I know there's a ton of stuff you can hack into in Fable. Like the dragon's lair, with dragon...that crashes the game unless you make it run with the AI of the giant wasp boss. I think they also removed all the fences and found out you can run between most areas, just like most of the demos showed.
So in Ristar (final) - there is this odd text string hidden in the source code that never gets used anywhere else. It says "RISTAR is NOT volt" and for years no one knew what the hell it meant
turns out that when Ristar was in development, one of the names it was going under was Volt the Voltage. In fact, that name predates FEEL.
Thus the dev history of ristar through names goes
Volt the Voltage -> Feel -> Ristar -> Dexstar -> Ristar
that's right, Ristar was changed from Ristar to Dexstar and then changed back to Ristar.
Dexstar is just about the worst name ever. Right after Volt the Voltage.
exist on
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited February 2008
The bushes in Mario Bros were just recolored clouds.Cheap.
cancelled in development FFIV for the NES with graphics similiar to the first 3 games, different story, etc
FFIV for Japan SFC
FFIV as FF2 (a modified (made easier) FFIV) for US SNES
FFIV Eastype (based on the above) for Japan SFC
FFIV as it was ported on FF Collection for Japan PS1 / FF Chronicles for US PS1 - based on original, but with some Easytype stuff - redone english script and dialogue - new intro and ending FMVs, some other features
FFIV Wonderswan Color for Japan - minor graphical updates
FFIV Advance for Japan and US - further minor graphical updates, reworked english translation again
FFIV DS (3D remake) for DS for Japan and (coming) US - woot
I needed a good reason to replay Phantasy Star IV again. This Sega prototype nerd-splosion provides that very reason. Though, since this just concerns the American version, this isn't so much a "prototype" as it is an early and very rough translation.
All of the following come from a May 30, 1994 pre-release version. The final game did not hit store shelves until February of 1995... As far as I can tell, the May 30 version is almost entirely complete translation-wise and just in need of some major revising. Why on earth did this take so long to come out?
First off: character names. Several names are different. Some are Japanese originals (Rudy), others are slight mistranslations of the originals (Ryre, should be Lyla), and others still are entirely different (Rein).
The whole thing is very rough. Some parts are Engrish-like and others are missing a lot of the characterization and emotion present in the final version. (I'm wondering how Raja and Rika's joke sessions on Dezoris stack up in this version...)
Was this in the final?
The translation in this version seems to be very literal. The intro:
The long long war from ancient times was finally over.
The winner sacrificed the loser to the heavens.
Four bells tolled. Four torches were lit.
And the world continued for thousands of years...
The Algo solar system, bearing its existence in the heavenly skies...
In the past, within those stars in the system, a brilliant civilization flourished. The people devoted themselves completely to the pursuit of prosperity and pleasure.
But, in a series of disasters the planet's management system, 'Mother Brain,' was destroyed. The result was the destruction of the first planet, 'Parma' entire population. The advanced scientific civilization was lost and the lives of the people declined into poverty.
A thousand years has passed...
In time a renewed strength and determination emerged among the people to try to make prosperity take root again. Due to cruel circumstances that would not be allowed to happen quite that easily...
The long, long struggle of ancient times finally ended...
The victor sacrificed the vanquished to the heavens.
Four bells tolled. Four torches were lit.
And the world continued for thousands of years...
The Algo solar system, somewhere in space...
Once a brilliant civilization flourished here. The citizens devoted themselves to the art and the sciences, and life was prosperous and good.
Then a series of disasters struck. The system-wide management system, 'Mother Brain,' was destroyed. So was the first planet, Parma. Over 90% of the system's population died, and the advanced technological culture was lost.
Society declined, spiralling downward until at last only a few scattered groups even remembered there were once better times.
A thousand years passed.
At last, civilization is once more on the rise across the Algo system.
People are once again turning to the thought of an easier life. Old knowledge is being rediscovered.
But just as things look brighter, beyond a threshold long thought closed, a dark and very ancient evil stirs...
