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x-mas present (NSF56k)

Ape2001Ape2001 OtakuRegistered User
edited January 2007 in Artist's Corner
Hiho, I'm not really new to the PA forums but it's probably pretty good that old threads and user accounts from b.C. hit the bin from time to time...

Enough of old times filled with dawdling. I'm 21 now and still confused about what way I should choose. That's why I thought it's worth a try to visit the PA forums again to talk to other artists that maybe faced, or still face, the same obstacle.

I think I just start with a link to my ConceptArt-Sketchbook and two pics I'm working on at the moment.

060802theThing.jpg

060803MoldyOldWorld.jpg

I'm pretty much looking forward to the colouring, my stuff almost always becomes a lot better after that :|

- SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
- great animation focused website http://www.catsuka.com
Ape2001 on

Posts

  • earthwormadamearthwormadam ancient crust Registered User regular
    edited August 2006
    If that is supposed to be the scene from The Thing, that guy looks a bit too happy to have just gotten his arms bit off.

    Second one is better, and the perspective looks pretty good, but off in a few areas. I'm not too good at perspective so I'm not really sure whats off about it...

    earthwormadam on
  • HaxagorHaxagor Registered User regular
    edited August 2006
    the perspective is a bit wacko jacko because the vanishing point isnt consistent

    Haxagor on
  • Asamof the HorribleAsamof the Horrible Registered User regular
    edited August 2006
    The guy in the second picture looks like Bill Cosby. And his hand is totally wonky

    Asamof the Horrible on
  • galengalen Registered User
    edited August 2006
    Trust me when I say there's absolutely no need for you to watermark your images.

    Anyway, the "happy guy" in the thing image...it looks like he has no lips. Now I get that he's screaming cos he just lost his hands and all, but the lips don't "go away" when you scream. Search for "screaming man" on google for some reference.

    Also, your hands need a lot of work. I know they're hard, just practice more. Every single hand you drew in these two pieces is just awful.

    In addition, perspective issues, etc.

    Oh and one more thing: Colors cannot and will not save a bad piece of art, they just turn it into a bad piece of art with color.

    galen on
  • Ape2001Ape2001 Otaku Registered User
    edited August 2006
    At first: thanks a lot for leaving comments in your free time :D

    I'm going to keep these pics as an example for my impatience -_- I know I can do better...
    Removed the watermark for it was a silly idea from a silly moment.
    Missed facial expressions, wrong hands, broken vanishing points, cut lips (and maybe Bill Cosby, too) would probably not occur if I wouldn't want everything finished in an hour (yeah, that's still slow compared to others).

    060804marodeur.jpg

    This is from the last days, too. Would be nice to hear your critics.

    If anyone's interested in what my sig is about: Funny Call of Cthulhu

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • Ape2001Ape2001 Otaku Registered User
    edited August 2006
    I just got pham!ed, I think :shock: So, back to the bookshelf.

    I'll be black...eh, back.

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • wakkawawakkawa Registered User regular
    edited August 2006
    You definetely need more varients in your lines. Having only one ink line size makes things really, really flat and lifeless.

    wakkawa on
  • Ape2001Ape2001 Otaku Registered User
    edited August 2006
    060808sketch-CreepySolstice.jpg

    "A very scary solstice" What do you think?
    [edit] It's a sketch, that's why it looks badly scanned ^^'[/edit]

    Got this idea while listening to the also named compilation from the H.P. Lovecraft Historical Society

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • GrifterGrifter BermudaModerator mod
    edited August 2006
    Cute and definitely better than your inked works. However, you need to learn to scan your work better and....

    http://www.amazon.com/gp/product/0823005674/103-2932477-7479856?redirect=true

    Grifter on
  • LexxyLexxy Registered User regular
    edited August 2006
    BENNINGTON, why is there no Makeout Robot in this thread?! D:<

    Everyone's advice has been pretty solid so far, and I don't really have much else to contribute. Even though the perspective is really wonky in that second piece in your first post, I kinna like the detailwork. The bit of rope in the foreground is my favorite.

    Also, Christmas with Cthulu? XD I like how the houses across the street are on fire. The little baby fishy things are kind of meh, though... Their proportions are inconsistant and I'm not feelin' the cartoony crazy-eyes-of-two-different-sizes thing, but maybe that's just me.

    Keep practicing, keep posting :3

    Lexxy on
  • Ape2001Ape2001 Otaku Registered User
    edited August 2006
    Grifter, I added a little note ^^' It's just a sketch, even on paper with text on it's back. Would you still say I have to improve scanning when looking at the ones above?
    More/better perspective, k. I kind of forebode that.

    Lexxy, glad you like the details. Have to be more patient when drawing, especially perspective. I'll use a ruler next time. Have to calm down the next time when images come to my mind caused by music.
    Hm, the kids. Should google up some non-deep ones and try to adapt.

