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[4eD&D - RECRUITING] Keep on the Shadowfell

2

Posts

  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    Honestly, I'm just going to swap one of the more annoying abilities here with something a bit better for PBP.

    And Goose - Viper's Strike and shit are powers - you pick 2 At-Will, 1 Encounter, and 1 Daily.

    The PHB has all sorts of this stuff.

    So

    We have Horseshoe, Mike Danger, and Goose. We need one more. Also, wow, lots of healing.

    Legionnaired on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Yeah, I got jipped out of my PHB by the bitches at Borders who said it wasn't yet released.

    Goose! on
  • Inglorious CoyoteInglorious Coyote Registered User regular
    edited June 2008
    So, you need one more?

    I'd be up for playing a Warlock or a Warlord.

    Inglorious Coyote on
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    Yeah, we need one more, but we already have a Striker, Controller, and Leader, so you guys really need a Defender. (Fighter or Paladin)

    At this point it's basically whoever rolls the character first.

    Legionnaired on
  • Inglorious CoyoteInglorious Coyote Registered User regular
    edited June 2008
    Yeah, we need one more, but we already have a Striker, Controller, and Leader, so you guys really need a Defender. (Fighter or Paladin)

    At this point it's basically whoever rolls the character first.
    Okay, I can live with a fighter.

    I'll roll him up now.

    Inglorious Coyote on
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    Goose! wrote: »
    Oh and I'll take the cleric since whatshisname posted a wizard

    That guy dropped - you can steal his Wizard though for your character if you'd like - it'd give you a nice balanced party.

    Legionnaired on
  • Inglorious CoyoteInglorious Coyote Registered User regular
    edited June 2008
    Goose! wrote: »
    Oh and I'll take the cleric since whatshisname posted a wizard

    That guy dropped - you can steal his Wizard though for your character if you'd like - it'd give you a nice balanced party.
    Naw, it's cool, I'll stick with a Fighter. I prefer whacking monsters with things anyway.

    Inglorious Coyote on
  • Inglorious CoyoteInglorious Coyote Registered User regular
    edited June 2008
    Okay, hows this look.
    =========
    Adran Brightblade
    =========
    * Human
    * Fighter
    * Level 1
    * Unaligned
    * Worships Kord

    ==========
    ATTRIBUTES
    ==========
    *Str: 16 (+3)
    *Dex: 14 (+2)
    *Con: 13 (+2)
    *Int: 12 (+1)
    *Wis: 10 (+0)
    *Cha: 11 (+1)

    ======
    SKILLS
    ======
    Athletics +8
    Endurance +7
    Intimidate +6
    Streetwise +6

    *Languages: Common, Dwarven

    =============
    RACIAL TRAITS
    =============
    Ability Scores: +2 to one ability score of your choice
    Size: Medium
    Speed: 6 squares
    Vision: Normal
    Languages: Common, choice of one other
    Bonus At-Will Power: You know one extra at-will
    power from your class.
    Bonus Feat: You gain a bonus feat at 1st level. You must
    meet the feat’s prerequisites.
    Bonus Skill: You gain training in one additional skill
    from your class skill list.
    Human Defense Bonuses: +1 to Fortitude, Reflex, and
    Will defenses.

    ==============
    CLASS FEATURES
    ==============
    CLASS TRAITS
    Role: Defender. You are very tough and have the exceptional
    ability to contain enemies in melee.
    Power Source: Martial. You have become a master of
    combat through endless hours of practice, determination,
    and your own sheer physical toughness.
    Key Abilities: Strength, Dexterity, Wisdom,
    Constitution
    Armor Proficiencies: Cloth, leather, hide, chainmail,
    scale; light shield, heavy shield
    Weapon Proficiencies: Simple melee, military melee,
    simple ranged, military ranged
    Bonus to Defense: +2 Fortitude
    Hit Points at 1st Level: 15 + Constitution score
    Hit Points per Level Gained: 6
    Healing Surges per Day: 9 + Constitution modifier
    Trained Skills: From the class skills list below, choose
    three trained skills at 1st level.
    Class Skills: Athletics (Str), Endurance (Con), Heal
    (Wis), Intimidate (Cha), Streetwise (Cha)
    Build Options: Great weapon fighter, guardian fighter
    Class Features: Combat Challenge, Combat Superiority,
    Fighter Weapon Talent

    =====
    FEATS
    =====
    Action Surge [Human]
    Prerequisite: Human
    Benefit: You gain a +3 bonus to attack rolls you
    make during any action you gained by spending an
    action point.


