Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Kivud's Pass cuts through Aberdarae mountain range, providing not only a 2-mile alternative to a 2000 mile trek to the coast around the range, but also access to the rich silver deposits at the heart of the mountains. The area grows prosperous and wealthy both through the silver from the mines, and the gold in the purses of passing traders and weary travellers.
The expeditionary band from Laoshire led by Erias the Sunlord, has been sent through the Aberdarae mountain range to Davermore to make contact with a mighty but mad wizard, who has been attempting to establish magical communication between the two points of light in the darkness. Upon arrival in Kivud's Pass, it becomes obvious that something is amiss: the miners are all sick, and the hospice and temple of Amaunator are overflowing with sick and dying.
Concerned, Erias and his band sought out the mayor and offered their services. The mayor told them of the history of Kivud's Pass, and the Burning Plague that years ago, a crazed Orc shaman prayed down on the town as revenge for the destruction of his tribe. Some months ago, a hobgoblin warband took up residence in the mountains to the north of town, and had to be put down. A small band fled into the Northwest mine, which connects to the underground wellspring that feeds the town's wells. The mayor fears that the same dark god who granted the Orc's prayers so many years ago may have granted revenge to the hobgoblins.
Erias, Tira, Kathra, and the others creep slowly down the stairs of the Northwest mine. Today they are messengers and errand boys no longer.
Today, they are adventurers.
What the hell is this, Legoman?
This is a 4th Edition playtest - the module was taken from Enworld, based on the DDXP information. (No peeking!)
So, combat heavy?
Very. There might be some role-playing later after this first playtest and after the rules proper for 4e are out - but consider this a one-shot for now. That doesn't mean you can't be colorful with your character!
I don't honestly care how you do your dice rolls. Don't cheat, it's lame.
On your turn, take all your actions. I'll post the vital stats for the enemies so you can write in their reactions as you pick them off. If you have an immediate action that your character can use, write down a set of conditions that would cause you to want to activate it. I'll read those and trigger it for your best interest.