In one of the Sonic 2 betas, you can actually outrun Robotnik in the Death Egg Zone. As the person who discovered this said, "that's like a childhood dream right there."
An early version of Streets of Rage 3 has surfaced that has some of the original Bare Knuckle 3 graphics before they were recolored and shat on in the final. Not sure if the difficulty has been fucked with for this one yet.
EDIT: One of the Sonic 3&K betas has a credits medly with samples of most of the zone themes. The version used in the final release only has S&K music. This one was likely cut because it's so damn long (and unfortunately missing that awesome Lava Reef drum solo thing).
For the curious, here's the entire list of games that these people have acquired in this endeavor:
MASTER SYSTEM
Aladdin
GAME GEAR
Adventures of Batman & Robin
Aladdin
Asterix
Berenstain Bears
Bonkers Wax Up!
Chicago Syndicate
Dynamite Headdy
GP Rider
Legend of Illusion Starring Mickey Mouse
Lion King
Mighty Morphin Power Rangers
NBA Action Starring David Robinson
NFL '95
NHL All-Star Hockey
Ristar
Shining Force II
Sonic Blast
Sonic Spinball
Sonic The Hedgehog: Triple Trouble
Speedy Gonzales Cheese Catastrophe
Sports Trivia
Super Columns
Taz in Escape from Mars
Tempo Jr.
World Series Baseball '95
X-Men: Gamemaster's Legacy
X-Men: Mojo World
GENESIS
Adventures of Batman & Robin
Art of Fighting
ATP Tour Championship Tennis
Baby Boom
Berenstain Bears' Camping Adventure
Beyond Oasis / The Story of Thor
Body Count
Bonkers
College Football's National Championship
Comix Zone
Crystal's Pony Tale
Desert Demolition
Dinosaurs for Hire
Dynamite Headdy
Escape From Mars Starring Taz
Eternal Champions
Jurassic Park
Light Crusader
Magic School Bus
Mighty Morphin Power Rangers
Mighty Morphin Power Rangers: The Movie
NBA Action
NBA Action '95
NFL '95
NHL All-Star Hockey '95
The Ooze
Phantasy Star IV
Richard Scarry's Busytown
Ristar
Shadowrun
Shining Force II
Sonic the Hedgehog 2
Sonic & Knuckles
Sonic 3 & Knuckles
Knuckles in Sonic 2
Sonic 3D Blast
Star Trek: The Next Generation
Streets of Rage 3
Sub-Terrania
Vectorman
Vectorman 2
Virtua Fighter 2
Wacky Worlds Creativity Studio
World Championship Soccer II
World Heroes
World Series Baseball
World Series Baseball '95
X-Men 2: Clone Wars
Young Indiana Jones: Instrument of Chaos
SEGA CD
Adventures of Batman & Robin CD
32X
36 Great Holes starring Fred Couples
Cosmic Carnage
Doom
Knuckles Chaotix
Metal Head
Motocross Championship
Shadow Squadron
Space Harrier
Star Wars Arcade
Tempo
Virtua Fighter
Virtua Racing Deluxe
Zaxxon's Motherbase 2000
PICO
101 Dalmatians
Berenstain Bears' A School Day
Crayola Crayons Create a World
Huckle and Lowly's Busiest Day Ever
Lion King Adventure at Pride Rock
Mickey's Blast Into the Past
Musical Zoo
Pepe's Puzzles
Pico Sampler
Sonic the Hedgehog's Gameworld
Tails and the Music Maker
Year at Pooh Corner
SATURN
Sonic 3D Blast
Sonic R
GAMECUBE
Sonic Adventure 2 Battle
Sonic Adventure DX
Sonic Heroes
Sonic Mega Collection
I still don't understand, what happened for you guys to have all those betas and pre-released versions?
I don't know the details (I just heard of this for the first time last night), but a single person pretty much acquired 1000+ prototypes from Sega of America circa 1994-95 all at once for thousands of dollars, patched the raw dumps so that they were playable, and packaged and shared them with the Sonic community.