    Weapon Focus (Flail)
    Benefit: Choose a specific weapon group, such
    as spears or heavy blades. You gain a +1 feat bonus
    to damage rolls with your chosen weapon group. At
    11th level, this bonus increases to +2. At 21st level, it
    increases to +3.
    Special: You can take this feat more than once. Each
    time you select this feat, choose another weapon group.


    ============
    KNOWN POWERS
    ============
    AT-WILL
    1:Reaping Strike
    You punctuate your scything attacks with wicked jabs and small
    cutting blows that slip through your enemy’s defenses.
    At-Will ✦ Martial,Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier damage.
    Increase damage to 2[W] + Strength modifier at 21st level.
    Miss: Half Strength modifier damage. If you’re wielding
    a two-handed weapon, you deal damage equal to your
    Strength modifier.

    1: Sure Strike Fighter Attack 1
    You trade power for precision.
    At-Will ✦ Martial,Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: +7 vs. AC
    Hit: 1d10 damage.
    Increase damage to 2[W] at 21st level.

    1: Cleave
    You hit one enemy, then cleave into another.
    At-Will ✦ Martial, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 1d10 + 3 damage, and an enemy adjacent
    to you takes damage equal to your Strength modifier.
    Increase damage to 2[W] + Strength modifier at 21st level.



    ENCOUNTER
    1:Passing Attack
    You strike at one foe and allow momentum to carry you forward
    into a second strike against a second foe.
    Encounter ✦ Martial,Weapon
    Standard Action Melee weapon
    Primary Target: One creature
    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier damage, and you can shift
    1 square. Make a secondary attack.
    Secondary Target: One creature other than the primary
    target
    Secondary Attack: Strength + 2 vs. AC
    Hit: 1[W] + Strength modifier damage.


    DAILY
    1:Comeback Strike
    A timely strike against a hated foe invigorates you, giving you the
    strength and resolve to fight on.
    Daily ✦ Healing, Martial, Reliable, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 2[W] + Strength modifier damage, and you can spend a
    healing surge.

    =========
    INVENTORY
    =========
    * Adventurer's Kit
    * Light Shield (+1 AC)
    * Scale Armor (+7 AC, -1 Speed)
    * Flail (+2 Profiency, 1d10 damage, Group: Flail, Versitile)

    * 25 gp

    =================
    COMBAT STATISTICS
    =================
    * Hitpoints: 28/28
    * Blooded: 14
    * Healing Surges: 11/11 (Restore 7)

    * Armor Class: 19
    * Fortitude: 14
    * Reflex: 14
    * Will: 12

    * Perception: 11

    * Melee Basic: (Flail) +2 vs. AC, 1d10 Damage, Versitile

    My story? Not a lot to tell. My parents are farmers, and I wasn't gonna settle for that like my brothers. As soon as I was old enough I jumped on the first trade convoy that would take me, and hounded the guards till they taught me all they would. Since then I've been making my way, selling my sword (actually flail, to be most accurate) and trying to become incredibly wealthy and famous.

    Eventually I'll go back home. I just plan on bringing enough gold to buy the whole village and build a keep for myself when I do.

    Inglorious Coyote on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Damn it I need to buy a fucking PHB

    What are the Channel Divinity powers considered?

    Goose! on
  • dscrilladscrilla Registered User regular
    edited June 2008
    Goose! wrote: »
    Damn it I need to buy a fucking PHB

    What are the Channel Divinity powers considered?

    They are class features of the cleric, its used to turn undead, grant a bonus, and you can use feats for more powers depending on your deity. If you cant get the PHB i can roll something up for you and post it. I love making characters.

    dscrilla on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    I got myself a PHB.

    So the Channel Divinity and Healing word are innate or are they part of the power sets you have to pick 2/1/1/0 of?

