They have said that they're looking at removing crushing blows, which would be nice.
And while they can work out new mechanics, that either means that the mechanic has to be based off something (perhaps block rating does something different for DK's, even if they can't block) or having more gear that's class specific, and we all know how popular class specific drops are. (oh look, more leather healing shit!)
However, if they retain the sunmote "mechanic" of making most or all class specific drops pull at least double duty, then I suppose they could just make as much of the stuff as they wanted, and allow "tanking plate" to be transmutable into anything useful for a warrior, paladin or DK.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I think the issue Forar mentioned regarding another class to fit into an already crowded raid is probably the major downside to making a new class versus making a current class transform. There are already classes that feel shorted as far as raids. Making crews fit another class is really difficult.
By being "the new thing" and a big draw of the expansion, Blizzard is guaranteed to have millions of Death Knights running around within weeks/months of release. Making them a tank class makes them more self sufficient and lessens the stress on players in the new content by providing DK's with their own 'tank' at will/respec. I predict many "4 DK's LF Healer" groups in the future.
More like "3 DKs LFM NEED TANK AND HEALER" am I right? The problem with tank shortages is not that no one rolls tanking classes, it's that no one wants to tank. Or at least less people want to tank than want to DPS or heal apparently. I sort of think it's because tanking brings a lot of responsibility, you're sort of the de facto leader of the group, it's often a tough job, etc. When MrT opened, everyone in my guild was desperate for tanks, including a lot of holy paladins and resto druids who could have easily respecced and done it themselves. Or like last night our fury warrior bitching on Vent about how people always run heroic MrT when he's not online, and he needs a trinket. And someone was like "hey I hear YOU CAN TANK, start a group sometime, we have healers always looking to go" and he was like "fuck that." Yeah, my sympathies, friend.
I figure they could have lots and lots of parry(with a possibly modified parry mechanic for them), and armor, and some function to do with damage/healing plate related to leeching life.
Or, it could be the reverse, with some debuff-based mitigation, where your damage(so then they use fury gear) increasingly debuffs the damage that the enemy does. I think we've got enough current stats to play with, even within their current purposes. I mean, druids are already so simple, hp/dodge/armor.
Edit: I feel that any possible issues that we'll run into with raids, will be more than offset by the massive gain of an entirely new class with it's own playstyle, for all of the people who will never raid a 25 man.
By being "the new thing" and a big draw of the expansion, Blizzard is guaranteed to have millions of Death Knights running around within weeks/months of release. Making them a tank class makes them more self sufficient and lessens the stress on players in the new content by providing DK's with their own 'tank' at will/respec. I predict many "4 DK's LF Healer" groups in the future.
More like "3 DKs LFM NEED TANK AND HEALER" am I right? The problem with tank shortages is not that no one rolls tanking classes, it's that no one wants to tank.
Verily. A few months ago, when I was in the crunch to get Honor Hold Exalted, I joined a PuG via the LFG tool with a paladin and a druid. Shortly after I joined, they announced in LFG "SH group LF2M need tank and healer".
Personally, for me it will depend on what the "backstory" for the class is. I play on an RP server for a reason, so for me it will matter how comfortable I am getting into character with the class. Since there is so little (read: none whatsoever) info on that point, I'm reserving judgement.
I've proudly healed just about (I didn't keep perfect records or anything) 5 man on all 4 healing classes as a non-healing spec. It's a point of pride, and really isn't that big a deal.
Now tanking is often another issue, as I find tanking as a non-prot warrior terribly frustrating (of note, my warrior is not overgeared, or even geared to the point that I can just slap on dps gear and "dps tank" things), and tanking as a non-prot paladin / feral druid to be an exercise in futility. I guess that's one thing I hope; we don't have to spec purely in the "tanking tree" in order to effectively tank as a DK. I do expect that the deeper you go into certain trees that the better a class will perform in pvp, tanking, dps, healing, etc, but I'd hate to spec as a tank and find it infringe my ability to solo heavily. Though I suppose that's really only an issue for warriors, and they've been looking at ways to fix that, as feral druids and prot paladins solo quite well in many regards.
Anyway, that all said, if need be I'll spec mine to tank and lead 3 dps noob DK's to victory along with a bored healer or healer alt.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I think they'll have very heavy parry. They're duel-wielding, right? That seems conducive to lots of parries.