The only disappointing thing is that the vast majority of the prototypes here span only 1 year of development and only at SOA. This is significant for Sonic games, as almost every major Sonic game between Sonic 2 and Sonic X-Treme were developed under SOA at the Sega Technical Institute, but less so for anything that originated from Japan.
If we're covering beta stuff. http://www.youtube.com/watch?v=rIeLGifENbI Aliens: Colonial Marines beta that turned up a while back. Doesn't give you much since it looks like it was pretty earlyish in develpment. Still, interesting none the less.
Acquired from Sega for thousands of dollars or from some other party unrelated to them? I'm finding the story of how these prototypes got into this person's hands to be far far more interesting than the prototypes themselves could ever be. Please keep us up to date on that if more details emerge.
Acquired from Sega for thousands of dollars? I'm finding the story of how these prototypes got into this persons hands to be far far more interesting than the prototypes themselves could ever be. Please keep us up to date on that if more details emerge.
I've said before, there are many members in the sonic community who work for sega. High up people too, not grunt workers, like programmers or testers. We're talking producers and directors.
Acquired from Sega for thousands of dollars? I'm finding the story of how these prototypes got into this persons hands to be far far more interesting than the prototypes themselves could ever be. Please keep us up to date on that if more details emerge.
I've said before, there are many members in the sonic community who work for sega. High up people too, not grunt workers, like programmers or testers. We're talking producers and directors.
Wow, the potential implications of this are nuts.
I wonder if we'll see this getting investigated internally within SEGA? I can't see a company just letting such a massive breach of their security just slide, this is their intellectual property being gutted and inspected in detail after all.
Acquired from Sega for thousands of dollars? I'm finding the story of how these prototypes got into this persons hands to be far far more interesting than the prototypes themselves could ever be. Please keep us up to date on that if more details emerge.
I've said before, there are many members in the sonic community who work for sega. High up people too, not grunt workers, like programmers or testers. We're talking producers and directors.
Are you kidding me? This is the most interesting story about Sega since the dreamcast died! I can only hope some news site blows the lid off it completely, as the sordid tale behind the scenes is infinitely more exciting than the fact that Ristar went through several renames or something.
-The name change from Miles Prower to Miles "Tails" Prower was one of the last changes in Sonic 2.-
There's a code you can input in Sonic The Hedgehog 2 on the title screen that actually put's the game back to before the changes like Miles being changed to Tails... etc.
-The name change from Miles Prower to Miles "Tails" Prower was one of the last changes in Sonic 2.-
There's a code you can input in Sonic The Hedgehog 2 on the title screen that actually put's the game back to before the changes like Miles being changed to Tails... etc.
-The name change from Miles Prower to Miles "Tails" Prower was one of the last changes in Sonic 2.-
There's a code you can input in Sonic The Hedgehog 2 on the title screen that actually put's the game back to before the changes like Miles being changed to Tails... etc.
Oh yes. Did you know that TSR?
Tails' name is always Miles in japan.
And yes, I knew that.
Awesome! I meant on the UK/PAL Sonic 2 retail cartridge though, not that BETA from SEGA US.
Wow. I've been reading through this thread for the past couple days and I've found all this stuff absolutely incredible. I had to register just so I could post any questions I can think of. And I believe I had thought of one just now.
TSR, I gotta ask out of curiosity. Have you managed turn up anything of note on NiGHTS? I'm sure there's a lot of people out there curious about that goings-on from that game's behind-the-scenes.
So it's been proven now that Sonic Crackers is a beta of Knuckles Chaotix. Not a test, not a concept, but 100% a very early beta of Chaotix. Early versions of chaotix were built directly off of crackers. Sonic and Tails' level icons appear, and they are selectable. Selecting sonic yields mighty (which proves that sonic became mighty), and selecting tails yields wechina... who uses mighty's palette. In Sonic Crackers, Sonic and Tails shared a palette. Wechina also shares Tails moveset from Sonic Crackers. Sonic Cracker's palette is still in early versions of Knuckles Chaotix, which is the only palette to display Sonic and Tails' icons correctly.