    Goose! on
  • dscrilladscrilla Registered User regular
    edited June 2008
    Well now that you got it...R-T-F-PHB! :x
    j/k
    They are "class features", not powers, some have will/encounter/day use limitations like powers.

    dscrilla on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Sheet's nearly done, sorry for the delay

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Meet the Half-Elf Cleric, Soirée Goldleaf

    Soirée Goldleaf, Level 1 Cleric

    Initiative +1 Senses Perception +0 (passive 10), low light vision
    HP 30 Bloodied 15
    Defenses AC 13 Fortitude 14 Reflex 11 Will 14
    Speed 6
    Action Points 1, Surge Value 7, Surges 11
    Melee Mace +2 (1d8)
    Ranged Sling +3 (1d6)
    At-Will Powers Lance of Faith, Sacred Flame
    Encounter Powers Hellish Rebuke, Healing Strike
    Daily Powers Cascade of Light
    Racial Features Dilettante, Dual Heritage, Group Diplomacy
    Class Features Channel Divinity, Healing Word, Healing Lore, Ritual Casting
    Feats Pelor's Radiance
    Alignment Good Languages Common, Elvin, Dwarven
    Abilities Str 10, Con 18, Dex 12, Int 11, Wis 14, Cha 15
    Skills Arcana, Insight, Religion, Diplomacy
    Equipment Mace, Sling, Leather Armor, Sling bullets (40), standard
    adventurer's kit, holy symbol, flask (3), climber's kit, tent, 29gp
    Soirée Goldleaf grew up in a monastery, learning the way of the light from monks of Pelor since the age of 5. His goals were that of any studious and religious boy: become priest, and perhaps one day lead the monastery, or start his own. However, all was changed in his life when raiders came to call. Soirée was only 17 when the monastery burned to the ground, and he barely escaped with his life. Young, poor, and homeless, the young man headed east, to a nearby port town, and started anew, taking any job he could to keep himself alive. Now 36, he has used his learnings from the monks to become a leader in the bustling port, and a sought after voice among the people.
    Channel Divinity: Divine Fortune (Cleric Feature)

    In the face of peril, Soirée holds true to his faith and receives a special bonus.

    [Encounter - Divine - Free Action - Personal

    Effect: You gain a +1 bonus to your next attack roll or saving throw
    before the end of your next turn.

    Channel Divinity: Turn Undead (Cleric Feature)

    Soirée sears undead foes, push them back, and root them in place

    Encounter - Divine, Implement, Radiant - Standard Action - Close Burst 2

    Target: Each undead creature in burst

    Attack: Wisdom vs. Will

    Hit: 1d10 + Wisdom modifier radiant damage, and you push the target
    a number of squares equal to 3 + your Charisma modifier. The target
    is immobilized until the end of your next turn.

    Miss: Half damage, and the target is not pushed or immobilized.

    Healing Word (Cleric Feature)

    Soirée whispers a brief prayer as divine light over his target, helping
    to mend its wounds.


    Encounter (Special) - Divine, Healing - Minor Action - Close burst 5

    Special: You can use this power twice per encounter, but only once per round.

    Effect: The target can spend a healing surge and regain an additional 1d6 hit
    points.

    Lance of Faith (Cleric Attack 1)

    A brilliant ray of light sears Soirée's foe with golden radiance. Sparkles of
    light linger around the target, guiding his ally's next attack.


    At Will - Divine, Implement, Radiant - Standard Action - Ranged 5

    Target: One creature

    Attack: Wisdom vs. Reflex

    Effect: 1d8 + Wisdom modifier radiant damage, and one ally you can see
    gains a +2 power bonus to his or her next attack roll against the target.

    Sacred Flame (Cleric Attack 1)

    Sacred light shines from above, searing a single enemy with its radiance
    while at the same time aiding an ally with its beneficent power.


    At Will - Divine, Implement, Radiant - Standard Action - Ranged 5

    Target: One creature

    Attack: Wisdom vs. Reflex

    Effect: 1d6 + Wisdom modifier radiant damage, and one ally you can see
    chooses to either gain temporary hit points equal to your Charisma
    modifier + one-half your level or to make a saving throw.

    Hellish Rebuke (Warlock Infernal Attack 1)

    Soirée points his finger and his foe is scoured in hellish flames stoked
    by his own anger and pain. If he is injured, the flames burst into life one
    more time before they fade away.


    Encounter - Arcane, Fire, Implement - Standard Action - Ranged 10

    Target: One creature

    Attack: Constitution vs. Reflex

    Hit: 1d6 + Constitution modifier fire damage. If you take damage
    before the end of your next turn, the target takes an extra 1d6 +
    Constitution modifier fire damage.

    Cascade of Light (Cleric Attack 1)

    A burst of divine radiance sears Soirée's foe.

