registered User regular
    Justice wrote: »
    For anyone else who's me, to make the stun guns actually do enough EM damage to stun someone, you need to hold down the shoot button until the controller vibrates.

    Or just keep blasting. The charge shot is just IDK, more ammo efficient or something? 3 blasts from the really nice disruptor I have will knock over a Siren or other obnoxious nasty no problem, and it fires faster than it charges as far as I can tell.

  • BronzeKoopaBronzeKoopa Registered User regular
    Wished you can delete or forget planet landing sites.

    Fiskebent
  • M-VickersM-Vickers Registered User regular
    Just started to delve into the mining/outpost stuff and... wow. What a total shitpile of game design. The game has about three times too many research/crafting/building materials and the basic Outpost structures are trash, so I'm stuck in what feels like an endless loop of daisy-chaining outposts to set up mining to only run out of a new material type and go set up that mining type and so on. And I'm just on the mineral shit, I haven't even looked at the organic stuff.

    And there's basically no XP payout on this, so I'm spinning my wheels and getting nowhere character-wise. Really debating just dropping on a mod to give me a pile of everything because holy shit am I getting tired of either looking for a random merchant selling the right stuff or this absurd mining crap.

    Do Outposts serve any function when you unlock the end stuff ?

    Are there items you can only craft in a high level colony ?

    Because if not, there's no need for them, just the fun of having mini-colonies.

  • FiskebentFiskebent DenmarkRegistered User regular
    Have any of you set up a mining outpost on Bessel III-b? There should be a spot where you can get aluminum [sic], iron, cobalt and nickel in a single outpost. But I can't find a spot where that's possible :(

    steam_sig.png
  • King RiptorKing Riptor Registered User regular
    M-Vickers wrote: »
    Just started to delve into the mining/outpost stuff and... wow. What a total shitpile of game design. The game has about three times too many research/crafting/building materials and the basic Outpost structures are trash, so I'm stuck in what feels like an endless loop of daisy-chaining outposts to set up mining to only run out of a new material type and go set up that mining type and so on. And I'm just on the mineral shit, I haven't even looked at the organic stuff.

    And there's basically no XP payout on this, so I'm spinning my wheels and getting nowhere character-wise. Really debating just dropping on a mod to give me a pile of everything because holy shit am I getting tired of either looking for a random merchant selling the right stuff or this absurd mining crap.

    Do Outposts serve any function when you unlock the end stuff ?

    Are there items you can only craft in a high level colony ?

    Because if not, there's no need for them, just the fun of having mini-colonies.

    Just money near as I can tell and since nothing carries over to new game plus qnd resources are proc genned and random it seems like a lot of effort to do more than once

    I have a podcast now. It's about video games and anime!Find it here.
    AlphaRomero
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