You sit in the common room of the Blue Moon alehouse. You are all regulars here, and tonight you are enjoying brewmistress Kemara's latest creation. The old dwarves Teldorthan and Sergeant Murgeddin are exchanging boasts. When drinking they often trade off in their stories, each trying to outdo the other. Without warning a hammering interrupts their boasting. It is a page from the town guard, posting a large flier near the bar.
LOOK HERE!
All sellswords, mercenares,spellweaves,knifemen,wandering preists and holy knights.
Kobold Bounty
In response to the recent banditry, The Lord Warden has announced:
A Bounty of TEN GOLD PIECES per head for any man who kills a Kobold
A Further bounty of ONE HUNDRED GOLD PIECES for any group that
can destroy the Kobold clan at the keep in the Cloak Woods.
Teldorthan grumbles "Kobolds, In my day we had the children clear them out!"
"Aye" Replies Murgeddin,
"I had killed two score before I was yea tall!"
"Would hammer em like nails into wood!"
" My Axe cut them down like saplings!"
"Aye those where the days" sighs Teldorthan,
"Not like that anyone"Agrees Murgeddin.
Teldorthan turns to you and says " You see, all the weakest and dumbest of em
got killed over the years. What we have left are the meanest, cleverest of the lot."
"Oh they are still weak as such things go, but todays Kobolds are much worse than when we were young."
Tldoethan leans forward..."Todays Kobolds are... Nasty"
"Sneaky!" "Tricky"
"Shooty!" "Cruel"
"Smelly!"
"And...
Shifty... I would be glad to meet anyone who is strong enough to rout Kobold Hall."
What do you do?
Do your talking and any town trips here. Feel free to ask questions of anyone that you might know in town. Or run any last errands.
Posts
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"Oooh, strong words from the devil-blood! I can't say I have ever set foot in the hall, but anyone fighting kobolds must be wary of traps. Don't fight on their terms if you can help it."
Teldorthan interjects: "they will have traps set up, thats for sure, so keep your wits about you. They prefer to pelt from a distance, up close they are less dangerous."
"Oh and If ye find a green dragonhide, all cured and wrapped for transit, do let me know. I had ordered one from the north but the porters were attacked by those skullkicker bastards. I will reward you well if it is returned to me".
The Sergent turns to Cambiel: " Are you thinking of helping with this lad?" If so you best ask your master, he might know things about the hall hidden from a couple of mere veterans like us.
"Call on me if you need help friends. I never tire of stabbing kobolds." "Oh and gold. There's always that."
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"This is most fortuitous news young apprentice!" "I have reason to believe there is more to this 'Kobold Hall' than mere kobolds. They are far too aggressive and organized for their race. Some one, or some thing is pulling the strings, I know it. Be prepared to meet a foe you might not be able to match, son." Nimozaran hand you a scroll. "Here, take this, if you get into trouble the incantation will transport you and anyone touching you back here."
"Bloody fucking creatures everywhere we went with their bloody glue and dodging everything I threw at them," exclaimed Cambiel walking off immediately, relatively unscathed from the adventure. "How many can fit in such a dank cave?!"
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Clearly concerned, Nimozaran asks "What did you find there? is there any evidence of a greater power? Perhaps a name?"
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"Young heroes, I might know who the enemy of Fallcrest is, please follow me to my Scrying chamber"
Nimozaran leads you to the apex of the tower.
He states "If I am right, what I am about to show you must never be known to the people of Fallcrest"
Nimozaran walks over to an ornate silvered mirror, he takes out a bag and pours a glowing power over the mirror while chanting. He calls out "Sskaaramorch!" and an image fades into view
You see the faces of five halfings, bound and sitting in a pit of slime, terrified. One whimpers as a jet black horned mouth grabs and devours him. You now see the entire body of a black winged dragon. You hear Yiffs of praise echo in the rocky chamber. Then the view rises up out of some rocky channel, and you are looking down on a ruins near a forest, you can see what looks like flooding in many parts of the wood. You recognize this as as the area around Kobold Hall.
"It is as I feared! This young villain has returned..." He turns to and looks at the group... "And It is up to you to face Him"
There are many options so be creative.