    Daily - Divine, Implement, Radiant - Standard Action - Ranged 10

    Target: One creature

    Attack: Wisdom vs. Will

    Hit: 3d8 + Wisdom modifier radiant damage, and the target gains
    vulnerability 5 to all your attacks (save ends).

    Miss: Half damage, and the target gains no vulnerability.

    Almost forgot:

    Initiative (1d20 1=8)

    All in all, I'd call him a flamer. :D

    Goose! on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited June 2008
    I love how the subscription-email-notifier-thing doesn't seem to work. D:

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • dscrilladscrilla Registered User regular
    edited June 2008
    Goose! wrote: »
    Meet the Half-Elf Cleric, Soirée Goldlea

    Welcome to 4th edition GOOSE!

    By the way, you made the same mistake we all do, you add your con score to HP, not just the bonus.

    dscrilla on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    Soirée is the best name.

    Horseshoe on
    dmsigsmallek3.jpg
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    thanks shoe. and hm. the whole 18? that seems kinda broken. okay though, that makes my hp 30.

    Goose! on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    Goose! wrote: »
    thanks shoe. and hm. the whole 18? that seems kinda broken. okay though, that makes my hp 30.

    trust me. you'll need them.

    Horseshoe on
    dmsigsmallek3.jpg
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    So does that mean my awesome damagers, like my one that has a chance to do 1d6+4 twice, and my other that does 3d8+2, are not really that awesome compared to the hps of these new fearsome beasts?

    Goose! on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    let me put it this way... a level one encounter might be something like:

    3 level 1 skirmishers (27 hit points, AC 15, +6 melee attack for 1d8 damage)

    2 level 1 artillery (24 hit points, AC 13, +5 ranged attack for 1d4+3 and maybe some special ammunition that immobilizes you)

    this edition, it have some more challenging 1st level fare than 3.5

    Horseshoe on
    dmsigsmallek3.jpg
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Ah. Okay. But I'm still doing a mighty dent. And definitely killing someone, suppose I crit.

    Just outta curiousity, Shoe, what time is it in your neck of the woods?

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    How does one determine the perception bonus/senses?

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Bump to get an answer/inquire about start time :D

    Goose! on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    Perception is one of your skills.

    Like any other skill it is (1/2 your level) + (relevant stat modifier) + (5 if it's a trained skill) + (any others that apply)

    Soiree has 14 wisdom, is level one, and is not trained in perception, therefore...

    Perception = 0 + 2 + 0 + 0 = +2

    Horseshoe on
    dmsigsmallek3.jpg
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    So, who the fuck is ready, and who still needs work?

    Legionnaired on
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    Goose, you get to pick another Enounter power - Channel Divinity and Healing Word are b-b-b-bonus!

    Legionnaired on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    I only get one enc power at this level, no? And my enc power is Hellish Rebuke with my Dilettante racial ability.

    Goose! on
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    Goose! wrote: »
    I only get one enc power at this level, no? And my enc power is Hellish Rebuke with my Dilettante racial ability.

    No goose.

    You get that in addition.

    The encounter power you get is from your cleric power list.

    The racial power is a bonus.

    Legionnaired on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Well, if you insist. Healing Strike it is.

    Goose! on
  • Inglorious CoyoteInglorious Coyote Registered User regular
    edited June 2008
    So, who the fuck is ready, and who still needs work?

    I'm ready, asuming my sheet passes muster.

    Inglorious Coyote on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    So, who the fuck is ready, and who still needs work?

    ready

    Horseshoe on
    dmsigsmallek3.jpg
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Ready? I was born ready.

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Hey guess what? Everyone starts off with 1 action point. I dunno how many of you guys caught that, but I didn't until now.

    Goose! on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited June 2008
    Is everything full and taken by now?

    Zen Vulgarity on
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    Mike Danger needs to call ready in here - if you beat him to the punch with a rolled character you're all set.

    Legionnaired on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited June 2008
    Ready.

    Edit: Now with a real-deal sheet, too.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    Woo! To the IC Thread we go!

    Legionnaired on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    I don't see an IC thread, but even so, I won't be able to post until at least midnight EST. I'm posting from my phone right now, at work.

    Goose! on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited June 2008
    I'm usually online during the following blocks of time (EST), for the record:

    6:00-6:20 AM

    8:50-10:15 AM

    2:00-10:30 PM

    Clarification: this is for weekdays. Weekends are all over the board (but it's unusual for me not to be on after 6 PM Sunday).

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
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