I'm predicting a lot of Male Blood Elf DKs with various spellings of Zolo, Kenshin, etc.
If they do this, I will roll an alliance character to gank them. Repeatedly. It's Zoro, goddamnit. Not to mention the fact that neither Kenshin nor Zoro dual wield.
Yeah, maybe every now and again, but Zoro, for the record, triple wields.
I'm more worried about Death Knights being available for any race. I mean, Tauren Death Knight? Come the fuck on. Why did they bother giving races diffrent classes then anyway?
Maybe it will only be for races that can be warriors or rogues.
:^:
Oats on
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TavIrish Minister for DefenceRegistered Userregular
edited April 2008
I really hope I can start my DK on another server to my main, since I'd love to roll horde on anohter server to play with an RL friend but leveling 1-70 again (80 soon-ish) would make me want to murder someone.
I really hope I can start my DK on another server to my main, since I'd love to roll horde on anohter server to play with an RL friend but leveling 1-70 again (80 soon-ish) would make me want to murder someone.
That "someone" would most likely be your RL friend, making the whole thing pointless?
Lorewise, I think they could well get away with these races for DK: Human, Dwarf, Forsaken, Orc, BE. But whatever they do, it will interesting to read the lore behind it. The lore behind Draenei was actually really cool.
Also, I'm another one guilty of waiting for DKs to reroll. I love the horde side of my guild, but leveling is a pain in the ass. I made a warrior to 38, and all I want to do is nuke the horde zones.
I'm more worried about Death Knights being available for any race. I mean, Tauren Death Knight? Come the fuck on. Why did they bother giving races diffrent classes then anyway?
From what I understand, you get to 80, do a questline, then unlock the class for creation. So Perhaps you can only be a Human/Orc DK since its a new character slot all together.
I'm more worried about Death Knights being available for any race. I mean, Tauren Death Knight? Come the fuck on. Why did they bother giving races diffrent classes then anyway?
From what I understand, you get to 80, do a questline, then unlock the class for creation. So Perhaps you can only be a Human/Orc DK since its a new character slot all together.
This has to be the most pervasive piece of misinformation still circulating.
That was going to be part of the original design, however, they (Blizzard) thought about it some more and decided that having people rush a character to 80 just to unlock a DK and go level through everything all over again didn't make much sense. To the best of our knowledge, that plan has been scrapped, and they are now aiming at possibly a questline doable between 55 and 70 (thus, something just about anyone can do right now) or even just having a 55-70 character might make you eligable to make a DK.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
By being "the new thing" and a big draw of the expansion, Blizzard is guaranteed to have millions of Death Knights running around within weeks/months of release. Making them a tank class makes them more self sufficient and lessens the stress on players in the new content by providing DK's with their own 'tank' at will/respec. I predict many "4 DK's LF Healer" groups in the future.
More like "3 DKs LFM NEED TANK AND HEALER" am I right? The problem with tank shortages is not that no one rolls tanking classes, it's that no one wants to tank. Or at least less people want to tank than want to DPS or heal apparently. I sort of think it's because tanking brings a lot of responsibility, you're sort of the de facto leader of the group, it's often a tough job, etc. When MrT opened, everyone in my guild was desperate for tanks, including a lot of holy paladins and resto druids who could have easily respecced and done it themselves. Or like last night our fury warrior bitching on Vent about how people always run heroic MrT when he's not online, and he needs a trinket. And someone was like "hey I hear YOU CAN TANK, start a group sometime, we have healers always looking to go" and he was like "fuck that." Yeah, my sympathies, friend.
This is EXACTLY the issue. For the past week or so I've been trying to group with my rogue and I can't tell you how many motherfucking warriors and druids are more than capable of tanking (69 druid not wanting to tank mana tombs? Give me a fucking break) but simply don't. It's extremely frustrating.
I agree that giving another class the option to tank won't guarantee us a bunch of new tanks, but by making it a viable choice for said class, at least those of us who roll an alt of one (or re-roll as one) will innately be able to become self sufficient in that regard.
Also, I really hope they take a long look at how the 3 current tanking classes play, the popularity of using them as tanks (in 5 mans up to 25 mans) and make ALL 4 of them fun as hell to play as tanks.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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reVerseAttack and Dethrone GodRegistered Userregular
Also, I really hope they take a long look at how the 3 current tanking classes play, the popularity of using them as tanks (in 5 mans up to 25 mans) and make ALL 4 of them fun as hell to play as tanks.