Roll insight checks
The GOOD news, you have managed to complete a bonus quest, your total XP is now 1050, Level UP Que the training montage, you will need it.
Thakis narrows his eyes at the wizard. "Wait... returned? You've fought this thing before?"
Also updated my character sheet to reflect the new level
I should have my sheet updated tomorrow.
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Sheet tomorrow.
Here's the updated lvl2 Vin sheet.
http://www.myth-weavers.com/sheets/view.php?id=61626
Nimozaran sees the questions in your eyes, and after a pause continues
"Onyx carried the blessing of Tiamat, dark queen of dragonkind. My entire order was cursed by the goddess for killing so many of her children. I was but an apprentice then, but I bear the same curse." He reveals a five pointed scar on his collarbone. "If ever we killed another child of Tiamat, our own families would in turn be destroyed. It ruined us, who does a town go to if there are dragon troubles? The local wizard! Yet none of us could never face a dragon again. That is why I need you to keep this secret."
"I had always feared one day her surviving spawn would try to claim her old territory. Although Sskaaramorch must not die from my hand, I can help you defeat him indirectly. You know your enemy, and this knowledge is powerful. In fact you have literally stumbled into a way to help defeat this menace."
" I also have this for you" Nimozaran hands you each a tiny vial. "drink this if you are injured, they will help restore your vigor. "
He gives each of you a potion of healing.
let me know if you have any plans to scout out the dungeon or do anything other than a full frontal assault on the keep.
"A few of us can enter to collect slime from the entrance while Mohtiv or Drajhin scouts ahead, and hopefully we won't rile the kobolds before we're ready for them. The kobolds will have no chance if we know all their tricks ahead of time." He grimaces as he remembers the sight of the hidden drakes rushing towards him.
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He then glanced at the now idle scrying mirror and his mouth quickly inverted. "To fight a beast of legend..."
He turned back to the group and grabbed the potion that the wizard had offed him. "I'll scout out the area prior to our advance. Luck favors the prepared, yes? We'll all meet up tomorrow at noon. We'll group up outside the stronghold around here...", he says as he takes out a map and circles a field nearby.
71.138.129.247
The kobolds of the hall have been routed, the trade route into Fallcrest is secure for now. A greatful town awaits you...
I hope you all enjoyed the game. I learned allot and hope to DM more adventures like this. I cannot commit to a regular maptools game with my travel schedule. However, PbP is A-OK if you want to continue, also, In the near future I will run a maptool adventure for lvl2 good PCs and invite you all back.
In the cave there was a small chest.
The chest contains the piece
of dragon hide that Teldorthan wanted recovered, 100
gold pieces, a pearl worth 20 gp in a small felt bag, and
a +1 lifedrinker longsword.
its user with a +1 enhancement bonus to attack
rolls and damage rolls. On a critical hit, it deals an
extra 1d6 necrotic damage. In addition, when the user
drops an enemy to 0 hit points with a melee attack
with this weapon, the user gains 5 temporary hit
points.
The greatfull townspeople give you a hero's welcome as you enter the blue moon with a dragon head and treasure chest.
-The town Guard pays you the 300 GP bounty for the ears and the skull mask of the chief.
-Teldorthan the armorer will happily give a set of Dwarven Armor +1 (Chain, Scale, Plate, players choice) in exchange for the Dragon hide.
Enhancement:+1 AC
Property: Gain an item bonus to Endurance checks equal to
the armor’s enhancement bonus.
Power (Daily ✦ Healing): Free Action. Regain hit points as
if you had spent a healing surge.
-Nimozaran is glad the danger has past, he will continue to be a guide and mentor for the young heroes in arcane matters
-You are considered great heroes of halfmoon trading house. They had thought their clansmen dead and are overjoyed at the rescue.
They offer you one bag of holding for the group, and one Item of mundane adventuring gear each.
Property: This bag can hold up to 200 pounds in weight or
20 cubic feet in volume, but it always weighs only 1 pound.
Drawing an item from a bag of holding is a minor action.
You decided the free drinks at the Blue Moon are worth more than components. The Dragon's head is preserved and hung on the mantle of the common room as a monument to a new generation of heroes.