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What makes a game good is the graphics - NSF56K
Posts
So basically, probably not a lot to do with the man himself aside from featuring his music.
It really is a great RPG and, although the sales were nothing spectacular, my hope is that we see more of the same on the 360.
Herdy Gerdy
Mark of Kri
both have a real nice use of cartoon / Disney styles
BTW Fake, in case you hadn't guessed right away.
There are a lot of little details in this game that make it awesome. (I just love this shot)
STEAM
You just reminded me of MDK 2.
Spoilered for the hueg.
Yum.
Oh Sacrifice fuck yes
I think this was the first game I owned that had built-in AA in it.
STEAM
It actually looks good and plays really well, even today. It's got some great production values. The gameplay is actually pretty unique as well, it's an interesting mix of RPG and strategy, and the mission structure is actually great for replayability.
STEAM
Is there a demo available somewhere? I was scared by Psychonauts as well, but then I played the demo on Steam and now I'm a believer.
http://www.fileplanet.com/52510/50000/fileinfo/Sacrifice-Demo
STEAM
That plus fantastic music = sex.
Now, who still hasn't hunted this down and bought it? Come on, we need to get the sacrifice community back on it's feet
Soul Reaver games. Art direction was amazing in all of them. That and the story was wonderful in my opinion.
Also there was a 2D game that hasn't been mentioned yet. I can't remember the details but I remember thinking it was beautiful, I believe it was a game towards the end of a gen of console, maybe Playstation or Supernintendo. I believe it might have been playstation. Had "eternal" or "dark" or something in the title possibly. I do remember it was a dark game and you played as a young boy or something I think I recall... maybe got older throughout the game? I think the theme revolved around nightmares or shadows or some such. Just remember the visuals being incredible.
Edit: The limbo game actually kinda reminded me of it.
And geeze I loved Giants: Citizen Kabuto, got it for free 7 years back when I built my computer.
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It stares at me from the CD wallpaper, with it's Shiny logo, taunting me.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
And when it finally came out it was indeed the best looking console game ever made.
Dreamfall's art direction is amazing... I can't find any really good pictures though.
I loved all of the graphics, but the Twilight Realm is really beautiful.
Super Mario Galaxy is just awesome.
Red Steel is still one of the best looking games on the Wii.
What Oblivion doesn't have, Morrowind does. And vice versa. Imagine Morrowind the game using the Oblivion engine!
And now for something completely different. Back in 1982, when the Commodore 64 was released, games looked like this -
Eleven years later, Apex Software used the C64 to create the following -
Nothing's forgotten, nothing is ever forgotten
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Oh man... you made my day, I've been trying to find out what that game was called forever now. Too bad there's barely any pics online.
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I was going to post some Ogre Battle 64, but online screenshots are all low res.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
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That is such great news. Chopin is one of my favorites by far. I have got to find a way to play this now.
Do you generally feel that way about RPGs, though? I like FF and all that but I know the plots are shit. I just enjoy the battle mechanics.
I watched a lets play of that. It's kind of a D: game when you see the main character (a like 10 year old boy) get his neck snapped or back crunched.
I never asked for this!
FF games generally have likable characters, which puts them above most (all) other jrpgs.
Sure, the plots aren't much, but the games aren't really about them, its about having a party of kickass characters, fighting epic monsters, and having rocking tunes.
Ohh, GiS proved me wrong. Sanitarium was one of the most creepy, atmospheric games ever made. I was lucky enough to play it when I was younger, but since then I've not played it. I've been meaning to go back and play it, but my time has been limited.
I bought the original discs when I was in the US, but they've never seemed to work properly. The install tries to copy over a sanitarium.msc file, hangs and then fails.
STEAM
http://www.youtube.com/watch?v=TPj_f72Nlbw
(Myth)
Seriously. With all the modern flash and whizbang of hyper realistic 3d graphics make a game simplified isometric and polish the ever loving shit out of it.
Also:
(INGAME)
http://www.youtube.com/watch?v=V-y_eCsYExk
Excluding the shitty music damn impressive.
I dont think people quite get just how much better Crysis is, graphically, than anything else out there. By a margin.
Isometric techincally refers to illusionary 3d. But there's some really, really good looking zoomed out isometric perspective true 3d games like Titan Quest and Silent Storm.
protip to video game developers: zooming out the camera makes the graphics better without having to bump map everything or BLOOOOOM it.
Y'know, even without Makoto and Chun Li, the first two iterations of SF3 were far, far prettier than Third Strike. The backgrounds, the presentation, everything just had more thought and effort put into it. I mean, Ibuki's TS stage was possibly the laziest background I've ever seen on a big-budget fighter.
Well sure, it's easy enough to claim the title of "most polygons ever in a single environment" when nobody can even run it yet ;)
Nothing's forgotten, nothing is ever forgotten