    Working on a logo for some guys. Roaring lion with rasta hair (just found out that it should roar)
    060808sketch-RastaLion.jpg
    study1 study2

    And the requested "Make-out-bot", invented by Spex.
    280606make-out-bot-bene.jpg

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • Ape2001Ape2001 Otaku Registered User
    edited August 2006
    060821zombie.jpg

    060828w40kChaosWIP.jpg
    Upcoming champion of Chaos, wip.

    Any opinions :? ?

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • Kuro HouKuro Hou Registered User
    edited August 2006
    I like the christmas with c'thulu, as an idea. Though I'd think that he'd have a better x-mas tree. Perhaps human head ornaments and whatnot.

    Yeah, I know, Christian is probably the last thing you could categorize C'thulu as, but I doubt that he'd go about it all half assed.

    The little ones have the messed up eyes as noted before, but I didn't think those things came in cute/tiny.

    Kuro Hou on
    "For a man who looks like a garden gnome, you sure have a lot of demands."

    I dare you to make less sense.
  • Ape2001Ape2001 Otaku Registered User
    edited August 2006
    060829w40kChaosWIP.jpg
    proceeding :|

    Hm, thanks for your time Kuro... I have some new arrangements for that theme in my head. Better do some sketches.
    What belongs to the atmosphere of the pic is that I'd like to focus on a more subtle kind of horror (the burning houses) and a strange kind of happiness for the foreground.
    Skulls, human skulls, hm that would be good presents for the children ^^'

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • Kuro HouKuro Hou Registered User
    edited August 2006
    Your soldier is way out of proportion, but he still has the laws of proportion on his side. The nose should be the same length vertically from the center of the eyes to the tip as the length of the ears. Which you have done, but the ears are way too big. Or the eyes are way too small. Increasing their size and spacing them a little further apart might correct some of this.

    The width of the mouth should be the same width as between the center of the eyes. This does change when a person smiles obviously, but one look at those chompers and you can see that the whole mouth is oversized. Maybe if you divided each visible tooth in half, they wouldn't seem so oversized.

    The suit seems pretty cool.

    Kuro Hou on
    "For a man who looks like a garden gnome, you sure have a lot of demands."

    I dare you to make less sense.
  • NecronomiconNecronomicon Undead pencilmonkey Essex.UKRegistered User regular
    edited August 2006
    Of course, I enjoy your Cthulhu piece, but I really cant add much more to what has already been said.

    It's been mentioned that you need to work on your hands, but also your feet need a lot of work. I know feet are a fuckbitch to draw but practice makes perfect.


    Keep, at it, I'd like to see some more of your stuff.

    Necronomicon on
    Thank you please.
  • Ape2001Ape2001 Otaku Registered User
    edited August 2006
    060830chaosW40K.jpg

    Did the mentioned changes except for the ears, I blame them on chaos period (or laziness, see it like you want to ^^').

    Going to stop working on this, got no more patience :/ Yeah, I know that sounds limp but it appears more and more a waste of time to me.
    Will turn to the Cthulhu-idea now, raises new hope ^^'

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • Ape2001Ape2001 Otaku Registered User
    edited September 2006
    Were in Bavaria last week to visit King Ludwigs II castles. Pretty cool stuff, didn't think it would be that good. Sketched everyday:

    01 - 02 - 03-1 - 03-2 - 04-1

    04-2 - 05 - 06 - 07 - 08

    09 - 10 - 11 - 12 - 13

    14 - 15 - 16 - 17 - 18

    19 - 20 - 21 - 22 - 23

    24 - 25

    examples:
    01.jpg #01
    03-2.jpg #03-2
    10.jpg #10

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • Ape2001Ape2001 Otaku Registered User
    edited October 2006
    Felt like updating my thread with some "new" stuff (despite some is old seen from today)...

    060923hands.jpg
    060923sketch.jpg
    060924sketch.jpg
    060927sadheart.jpg
    060928sketch.jpg060927sketchX.jpg

    060928sketch2.jpg
    Tried to paint this motiv but I didn't finish it because I felt so extremly slow when doing it.
    061001medievallords.jpg

    the get-rid-of-100zombies-comic for the PA-AC-BT
    060928zombies.jpg

    more attempts to paint :|
    061004flameweek.jpg
    061004sketchpaint.jpg061004sketchpaint2.jpg

    061005sketch.jpg
    061007sketch.jpg
    made from this picture

    061009pixelAnim2.gif
    Waiting-pose of my sprite-char of H.P.Lovecraft

    061014sketch.jpg
    061020pa-comic.jpg
    cranked out answer to Antibodies' Tinswoodman attack on my PA-AC-BT-character

    I hope I can pull myself together long enough to finish my sprite. That would be some nice success in long time. Project's proceeding pretty good:

    Walk
    Kick
    KickHard
    Punch
    PunchHard
    Crouch&Kicks
    Crouch&Punchs
    Jump
    Jump&Kick/Punch/Block

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2006
    I think "jump" is meant to be more of just a plain "upward" jump...I've never before in my life seen a forward-hop as a legit move in a fighting game. Why would you ever need to do that?

