ok, heres the problem, ea is charging for weapons. ok, so people who want to waste money get better weapons? not quite, upon checking stats of the weapons comparatively i have found that, the downloadable weapons, are worse in more than one aspect than the other guns in their respective brackets (assault rifles to assualt rifles and shotguns to shotguns, etc etc)
The main issue, is that people think it will unbalance the game, entirely. well, according to normal forum folk. and the recent PA comic. albeit undeniably hilarious, is misleading to already mislead people.
then comes the issue, that ea is a money monger, albeit partially true with their gigantic view of needing to devour every gaming company out there, people think that ea will start doing it more and more with more things to get more money, this is a good observation. when you try something and it works why not do it more. but ea aren't dumb, they will only pursue to an extent that people don't get too angry.
now lets think, people be blind alot of the time and decide to hate EA without looking at alot of facts first, and this only fuels their hate. lets look back to things that have happened like this before
first i can think of or remember, is chromehounds, they had many, upon many weapons for sale on the xbox live marketplace, and they were mostly above 200 points, the lowest part is aw was 60 and there were two of those, they may have changed price by now as its so old but regardless. the fact is, this has happened before, and no one bothered to complain about it. and i am very confused as to why, is it because its so immediate? it wasn't introduced later on in the games lifespan? a good way to think of it would be, its like a downloadable gun pack, but it is release now not later. many games have had gunpacks as well. i cant immediately name any off at the moment, because i cant remember which of the many many games i have played had them.
thats my view on it, how you choose to see it is your own prerogative, but these are facts, and i really dont see this as big of a deal as many of you are making it.
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I don't think it's game breaking, especially if the game is then cheaper. Even for multiplayer. It just requires the game to be designed with the weapons/content in mind.
Before the advent of systems like the Xbox Live Marketplace, all these hidden guns and such still existed, but they were in-game, unlockable content. Now they extraneous and less a measure of gamer skill, and more a measure of expendable wealth.
I don't like it, but I doubt it's going away. In fact, I know goddamn right fuckin' well it's never going away. We'll just have to catch it early to keep developers in check.
Alternatively, microtransactions with legitimate gameplay altering benefits could be disastrous to a game's reputation and sales, so as long as we keep getting angry on internet forums, it'll probably be all right. I'm even only half joking there.
In BF2 you could, so I don't see why the hell not here...
(In fact, when I used to play with a group, before we all got our upgrades we would specifically target opponents first who we knew to have the unlocks--steal their weapon then wreak havoc)
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Oh and of course this is a feature that a developer has chosen to add to a game rather than one that is inherent to gaming (ie pc speed etc), i think thast probably why people are pissed. Correct me if i am wrong
Horrible idea all around.
I worry more the worst it will get is only including promised features as downloadable content.
"This game will feature rich environments, deep dungeons, expansive quests, and flying mounts*!"
Though it's just a suspicion. I know the grind to get all the weapons in Battlefield 2 was tedious, to put it nicely. However I have no idea if they improved the situation for Bad Company.
Considering this and the upcoming Battlefield Heroes, I think someone at EA likes the model for Korean games.
And this has to be one of the top-5 comics.
Goddamnit, we've got to try.