The problem with that is that your fun can easily be ruined by aggro-happy DPS McRetardpants no matter how fun the actual mechanics of tanking are. Combine with the fact that 90% of WoW players fall into the McRetardpants category and you've got problems.
Also, I really hope they take a long look at how the 3 current tanking classes play, the popularity of using them as tanks (in 5 mans up to 25 mans) and make ALL 4 of them fun as hell to play as tanks.
The problem with that is that your fun can easily be ruined by aggro-happy DPS McRetardpants no matter how fun the actual mechanics of tanking are. Combine with the fact that 90% of WoW players fall into the McRetardpants category and you've got problems.
My fun as a dpser can also be ruined by a slow as molasses tank. Anyone in a group can ruin things for anyone else.
Septus on
PSN: Kurahoshi1
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I agree that giving another class the option to tank won't guarantee us a bunch of new tanks, but by making it a viable choice for said class, at least those of us who roll an alt of one (or re-roll as one) will innately be able to become self sufficient in that regard.
Also, I really hope they take a long look at how the 3 current tanking classes play, the popularity of using them as tanks (in 5 mans up to 25 mans) and make ALL 4 of them fun as hell to play as tanks.
I'm curious to see how the "insta leveled to 50" impacts upswing. I'm sure we'll see a ton of DPS Death Knights but I'm wondering if the built in power leveling might cause some people who might be interested in tanking but unwilling to level to give it a try via their Death Knight.
That's an aspect I hadn't pondered. By making the only class to start with a few days shaved off their /played time, this might well inspire more people to take an interest in at least dabbling in tanking, which in turn might make more of them look into the mechanics of tanking, which might do a lot of good for the knowledge/experience level of the game's playerbase as a whole.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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reVerseAttack and Dethrone GodRegistered Userregular
edited April 2008
Yeah, either that or they'll just spam one attack while doing "leet dps".
I swear to god I had this conversation with a warlock the other night:
Me: Hey, do you guys use Omen or KTM or something?
Warlock: wut's omen?
Me: It's an addon that graphically displays your threat.
Warlock: wut's threat?
Me: *whimper*
Yes, that run went EXACTLY as you expect.
Imperfect on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
That's an aspect I hadn't pondered. By making the only class to start with a few days shaved off their /played time, this might well inspire more people to take an interest in at least dabbling in tanking, which in turn might make more of them look into the mechanics of tanking, which might do a lot of good for the knowledge/experience level of the game's playerbase as a whole.
Posts
But really, there are so many different ways Blizz could handle their tanking, with any number of new mechanics just for them.
And while they can work out new mechanics, that either means that the mechanic has to be based off something (perhaps block rating does something different for DK's, even if they can't block) or having more gear that's class specific, and we all know how popular class specific drops are. (oh look, more leather healing shit!)
However, if they retain the sunmote "mechanic" of making most or all class specific drops pull at least double duty, then I suppose they could just make as much of the stuff as they wanted, and allow "tanking plate" to be transmutable into anything useful for a warrior, paladin or DK.
More like "3 DKs LFM NEED TANK AND HEALER" am I right? The problem with tank shortages is not that no one rolls tanking classes, it's that no one wants to tank. Or at least less people want to tank than want to DPS or heal apparently. I sort of think it's because tanking brings a lot of responsibility, you're sort of the de facto leader of the group, it's often a tough job, etc. When MrT opened, everyone in my guild was desperate for tanks, including a lot of holy paladins and resto druids who could have easily respecced and done it themselves. Or like last night our fury warrior bitching on Vent about how people always run heroic MrT when he's not online, and he needs a trinket. And someone was like "hey I hear YOU CAN TANK, start a group sometime, we have healers always looking to go" and he was like "fuck that." Yeah, my sympathies, friend.
Or, it could be the reverse, with some debuff-based mitigation, where your damage(so then they use fury gear) increasingly debuffs the damage that the enemy does. I think we've got enough current stats to play with, even within their current purposes. I mean, druids are already so simple, hp/dodge/armor.
Edit: I feel that any possible issues that we'll run into with raids, will be more than offset by the massive gain of an entirely new class with it's own playstyle, for all of the people who will never raid a 25 man.
Verily. A few months ago, when I was in the crunch to get Honor Hold Exalted, I joined a PuG via the LFG tool with a paladin and a druid. Shortly after I joined, they announced in LFG "SH group LF2M need tank and healer".