Even though it's always been totally obvious, it's nice to now have proof.
Speaking of PSIV, I've got more to add to my previous post.
More characters. Rika keeps her Japanese name; Demi gets a close approximation (Freyna).
More lulz:
I'm kind of afraid that I'm rushing through the game and missing things. A lot of things look normal at first glance to me. I also need to double check the final version to see if any of these slipped through.
Posts
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
And if you don't want it, someone else should take it.
Can't he do both?
Dexstar is just about the worst name ever. Right after Volt the Voltage.
The bushes in Mario Bros were just recolored clouds.Cheap.
Tumblr
There are a gajillion FFIV's
You got your
cancelled in development FFIV for the NES with graphics similiar to the first 3 games, different story, etc
FFIV for Japan SFC
FFIV as FF2 (a modified (made easier) FFIV) for US SNES
FFIV Eastype (based on the above) for Japan SFC
FFIV as it was ported on FF Collection for Japan PS1 / FF Chronicles for US PS1 - based on original, but with some Easytype stuff - redone english script and dialogue - new intro and ending FMVs, some other features
FFIV Wonderswan Color for Japan - minor graphical updates
FFIV Advance for Japan and US - further minor graphical updates, reworked english translation again
FFIV DS (3D remake) for DS for Japan and (coming) US - woot
All of the following come from a May 30, 1994 pre-release version. The final game did not hit store shelves until February of 1995... As far as I can tell, the May 30 version is almost entirely complete translation-wise and just in need of some major revising. Why on earth did this take so long to come out?
First off: character names. Several names are different. Some are Japanese originals (Rudy), others are slight mistranslations of the originals (Ryre, should be Lyla), and others still are entirely different (Rein).
The whole thing is very rough. Some parts are Engrish-like and others are missing a lot of the characterization and emotion present in the final version. (I'm wondering how Raja and Rika's joke sessions on Dezoris stack up in this version...)
Was this in the final?
The translation in this version seems to be very literal. The intro:
I leave you with this:
Lulz.
An early version of Streets of Rage 3 has surfaced that has some of the original Bare Knuckle 3 graphics before they were recolored and shat on in the final. Not sure if the difficulty has been fucked with for this one yet.
EDIT: One of the Sonic 3&K betas has a credits medly with samples of most of the zone themes. The version used in the final release only has S&K music. This one was likely cut because it's so damn long (and unfortunately missing that awesome Lava Reef drum solo thing).
For the curious, here's the entire list of games that these people have acquired in this endeavor:
Aladdin
GAME GEAR
Adventures of Batman & Robin
Aladdin
Asterix
Berenstain Bears
Bonkers Wax Up!
Chicago Syndicate
Dynamite Headdy
GP Rider
Legend of Illusion Starring Mickey Mouse
Lion King
Mighty Morphin Power Rangers
NBA Action Starring David Robinson
NFL '95
NHL All-Star Hockey
Ristar
Shining Force II
Sonic Blast
Sonic Spinball
Sonic The Hedgehog: Triple Trouble
Speedy Gonzales Cheese Catastrophe
Sports Trivia
Super Columns
Taz in Escape from Mars
Tempo Jr.