    Also, the kick...usually, people kick by bending their torso's sideways...

    fight%202.jpg

    armsports-shawnyaacoubian4.jpg

    Kicking just straight up like that doesn't make much sense. The way you're animating doesn't seem to have much "followthrough"...as in, every action your character is taking is done without the movement of the rest of his body. When people kick sideways, their body has to compensate for the weight change and balance out the body...that's one of the reasons why the torso ends up leaning towards the opposite side. When you animate a punch, usually there's some kind of "wind-up". They say that for every (or most) action(s) you animate, you should have a similar reaction in an opposite direction. For instance: whenever a character gets surprised, usually they scrunch down first (in one way or another), and that makes the "surprise jump" even more pronounced.

    All in all, your character animations just seem rather "stiff".

    NightDragon on
  • Ape2001Ape2001 Otaku Registered User
    edited October 2006
    Hm, you're probably right when it comes to the jump. Seems like I got carried away a bit. Fortunately it continues enough frames to make a simple jump out of it.

    Important info: I wanted him to look stiff. Would you think this man could perform kicks like the above? I doubt that and I try to put this impression into the poses.

    Pronouncing frames: You are probably right. Going to add some when finished with the basics. Atm 1st priority is to finish this stuff.

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • DeeLockDeeLock Registered User regular
    edited October 2006
    Just have him deliver a direct kick to the nuts instead of the chest.

    DeeLock on
  • Ape2001Ape2001 Otaku Registered User
    edited December 2006
    (btw, character's ready, zip-file:ready2play)

    I'm doing another christmas drawing next to the secret santa thing here at the AC. It's going to be a picture of a friend fighting some Giger Aliens with a mini-gun. Sketches and resources:

    I. my friend who's a big fan of the Alien movies
    DomSketches.jpg

    II. sketches of the developments for face, body and weapon
    DomSketches2.jpg

    III. realized that I knew pretty little about the critters (when I started with the thing on the top left)
    AlienSketch.jpg

    IV. first sketch for picture composition
    BildKompo1.jpg

    What do you think, got some suggestions?

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • InzignaInzigna Registered User regular
    edited December 2006
    Looking good so far.

    Why don't you try drawing him in a dark room, facing like, a million of those buggers. Cliche, but fun.

    Anyway, i really like how it's going so far. Liked how you did the alien head especially.

    Inzigna on
    camo_sig2.png
  • TyphusTyphus Registered User
    edited December 2006
    As far as I remember, It might be good to think of the Alien as more of a cat-like movement (i.e. more horizontal). In your pic it really looks like a bloke in an alien suit.

    I'm almost certain that the tail was longer. It was one of the things that really scared me when I was younger. There are some images on GIS but I have not looked hard enough for a real good reference.

    Typhus on
  • Ape2001Ape2001 Otaku Registered User
    edited December 2006
    Hm, I will consider your thoughts ^^ Thanks for commenting.

    That cat-like movement is pretty good point and that mass-of-buggers, too. Not easy but would definitely improve the atmosphere. Going to pause this at the moment to give my brain some other stuff to think about. After that it's maybe easier to continue ^^

    Made up my mind about the weapon-design this morning:
    MinigunSketches1.jpg
    It says: "too big, too heavy"
    on the left and: "looks like a vacuum cleaner"
    on the right.

    Ape2001 on
    - SF42012 Gen replays and anime trailers http://www.youtube.com/user/derBene
    - great animation focused website http://www.catsuka.com
  • Ape2001Ape2001 Otaku Registered User
    edited January 2007
    DomSketches3.jpg
    DomSketches4.jpg
    DomSketches5.jpg

    The first two are studies for the on below. But somehow it looks like I fucked it up again :/

    Ape2001 on
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  • CatnipCatCatnipCat Registered User
    edited January 2007
    The perspective on the bottom one looks really messed up. It seems like he should be pointing the gun somewhere in the same direction that he is looking, if he plans on shooting it accurately. The handle doesn't seem to follow the same path as the front of the gun. I don't know if the where the barrels come out and the handle are parallel, but if they're supposed to be, they don't look it.

    And, in my personal opinion, he's got some major jowl-age going on there. It looks to me like he's about 50 in that picture.

    [edit] Wasn't this supposed to be a christmas drawing?

    CatnipCat on
    [SIGPIC][/SIGPIC]
  • Ape2001Ape2001 Otaku Registered User
    edited January 2007
    Yep, it was meant for christmas. There were several reasons for this to be late. It has still to be finished, so I won't disappoint him and myself.

    So, you would say the sketch above looks better? I would agree...strange, why do I get the sketches more right than the pic which is supposed to be the result of the sketches? Probably I need a lot more approaches than expected.

    [edit]Just thought about the aging again. That has probably several reasons, next to limited drawing abilities, for example that the jaw looks a lot bigger from below and the folds of anger in his face. And then there are these hanging cheeks ^^'''

    Ape2001 on
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    - great animation focused website http://www.catsuka.com
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