Personally, for me it will depend on what the "backstory" for the class is. I play on an RP server for a reason, so for me it will matter how comfortable I am getting into character with the class. Since there is so little (read: none whatsoever) info on that point, I'm reserving judgement.
Now tanking is often another issue, as I find tanking as a non-prot warrior terribly frustrating (of note, my warrior is not overgeared, or even geared to the point that I can just slap on dps gear and "dps tank" things), and tanking as a non-prot paladin / feral druid to be an exercise in futility. I guess that's one thing I hope; we don't have to spec purely in the "tanking tree" in order to effectively tank as a DK. I do expect that the deeper you go into certain trees that the better a class will perform in pvp, tanking, dps, healing, etc, but I'd hate to spec as a tank and find it infringe my ability to solo heavily. Though I suppose that's really only an issue for warriors, and they've been looking at ways to fix that, as feral druids and prot paladins solo quite well in many regards.
Anyway, that all said, if need be I'll spec mine to tank and lead 3 dps noob DK's to victory along with a bored healer or healer alt.
"Our DKs are two handers!"
"Man, WoW was great until LK, now everyone's a DK."
"Male Blood Elf DKs everywhere!"
Surprised no one else had tossed out that pun yet.
"Go up, thou bald head." -2 Kings 2:23
Yeah, maybe every now and again, but Zoro, for the record, triple wields.
Steam: pazython
At least, until we hear otherwise.
:^:
That "someone" would most likely be your RL friend, making the whole thing pointless?
Steam: pazython
Also, I'm another one guilty of waiting for DKs to reroll. I love the horde side of my guild, but leveling is a pain in the ass. I made a warrior to 38, and all I want to do is nuke the horde zones.
From what I understand, you get to 80, do a questline, then unlock the class for creation. So Perhaps you can only be a Human/Orc DK since its a new character slot all together.
This has to be the most pervasive piece of misinformation still circulating.
That was going to be part of the original design, however, they (Blizzard) thought about it some more and decided that having people rush a character to 80 just to unlock a DK and go level through everything all over again didn't make much sense. To the best of our knowledge, that plan has been scrapped, and they are now aiming at possibly a questline doable between 55 and 70 (thus, something just about anyone can do right now) or even just having a 55-70 character might make you eligable to make a DK.
last i heard a block with a sword was called a parry
Nah, a parry is deflecting the attack entirely.
I'm talking weapons so big you could plant the tip firmly in the ground and hide behind the flat of the blade.
Gay for you. My sweet man-child.
hunter weapon
Those are called shields. And I assure you, a shield is a weapon too.
a ranged weapon
This is EXACTLY the issue. For the past week or so I've been trying to group with my rogue and I can't tell you how many motherfucking warriors and druids are more than capable of tanking (69 druid not wanting to tank mana tombs? Give me a fucking break) but simply don't. It's extremely frustrating.
Ghalan - Tauren Druid
Also, I really hope they take a long look at how the 3 current tanking classes play, the popularity of using them as tanks (in 5 mans up to 25 mans) and make ALL 4 of them fun as hell to play as tanks.
The problem with that is that your fun can easily be ruined by aggro-happy DPS McRetardpants no matter how fun the actual mechanics of tanking are. Combine with the fact that 90% of WoW players fall into the McRetardpants category and you've got problems.
My fun as a dpser can also be ruined by a slow as molasses tank. Anyone in a group can ruin things for anyone else.
I'm curious to see how the "insta leveled to 50" impacts upswing. I'm sure we'll see a ton of DPS Death Knights but I'm wondering if the built in power leveling might cause some people who might be interested in tanking but unwilling to level to give it a try via their Death Knight.
Like rogues.
Me: Hey, do you guys use Omen or KTM or something?
Warlock: wut's omen?
Me: It's an addon that graphically displays your threat.
Warlock: wut's threat?
Me: *whimper*
Yes, that run went EXACTLY as you expect.
I hope that's true.
Hey!
I use 3 abilities, thank you very much! (actually 5, 6 if you include a timely vanish).
Which is so much less work than cursing them and spamming machinegun shadowbolts for lawl dps, right?
But that was pre-BC, so I dont know if it's any different now.
And then there's Timbal's Focusing Crystal, which shoots Shadowbolts FOR you.
I deleted all the armour and items, will the restore it? (at least the last set I had on)