World Series Baseball '95
X-Men: Gamemaster's Legacy
X-Men: Mojo World
GENESIS
Adventures of Batman & Robin
Art of Fighting
ATP Tour Championship Tennis
Baby Boom
Berenstain Bears' Camping Adventure
Beyond Oasis / The Story of Thor
Body Count
Bonkers
College Football's National Championship
Comix Zone
Crystal's Pony Tale
Desert Demolition
Dinosaurs for Hire
Dynamite Headdy
Escape From Mars Starring Taz
Eternal Champions
Jurassic Park
Light Crusader
Magic School Bus
Mighty Morphin Power Rangers
Mighty Morphin Power Rangers: The Movie
NBA Action
NBA Action '95
NFL '95
NHL All-Star Hockey '95
The Ooze
Phantasy Star IV
Richard Scarry's Busytown
Ristar
Shadowrun
Shining Force II
Sonic the Hedgehog 2
Sonic & Knuckles
Sonic 3 & Knuckles
Knuckles in Sonic 2
Sonic 3D Blast
Star Trek: The Next Generation
Streets of Rage 3
Sub-Terrania
Vectorman
Vectorman 2
Virtua Fighter 2
Wacky Worlds Creativity Studio
World Championship Soccer II
World Heroes
World Series Baseball
World Series Baseball '95
X-Men 2: Clone Wars
Young Indiana Jones: Instrument of Chaos
SEGA CD
Adventures of Batman & Robin CD
32X
36 Great Holes starring Fred Couples
Cosmic Carnage
Doom
Knuckles Chaotix
Metal Head
Motocross Championship
Shadow Squadron
Space Harrier
Star Wars Arcade
Tempo
Virtua Fighter
Virtua Racing Deluxe
Zaxxon's Motherbase 2000
PICO
101 Dalmatians
Berenstain Bears' A School Day
Crayola Crayons Create a World
Huckle and Lowly's Busiest Day Ever
Lion King Adventure at Pride Rock
Mickey's Blast Into the Past
Musical Zoo
Pepe's Puzzles
Pico Sampler
Sonic the Hedgehog's Gameworld
Tails and the Music Maker
Year at Pooh Corner
SATURN
Sonic 3D Blast
Sonic R
GAMECUBE
Sonic Adventure 2 Battle
Sonic Adventure DX
Sonic Heroes
Sonic Mega Collection
Also, dammit, you guys make me jealous of your 'leet skills' and such.
I don't know the details (I just heard of this for the first time last night), but a single person pretty much acquired 1000+ prototypes from Sega of America circa 1994-95 all at once for thousands of dollars, patched the raw dumps so that they were playable, and packaged and shared them with the Sonic community.
The only disappointing thing is that the vast majority of the prototypes here span only 1 year of development and only at SOA. This is significant for Sonic games, as almost every major Sonic game between Sonic 2 and Sonic X-Treme were developed under SOA at the Sega Technical Institute, but less so for anything that originated from Japan.
Like I said, I don't know any more details.
I've said before, there are many members in the sonic community who work for sega. High up people too, not grunt workers, like programmers or testers. We're talking producers and directors.
I wonder if we'll see this getting investigated internally within SEGA? I can't see a company just letting such a massive breach of their security just slide, this is their intellectual property being gutted and inspected in detail after all.
TheSonicRetard is Yuji Naka : Confirmed!
DON'T FUCKING TALK ABOUT WHERE THIS CAME FROM OR SEVERAL PEOPLE COULD POTENTIALLY GO TO JAIL.
REAL jail, not PA Jail.
Still, NUTS.
Or at least that's what Cardboard Tube wants us to believe.
I've never been raped in PA jail.
look, this topic is not about when I may or may not have been raped in real jail.
There's a code you can input in Sonic The Hedgehog 2 on the title screen that actually put's the game back to before the changes like Miles being changed to Tails... etc.
Oh yes. Did you know that TSR?
Tails' name is always Miles in japan.
And yes, I knew that.
Awesome! I meant on the UK/PAL Sonic 2 retail cartridge though, not that BETA from SEGA US.
TSR, I gotta ask out of curiosity. Have you managed turn up anything of note on NiGHTS? I'm sure there's a lot of people out there curious about that goings-on from that game's behind-the-scenes.
Even though it's always been totally obvious, it's nice to now have proof.
However, PS4 and Shining Force? Woooooooooo! Those are games I could just look at a playthrough of and smile the whole time.
More characters. Rika keeps her Japanese name; Demi gets a close approximation (Freyna).
More lulz:
I'm kind of afraid that I'm rushing through the game and missing things. A lot of things look normal at first glance to me. I also need to double check the final version to see if any of these slipped through.